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Updated to the new naming convention
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@@ -32,11 +32,11 @@
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename)
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sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename)
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{
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sfSoundBuffer* buffer = new sfSoundBuffer;
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if (!buffer->This.LoadFromFile(filename))
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if (!buffer->This.loadFromFile(filename))
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{
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delete buffer;
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buffer = NULL;
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@@ -47,11 +47,11 @@ sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename)
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInBytes)
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sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInBytes)
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{
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sfSoundBuffer* buffer = new sfSoundBuffer;
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if (!buffer->This.LoadFromMemory(data, sizeInBytes))
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if (!buffer->This.loadFromMemory(data, sizeInBytes))
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{
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delete buffer;
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buffer = NULL;
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@@ -63,13 +63,13 @@ sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInByt
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromStream(sfInputStream* stream)
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CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream)
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{
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CSFML_CHECK_RETURN(stream, NULL);
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sfSoundBuffer* buffer = new sfSoundBuffer;
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CallbackStream sfmlStream(stream);
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if (!buffer->This.LoadFromStream(sfmlStream))
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if (!buffer->This.loadFromStream(sfmlStream))
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{
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delete buffer;
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buffer = NULL;
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@@ -80,11 +80,11 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_CreateFromStream(sfInputStream* str
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelsCount, unsigned int sampleRate)
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sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate)
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{
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sfSoundBuffer* buffer = new sfSoundBuffer;
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if (!buffer->This.LoadFromSamples(samples, sampleCount, channelsCount, sampleRate))
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if (!buffer->This.loadFromSamples(samples, sampleCount, channelCount, sampleRate))
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{
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delete buffer;
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buffer = NULL;
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@@ -95,7 +95,7 @@ sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t sa
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////////////////////////////////////////////////////////////
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sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer)
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sfSoundBuffer* sfSoundBuffer_copy(sfSoundBuffer* soundBuffer)
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{
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CSFML_CHECK_RETURN(soundBuffer, NULL);
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@@ -104,53 +104,53 @@ sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer)
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////////////////////////////////////////////////////////////
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void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer)
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void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer)
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{
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delete soundBuffer;
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}
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////////////////////////////////////////////////////////////
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sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer, const char* filename)
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sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* filename)
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{
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CSFML_CALL_RETURN(soundBuffer, SaveToFile(filename), sfFalse);
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CSFML_CALL_RETURN(soundBuffer, saveToFile(filename), sfFalse);
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}
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////////////////////////////////////////////////////////////
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const sfInt16* sfSoundBuffer_GetSamples(const sfSoundBuffer* soundBuffer)
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const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetSamples(), NULL);
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CSFML_CALL_RETURN(soundBuffer, getSamples(), NULL);
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}
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////////////////////////////////////////////////////////////
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size_t sfSoundBuffer_GetSampleCount(const sfSoundBuffer* soundBuffer)
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size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetSampleCount(), 0);
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CSFML_CALL_RETURN(soundBuffer, getSampleCount(), 0);
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}
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* soundBuffer)
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unsigned int sfSoundBuffer_getSampleRate(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetSampleRate(), 0);
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CSFML_CALL_RETURN(soundBuffer, getSampleRate(), 0);
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}
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer* soundBuffer)
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unsigned int sfSoundBuffer_getChannelCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetChannelCount(), 0);
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CSFML_CALL_RETURN(soundBuffer, getChannelCount(), 0);
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}
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////////////////////////////////////////////////////////////
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sfTime sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer)
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sfTime sfSoundBuffer_getDuration(const sfSoundBuffer* soundBuffer)
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{
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sfTime time = {0};
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CSFML_CHECK_RETURN(soundBuffer, time);
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time.Microseconds = soundBuffer->This.GetDuration().AsMicroseconds();
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time.microseconds = soundBuffer->This.getDuration().asMicroseconds();
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return time;
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}
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