Updated to the new naming convention

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Laurent Gomila committed 2012-03-18 10:45:20 +01:00
1 parent 9d0d0588b2
commit 36904a45d9
99 files changed
+2409 -2369

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+72 -72
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@@ -32,14 +32,14 @@
////////////////////////////////////////////////////////////
sfConvexShape* sfConvexShape_Create(void)
sfConvexShape* sfConvexShape_create(void)
{
return new sfConvexShape;
}
////////////////////////////////////////////////////////////
sfConvexShape* sfConvexShape_Copy(sfConvexShape* shape)
sfConvexShape* sfConvexShape_copy(sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
@@ -48,47 +48,47 @@ sfConvexShape* sfConvexShape_Copy(sfConvexShape* shape)
////////////////////////////////////////////////////////////
void sfConvexShape_Destroy(sfConvexShape* shape)
void sfConvexShape_destroy(sfConvexShape* shape)
{
delete shape;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetPosition(sfConvexShape* shape, sfVector2f position)
void sfConvexShape_setPosition(sfConvexShape* shape, sfVector2f position)
{
CSFML_CALL(shape, SetPosition(position.x, position.y));
CSFML_CALL(shape, setPosition(position.x, position.y));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetRotation(sfConvexShape* shape, float angle)
void sfConvexShape_setRotation(sfConvexShape* shape, float angle)
{
CSFML_CALL(shape, SetRotation(angle));
CSFML_CALL(shape, setRotation(angle));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetScale(sfConvexShape* shape, sfVector2f scale)
void sfConvexShape_setScale(sfConvexShape* shape, sfVector2f scale)
{
CSFML_CALL(shape, SetScale(scale.x, scale.y));
CSFML_CALL(shape, setScale(scale.x, scale.y));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetOrigin(sfConvexShape* shape, sfVector2f origin)
void sfConvexShape_setOrigin(sfConvexShape* shape, sfVector2f origin)
{
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
CSFML_CALL(shape, setOrigin(origin.x, origin.y));
}
////////////////////////////////////////////////////////////
sfVector2f sfConvexShape_GetPosition(const sfConvexShape* shape)
sfVector2f sfConvexShape_getPosition(const sfConvexShape* shape)
{
sfVector2f position = {0, 0};
CSFML_CHECK_RETURN(shape, position);
sf::Vector2f sfmlPos = shape->This.GetPosition();
sf::Vector2f sfmlPos = shape->This.getPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
@@ -97,19 +97,19 @@ sfVector2f sfConvexShape_GetPosition(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
float sfConvexShape_GetRotation(const sfConvexShape* shape)
float sfConvexShape_getRotation(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, GetRotation(), 0.f);
CSFML_CALL_RETURN(shape, getRotation(), 0.f);
}
////////////////////////////////////////////////////////////
sfVector2f sfConvexShape_GetScale(const sfConvexShape* shape)
sfVector2f sfConvexShape_getScale(const sfConvexShape* shape)
{
sfVector2f scale = {0, 0};
CSFML_CHECK_RETURN(shape, scale);
sf::Vector2f sfmlScale = shape->This.GetScale();
sf::Vector2f sfmlScale = shape->This.getScale();
scale.x = sfmlScale.x;
scale.y = sfmlScale.y;
@@ -118,12 +118,12 @@ sfVector2f sfConvexShape_GetScale(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
sfVector2f sfConvexShape_GetOrigin(const sfConvexShape* shape)
sfVector2f sfConvexShape_getOrigin(const sfConvexShape* shape)
{
sfVector2f origin = {0, 0};
CSFML_CHECK_RETURN(shape, origin);
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
sf::Vector2f sfmlOrigin = shape->This.getOrigin();
origin.x = sfmlOrigin.x;
origin.y = sfmlOrigin.y;
@@ -132,84 +132,84 @@ sfVector2f sfConvexShape_GetOrigin(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
void sfConvexShape_Move(sfConvexShape* shape, sfVector2f offset)
void sfConvexShape_move(sfConvexShape* shape, sfVector2f offset)
{
CSFML_CALL(shape, Move(offset.x, offset.y));
CSFML_CALL(shape, move(offset.x, offset.y));
}
////////////////////////////////////////////////////////////
void sfConvexShape_Rotate(sfConvexShape* shape, float angle)
void sfConvexShape_rotate(sfConvexShape* shape, float angle)
{
CSFML_CALL(shape, Rotate(angle));
CSFML_CALL(shape, rotate(angle));
}
////////////////////////////////////////////////////////////
void sfConvexShape_Scale(sfConvexShape* shape, sfVector2f factors)
void sfConvexShape_scale(sfConvexShape* shape, sfVector2f factors)
{
CSFML_CALL(shape, Scale(factors.x, factors.y));
CSFML_CALL(shape, scale(factors.x, factors.y));
}
////////////////////////////////////////////////////////////
const sfTransform* sfConvexShape_GetTransform(const sfConvexShape* shape)
const sfTransform* sfConvexShape_getTransform(const sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
shape->Transform.This = shape->This.GetTransform();
shape->Transform.This = shape->This.getTransform();
return &shape->Transform;
}
////////////////////////////////////////////////////////////
const sfTransform* sfConvexShape_GetInverseTransform(const sfConvexShape* shape)
const sfTransform* sfConvexShape_getInverseTransform(const sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
shape->InverseTransform.This = shape->This.GetInverseTransform();
shape->InverseTransform.This = shape->This.getInverseTransform();
return &shape->InverseTransform;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetTexture(sfConvexShape* shape, const sfTexture* texture, sfBool resetRect)
void sfConvexShape_setTexture(sfConvexShape* shape, const sfTexture* texture, sfBool resetRect)
{
CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue));
CSFML_CALL(shape, setTexture(texture ? texture->This : NULL, resetRect == sfTrue));
shape->Texture = texture;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetTextureRect(sfConvexShape* shape, sfIntRect rect)
void sfConvexShape_setTextureRect(sfConvexShape* shape, sfIntRect rect)
{
CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)));
CSFML_CALL(shape, setTextureRect(sf::IntRect(rect.left, rect.top, rect.width, rect.height)));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetFillColor(sfConvexShape* shape, sfColor color)
void sfConvexShape_setFillColor(sfConvexShape* shape, sfColor color)
{
CSFML_CALL(shape, SetFillColor(sf::Color(color.r, color.g, color.b, color.a)));
CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetOutlineColor(sfConvexShape* shape, sfColor color)
void sfConvexShape_setOutlineColor(sfConvexShape* shape, sfColor color)
{
CSFML_CALL(shape, SetOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetOutlineThickness(sfConvexShape* shape, float thickness)
void sfConvexShape_setOutlineThickness(sfConvexShape* shape, float thickness)
{
CSFML_CALL(shape, SetOutlineThickness(thickness));
CSFML_CALL(shape, setOutlineThickness(thickness));
}
////////////////////////////////////////////////////////////
const sfTexture* sfConvexShape_GetTexture(const sfConvexShape* shape)
const sfTexture* sfConvexShape_getTexture(const sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
@@ -218,28 +218,28 @@ const sfTexture* sfConvexShape_GetTexture(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
sfIntRect sfConvexShape_GetTextureRect(const sfConvexShape* shape)
sfIntRect sfConvexShape_getTextureRect(const sfConvexShape* shape)
{
sfIntRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::IntRect sfmlRect = shape->This.GetTextureRect();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::IntRect sfmlRect = shape->This.getTextureRect();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfColor sfConvexShape_GetFillColor(const sfConvexShape* shape)
sfColor sfConvexShape_getFillColor(const sfConvexShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.GetFillColor();
sf::Color sfmlColor = shape->This.getFillColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
@@ -250,12 +250,12 @@ sfColor sfConvexShape_GetFillColor(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
sfColor sfConvexShape_GetOutlineColor(const sfConvexShape* shape)
sfColor sfConvexShape_getOutlineColor(const sfConvexShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.GetOutlineColor();
sf::Color sfmlColor = shape->This.getOutlineColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
@@ -266,26 +266,26 @@ sfColor sfConvexShape_GetOutlineColor(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
float sfConvexShape_GetOutlineThickness(const sfConvexShape* shape)
float sfConvexShape_getOutlineThickness(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, GetOutlineThickness(), 0.f);
CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f);
}
////////////////////////////////////////////////////////////
unsigned int sfConvexShape_GetPointCount(const sfConvexShape* shape)
unsigned int sfConvexShape_getPointCount(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, GetPointCount(), 0);
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index)
sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, unsigned int index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
sf::Vector2f sfmlPoint = shape->This.getPoint(index);
point.x = sfmlPoint.x;
point.y = sfmlPoint.y;
@@ -294,46 +294,46 @@ sfVector2f sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index
////////////////////////////////////////////////////////////
void sfConvexShape_SetPointCount(sfConvexShape* shape, unsigned int count)
void sfConvexShape_setPointCount(sfConvexShape* shape, unsigned int count)
{
CSFML_CALL(shape, SetPointCount(count));
CSFML_CALL(shape, setPointCount(count));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, sfVector2f point)
void sfConvexShape_setPoint(sfConvexShape* shape, unsigned int index, sfVector2f point)
{
CSFML_CALL(shape, SetPoint(index, sf::Vector2f(point.x, point.y)));
CSFML_CALL(shape, setPoint(index, sf::Vector2f(point.x, point.y)));
}
////////////////////////////////////////////////////////////
sfFloatRect sfConvexShape_GetLocalBounds(const sfConvexShape* shape)
sfFloatRect sfConvexShape_getLocalBounds(const sfConvexShape* shape)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::FloatRect sfmlRect = shape->This.GetLocalBounds();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::FloatRect sfmlRect = shape->This.getLocalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfFloatRect sfConvexShape_GetGlobalBounds(const sfConvexShape* shape)
sfFloatRect sfConvexShape_getGlobalBounds(const sfConvexShape* shape)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::FloatRect sfmlRect = shape->This.GetGlobalBounds();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::FloatRect sfmlRect = shape->This.getGlobalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}