Updated to the new naming convention

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Laurent Gomila committed 2012-03-18 10:45:20 +01:00
1 parent 9d0d0588b2
commit 36904a45d9
99 files changed
+2409 -2369

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+69 -69
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@@ -32,7 +32,7 @@
////////////////////////////////////////////////////////////
sfShape* sfShape_Create(sfShapeGetPointCountCallback getPointCount,
sfShape* sfShape_create(sfShapeGetPointCountCallback getPointCount,
sfShapeGetPointCallback getPoint,
void* userData)
{
@@ -41,47 +41,47 @@ sfShape* sfShape_Create(sfShapeGetPointCountCallback getPointCount,
////////////////////////////////////////////////////////////
void sfShape_Destroy(sfShape* shape)
void sfShape_destroy(sfShape* shape)
{
delete shape;
}
////////////////////////////////////////////////////////////
void sfShape_SetPosition(sfShape* shape, sfVector2f position)
void sfShape_setPosition(sfShape* shape, sfVector2f position)
{
CSFML_CALL(shape, SetPosition(position.x, position.y));
CSFML_CALL(shape, setPosition(position.x, position.y));
}
////////////////////////////////////////////////////////////
void sfShape_SetRotation(sfShape* shape, float angle)
void sfShape_setRotation(sfShape* shape, float angle)
{
CSFML_CALL(shape, SetRotation(angle));
CSFML_CALL(shape, setRotation(angle));
}
////////////////////////////////////////////////////////////
void sfShape_SetScale(sfShape* shape, sfVector2f scale)
void sfShape_setScale(sfShape* shape, sfVector2f scale)
{
CSFML_CALL(shape, SetScale(scale.x, scale.y));
CSFML_CALL(shape, setScale(scale.x, scale.y));
}
////////////////////////////////////////////////////////////
void sfShape_SetOrigin(sfShape* shape, sfVector2f origin)
void sfShape_setOrigin(sfShape* shape, sfVector2f origin)
{
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
CSFML_CALL(shape, setOrigin(origin.x, origin.y));
}
////////////////////////////////////////////////////////////
sfVector2f sfShape_GetPosition(const sfShape* shape)
sfVector2f sfShape_getPosition(const sfShape* shape)
{
sfVector2f position = {0, 0};
CSFML_CHECK_RETURN(shape, position);
sf::Vector2f sfmlPos = shape->This.GetPosition();
sf::Vector2f sfmlPos = shape->This.getPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
@@ -90,19 +90,19 @@ sfVector2f sfShape_GetPosition(const sfShape* shape)
////////////////////////////////////////////////////////////
float sfShape_GetRotation(const sfShape* shape)
float sfShape_getRotation(const sfShape* shape)
{
CSFML_CALL_RETURN(shape, GetRotation(), 0.f);
CSFML_CALL_RETURN(shape, getRotation(), 0.f);
}
////////////////////////////////////////////////////////////
sfVector2f sfShape_GetScale(const sfShape* shape)
sfVector2f sfShape_getScale(const sfShape* shape)
{
sfVector2f scale = {0, 0};
CSFML_CHECK_RETURN(shape, scale);
sf::Vector2f sfmlScale = shape->This.GetScale();
sf::Vector2f sfmlScale = shape->This.getScale();
scale.x = sfmlScale.x;
scale.y = sfmlScale.y;
@@ -111,12 +111,12 @@ sfVector2f sfShape_GetScale(const sfShape* shape)
////////////////////////////////////////////////////////////
sfVector2f sfShape_GetOrigin(const sfShape* shape)
sfVector2f sfShape_getOrigin(const sfShape* shape)
{
sfVector2f origin = {0, 0};
CSFML_CHECK_RETURN(shape, origin);
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
sf::Vector2f sfmlOrigin = shape->This.getOrigin();
origin.x = sfmlOrigin.x;
origin.y = sfmlOrigin.y;
@@ -125,84 +125,84 @@ sfVector2f sfShape_GetOrigin(const sfShape* shape)
////////////////////////////////////////////////////////////
void sfShape_Move(sfShape* shape, sfVector2f offset)
void sfShape_move(sfShape* shape, sfVector2f offset)
{
CSFML_CALL(shape, Move(offset.x, offset.y));
CSFML_CALL(shape, move(offset.x, offset.y));
}
////////////////////////////////////////////////////////////
void sfShape_Rotate(sfShape* shape, float angle)
void sfShape_rotate(sfShape* shape, float angle)
{
CSFML_CALL(shape, Rotate(angle));
CSFML_CALL(shape, rotate(angle));
}
////////////////////////////////////////////////////////////
void sfShape_Scale(sfShape* shape, sfVector2f factors)
void sfShape_scale(sfShape* shape, sfVector2f factors)
{
CSFML_CALL(shape, Scale(factors.x, factors.y));
CSFML_CALL(shape, scale(factors.x, factors.y));
}
////////////////////////////////////////////////////////////
const sfTransform* sfShape_GetTransform(const sfShape* shape)
const sfTransform* sfShape_getTransform(const sfShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
shape->Transform.This = shape->This.GetTransform();
shape->Transform.This = shape->This.getTransform();
return &shape->Transform;
}
////////////////////////////////////////////////////////////
const sfTransform* sfShape_GetInverseTransform(const sfShape* shape)
const sfTransform* sfShape_getInverseTransform(const sfShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
shape->InverseTransform.This = shape->This.GetInverseTransform();
shape->InverseTransform.This = shape->This.getInverseTransform();
return &shape->InverseTransform;
}
////////////////////////////////////////////////////////////
void sfShape_SetTexture(sfShape* shape, const sfTexture* texture, sfBool resetRect)
void sfShape_setTexture(sfShape* shape, const sfTexture* texture, sfBool resetRect)
{
CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue));
CSFML_CALL(shape, setTexture(texture ? texture->This : NULL, resetRect == sfTrue));
shape->Texture = texture;
}
////////////////////////////////////////////////////////////
void sfShape_SetTextureRect(sfShape* shape, sfIntRect rect)
void sfShape_setTextureRect(sfShape* shape, sfIntRect rect)
{
CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)));
CSFML_CALL(shape, setTextureRect(sf::IntRect(rect.left, rect.top, rect.width, rect.height)));
}
////////////////////////////////////////////////////////////
void sfShape_SetFillColor(sfShape* shape, sfColor color)
void sfShape_setFillColor(sfShape* shape, sfColor color)
{
CSFML_CALL(shape, SetFillColor(sf::Color(color.r, color.g, color.b, color.a)));
CSFML_CALL(shape, setFillColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfShape_SetOutlineColor(sfShape* shape, sfColor color)
void sfShape_setOutlineColor(sfShape* shape, sfColor color)
{
CSFML_CALL(shape, SetOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
CSFML_CALL(shape, setOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfShape_SetOutlineThickness(sfShape* shape, float thickness)
void sfShape_setOutlineThickness(sfShape* shape, float thickness)
{
CSFML_CALL(shape, SetOutlineThickness(thickness));
CSFML_CALL(shape, setOutlineThickness(thickness));
}
////////////////////////////////////////////////////////////
const sfTexture* sfShape_GetTexture(const sfShape* shape)
const sfTexture* sfShape_getTexture(const sfShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
@@ -211,28 +211,28 @@ const sfTexture* sfShape_GetTexture(const sfShape* shape)
////////////////////////////////////////////////////////////
sfIntRect sfShape_GetTextureRect(const sfShape* shape)
sfIntRect sfShape_getTextureRect(const sfShape* shape)
{
sfIntRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::IntRect sfmlRect = shape->This.GetTextureRect();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::IntRect sfmlRect = shape->This.getTextureRect();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfColor sfShape_GetFillColor(const sfShape* shape)
sfColor sfShape_getFillColor(const sfShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.GetFillColor();
sf::Color sfmlColor = shape->This.getFillColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
@@ -243,12 +243,12 @@ sfColor sfShape_GetFillColor(const sfShape* shape)
////////////////////////////////////////////////////////////
sfColor sfShape_GetOutlineColor(const sfShape* shape)
sfColor sfShape_getOutlineColor(const sfShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.GetOutlineColor();
sf::Color sfmlColor = shape->This.getOutlineColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
@@ -259,26 +259,26 @@ sfColor sfShape_GetOutlineColor(const sfShape* shape)
////////////////////////////////////////////////////////////
float sfShape_GetOutlineThickness(const sfShape* shape)
float sfShape_getOutlineThickness(const sfShape* shape)
{
CSFML_CALL_RETURN(shape, GetOutlineThickness(), 0.f);
CSFML_CALL_RETURN(shape, getOutlineThickness(), 0.f);
}
////////////////////////////////////////////////////////////
unsigned int sfShape_GetPointCount(const sfShape* shape)
unsigned int sfShape_getPointCount(const sfShape* shape)
{
CSFML_CALL_RETURN(shape, GetPointCount(), 0);
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfShape_GetPoint(const sfShape* shape, unsigned int index)
sfVector2f sfShape_getPoint(const sfShape* shape, unsigned int index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
sf::Vector2f sfmlPoint = shape->This.getPoint(index);
point.x = sfmlPoint.x;
point.y = sfmlPoint.y;
@@ -287,39 +287,39 @@ sfVector2f sfShape_GetPoint(const sfShape* shape, unsigned int index)
////////////////////////////////////////////////////////////
sfFloatRect sfShape_GetLocalBounds(const sfShape* shape)
sfFloatRect sfShape_getLocalBounds(const sfShape* shape)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::FloatRect sfmlRect = shape->This.GetLocalBounds();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::FloatRect sfmlRect = shape->This.getLocalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfFloatRect sfShape_GetGlobalBounds(const sfShape* shape)
sfFloatRect sfShape_getGlobalBounds(const sfShape* shape)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, rect);
sf::FloatRect sfmlRect = shape->This.GetGlobalBounds();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::FloatRect sfmlRect = shape->This.getGlobalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
void sfShape_Update(sfShape* shape)
void sfShape_update(sfShape* shape)
{
CSFML_CALL(shape, Update());
CSFML_CALL(shape, update());
}