Updated to the new naming convention

This commit is contained in:
Laurent Gomila committed 2012-03-18 10:45:20 +01:00
1 parent 9d0d0588b2
commit 36904a45d9
99 files changed
+2409 -2369

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+56 -56
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@@ -33,7 +33,7 @@
////////////////////////////////////////////////////////////
sfSprite* sfSprite_Create(void)
sfSprite* sfSprite_create(void)
{
sfSprite* sprite = new sfSprite;
sprite->Texture = NULL;
@@ -43,7 +43,7 @@ sfSprite* sfSprite_Create(void)
////////////////////////////////////////////////////////////
sfSprite* sfSprite_Copy(sfSprite* sprite)
sfSprite* sfSprite_copy(sfSprite* sprite)
{
CSFML_CHECK_RETURN(sprite, NULL);
@@ -52,47 +52,47 @@ sfSprite* sfSprite_Copy(sfSprite* sprite)
////////////////////////////////////////////////////////////
void sfSprite_Destroy(sfSprite* sprite)
void sfSprite_destroy(sfSprite* sprite)
{
delete sprite;
}
////////////////////////////////////////////////////////////
void sfSprite_SetPosition(sfSprite* sprite, sfVector2f position)
void sfSprite_setPosition(sfSprite* sprite, sfVector2f position)
{
CSFML_CALL(sprite, SetPosition(position.x, position.y));
CSFML_CALL(sprite, setPosition(position.x, position.y));
}
////////////////////////////////////////////////////////////
void sfSprite_SetRotation(sfSprite* sprite, float angle)
void sfSprite_setRotation(sfSprite* sprite, float angle)
{
CSFML_CALL(sprite, SetRotation(angle));
CSFML_CALL(sprite, setRotation(angle));
}
////////////////////////////////////////////////////////////
void sfSprite_SetScale(sfSprite* sprite, sfVector2f scale)
void sfSprite_setScale(sfSprite* sprite, sfVector2f scale)
{
CSFML_CALL(sprite, SetScale(scale.x, scale.y));
CSFML_CALL(sprite, setScale(scale.x, scale.y));
}
////////////////////////////////////////////////////////////
void sfSprite_SetOrigin(sfSprite* sprite, sfVector2f origin)
void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin)
{
CSFML_CALL(sprite, SetOrigin(origin.x, origin.y));
CSFML_CALL(sprite, setOrigin(origin.x, origin.y));
}
////////////////////////////////////////////////////////////
sfVector2f sfSprite_GetPosition(const sfSprite* sprite)
sfVector2f sfSprite_getPosition(const sfSprite* sprite)
{
sfVector2f position = {0, 0};
CSFML_CHECK_RETURN(sprite, position);
sf::Vector2f sfmlPos = sprite->This.GetPosition();
sf::Vector2f sfmlPos = sprite->This.getPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
@@ -101,19 +101,19 @@ sfVector2f sfSprite_GetPosition(const sfSprite* sprite)
////////////////////////////////////////////////////////////
float sfSprite_GetRotation(const sfSprite* sprite)
float sfSprite_getRotation(const sfSprite* sprite)
{
CSFML_CALL_RETURN(sprite, GetRotation(), 0.f);
CSFML_CALL_RETURN(sprite, getRotation(), 0.f);
}
////////////////////////////////////////////////////////////
sfVector2f sfSprite_GetScale(const sfSprite* sprite)
sfVector2f sfSprite_getScale(const sfSprite* sprite)
{
sfVector2f scale = {0, 0};
CSFML_CHECK_RETURN(sprite, scale);
sf::Vector2f sfmlScale = sprite->This.GetScale();
sf::Vector2f sfmlScale = sprite->This.getScale();
scale.x = sfmlScale.x;
scale.y = sfmlScale.y;
@@ -122,12 +122,12 @@ sfVector2f sfSprite_GetScale(const sfSprite* sprite)
////////////////////////////////////////////////////////////
sfVector2f sfSprite_GetOrigin(const sfSprite* sprite)
sfVector2f sfSprite_getOrigin(const sfSprite* sprite)
{
sfVector2f origin = {0, 0};
CSFML_CHECK_RETURN(sprite, origin);
sf::Vector2f sfmlOrigin = sprite->This.GetOrigin();
sf::Vector2f sfmlOrigin = sprite->This.getOrigin();
origin.x = sfmlOrigin.x;
origin.y = sfmlOrigin.y;
@@ -136,73 +136,73 @@ sfVector2f sfSprite_GetOrigin(const sfSprite* sprite)
////////////////////////////////////////////////////////////
void sfSprite_Move(sfSprite* sprite, sfVector2f offset)
void sfSprite_move(sfSprite* sprite, sfVector2f offset)
{
CSFML_CALL(sprite, Move(offset.x, offset.y));
CSFML_CALL(sprite, move(offset.x, offset.y));
}
////////////////////////////////////////////////////////////
void sfSprite_Rotate(sfSprite* sprite, float angle)
void sfSprite_rotate(sfSprite* sprite, float angle)
{
CSFML_CALL(sprite, Rotate(angle));
CSFML_CALL(sprite, rotate(angle));
}
////////////////////////////////////////////////////////////
void sfSprite_Scale(sfSprite* sprite, sfVector2f factors)
void sfSprite_scale(sfSprite* sprite, sfVector2f factors)
{
CSFML_CALL(sprite, Scale(factors.x, factors.y));
CSFML_CALL(sprite, scale(factors.x, factors.y));
}
////////////////////////////////////////////////////////////
const sfTransform* sfSprite_GetTransform(const sfSprite* sprite)
const sfTransform* sfSprite_getTransform(const sfSprite* sprite)
{
CSFML_CHECK_RETURN(sprite, NULL);
sprite->Transform.This = sprite->This.GetTransform();
sprite->Transform.This = sprite->This.getTransform();
return &sprite->Transform;
}
////////////////////////////////////////////////////////////
const sfTransform* sfSprite_GetInverseTransform(const sfSprite* sprite)
const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite)
{
CSFML_CHECK_RETURN(sprite, NULL);
sprite->InverseTransform.This = sprite->This.GetInverseTransform();
sprite->InverseTransform.This = sprite->This.getInverseTransform();
return &sprite->InverseTransform;
}
////////////////////////////////////////////////////////////
void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect)
void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect)
{
if (texture && texture->This)
{
CSFML_CALL(sprite, SetTexture(*texture->This, resetRect == sfTrue));
CSFML_CALL(sprite, setTexture(*texture->This, resetRect == sfTrue));
sprite->Texture = texture;
}
}
////////////////////////////////////////////////////////////
void sfSprite_SetTextureRect(sfSprite* sprite, sfIntRect rectangle)
void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle)
{
CSFML_CALL(sprite, SetTextureRect(sf::IntRect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height)));
CSFML_CALL(sprite, setTextureRect(sf::IntRect(rectangle.left, rectangle.top, rectangle.width, rectangle.height)));
}
////////////////////////////////////////////////////////////
void sfSprite_SetColor(sfSprite* sprite, sfColor color)
void sfSprite_setColor(sfSprite* sprite, sfColor color)
{
CSFML_CALL(sprite, SetColor(sf::Color(color.r, color.g, color.b, color.a)));
CSFML_CALL(sprite, setColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
const sfTexture* sfSprite_GetTexture(const sfSprite* sprite)
const sfTexture* sfSprite_getTexture(const sfSprite* sprite)
{
CSFML_CHECK_RETURN(sprite, NULL);
@@ -211,28 +211,28 @@ const sfTexture* sfSprite_GetTexture(const sfSprite* sprite)
////////////////////////////////////////////////////////////
sfIntRect sfSprite_GetTextureRect(const sfSprite* sprite)
sfIntRect sfSprite_getTextureRect(const sfSprite* sprite)
{
sfIntRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(sprite, rect);
sf::IntRect sfmlRect = sprite->This.GetTextureRect();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::IntRect sfmlRect = sprite->This.getTextureRect();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfColor sfSprite_GetColor(const sfSprite* sprite)
sfColor sfSprite_getColor(const sfSprite* sprite)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(sprite, color);
sf::Color sfmlColor = sprite->This.GetColor();
sf::Color sfmlColor = sprite->This.getColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
@@ -243,32 +243,32 @@ sfColor sfSprite_GetColor(const sfSprite* sprite)
////////////////////////////////////////////////////////////
sfFloatRect sfSprite_GetLocalBounds(const sfSprite* sprite)
sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(sprite, rect);
sf::FloatRect sfmlRect = sprite->This.GetLocalBounds();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::FloatRect sfmlRect = sprite->This.getLocalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}
////////////////////////////////////////////////////////////
sfFloatRect sfSprite_GetGlobalBounds(const sfSprite* sprite)
sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite)
{
sfFloatRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(sprite, rect);
sf::FloatRect sfmlRect = sprite->This.GetGlobalBounds();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
sf::FloatRect sfmlRect = sprite->This.getGlobalBounds();
rect.left = sfmlRect.left;
rect.top = sfmlRect.top;
rect.width = sfmlRect.width;
rect.height = sfmlRect.height;
return rect;
}