Add sfBuffer structure to wrap a vector of bytes

This commit is contained in:
kimci86 authored and Lukas Dürrenberger committed 2023-09-09 23:36:24 +02:00
1 parent 37b809b296
commit 39dd578d45
6 files changed
+182

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@@ -30,6 +30,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
#include <SFML/System/Buffer.h>
#include <SFML/System/Clock.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Mutex.h>
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@@ -0,0 +1,73 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_BUFFER_H
#define SFML_BUFFER_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Export.h>
#include <SFML/System/Types.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Create an empty buffer
///
/// \return A new sfBuffer object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfBuffer* sfBuffer_create(void);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing buffer
///
/// \param buffer Buffer to delete
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API void sfBuffer_destroy(sfBuffer* buffer);
////////////////////////////////////////////////////////////
/// \brief Return the size of a buffer
///
/// \param buffer Buffer object
///
/// \return Size in bytes
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API size_t sfBuffer_getSize(const sfBuffer* buffer);
////////////////////////////////////////////////////////////
/// \brief Get a read-only pointer to the array of bytes of a buffer
///
/// \param buffer Buffer object
///
/// \return Read-only pointer to the array of bytes
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API const sfUint8* sfBuffer_getData(const sfBuffer* buffer);
#endif // SFML_BUFFER_H
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@@ -26,6 +26,7 @@
#define SFML_SYSTEM_TYPES_H
typedef struct sfBuffer sfBuffer;
typedef struct sfClock sfClock;
typedef struct sfMutex sfMutex;
typedef struct sfThread sfThread;
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@@ -0,0 +1,60 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Buffer.h>
#include <SFML/System/BufferStruct.h>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfBuffer* sfBuffer_create(void)
{
return new sfBuffer;
}
////////////////////////////////////////////////////////////
void sfBuffer_destroy(sfBuffer* buffer)
{
delete buffer;
}
////////////////////////////////////////////////////////////
size_t sfBuffer_getSize(const sfBuffer* buffer)
{
CSFML_CHECK_RETURN(buffer, 0);
return buffer->buffer.size();
}
////////////////////////////////////////////////////////////
const sfUint8* sfBuffer_getData(const sfBuffer* buffer)
{
CSFML_CHECK_RETURN(buffer, NULL);
return !buffer->buffer.empty() ? &buffer->buffer[0] : NULL;
}
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@@ -0,0 +1,44 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_BUFFERSTRUCT_H
#define SFML_BUFFERSTRUCT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <vector>
////////////////////////////////////////////////////////////
// Internal structure of sfBuffer
////////////////////////////////////////////////////////////
struct sfBuffer
{
std::vector<sf::Uint8> buffer;
};
#endif // SFML_BUFFERSTRUCT_H
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@@ -6,6 +6,9 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/System)
set(SRC
${PROJECT_SOURCE_DIR}/include/SFML/GPUPreference.h
${INCROOT}/Export.h
${SRCROOT}/Buffer.cpp
${SRCROOT}/BufferStruct.h
${INCROOT}/Buffer.h
${SRCROOT}/Clock.cpp
${SRCROOT}/ClockStruct.h
${INCROOT}/Clock.h