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Add sfBuffer structure to wrap a vector of bytes
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@@ -0,0 +1,60 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Buffer.h>
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#include <SFML/System/BufferStruct.h>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfBuffer* sfBuffer_create(void)
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{
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return new sfBuffer;
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}
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////////////////////////////////////////////////////////////
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void sfBuffer_destroy(sfBuffer* buffer)
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{
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delete buffer;
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}
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////////////////////////////////////////////////////////////
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size_t sfBuffer_getSize(const sfBuffer* buffer)
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{
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CSFML_CHECK_RETURN(buffer, 0);
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return buffer->buffer.size();
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}
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////////////////////////////////////////////////////////////
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const sfUint8* sfBuffer_getData(const sfBuffer* buffer)
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{
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CSFML_CHECK_RETURN(buffer, NULL);
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return !buffer->buffer.empty() ? &buffer->buffer[0] : NULL;
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}
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@@ -0,0 +1,44 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_BUFFERSTRUCT_H
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#define SFML_BUFFERSTRUCT_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <vector>
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////////////////////////////////////////////////////////////
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// Internal structure of sfBuffer
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////////////////////////////////////////////////////////////
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struct sfBuffer
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{
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std::vector<sf::Uint8> buffer;
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};
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#endif // SFML_BUFFERSTRUCT_H
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@@ -6,6 +6,9 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/System)
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set(SRC
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${PROJECT_SOURCE_DIR}/include/SFML/GPUPreference.h
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${INCROOT}/Export.h
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${SRCROOT}/Buffer.cpp
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${SRCROOT}/BufferStruct.h
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${INCROOT}/Buffer.h
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${SRCROOT}/Clock.cpp
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${SRCROOT}/ClockStruct.h
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${INCROOT}/Clock.h
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