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Fixed compile error in sfRenderTexture_IsSmooth
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@@ -238,8 +238,5 @@ void sfRenderTexture_SetSmooth(sfRenderTexture* renderTexture, sfBool smooth)
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////////////////////////////////////////////////////////////
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sfBool sfRenderTexture_IsSmooth(const sfRenderTexture* renderTexture)
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{
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CSFML_CHECK_RETURN(renderTexture, sfFalse);
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CSFML_CHECK_RETURN(renderTexture->This, sfFalse);
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return renderTexture->This.IsSmooth();
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CSFML_CALL_RETURN(renderTexture, IsSmooth(), sfFalse);
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}
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