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Rename _drawVertexBufferWithIndex to _drawVertexBufferRange & Implements sfRender[Window/Texture]_drawVertexBufferWithIndex
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@@ -223,6 +223,20 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* rend
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CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
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////////////////////////////////////////////////////////////
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/// \brief Draw primitives defined by a vertex buffer.
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///
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/// \param renderTexture render texture object
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/// \param vertexBuffer Vertex buffer object to draw
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/// \param firstVertex Index of the first vertex to render
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/// \param vertexCount Number of vertices to render
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/// \param states Render states to use for drawing
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
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const sfVertexBuffer* object, size_t firstVertex,
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size_t vertexCount, const sfRenderStates* states);
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////////////////////////////////////////////////////////////
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/// \brief Draw primitives defined by an array of vertices to a render texture
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///
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@@ -466,6 +466,20 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* render
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CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
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////////////////////////////////////////////////////////////
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/// \brief Draw primitives defined by a vertex buffer.
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///
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/// \param renderWindow render window object
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/// \param vertexBuffer Vertex buffer object to draw
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/// \param firstVertex Index of the first vertex to render
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/// \param vertexCount Number of vertices to render
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/// \param states Render states to use for drawing
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
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const sfVertexBuffer* object, size_t firstVertex,
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size_t vertexCount, const sfRenderStates* states);
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////////////////////////////////////////////////////////////
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/// \brief Draw primitives defined by an array of vertices to a render window
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///
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@@ -244,6 +244,16 @@ void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVe
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}
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////////////////////////////////////////////////////////////
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void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
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const sfVertexBuffer* object, size_t firstVertex,
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size_t vertexCount, const sfRenderStates* states)
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{
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CSFML_CHECK(object);
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CSFML_CALL(renderTexture, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
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}
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////////////////////////////////////////////////////////////
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void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
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const sfVertex* vertices, size_t vertexCount,
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@@ -477,6 +477,16 @@ void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVerte
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}
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////////////////////////////////////////////////////////////
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void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
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const sfVertexBuffer* object, size_t firstVertex,
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size_t vertexCount, const sfRenderStates* states)
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{
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CSFML_CHECK(object);
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CSFML_CALL(renderWindow, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
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}
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////////////////////////////////////////////////////////////
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void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
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const sfVertex* vertices, size_t vertexCount,
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