Rename _drawVertexBufferWithIndex to _drawVertexBufferRange & Implements sfRender[Window/Texture]_drawVertexBufferWithIndex

This commit is contained in:
Luhrel authored and Lukas Dürrenberger committed 2022-10-27 22:11:25 +02:00
1 parent 30dbf80507
commit 47cf45ad54
4 files changed
+48

No files matched your search

+14
View File
@@ -223,6 +223,20 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* rend
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by a vertex buffer.
///
/// \param renderTexture render texture object
/// \param vertexBuffer Vertex buffer object to draw
/// \param firstVertex Index of the first vertex to render
/// \param vertexCount Number of vertices to render
/// \param states Render states to use for drawing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render texture
///
+14
View File
@@ -466,6 +466,20 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* render
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by a vertex buffer.
///
/// \param renderWindow render window object
/// \param vertexBuffer Vertex buffer object to draw
/// \param firstVertex Index of the first vertex to render
/// \param vertexCount Number of vertices to render
/// \param states Render states to use for drawing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render window
///
+10
View File
@@ -244,6 +244,16 @@ void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVe
}
////////////////////////////////////////////////////////////
void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
{
CSFML_CHECK(object);
CSFML_CALL(renderTexture, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
}
////////////////////////////////////////////////////////////
void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
const sfVertex* vertices, size_t vertexCount,
+10
View File
@@ -477,6 +477,16 @@ void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVerte
}
////////////////////////////////////////////////////////////
void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
{
CSFML_CHECK(object);
CSFML_CALL(renderWindow, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
}
////////////////////////////////////////////////////////////
void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
const sfVertex* vertices, size_t vertexCount,