Rename _drawVertexBufferWithIndex to _drawVertexBufferRange & Implements sfRender[Window/Texture]_drawVertexBufferWithIndex

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Luhrel authored and Lukas Dürrenberger committed 2022-10-27 22:11:25 +02:00
1 parent 30dbf80507
commit 47cf45ad54
4 files changed
+48

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+10
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@@ -244,6 +244,16 @@ void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVe
}
////////////////////////////////////////////////////////////
void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
{
CSFML_CHECK(object);
CSFML_CALL(renderTexture, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
}
////////////////////////////////////////////////////////////
void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
const sfVertex* vertices, size_t vertexCount,
+10
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@@ -477,6 +477,16 @@ void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVerte
}
////////////////////////////////////////////////////////////
void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states)
{
CSFML_CHECK(object);
CSFML_CALL(renderWindow, draw(object->This, firstVertex, vertexCount, convertRenderStates(states)));
}
////////////////////////////////////////////////////////////
void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
const sfVertex* vertices, size_t vertexCount,