Correct sfGlslBVec* members to sfBool from bool.

Corrected sfShader_setBvec*Uniform()s accordingly.

Fixes #105.
This commit is contained in:
Alec Iverson committed 2016-09-30 09:11:52 -07:00
1 parent e4e1bcb139
commit 4e269cf863
2 files changed
+13 -13

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+9 -9
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@@ -36,8 +36,8 @@ typedef sfVector2i sfGlslIvec2;
typedef struct
{
bool x;
bool y;
sfBool x;
sfBool y;
} sfGlslBvec2;
// 3D vectors
@@ -52,9 +52,9 @@ typedef struct
typedef struct
{
bool x;
bool y;
bool z;
sfBool x;
sfBool y;
sfBool z;
} sfGlslBvec3;
// 4D vectors
@@ -76,10 +76,10 @@ typedef struct
typedef struct
{
bool x;
bool y;
bool z;
bool w;
sfBool x;
sfBool y;
sfBool z;
sfBool w;
} sfGlslBvec4;
// matrices