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Correct sfGlslBVec* members to sfBool from bool.
Corrected sfShader_setBvec*Uniform()s accordingly. Fixes #105.
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@@ -36,8 +36,8 @@ typedef sfVector2i sfGlslIvec2;
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typedef struct
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{
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bool x;
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bool y;
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sfBool x;
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sfBool y;
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} sfGlslBvec2;
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// 3D vectors
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@@ -52,9 +52,9 @@ typedef struct
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typedef struct
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{
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bool x;
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bool y;
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bool z;
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sfBool x;
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sfBool y;
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sfBool z;
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} sfGlslBvec3;
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// 4D vectors
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@@ -76,10 +76,10 @@ typedef struct
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typedef struct
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{
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bool x;
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bool y;
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bool z;
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bool w;
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sfBool x;
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sfBool y;
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sfBool z;
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sfBool w;
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} sfGlslBvec4;
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// matrices
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