mirror of
https://github.com/SFML/CSFML.git
synced 2026-10-24 21:53:37 +02:00
Merge pull request #104 from crumblingstatue/master
Add missing header for size_t in Shader.h
This commit is contained in:
commit
e4e1bcb139
1 file changed
+4
-3
@@ -36,6 +36,7 @@
|
||||
#include <SFML/System/InputStream.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <SFML/System/Vector3.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -139,7 +140,7 @@ CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* na
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p vec4 uniform
|
||||
///
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// the use of sfGlslVec4_fromsfColor(sfColor);
|
||||
///
|
||||
/// \param shader Shader object
|
||||
@@ -192,7 +193,7 @@ CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* n
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p ivec4 uniform
|
||||
///
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// the use of sfGlslIvec4_fromsfColor(sfColor);
|
||||
///
|
||||
/// \param shader Shader object
|
||||
@@ -245,7 +246,7 @@ CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* n
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p bvec4 uniform
|
||||
///
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// the use of sfGlslIvec4_fromsfColor(sfColor);
|
||||
///
|
||||
/// \param shader Shader object
|
||||
|
||||
Reference in new issue
Block a user