Strip trailing whitespace in Shader.h

This commit is contained in:
Mika Attila committed 2016-09-29 13:31:19 +02:00
1 parent a192e85345
commit 45fe62b7ed
1 file changed
+3 -3
+3 -3
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@@ -140,7 +140,7 @@ CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* na
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec4 uniform
///
/// sfColor objects can be passed to this function via
/// sfColor objects can be passed to this function via
/// the use of sfGlslVec4_fromsfColor(sfColor);
///
/// \param shader Shader object
@@ -193,7 +193,7 @@ CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* n
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec4 uniform
///
/// sfColor objects can be passed to this function via
/// sfColor objects can be passed to this function via
/// the use of sfGlslIvec4_fromsfColor(sfColor);
///
/// \param shader Shader object
@@ -246,7 +246,7 @@ CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* n
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bvec4 uniform
///
/// sfColor objects can be passed to this function via
/// sfColor objects can be passed to this function via
/// the use of sfGlslIvec4_fromsfColor(sfColor);
///
/// \param shader Shader object