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Strip trailing whitespace in Shader.h
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@@ -140,7 +140,7 @@ CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* na
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p vec4 uniform
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///
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/// sfColor objects can be passed to this function via
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/// sfColor objects can be passed to this function via
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/// the use of sfGlslVec4_fromsfColor(sfColor);
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///
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/// \param shader Shader object
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@@ -193,7 +193,7 @@ CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* n
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p ivec4 uniform
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///
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/// sfColor objects can be passed to this function via
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/// sfColor objects can be passed to this function via
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/// the use of sfGlslIvec4_fromsfColor(sfColor);
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///
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/// \param shader Shader object
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@@ -246,7 +246,7 @@ CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* n
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p bvec4 uniform
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///
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/// sfColor objects can be passed to this function via
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/// sfColor objects can be passed to this function via
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/// the use of sfGlslIvec4_fromsfColor(sfColor);
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///
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/// \param shader Shader object
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