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Removed old Input.h
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@@ -1,102 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_INPUT_H
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#define SFML_INPUT_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/Types.h>
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////////////////////////////////////////////////////////////
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/// Get the state of a key
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///
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/// \param input : Input object
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/// \param code : Key to check
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///
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/// \return sfTrue if key is down, sfFalse if key is up
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfInput_IsKeyDown(const sfInput* input, sfKeyCode code);
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////////////////////////////////////////////////////////////
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/// Get the state of a mouse button
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///
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/// \param input : Input object
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/// \param button : Button to check
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///
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/// \return sfTrue if button is down, sfFalse if button is up
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfInput_IsMouseButtonDown(const sfInput* input, sfMouseButton button);
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////////////////////////////////////////////////////////////
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/// Get the state of a joystick button
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///
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/// \param input : Input object
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/// \param joyId : Identifier of the joystick to check (0 or 1)
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/// \param button : Button to check
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///
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/// \return sfTrue if button is down, sfFalse if button is up
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfInput_IsJoystickButtonDown(const sfInput* input, unsigned int joyId, unsigned int button);
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////////////////////////////////////////////////////////////
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/// Get the mouse X position
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///
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/// \param input : Input object
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///
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/// \return Current mouse left position, relative to owner window
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///
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////////////////////////////////////////////////////////////
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CSFML_API int sfInput_GetMouseX(const sfInput* input);
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////////////////////////////////////////////////////////////
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/// Get the mouse Y position
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///
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/// \param input : Input object
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///
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/// \return Current mouse top position, relative to owner window
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///
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////////////////////////////////////////////////////////////
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CSFML_API int sfInput_GetMouseY(const sfInput* input);
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////////////////////////////////////////////////////////////
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/// Get the joystick position on a given axis
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///
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/// \param input : Input object
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/// \param joyId : Identifier of the joystick to check (0 or 1)
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/// \param axis : Identifier of the axis to read
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///
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/// \return Current joystick position, in the range [-100, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfInput_GetJoystickAxis(const sfInput* input, unsigned int joyId, sfJoyAxis axis);
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#endif // SFML_INPUT_H
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@@ -9,10 +9,10 @@ set(SRC
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${INCROOT}/Context.h
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${INCROOT}/Event.h
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${SRCROOT}/Joystick.cpp
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${SRCROOT}/Keyboard.cpp
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${SRCROOT}/Mouse.cpp
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${INCROOT}/Joystick.h
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${SRCROOT}/Keyboard.cpp
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${INCROOT}/Keyboard.h
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${SRCROOT}/Mouse.cpp
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${INCROOT}/Mouse.h
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${INCROOT}/Types.h
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${SRCROOT}/VideoMode.cpp
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