Make ConvertEvent.hpp file in window module folder.

It is a window related module it makes more sense imo for it to be in it.

I also addded it to the cmake file so it appears in VIsual Studio
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ZXShady authored and Chris Thrasher committed 2024-10-03 10:33:51 -06:00
1 parent 66e7af4993
commit 556ca510d4
5 files changed
+4 -3

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@@ -25,7 +25,6 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.hpp>
#include <CSFML/Graphics/CircleShapeStruct.hpp>
#include <CSFML/Graphics/ConvertColor.hpp>
#include <CSFML/Graphics/ConvertRect.hpp>
@@ -43,6 +42,7 @@
#include <CSFML/Graphics/VertexBufferStruct.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Window/ConvertContextSettings.hpp>
#include <CSFML/Window/ConvertEvent.hpp>
#include <CSFML/Window/ConvertVideoMode.hpp>
#include <CSFML/Window/CursorStruct.hpp>
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@@ -13,6 +13,7 @@ set(SRC
${SRCROOT}/ContextStruct.hpp
${INCROOT}/Context.h
${SRCROOT}/ConvertContextSettings.hpp
${SRCROOT}/ConvertEvent.hpp
${SRCROOT}/ConvertVideoMode.hpp
${INCROOT}/Event.h
${SRCROOT}/Joystick.cpp
File renamed without changes.
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@@ -25,9 +25,9 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Window/ConvertContextSettings.hpp>
#include <CSFML/Window/ConvertEvent.hpp>
#include <CSFML/Window/ConvertVideoMode.hpp>
#include <CSFML/Window/CursorStruct.hpp>
#include <CSFML/Window/Window.h>
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@@ -25,8 +25,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Window/ConvertEvent.hpp>
#include <CSFML/Window/ConvertVideoMode.hpp>
#include <CSFML/Window/CursorStruct.hpp>
#include <CSFML/Window/WindowBase.h>