Remove unnecessary static_casts

This commit is contained in:
Chris Thrasher committed 2024-09-28 21:20:14 -06:00
1 parent b626f65ee5
commit 6ce8f95553
3 files changed
+7 -7

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+4 -4
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@@ -253,10 +253,10 @@ void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor col
sfShader_setIvec4Uniform(shader,
name,
{
static_cast<int>(color.r),
static_cast<int>(color.g),
static_cast<int>(color.b),
static_cast<int>(color.a),
color.r,
color.g,
color.b,
color.a,
});
}
+1 -1
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@@ -105,7 +105,7 @@ bool sfPacket_endOfPacket(const sfPacket* packet)
bool sfPacket_canRead(const sfPacket* packet)
{
assert(packet);
return static_cast<bool>(*packet);
return bool{*packet};
}
+2 -2
View File
@@ -30,7 +30,7 @@ TEST_CASE("[Window] sfJoystick")
// no joysticks will be detected. This is how we can ensure these
// tests are portable and reliable.
const auto joystick = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickCount - 1)));
const auto joystick = GENERATE(range(0u, unsigned{sfJoystickCount - 1}));
SECTION("sfJoystick_isConnected()")
{
@@ -56,7 +56,7 @@ TEST_CASE("[Window] sfJoystick")
SECTION("sfJoystick_isButtonPressed()")
{
const auto button = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickButtonCount - 1)));
const auto button = GENERATE(range(0u, unsigned{sfJoystickButtonCount - 1}));
CHECK(!sfJoystick_isButtonPressed(joystick, button));
}