Remove unnecessary static_casts

This commit is contained in:
Chris Thrasher committed 2024-09-28 21:20:14 -06:00
1 parent b626f65ee5
commit 6ce8f95553
3 files changed
+7 -7

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+4 -4
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@@ -253,10 +253,10 @@ void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor col
sfShader_setIvec4Uniform(shader, sfShader_setIvec4Uniform(shader,
name, name,
{ {
static_cast<int>(color.r), color.r,
static_cast<int>(color.g), color.g,
static_cast<int>(color.b), color.b,
static_cast<int>(color.a), color.a,
}); });
} }
+1 -1
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@@ -105,7 +105,7 @@ bool sfPacket_endOfPacket(const sfPacket* packet)
bool sfPacket_canRead(const sfPacket* packet) bool sfPacket_canRead(const sfPacket* packet)
{ {
assert(packet); assert(packet);
return static_cast<bool>(*packet); return bool{*packet};
} }
+2 -2
View File
@@ -30,7 +30,7 @@ TEST_CASE("[Window] sfJoystick")
// no joysticks will be detected. This is how we can ensure these // no joysticks will be detected. This is how we can ensure these
// tests are portable and reliable. // tests are portable and reliable.
const auto joystick = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickCount - 1))); const auto joystick = GENERATE(range(0u, unsigned{sfJoystickCount - 1}));
SECTION("sfJoystick_isConnected()") SECTION("sfJoystick_isConnected()")
{ {
@@ -56,7 +56,7 @@ TEST_CASE("[Window] sfJoystick")
SECTION("sfJoystick_isButtonPressed()") SECTION("sfJoystick_isButtonPressed()")
{ {
const auto button = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickButtonCount - 1))); const auto button = GENERATE(range(0u, unsigned{sfJoystickButtonCount - 1}));
CHECK(!sfJoystick_isButtonPressed(joystick, button)); CHECK(!sfJoystick_isButtonPressed(joystick, button));
} }