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Updated to the new time API (sfTime)
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@@ -32,6 +32,7 @@
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#include <SFML/Audio/SoundStatus.h>
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#include <SFML/Audio/Types.h>
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#include <SFML/System/InputStream.h>
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#include <SFML/System/Time.h>
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#include <stddef.h>
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@@ -121,10 +122,10 @@ CSFML_API sfBool sfMusic_GetLoop(const sfMusic* music);
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///
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/// \param music Music object
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///
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/// \return Music duration, in milliseconds
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/// \return Music duration
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfMusic_GetDuration(const sfMusic* music);
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CSFML_API sfTime sfMusic_GetDuration(const sfMusic* music);
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////////////////////////////////////////////////////////////
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/// \brief Start or resume playing a music
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@@ -203,10 +204,10 @@ CSFML_API sfSoundStatus sfMusic_GetStatus(const sfMusic* music);
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///
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/// \param music Music object
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///
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/// \return Current playing position, in milliseconds
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/// \return Current playing position
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfMusic_GetPlayingOffset(const sfMusic* music);
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CSFML_API sfTime sfMusic_GetPlayingOffset(const sfMusic* music);
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////////////////////////////////////////////////////////////
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/// \brief Set the pitch of a music
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@@ -31,6 +31,7 @@
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#include <SFML/Config.h>
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#include <SFML/Audio/SoundStatus.h>
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#include <SFML/Audio/Types.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -251,10 +252,10 @@ CSFML_API void sfSound_SetAttenuation(sfSound* sound, float attenuation);
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/// either paused or playing.
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///
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/// \param sound Sound object
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/// \param timeOffset New playing position, in milliseconds
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/// \param timeOffset New playing position
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSound_SetPlayingOffset(sfSound* sound, sfUint32 timeOffset);
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CSFML_API void sfSound_SetPlayingOffset(sfSound* sound, sfTime timeOffset);
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////////////////////////////////////////////////////////////
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/// \brief Get the pitch of a sound
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@@ -323,10 +324,10 @@ CSFML_API float sfSound_GetAttenuation(const sfSound* sound);
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///
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/// \param sound Sound object
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///
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/// \return Current playing position, in milliseconds
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/// \return Current playing position
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfSound_GetPlayingOffset(const sfSound* sound);
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CSFML_API sfTime sfSound_GetPlayingOffset(const sfSound* sound);
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#endif // SFML_SOUND_H
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@@ -31,6 +31,7 @@
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#include <SFML/Config.h>
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#include <SFML/Audio/Types.h>
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#include <SFML/System/InputStream.h>
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#include <SFML/System/Time.h>
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#include <stddef.h>
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@@ -185,10 +186,10 @@ CSFML_API unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer* soundB
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///
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/// \param soundBuffer Sound buffer object
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///
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/// \return Sound duration, in milliseconds
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/// \return Sound duration
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer);
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CSFML_API sfTime sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer);
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#endif // SFML_SOUNDBUFFER_H
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@@ -31,6 +31,7 @@
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#include <SFML/Config.h>
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#include <SFML/Audio/SoundStatus.h>
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#include <SFML/Audio/Types.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -44,7 +45,7 @@ typedef struct
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} sfSoundStreamChunk;
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typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///< Type of the callback used to get a sound stream data
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typedef void (*sfSoundStreamSeekCallback)(sfUint32, void*); ///< Type of the callback used to seek in a sound stream
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typedef void (*sfSoundStreamSeekCallback)(sfTime, void*); ///< Type of the callback used to seek in a sound stream
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////////////////////////////////////////////////////////////
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@@ -243,10 +244,10 @@ CSFML_API void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, float at
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/// either paused or playing.
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///
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/// \param soundStream Sound stream object
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/// \param timeOffset New playing position, in milliseconds
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/// \param timeOffset New playing position
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, sfUint32 timeOffset);
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CSFML_API void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
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////////////////////////////////////////////////////////////
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/// \brief Set whether or not a sound stream should loop after reaching the end
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@@ -339,10 +340,10 @@ CSFML_API sfBool sfSoundStream_GetLoop(const sfSoundStream* soundStream);
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///
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/// \param soundStream Sound stream object
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///
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/// \return Current playing position, in milliseconds
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/// \return Current playing position
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfSoundStream_GetPlayingOffset(const sfSoundStream* soundStream);
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CSFML_API sfTime sfSoundStream_GetPlayingOffset(const sfSoundStream* soundStream);
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#endif // SFML_SOUNDSTREAM_H
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@@ -246,17 +246,6 @@ CSFML_API void sfTexture_SetRepeated(sfTexture* texture, sfBool repeated);
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfTexture_IsRepeated(const sfTexture* texture);
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////////////////////////////////////////////////////////////
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/// \brief Convert a rectangle of pixels into texture coordinates
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///
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/// \param texture Texture to use for conversion
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/// \param rectangle Rectangle to convert
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///
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/// \return Texture coordinates corresponding to \a rectangle
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfFloatRect sfTexture_GetTexCoords(const sfTexture* texture, sfIntRect rectangle);
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////////////////////////////////////////////////////////////
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/// \brief Get the maximum texture size allowed
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///
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@@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Network/Types.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -285,12 +286,12 @@ CSFML_API void sfHttp_SetHost(sfHttp* http, const char* host, unsigned short por
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///
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/// \param http Http object
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/// \param request Request to send
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/// \param timeout Maximum time to wait, in milliseconds
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/// \param timeout Maximum time to wait
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///
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/// \return Server's response
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfHttpResponse* sfHttp_SendRequest(sfHttp* http, const sfHttpRequest* request, sfUint32 timeout);
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CSFML_API sfHttpResponse* sfHttp_SendRequest(sfHttp* http, const sfHttpRequest* request, sfTime timeout);
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#endif // SFML_HTTP_H
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -146,12 +147,12 @@ CSFML_API sfIpAddress sfIpAddress_GetLocalAddress(void);
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/// to be possibly stuck waiting in case there is a problem; use
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/// 0 to deactivate this limit.
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///
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/// \param timeout Maximum time to wait, in milliseconds
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/// \param timeout Maximum time to wait
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///
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/// \return Public IP address of the computer
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfIpAddress sfIpAddress_GetPublicAddress(sfUint32 timeout);
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CSFML_API sfIpAddress sfIpAddress_GetPublicAddress(sfTime timeout);
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////////////////////////////////////////////////////////////
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/// \brief Get the empty/invalid address
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@@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Network/Types.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -109,12 +110,12 @@ CSFML_API void sfSocketSelector_Clear(sfSocketSelector* selector);
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/// is over, the function returns sfFalse.
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///
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/// \param selector Socket selector object
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/// \param timeout Maximum time to wait, in milliseconds (use 0 for infinity)
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/// \param timeout Maximum time to wait (use sfTimeZero for infinity)
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///
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/// \return sfTrue if there are sockets ready, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfSocketSelector_Wait(sfSocketSelector* selector, sfUint32 timeout);
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CSFML_API sfBool sfSocketSelector_Wait(sfSocketSelector* selector, sfTime timeout);
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////////////////////////////////////////////////////////////
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/// \brief Test a socket to know if it is ready to receive data
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@@ -32,6 +32,7 @@
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#include <SFML/Network/IpAddress.h>
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#include <SFML/Network/SocketStatus.h>
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#include <SFML/Network/Types.h>
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#include <SFML/System/Time.h>
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#include <stddef.h>
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@@ -128,12 +129,12 @@ CSFML_API unsigned short sfTcpSocket_GetRemotePort(const sfTcpSocket* socket);
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/// \param socket TCP socket object
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/// \param remoteAddress Address of the remote peer
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/// \param remotePort Port of the remote peer
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/// \param timeout Maximum time to wait, in milliseconds
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/// \param timeout Maximum time to wait
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///
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/// \return Status code
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSocketStatus sfTcpSocket_Connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfUint32 timeout);
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CSFML_API sfSocketStatus sfTcpSocket_Connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout);
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////////////////////////////////////////////////////////////
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/// \brief Disconnect a TCP socket from its remote peer
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/System/Time.h>
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#include <SFML/System/Types.h>
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@@ -62,25 +63,28 @@ CSFML_API void sfClock_Destroy(sfClock* clock);
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/// \brief Get the time elapsed in a clock
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///
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/// This function returns the time elapsed since the last call
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/// to sfClock_Reset (or the construction of the object if
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/// sfClock_Reset has not been called).
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/// to sfClock_Restart (or the construction of the object if
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/// sfClock_Restart has not been called).
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///
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/// \param clock Clock object
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///
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/// \return Time elapsed, in milliseconds
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfClock_GetTime(const sfClock* clock);
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CSFML_API sfTime sfClock_GetElapsedTime(const sfClock* clock);
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////////////////////////////////////////////////////////////
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/// \brief Restart a clock
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///
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/// This function puts the time counter back to zero.
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/// It also returns the time elapsed since the clock was started.
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///
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/// \param clock Clock object
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///
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfClock_Reset(sfClock* clock);
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CSFML_API sfTime sfClock_Restart(sfClock* clock);
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#endif // SFML_CLOCK_H
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -37,10 +38,10 @@
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/// sfSleep is the best way to block a program or one of its
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/// threads, as it doesn't consume any CPU power.
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///
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/// \param duration Time to sleep, in milliseconds
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/// \param duration Time to sleep
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSleep(sfUint32 duration);
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CSFML_API void sfSleep(sfTime duration);
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#endif // SFML_SLEEP_H
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@@ -0,0 +1,110 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TIME_H
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#define SFML_TIME_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// \brief Represents a time value
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///
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfInt64 Microseconds;
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} sfTime;
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////////////////////////////////////////////////////////////
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/// \brief Predefined "zero" time value
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfTimeZero;
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of seconds
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///
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/// \param time Time value
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///
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/// \return Time in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfTime_AsSeconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of milliseconds
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///
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/// \param time Time value
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///
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/// \return Time in milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfInt32 sfTime_AsMilliseconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of microseconds
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///
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/// \param time Time value
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///
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/// \return Time in microseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfInt64 sfTime_AsMicroseconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of seconds
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///
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/// \param amount Number of seconds
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///
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/// \return Time value constructed from the amount of seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfSeconds(float amount);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of milliseconds
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///
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/// \param amount Number of milliseconds
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///
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/// \return Time value constructed from the amount of milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfMilliseconds(sfInt32 amount);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of microseconds
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///
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/// \param amount Number of microseconds
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///
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/// \return Time value constructed from the amount of microseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfMicroseconds(sfInt64 amount);
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#endif // SFML_TIME_H
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@@ -97,9 +97,12 @@ sfBool sfMusic_GetLoop(const sfMusic* music)
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////////////////////////////////////////////////////////////
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sfUint32 sfMusic_GetDuration(const sfMusic* music)
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sfTime sfMusic_GetDuration(const sfMusic* music)
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{
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CSFML_CALL_RETURN(music, GetDuration(), 0);
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CSFML_CHECK_RETURN(music, sfTimeZero);
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sf::Time time = music->This.GetDuration();
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return sfMicroseconds(time.AsMicroseconds());
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}
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@@ -148,9 +151,12 @@ sfSoundStatus sfMusic_GetStatus(const sfMusic* music)
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////////////////////////////////////////////////////////////
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sfUint32 sfMusic_GetPlayingOffset(const sfMusic* music)
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sfTime sfMusic_GetPlayingOffset(const sfMusic* music)
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{
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CSFML_CALL_RETURN(music, GetPlayingOffset(), 0);
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CSFML_CHECK_RETURN(music, sfTimeZero);
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sf::Time time = music->This.GetPlayingOffset();
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return sfMicroseconds(time.AsMicroseconds());
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}
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@@ -197,9 +203,9 @@ void sfMusic_SetAttenuation(sfMusic* music, float attenuation)
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////////////////////////////////////////////////////////////
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void sfMusic_SetPlayingOffset(sfMusic* music, sfUint32 timeOffset)
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void sfMusic_SetPlayingOffset(sfMusic* music, sfTime timeOffset)
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{
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CSFML_CALL(music, SetPlayingOffset(timeOffset));
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CSFML_CALL(music, SetPlayingOffset(sf::Microseconds(timeOffset.Microseconds)));
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}
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@@ -160,9 +160,9 @@ void sfSound_SetAttenuation(sfSound* sound, float attenuation)
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////////////////////////////////////////////////////////////
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void sfSound_SetPlayingOffset(sfSound* sound, sfUint32 timeOffset)
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void sfSound_SetPlayingOffset(sfSound* sound, sfTime timeOffset)
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{
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CSFML_CALL(sound, SetPlayingOffset(timeOffset));
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CSFML_CALL(sound, SetPlayingOffset(sf::Microseconds(timeOffset.Microseconds)));
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}
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@@ -214,7 +214,10 @@ float sfSound_GetAttenuation(const sfSound* sound)
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////////////////////////////////////////////////////////////
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sfUint32 sfSound_GetPlayingOffset(const sfSound* sound)
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sfTime sfSound_GetPlayingOffset(const sfSound* sound)
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{
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CSFML_CALL_RETURN(sound, GetPlayingOffset(), 0)
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CSFML_CHECK_RETURN(sound, sfTimeZero)
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sf::Time time = sound->This.GetPlayingOffset();
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return sfMicroseconds(time.AsMicroseconds());
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}
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@@ -146,7 +146,10 @@ unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer* soundBuffer)
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||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfUint32 sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer)
|
||||
sfTime sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer)
|
||||
{
|
||||
CSFML_CALL_RETURN(soundBuffer, GetDuration(), 0)
|
||||
CSFML_CHECK_RETURN(soundBuffer, sfTimeZero)
|
||||
|
||||
sf::Time duration = soundBuffer->This.GetDuration();
|
||||
return sfMicroseconds(duration.AsMicroseconds());
|
||||
}
|
||||
@@ -135,9 +135,9 @@ void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, float attenuation)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, sfUint32 timeOffset)
|
||||
void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset)
|
||||
{
|
||||
CSFML_CALL(soundStream, SetPlayingOffset(timeOffset));
|
||||
CSFML_CALL(soundStream, SetPlayingOffset(sf::Microseconds(timeOffset.Microseconds)));
|
||||
}
|
||||
|
||||
|
||||
@@ -203,7 +203,10 @@ sfBool sfSoundStream_GetLoop(const sfSoundStream* soundStream)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfUint32 sfSoundStream_GetPlayingOffset(const sfSoundStream* soundStream)
|
||||
sfTime sfSoundStream_GetPlayingOffset(const sfSoundStream* soundStream)
|
||||
{
|
||||
CSFML_CALL_RETURN(soundStream, GetPlayingOffset(), 0);
|
||||
CSFML_CHECK_RETURN(soundStream, sfTimeZero);
|
||||
|
||||
sf::Time offset = soundStream->This.GetPlayingOffset();
|
||||
return sfMicroseconds(offset.AsMicroseconds());
|
||||
}
|
||||
@@ -64,10 +64,10 @@ private :
|
||||
return ok;
|
||||
}
|
||||
|
||||
virtual void OnSeek(sfUint32 timeOffset)
|
||||
virtual void OnSeek(sf::Time timeOffset)
|
||||
{
|
||||
if (mySeekCallback)
|
||||
mySeekCallback(timeOffset, myUserData);
|
||||
mySeekCallback(sfMicroseconds(timeOffset.AsMicroseconds()), myUserData);
|
||||
}
|
||||
|
||||
sfSoundStreamGetDataCallback myGetDataCallback;
|
||||
|
||||
@@ -248,25 +248,6 @@ sfBool sfTexture_IsRepeated(const sfTexture* texture)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfFloatRect sfTexture_GetTexCoords(const sfTexture* texture, sfIntRect rectangle)
|
||||
{
|
||||
sfFloatRect result = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(texture, result);
|
||||
CSFML_CHECK_RETURN(texture->This, result);
|
||||
|
||||
sf::IntRect rect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height);
|
||||
sf::FloatRect sfmlResult = texture->This->GetTexCoords(rect);
|
||||
|
||||
result.Left = sfmlResult.Left;
|
||||
result.Top = sfmlResult.Top;
|
||||
result.Width = sfmlResult.Width;
|
||||
result.Height = sfmlResult.Height;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfTexture_GetMaximumSize()
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@ sfVertexArray* sfVertexArray_Create(void)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfVertexArray* sfTransform_Copy(sfVertexArray* vertexArray)
|
||||
sfVertexArray* sfVertexArray_Copy(sfVertexArray* vertexArray)
|
||||
{
|
||||
CSFML_CHECK_RETURN(vertexArray, NULL);
|
||||
|
||||
@@ -118,4 +118,6 @@ sfFloatRect sfVertexArray_GetBounds(sfVertexArray* vertexArray)
|
||||
rect.Top = sfmlRect.Top;
|
||||
rect.Width = sfmlRect.Width;
|
||||
rect.Height = sfmlRect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
@@ -169,13 +169,13 @@ void sfFtp_Destroy(sfFtp* ftp)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfUint32 timeout)
|
||||
sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfTime timeout)
|
||||
{
|
||||
CSFML_CHECK_RETURN(ftp, NULL);
|
||||
|
||||
sf::IpAddress SFMLServer(server.Address);
|
||||
|
||||
return new sfFtpResponse(ftp->This.Connect(SFMLServer, port, timeout));
|
||||
return new sfFtpResponse(ftp->This.Connect(SFMLServer, port, sf::Microseconds(timeout.Microseconds)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -153,13 +153,13 @@ void sfHttp_SetHost(sfHttp* http, const char* host, unsigned short port)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfHttpResponse* sfHttp_SendRequest(sfHttp* http, const sfHttpRequest* request, sfUint32 timeout)
|
||||
sfHttpResponse* sfHttp_SendRequest(sfHttp* http, const sfHttpRequest* request, sfTime timeout)
|
||||
{
|
||||
CSFML_CHECK_RETURN(http, NULL);
|
||||
CSFML_CHECK_RETURN(request, NULL);
|
||||
|
||||
sfHttpResponse* response = new sfHttpResponse;
|
||||
response->This = http->This.SendRequest(request->This, timeout);
|
||||
response->This = http->This.SendRequest(request->This, sf::Microseconds(timeout.Microseconds));
|
||||
|
||||
return response;
|
||||
}
|
||||
@@ -93,9 +93,9 @@ sfIpAddress sfIpAddress_GetLocalAddress(void)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfIpAddress sfIpAddress_GetPublicAddress(sfUint32 timeout)
|
||||
sfIpAddress sfIpAddress_GetPublicAddress(sfTime timeout)
|
||||
{
|
||||
return FromSFMLAddress(sf::IpAddress::GetPublicAddress(timeout));
|
||||
return FromSFMLAddress(sf::IpAddress::GetPublicAddress(sf::Microseconds(timeout.Microseconds)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -100,9 +100,9 @@ void sfSocketSelector_Clear(sfSocketSelector* selector)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfSocketSelector_Wait(sfSocketSelector* selector, sfUint32 timeout)
|
||||
sfBool sfSocketSelector_Wait(sfSocketSelector* selector, sfTime timeout)
|
||||
{
|
||||
CSFML_CALL_RETURN(selector, Wait(timeout), sfFalse);
|
||||
CSFML_CALL_RETURN(selector, Wait(sf::Microseconds(timeout.Microseconds)), sfFalse);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -89,13 +89,13 @@ unsigned short sfTcpSocket_GetRemotePort(const sfTcpSocket* socket)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfSocketStatus sfTcpSocket_Connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfUint32 timeout)
|
||||
sfSocketStatus sfTcpSocket_Connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout)
|
||||
{
|
||||
sf::IpAddress address(host.Address);
|
||||
|
||||
CSFML_CHECK_RETURN(socket, sfSocketError);
|
||||
|
||||
return static_cast<sfSocketStatus>(socket->This.Connect(address, port, timeout));
|
||||
return static_cast<sfSocketStatus>(socket->This.Connect(address, port, sf::Microseconds(timeout.Microseconds)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ set(SRC
|
||||
${SRCROOT}/Thread.cpp
|
||||
${SRCROOT}/ThreadStruct.h
|
||||
${INCROOT}/Thread.h
|
||||
${SRCROOT}/Time.cpp
|
||||
${INCROOT}/Time.h
|
||||
${INCROOT}/Types.h
|
||||
)
|
||||
|
||||
|
||||
@@ -54,14 +54,20 @@ void sfClock_Destroy(sfClock* clock)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfUint32 sfClock_GetTime(const sfClock* clock)
|
||||
sfTime sfClock_GetElapsedTime(const sfClock* clock)
|
||||
{
|
||||
CSFML_CALL_RETURN(clock, GetElapsedTime(), 0)
|
||||
CSFML_CHECK_RETURN(clock, sfTimeZero);
|
||||
|
||||
sf::Time time = clock->This.GetElapsedTime();
|
||||
return sfMicroseconds(time.AsMicroseconds());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfClock_Reset(sfClock* clock)
|
||||
sfTime sfClock_Restart(sfClock* clock)
|
||||
{
|
||||
CSFML_CALL(clock, Reset())
|
||||
CSFML_CHECK_RETURN(clock, sfTimeZero);
|
||||
|
||||
sf::Time time = clock->This.Restart();
|
||||
return sfMicroseconds(time.AsMicroseconds());
|
||||
}
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSleep(sfUint32 Duration)
|
||||
void sfSleep(sfTime duration)
|
||||
{
|
||||
sf::Sleep(Duration);
|
||||
sf::Sleep(sf::Microseconds(duration.Microseconds));
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Time.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTime sfTimeZero = {0};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float sfTime_AsSeconds(sfTime time)
|
||||
{
|
||||
return time.Microseconds / 1000000.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfInt32 sfTime_AsMilliseconds(sfTime time)
|
||||
{
|
||||
return static_cast<sfUint32>(time.Microseconds / 1000);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfInt64 sfTime_AsMicroseconds(sfTime time)
|
||||
{
|
||||
return time.Microseconds;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTime sfSeconds(float amount)
|
||||
{
|
||||
sfTime time;
|
||||
time.Microseconds = static_cast<sfUint64>(amount * 1000000);
|
||||
return time;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTime sfMilliseconds(sfInt32 amount)
|
||||
{
|
||||
sfTime time;
|
||||
time.Microseconds = static_cast<sfUint64>(amount) * 1000;
|
||||
return time;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTime sfMicroseconds(sfInt64 amount)
|
||||
{
|
||||
sfTime time;
|
||||
time.Microseconds = amount;
|
||||
return time;
|
||||
}
|
||||
Reference in new issue
Block a user