Updated to the new time API (sfTime)

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Laurent Gomila committed 2012-02-02 21:22:49 +01:00
1 parent 44d4c4e707
commit 7615382a68
28 files changed
+293 -95

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@@ -31,6 +31,7 @@
#include <SFML/Config.h>
#include <SFML/Audio/SoundStatus.h>
#include <SFML/Audio/Types.h>
#include <SFML/System/Time.h>
////////////////////////////////////////////////////////////
@@ -251,10 +252,10 @@ CSFML_API void sfSound_SetAttenuation(sfSound* sound, float attenuation);
/// either paused or playing.
///
/// \param sound Sound object
/// \param timeOffset New playing position, in milliseconds
/// \param timeOffset New playing position
///
////////////////////////////////////////////////////////////
CSFML_API void sfSound_SetPlayingOffset(sfSound* sound, sfUint32 timeOffset);
CSFML_API void sfSound_SetPlayingOffset(sfSound* sound, sfTime timeOffset);
////////////////////////////////////////////////////////////
/// \brief Get the pitch of a sound
@@ -323,10 +324,10 @@ CSFML_API float sfSound_GetAttenuation(const sfSound* sound);
///
/// \param sound Sound object
///
/// \return Current playing position, in milliseconds
/// \return Current playing position
///
////////////////////////////////////////////////////////////
CSFML_API sfUint32 sfSound_GetPlayingOffset(const sfSound* sound);
CSFML_API sfTime sfSound_GetPlayingOffset(const sfSound* sound);
#endif // SFML_SOUND_H