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Updated to the new time API (sfTime)
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/System/Time.h>
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#include <SFML/System/Types.h>
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@@ -62,25 +63,28 @@ CSFML_API void sfClock_Destroy(sfClock* clock);
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/// \brief Get the time elapsed in a clock
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///
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/// This function returns the time elapsed since the last call
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/// to sfClock_Reset (or the construction of the object if
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/// sfClock_Reset has not been called).
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/// to sfClock_Restart (or the construction of the object if
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/// sfClock_Restart has not been called).
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///
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/// \param clock Clock object
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///
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/// \return Time elapsed, in milliseconds
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfClock_GetTime(const sfClock* clock);
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CSFML_API sfTime sfClock_GetElapsedTime(const sfClock* clock);
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////////////////////////////////////////////////////////////
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/// \brief Restart a clock
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///
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/// This function puts the time counter back to zero.
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/// It also returns the time elapsed since the clock was started.
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///
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/// \param clock Clock object
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///
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/// \return Time elapsed
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfClock_Reset(sfClock* clock);
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CSFML_API sfTime sfClock_Restart(sfClock* clock);
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#endif // SFML_CLOCK_H
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/System/Time.h>
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////////////////////////////////////////////////////////////
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@@ -37,10 +38,10 @@
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/// sfSleep is the best way to block a program or one of its
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/// threads, as it doesn't consume any CPU power.
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///
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/// \param duration Time to sleep, in milliseconds
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/// \param duration Time to sleep
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSleep(sfUint32 duration);
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CSFML_API void sfSleep(sfTime duration);
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#endif // SFML_SLEEP_H
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@@ -0,0 +1,110 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TIME_H
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#define SFML_TIME_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// \brief Represents a time value
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///
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfInt64 Microseconds;
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} sfTime;
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////////////////////////////////////////////////////////////
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/// \brief Predefined "zero" time value
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfTimeZero;
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of seconds
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///
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/// \param time Time value
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///
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/// \return Time in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfTime_AsSeconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of milliseconds
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///
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/// \param time Time value
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///
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/// \return Time in milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfInt32 sfTime_AsMilliseconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Return a time value as a number of microseconds
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///
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/// \param time Time value
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///
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/// \return Time in microseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfInt64 sfTime_AsMicroseconds(sfTime time);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of seconds
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///
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/// \param amount Number of seconds
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///
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/// \return Time value constructed from the amount of seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfSeconds(float amount);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of milliseconds
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///
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/// \param amount Number of milliseconds
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///
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/// \return Time value constructed from the amount of milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfMilliseconds(sfInt32 amount);
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////////////////////////////////////////////////////////////
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/// \brief Construct a time value from a number of microseconds
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///
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/// \param amount Number of microseconds
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///
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/// \return Time value constructed from the amount of microseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfTime sfMicroseconds(sfInt64 amount);
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#endif // SFML_TIME_H
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