Use (void) for function prototypes with no parameters

This is required when compiling these headers as C code. These were
omitted becuase before the addition of examples these headers were
only compiled locally as C++ files where adding the void keyword is
not needed.
This commit is contained in:
Chris Thrasher committed 2023-12-20 15:33:35 -06:00
1 parent 76c1e643fa
commit 843deb2f6b
11 files changed
+16 -16

No files matched your search

+3 -3
View File
@@ -68,7 +68,7 @@ CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position);
/// \return The listener's position
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getPosition();
CSFML_AUDIO_API sfVector3f sfListener_getPosition(void);
////////////////////////////////////////////////////////////
/// \brief Set the orientation of the forward vector in the scene
@@ -91,7 +91,7 @@ CSFML_AUDIO_API void sfListener_setDirection(sfVector3f direction);
/// \return Listener's forward vector (not normalized)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getDirection();
CSFML_AUDIO_API sfVector3f sfListener_getDirection(void);
////////////////////////////////////////////////////////////
/// \brief Set the upward vector of the listener in the scene
@@ -114,7 +114,7 @@ CSFML_AUDIO_API void sfListener_setUpVector(sfVector3f upVector);
/// \return Listener's upward vector (not normalized)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getUpVector();
CSFML_AUDIO_API sfVector3f sfListener_getUpVector(void);
#endif // SFML_LISTENER_H
+1 -1
View File
@@ -157,7 +157,7 @@ CSFML_AUDIO_API const char** sfSoundRecorder_getAvailableDevices(size_t* count);
/// \return The name of the default audio capture device (null terminated)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice(void);
////////////////////////////////////////////////////////////
/// \brief Set the audio capture device