Use (void) for function prototypes with no parameters

This is required when compiling these headers as C code. These were
omitted becuase before the addition of examples these headers were
only compiled locally as C++ files where adding the void keyword is
not needed.
This commit is contained in:
Chris Thrasher committed 2023-12-20 15:33:35 -06:00
1 parent 76c1e643fa
commit 843deb2f6b
11 files changed
+16 -16

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@@ -50,6 +50,6 @@ typedef struct
/// \brief Define the default values for a RenderState
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default();
CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default(void);
#endif // SFML_RENDERSTATES_H
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@@ -326,7 +326,7 @@ CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTex
/// \return The maximum anti-aliasing level supported by the system
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel();
CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel(void);
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a render texture
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@@ -403,7 +403,7 @@ CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfTextureCoordi
/// \return Maximum size allowed for textures, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfTexture_getMaximumSize();
CSFML_GRAPHICS_API unsigned int sfTexture_getMaximumSize(void);
#endif // SFML_TEXTURE_H
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@@ -248,7 +248,7 @@ CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
/// \return True if vertex buffers are supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable();
CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable(void);
#endif // SFML_VERTEXBUFFER_H