Add missing window state parameters

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Chris Thrasher committed 2024-09-08 10:45:11 -06:00
1 parent d971aada83
commit 8cc7537899
2 files changed
+9 -6

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+4 -2
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@@ -75,11 +75,12 @@ typedef enum
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the windowBase)
/// \param title Title of the window
/// \param style Window style
/// \param state Window state
///
/// \return A new sfWindow object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, uint32_t style);
CSFML_WINDOW_API sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, uint32_t style, sfWindowState state);
////////////////////////////////////////////////////////////
/// \brief Construct a new window (with a UTF-32 title)
@@ -93,11 +94,12 @@ CSFML_WINDOW_API sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char*
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the windowBase)
/// \param title Title of the window (UTF-32)
/// \param style Window style
/// \param state Window state
///
/// \return A new sfWindow object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfChar32* title, uint32_t style);
CSFML_WINDOW_API sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfChar32* title, uint32_t style, sfWindowState state);
////////////////////////////////////////////////////////////
/// \brief Construct a window from an existing control
+5 -4
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@@ -36,22 +36,23 @@
////////////////////////////////////////////////////////////
sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, uint32_t style)
sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, uint32_t style, sfWindowState state)
{
// Create the window
auto* windowBase = new sfWindowBase;
windowBase->This.create(convertVideoMode(mode), title, style);
windowBase->This.create(convertVideoMode(mode), title, style, static_cast<sf::State>(state));
return windowBase;
}
////////////////////////////////////////////////////////////
sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfChar32* title, uint32_t style)
sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfChar32* title, uint32_t style, sfWindowState state)
{
// Create the window
auto* windowBase = new sfWindowBase;
windowBase->This.create(convertVideoMode(mode), reinterpret_cast<const char32_t*>(title), style);
windowBase->This
.create(convertVideoMode(mode), reinterpret_cast<const char32_t*>(title), style, static_cast<sf::State>(state));
return windowBase;
}