Implement isSrgb()

https://github.com/SFML/SFML/pull/1757
This commit is contained in:
Chris Thrasher committed 2023-07-07 00:33:01 -06:00
1 parent 1d56c6ed0f
commit 920ff4d072
4 files changed
+36

No files matched your search

+10
View File
@@ -85,6 +85,16 @@ CSFML_GRAPHICS_API void sfRenderTexture_destroy(sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2u sfRenderTexture_getSize(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Tell if the render texture will use sRGB encoding when drawing on it
///
/// \param renderTexture Render texture object
///
/// \return sfTrue if the render texture use sRGB encoding, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_isSrgb(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate a render texture as the current target for rendering
///
+10
View File
@@ -161,6 +161,16 @@ CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Tell if the render window will use sRGB encoding when drawing on it
///
/// \param renderWindow Render window object
///
/// \return sfTrue if the render window use sRGB encoding, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_isSrgb(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Change the size of the rendering region of a render window
///
+8
View File
@@ -96,6 +96,14 @@ sfVector2u sfRenderTexture_getSize(const sfRenderTexture* renderTexture)
}
////////////////////////////////////////////////////////////
sfBool sfRenderTexture_isSrgb(const sfRenderTexture* renderTexture)
{
CSFML_CHECK_RETURN(renderTexture, sfFalse);
return renderTexture->This.isSrgb();
}
////////////////////////////////////////////////////////////
sfBool sfRenderTexture_setActive(sfRenderTexture* renderTexture, sfBool active)
{
+8
View File
@@ -220,6 +220,14 @@ sfVector2u sfRenderWindow_getSize(const sfRenderWindow* renderWindow)
}
////////////////////////////////////////////////////////////
sfBool sfRenderWindow_isSrgb(const sfRenderWindow* renderWindow)
{
CSFML_CHECK_RETURN(renderWindow, sfFalse);
return renderWindow->This.isSrgb();
}
////////////////////////////////////////////////////////////
void sfRenderWindow_setSize(sfRenderWindow* renderWindow, sfVector2u size)
{