Use CMAKE_SOURCE_DIR instead of PROJECT_SOURCE_DIR

Change minimum CMake version
This commit is contained in:
brightprogrammer authored and Lukas Dürrenberger committed 2022-03-17 08:58:01 +01:00
1 parent 317f58fa31
commit 980a165dc9
10 files changed
+43 -39

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+3 -4
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@@ -1,5 +1,4 @@
cmake_minimum_required(VERSION 2.8.3)
cmake_minimum_required(VERSION 3.0.2)
# define a macro that helps defining an option
macro(csfml_set_option var default type docstring)
@@ -17,7 +16,7 @@ csfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debu
project(CSFML)
# include the configuration file
include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
include(${PROJECT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
@@ -25,7 +24,7 @@ set(VERSION_MINOR 5)
set(VERSION_PATCH 1)
# add the CSFML header path
include_directories(${CMAKE_SOURCE_DIR}/include)
include_directories(${PROJECT_SOURCE_DIR}/include)
# add an option for choosing the build type (shared or static)
csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libraries, FALSE to build it as static libraries")
+25 -20
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@@ -33,27 +33,12 @@ else()
endif()
# detect the compiler and its version
# Note: on some platforms (OS X), CMAKE_COMPILER_IS_GNUCXX is true
# even when CLANG is used, therefore the Clang test is done first
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
# but there is no other way to detect CLang at the moment
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(${GCC_MACHINE} MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
elseif(MSVC)
# Note: The detection is order is important because:
# - Visual Studio can both use MSVC and Clang
# - GNUCXX can still be set on macOS when using Clang
if(MSVC)
set(SFML_COMPILER_MSVC 1)
if(MSVC_VERSION EQUAL 1400)
set(SFML_MSVC_VERSION 8)
elseif(MSVC_VERSION EQUAL 1500)
@@ -70,6 +55,26 @@ elseif(MSVC)
set(SFML_MSVC_VERSION 15)
elseif(MSVC_VERSION LESS_EQUAL 1929)
set(SFML_MSVC_VERSION 16)
elseif(MSVC_VERSION LESS_EQUAL 1939)
set(SFML_MSVC_VERSION 17)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(GCC_MACHINE MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
else()
message(FATAL_ERROR "Unsupported compiler")
+1 -1
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@@ -3,7 +3,7 @@
find_package(Doxygen REQUIRED)
# set the input and output documentation paths
set(DOXYGEN_INPUT_DIR ${CMAKE_SOURCE_DIR})
set(DOXYGEN_INPUT_DIR ${PROJECT_SOURCE_DIR})
set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc)
# see if we can generate the CHM documentation
+2 -2
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@@ -1,6 +1,6 @@
set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Audio)
set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Audio)
set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Audio)
set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Audio)
# all source files
set(SRC
+2 -2
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@@ -1,9 +1,9 @@
# include the SFML specific macros
include(${CMAKE_SOURCE_DIR}/cmake/Macros.cmake)
include(${PROJECT_SOURCE_DIR}/cmake/Macros.cmake)
# add the CSFML sources path
include_directories(${CMAKE_SOURCE_DIR}/src)
include_directories(${PROJECT_SOURCE_DIR}/src)
# set the output directory for CSFML libraries
set(LIBRARY_OUTPUT_PATH "${CMAKE_BINARY_DIR}/lib")
+2 -2
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@@ -1,6 +1,6 @@
set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Graphics)
set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Graphics)
set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Graphics)
set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Graphics)
# all source files
set(SRC
+1 -1
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@@ -1,6 +1,6 @@
# define the csfml-main target
add_library(csfml-main STATIC ${CMAKE_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
add_library(csfml-main STATIC ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
# set the debug suffix
set_target_properties(csfml-main PROPERTIES DEBUG_POSTFIX -d)
+2 -2
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@@ -1,6 +1,6 @@
set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Network)
set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Network)
set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Network)
set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Network)
# all source files
set(SRC
+3 -3
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@@ -1,10 +1,10 @@
set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/System)
set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/System)
set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/System)
set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/System)
# all source files
set(SRC
${CMAKE_SOURCE_DIR}/include/SFML/GPUPreference.h
${PROJECT_SOURCE_DIR}/include/SFML/GPUPreference.h
${INCROOT}/Export.h
${SRCROOT}/Clock.cpp
${SRCROOT}/ClockStruct.h
+2 -2
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@@ -1,6 +1,6 @@
set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Window)
set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Window)
set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Window)
set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Window)
# all source files
set(SRC