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Now using Vector2 and Vector3 structs in functions
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@@ -33,6 +33,7 @@
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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@@ -66,21 +67,20 @@ CSFML_GRAPHICS_API void sfSprite_Destroy(sfSprite* sprite);
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///
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/// This function completely overwrites the previous position.
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/// See sfSprite_Move to apply an offset based on the previous position instead.
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/// The default position of a sprite object is (0, 0).
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/// The default position of a sprite Sprite object is (0, 0).
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///
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/// \param sprite Sprite object
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/// \param x X coordinate of the new position
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/// \param y Y coordinate of the new position
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/// \param sprite Sprite object
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/// \param position New position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_SetPosition(sfSprite* sprite, float x, float y);
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CSFML_GRAPHICS_API void sfSprite_SetPosition(sfSprite* sprite, sfVector2f position);
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////////////////////////////////////////////////////////////
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/// \brief Set the orientation of a sprite
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///
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/// This function completely overwrites the previous rotation.
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/// See sfSprite_Rotate to add an angle based on the previous rotation instead.
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/// The default rotation of a sprite object is 0.
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/// The default rotation of a sprite Sprite object is 0.
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///
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/// \param sprite Sprite object
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/// \param angle New rotation, in degrees
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@@ -93,14 +93,13 @@ CSFML_GRAPHICS_API void sfSprite_SetRotation(sfSprite* sprite, float angle);
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///
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/// This function completely overwrites the previous scale.
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/// See sfSprite_Scale to add a factor based on the previous scale instead.
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/// The default scale of a sprite object is (1, 1).
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/// The default scale of a sprite Sprite object is (1, 1).
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///
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/// \param sprite Sprite object
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/// \param factorX New horizontal scale factor
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/// \param factorY New vertical scale factor
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/// \param sprite Sprite object
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/// \param scale New scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, float factorX, float factorY);
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CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, sfVector2f scale);
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////////////////////////////////////////////////////////////
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/// \brief Set the local origin of a sprite
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@@ -110,14 +109,13 @@ CSFML_GRAPHICS_API void sfSprite_SetScale(sfSprite* sprite, float factorX, float
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/// The coordinates of this point must be relative to the
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/// top-left corner of the object, and ignore all
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/// transformations (position, scale, rotation).
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/// The default origin of a sprite object is (0, 0).
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/// The default origin of a sprite Sprite object is (0, 0).
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///
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/// \param sprite Sprite object
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/// \param x X coordinate of the new origin
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/// \param y Y coordinate of the new origin
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/// \param origin New origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
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CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, sfVector2f origin);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a sprite
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@@ -127,7 +125,7 @@ CSFML_GRAPHICS_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
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/// \return Current position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_GetPosition(const sfSprite* sprite, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfSprite_GetPosition(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// \brief Get the orientation of a sprite
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@@ -149,7 +147,7 @@ CSFML_GRAPHICS_API float sfSprite_GetRotation(const sfSprite* sprite);
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/// \return Current scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_GetScale(const sfSprite* sprite, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfSprite_GetScale(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// \brief Get the local origin of a sprite
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@@ -159,7 +157,7 @@ CSFML_GRAPHICS_API void sfSprite_GetScale(const sfSprite* sprite, float* x, floa
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/// \return Current origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_GetOrigin(const sfSprite* sprite, float* x, float* y);
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CSFML_GRAPHICS_API sfVector2f sfSprite_GetOrigin(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// \brief Move a sprite by a given offset
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@@ -167,12 +165,11 @@ CSFML_GRAPHICS_API void sfSprite_GetOrigin(const sfSprite* sprite, float* x, flo
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/// This function adds to the current position of the object,
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/// unlike sfSprite_SetPosition which overwrites it.
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///
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/// \param sprite Sprite object
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/// \param offsetX X offset
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/// \param offsetY Y offset
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/// \param sprite Sprite object
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/// \param offset Offset
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY);
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CSFML_GRAPHICS_API void sfSprite_Move(sfSprite* sprite, sfVector2f offset);
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////////////////////////////////////////////////////////////
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/// \brief Rotate a sprite
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@@ -193,11 +190,10 @@ CSFML_GRAPHICS_API void sfSprite_Rotate(sfSprite* sprite, float angle);
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/// unlike sfSprite_SetScale which overwrites it.
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///
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/// \param sprite Sprite object
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/// \param factorX Horizontal scale factor
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/// \param factorY Vertical scale factor
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/// \param factors Scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY);
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CSFML_GRAPHICS_API void sfSprite_Scale(sfSprite* sprite, sfVector2f factors);
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////////////////////////////////////////////////////////////
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/// \brief Get the combined transform of a sprite
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