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Now using Vector2 and Vector3 structs in functions
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@@ -60,8 +60,8 @@ CSFML_GRAPHICS_API sfTransform* sfTransform_Create(void);
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_CreateFromMatrix(float a00, float a01, float a02,
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float a10, float a11, float a12,
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float a20, float a21, float a22);
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float a10, float a11, float a12,
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float a20, float a21, float a22);
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////////////////////////////////////////////////////////////
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/// \brief Copy an existing transform
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