Now using Vector2 and Vector3 structs in functions

This commit is contained in:
Laurent Gomila committed 2012-03-09 01:08:08 +01:00
1 parent 69433eb0a4
commit 9d0d0588b2
28 files changed
+566 -608

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+49 -47
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@@ -55,9 +55,9 @@ void sfRectangleShape_Destroy(sfRectangleShape* shape)
////////////////////////////////////////////////////////////
void sfRectangleShape_SetPosition(sfRectangleShape* shape, float x, float y)
void sfRectangleShape_SetPosition(sfRectangleShape* shape, sfVector2f position)
{
CSFML_CALL(shape, SetPosition(x, y));
CSFML_CALL(shape, SetPosition(position.x, position.y));
}
@@ -69,30 +69,30 @@ void sfRectangleShape_SetRotation(sfRectangleShape* shape, float angle)
////////////////////////////////////////////////////////////
void sfRectangleShape_SetScale(sfRectangleShape* shape, float factorX, float factorY)
void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVector2f scale)
{
CSFML_CALL(shape, SetScale(factorX, factorY));
CSFML_CALL(shape, SetScale(scale.x, scale.y));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_SetOrigin(sfRectangleShape* shape, float x, float y)
void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVector2f origin)
{
CSFML_CALL(shape, SetOrigin(x, y));
CSFML_CALL(shape, SetOrigin(origin.x, origin.y));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_GetPosition(const sfRectangleShape* shape, float* x, float* y)
sfVector2f sfRectangleShape_GetPosition(const sfRectangleShape* shape)
{
CSFML_CHECK(shape);
sfVector2f position = {0, 0};
CSFML_CHECK_RETURN(shape, position);
sf::Vector2f point = shape->This.GetPosition();
sf::Vector2f sfmlPos = shape->This.GetPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
if (x)
*x = point.x;
if (y)
*y = point.y;
return position;
}
@@ -104,37 +104,37 @@ float sfRectangleShape_GetRotation(const sfRectangleShape* shape)
////////////////////////////////////////////////////////////
void sfRectangleShape_GetScale(const sfRectangleShape* shape, float* x, float* y)
sfVector2f sfRectangleShape_GetScale(const sfRectangleShape* shape)
{
CSFML_CHECK(shape);
sfVector2f scale = {0, 0};
CSFML_CHECK_RETURN(shape, scale);
sf::Vector2f point = shape->This.GetScale();
sf::Vector2f sfmlScale = shape->This.GetScale();
scale.x = sfmlScale.x;
scale.y = sfmlScale.y;
if (x)
*x = point.x;
if (y)
*y = point.y;
return scale;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_GetOrigin(const sfRectangleShape* shape, float* x, float* y)
sfVector2f sfRectangleShape_GetOrigin(const sfRectangleShape* shape)
{
CSFML_CHECK(shape);
sfVector2f origin = {0, 0};
CSFML_CHECK_RETURN(shape, origin);
sf::Vector2f point = shape->This.GetOrigin();
sf::Vector2f sfmlOrigin = shape->This.GetOrigin();
origin.x = sfmlOrigin.x;
origin.y = sfmlOrigin.y;
if (x)
*x = point.x;
if (y)
*y = point.y;
return origin;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_Move(sfRectangleShape* shape, float offsetX, float offsetY)
void sfRectangleShape_Move(sfRectangleShape* shape, sfVector2f offset)
{
CSFML_CALL(shape, Move(offsetX, offsetY));
CSFML_CALL(shape, Move(offset.x, offset.y));
}
@@ -146,9 +146,9 @@ void sfRectangleShape_Rotate(sfRectangleShape* shape, float angle)
////////////////////////////////////////////////////////////
void sfRectangleShape_Scale(sfRectangleShape* shape, float factorX, float factorY)
void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector2f factors)
{
CSFML_CALL(shape, Scale(factorX, factorY));
CSFML_CALL(shape, Scale(factors.x, factors.y));
}
@@ -280,35 +280,37 @@ unsigned int sfRectangleShape_GetPointCount(const sfRectangleShape* shape)
////////////////////////////////////////////////////////////
void sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index, float* x, float* y)
sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index)
{
CSFML_CHECK(shape);
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
sf::Vector2f point = shape->This.GetPoint(index);
if (x)
*x = point.x;
if (y)
*y = point.y;
sf::Vector2f sfmlPoint = shape->This.GetPoint(index);
point.x = sfmlPoint.x;
point.y = sfmlPoint.y;
return point;
}
////////////////////////////////////////////////////////////
void sfRectangleShape_SetSize(sfRectangleShape* shape, float width, float height)
void sfRectangleShape_SetSize(sfRectangleShape* shape, sfVector2f size)
{
CSFML_CALL(shape, SetSize(sf::Vector2f(width, height)));
CSFML_CALL(shape, SetSize(sf::Vector2f(size.x, size.y)));
}
////////////////////////////////////////////////////////////
void sfRectangleShape_GetSize(const sfRectangleShape* shape, float* width, float* height)
sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* shape)
{
CSFML_CHECK(shape);
sfVector2f size = {0, 0};
CSFML_CHECK_RETURN(shape, size);
sf::Vector2f size = shape->This.GetSize();
if (width)
*width = size.x;
if (height)
*height = size.y;
sf::Vector2f sfmlSize = shape->This.GetSize();
size.x = sfmlSize.x;
size.y = sfmlSize.y;
return size;
}