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Remove references to sf:: types in public documentation
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@@ -175,7 +175,7 @@ CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
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CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
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CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
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/// \brief Sets the beginning and end of the sound's looping sequence using sfTime
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///
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///
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/// Loop points allow one to specify a pair of positions such that, when the music
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/// Loop points allow one to specify a pair of positions such that, when the music
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/// is enabled for looping, it will seamlessly seek to the beginning whenever it
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/// is enabled for looping, it will seamlessly seek to the beginning whenever it
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@@ -31,7 +31,7 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Types of primitives that a sf::VertexArray can render
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/// \brief Types of primitives that an sfVertexArray can render
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///
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///
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/// Points and lines have no area, therefore their thickness
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/// Points and lines have no area, therefore their thickness
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/// will always be 1 pixel, regardless the current transform
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/// will always be 1 pixel, regardless the current transform
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@@ -174,7 +174,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* v
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/// This function defines how the vertices must be interpreted
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/// This function defines how the vertices must be interpreted
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/// when it's time to draw them.
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/// when it's time to draw them.
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///
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///
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/// The default primitive type is sf::Points.
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/// The default primitive type is sfPoints.
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///
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///
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/// \param vertexBuffer Vertex buffer object
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/// \param vertexBuffer Vertex buffer object
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/// \param type Type of primitive
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/// \param type Type of primitive
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@@ -248,7 +248,7 @@ CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
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///
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///
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/// This function should always be called before using
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/// This function should always be called before using
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/// the vertex buffer features. If it returns false, then
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/// the vertex buffer features. If it returns false, then
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/// any attempt to use sf::VertexBuffer will fail.
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/// any attempt to use sfVertexBuffer will fail.
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///
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///
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/// \return True if vertex buffers are supported, false otherwise
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/// \return True if vertex buffers are supported, false otherwise
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///
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///
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