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added sfRenderTexture_setRepeated, sfRenderTexture_isRepeated
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@@ -296,5 +296,23 @@ CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable texture repeating
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///
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/// \param renderTexture Render texture object
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/// \param repeated sfTrue to enable repeating, sfFalse to disable it
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether the texture is repeated or not
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///
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/// \param renderTexture Render texture object
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///
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/// \return sfTrue if repeat mode is enabled, sfFalse if it is disabled
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
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#endif // SFML_RENDERTEXTURE_H
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@@ -268,3 +268,16 @@ sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture)
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{
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CSFML_CALL_RETURN(renderTexture, isSmooth(), sfFalse);
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}
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////////////////////////////////////////////////////////////
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void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated)
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{
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CSFML_CALL(renderTexture, setRepeated(repeated == sfTrue));
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}
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////////////////////////////////////////////////////////////
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sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture)
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{
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CSFML_CALL_RETURN(renderTexture, isRepeated(), sfFalse);
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}
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