Add function for default RenderState (#178)

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Noé Lopez authored and GitHub committed 2023-02-18 10:56:48 +01:00
1 parent 371d2ca1e7
commit ac4f02c4ac
4 files changed
+47 -1

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+5
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@@ -46,5 +46,10 @@ typedef struct
const sfShader* shader; ///< Shader
} sfRenderStates;
////////////////////////////////////////////////////////////
/// \brief Define the default values for a RenderState
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default();
#endif // SFML_RENDERSTATES_H
+1
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@@ -30,6 +30,7 @@ set(SRC
${SRCROOT}/RectangleShape.cpp
${SRCROOT}/RectangleShapeStruct.h
${INCROOT}/RectangleShape.h
${SRCROOT}/RenderStates.cpp
${SRCROOT}/RenderTexture.cpp
${SRCROOT}/RenderTextureStruct.h
${INCROOT}/RenderTexture.h
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@@ -0,0 +1,41 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "SFML/Graphics/RenderStates.h"
////////////////////////////////////////////////////////////
sfRenderStates sfRenderStates_default() {
sfRenderStates states = {
sfBlendAlpha,
sfTransform_Identity,
0,
0,
};
return states;
}
-1
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@@ -169,4 +169,3 @@ sfBool sfTransform_equal(sfTransform* left, sfTransform* right)
}
return sfTrue;
}