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Add function for default RenderState (#178)
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@@ -46,5 +46,10 @@ typedef struct
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const sfShader* shader; ///< Shader
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} sfRenderStates;
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////////////////////////////////////////////////////////////
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/// \brief Define the default values for a RenderState
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default();
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#endif // SFML_RENDERSTATES_H
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@@ -30,6 +30,7 @@ set(SRC
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${SRCROOT}/RectangleShape.cpp
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${SRCROOT}/RectangleShapeStruct.h
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${INCROOT}/RectangleShape.h
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${SRCROOT}/RenderStates.cpp
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${SRCROOT}/RenderTexture.cpp
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${SRCROOT}/RenderTextureStruct.h
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${INCROOT}/RenderTexture.h
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@@ -0,0 +1,41 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include "SFML/Graphics/RenderStates.h"
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////////////////////////////////////////////////////////////
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sfRenderStates sfRenderStates_default() {
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sfRenderStates states = {
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sfBlendAlpha,
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sfTransform_Identity,
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0,
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0,
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};
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return states;
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}
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@@ -169,4 +169,3 @@ sfBool sfTransform_equal(sfTransform* left, sfTransform* right)
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}
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return sfTrue;
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}
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