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Add example program
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@@ -51,7 +51,7 @@ jobs:
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- name: Configure CSFML CMake
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- name: Configure CSFML CMake
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shell: bash
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shell: bash
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run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON -DWARNINGS_AS_ERRORS=TRUE ${{matrix.platform.flags}}
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run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_BUILD_EXAMPLES=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON -DWARNINGS_AS_ERRORS=TRUE ${{matrix.platform.flags}}
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- name: Build CSFML
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- name: Build CSFML
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shell: bash
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shell: bash
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@@ -87,3 +87,9 @@ install(DIRECTORY include
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PATTERN ".svn" EXCLUDE)
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PATTERN ".svn" EXCLUDE)
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install(FILES license.md DESTINATION ${INSTALL_MISC_DIR})
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install(FILES license.md DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR})
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# add an option for building the examples
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csfml_set_option(CSFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the CSFML examples, FALSE to ignore them")
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if(CSFML_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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@@ -0,0 +1,5 @@
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set(SRC example.c)
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add_executable(example ${SRC})
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target_link_libraries(example PRIVATE csfml-graphics csfml-audio)
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set_file_warnings(${SRC})
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@@ -0,0 +1,89 @@
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#include <SFML/Audio.h>
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#include <SFML/Graphics.h>
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#include <stdlib.h>
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int main(void)
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{
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// Create the main window
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const sfVideoMode mode = {800, 600, 32};
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sfRenderWindow* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
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if (!window)
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return EXIT_FAILURE;
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// Load a sprite to display
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sfTexture* texture = sfTexture_createFromFile("sfml_logo.png", NULL);
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if (!texture)
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{
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sfRenderWindow_destroy(window);
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return EXIT_FAILURE;
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}
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sfSprite* sprite = sfSprite_create();
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sfSprite_setTexture(sprite, texture, sfTrue);
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const sfVector2f spritePosition = {200, 200};
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sfSprite_setPosition(sprite, spritePosition);
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// Create a graphical text to display
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sfFont* font = sfFont_createFromFile("tuffy.ttf");
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if (!font)
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{
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sfSprite_destroy(sprite);
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sfTexture_destroy(texture);
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sfRenderWindow_destroy(window);
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return EXIT_FAILURE;
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}
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sfText* text = sfText_create();
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sfText_setString(text, "Hello, SFML!");
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sfText_setFont(text, font);
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sfText_setCharacterSize(text, 50);
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// Load a music to play
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sfMusic* music = sfMusic_createFromFile("doodle_pop.ogg");
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if (!music)
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{
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sfText_destroy(text);
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sfFont_destroy(font);
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sfSprite_destroy(sprite);
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sfTexture_destroy(texture);
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sfRenderWindow_destroy(window);
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return EXIT_FAILURE;
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}
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// Play the music
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sfMusic_play(music);
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// Start the game loop
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sfEvent event;
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while (sfRenderWindow_isOpen(window))
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{
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// Process events
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while (sfRenderWindow_pollEvent(window, &event))
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{
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// Close window : exit
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if (event.type == sfEvtClosed)
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sfRenderWindow_close(window);
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}
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// Clear the screen
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sfRenderWindow_clear(window, sfBlack);
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// Draw the sprite
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sfRenderWindow_drawSprite(window, sprite, NULL);
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// Draw the text
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sfRenderWindow_drawText(window, text, NULL);
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// Update the window
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sfRenderWindow_display(window);
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}
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// Cleanup resources
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sfMusic_destroy(music);
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sfText_destroy(text);
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sfFont_destroy(font);
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sfSprite_destroy(sprite);
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sfTexture_destroy(texture);
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sfRenderWindow_destroy(window);
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return EXIT_SUCCESS;
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}
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