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https://github.com/SFML/CSFML.git
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sfTransform is no longer a wrapper around a sf::Transform*, it is a simple structure
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@@ -31,6 +31,7 @@
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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@@ -202,7 +203,7 @@ CSFML_GRAPHICS_API void sfCircleShape_scale(sfCircleShape* shape, sfVector2f fac
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getTransform(const sfCircleShape* shape);
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CSFML_GRAPHICS_API sfTransform sfCircleShape_getTransform(const sfCircleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a circle shape
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@@ -212,7 +213,7 @@ CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getTransform(const sfCircleS
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getInverseTransform(const sfCircleShape* shape);
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CSFML_GRAPHICS_API sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of a circle shape
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@@ -31,6 +31,7 @@
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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@@ -202,7 +203,7 @@ CSFML_GRAPHICS_API void sfConvexShape_scale(sfConvexShape* shape, sfVector2f fac
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getTransform(const sfConvexShape* shape);
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CSFML_GRAPHICS_API sfTransform sfConvexShape_getTransform(const sfConvexShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a convex shape
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@@ -212,7 +213,7 @@ CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getTransform(const sfConvexS
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getInverseTransform(const sfConvexShape* shape);
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CSFML_GRAPHICS_API sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of a convex shape
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@@ -31,6 +31,7 @@
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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@@ -202,7 +203,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_scale(sfRectangleShape* shape, sfVector
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_getTransform(const sfRectangleShape* shape);
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CSFML_GRAPHICS_API sfTransform sfRectangleShape_getTransform(const sfRectangleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a rectangle shape
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@@ -212,7 +213,7 @@ CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_getTransform(const sfRect
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_getInverseTransform(const sfRectangleShape* shape);
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CSFML_GRAPHICS_API sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of a rectangle shape
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@@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/BlendMode.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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@@ -40,7 +41,7 @@
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typedef struct
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{
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sfBlendMode blendMode; ///< Blending mode
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sfTransform* transform; ///< Transform
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sfTransform transform; ///< Transform
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const sfTexture* texture; ///< Texture
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const sfShader* shader; ///< Shader
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} sfRenderStates;
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@@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/InputStream.h>
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#include <SFML/System/Vector2.h>
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@@ -290,7 +291,7 @@ CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char*
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/// \param transform Transform to assign
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, const sfTransform* transform);
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CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
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////////////////////////////////////////////////////////////
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/// \brief Change a texture parameter of a shader
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@@ -31,6 +31,7 @@
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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@@ -201,7 +202,7 @@ CSFML_GRAPHICS_API void sfShape_scale(sfShape* shape, sfVector2f factors);
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfShape_getTransform(const sfShape* shape);
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CSFML_GRAPHICS_API sfTransform sfShape_getTransform(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a shape
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@@ -211,7 +212,7 @@ CSFML_GRAPHICS_API const sfTransform* sfShape_getTransform(const sfShape* shape)
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfShape_getInverseTransform(const sfShape* shape);
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CSFML_GRAPHICS_API sfTransform sfShape_getInverseTransform(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of a shape
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@@ -32,6 +32,7 @@
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#include <SFML/Graphics/BlendMode.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/System/Vector2.h>
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@@ -203,7 +204,7 @@ CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* sprite);
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CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a sprite
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@@ -213,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* spri
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite);
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CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of a sprite
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@@ -32,6 +32,7 @@
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/System/Vector2.h>
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#include <stddef.h>
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@@ -215,7 +216,7 @@ CSFML_GRAPHICS_API void sfText_scale(sfText* text, sfVector2f factors);
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfText_getTransform(const sfText* text);
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CSFML_GRAPHICS_API sfTransform sfText_getTransform(const sfText* text);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a text
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@@ -225,7 +226,7 @@ CSFML_GRAPHICS_API const sfTransform* sfText_getTransform(const sfText* text);
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfText_getInverseTransform(const sfText* text);
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CSFML_GRAPHICS_API sfTransform sfText_getInverseTransform(const sfText* text);
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////////////////////////////////////////////////////////////
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/// \brief Set the string of a text (from an ANSI string)
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@@ -34,15 +34,22 @@
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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/// \brief Create a new transform
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///
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/// This function creates an identity transform.
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///
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/// \return A new sfTransform object
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/// \brief Encapsulate a 3x3 transform matrix
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
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typedef struct
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{
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float matrix[9];
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} sfTransform;
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////////////////////////////////////////////////////////////
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/// \brief Identity transform (does nothing)
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform sfTransform_Identity;
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////////////////////////////////////////////////////////////
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/// \brief Create a new transform from a matrix
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@@ -60,46 +67,29 @@ CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
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/// \return A new sfTransform object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_createFromMatrix(float a00, float a01, float a02,
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float a10, float a11, float a12,
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float a20, float a21, float a22);
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////////////////////////////////////////////////////////////
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/// \brief Copy an existing transform
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///
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/// \param transform Transform to copy
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///
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/// \return Copied object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_copy(sfTransform* transform);
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////////////////////////////////////////////////////////////
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/// \brief Destroy an existing transform
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///
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/// \param transform Transform to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfTransform_destroy(sfTransform* transform);
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CSFML_GRAPHICS_API sfTransform sfTransform_fromMatrix(float a00, float a01, float a02,
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float a10, float a11, float a12,
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float a20, float a21, float a22);
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////////////////////////////////////////////////////////////
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/// \brief Return the 4x4 matrix of a transform
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///
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/// This function returns a pointer to an array of 16 floats
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/// containing the transform elements as a 4x4 matrix, which
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/// is directly compatible with OpenGL functions.
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/// This function fills an array of 16 floats with the transform
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/// converted as a 4x4 matrix, which is directly compatible with
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/// OpenGL functions.
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///
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/// \code
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/// sfTransform* transform = ...;
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/// glLoadMatrixf(sfTransform_getMatrix(transform));
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/// sfTransform transform = ...;
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/// float matrix[16];
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/// sfTransform_getMatrix(&transform, matrix)
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/// glLoadMatrixf(matrix);
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/// \endcode
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///
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/// \param transform Transform object
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///
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/// \return Pointer to a 4x4 matrix
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/// \param matrix Pointer to the 16-element array to fill with the matrix
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transform);
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CSFML_GRAPHICS_API void sfTransform_getMatrix(const sfTransform* transform, float* matrix);
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////////////////////////////////////////////////////////////
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/// \brief Return the inverse of a transform
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@@ -108,10 +98,10 @@ CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transfo
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/// is returned.
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///
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/// \param transform Transform object
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/// \param result Returned inverse matrix
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/// \return The inverse matrix
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfTransform_getInverse(const sfTransform* transform, sfTransform* result);
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CSFML_GRAPHICS_API sfTransform sfTransform_getInverse(const sfTransform* transform);
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////////////////////////////////////////////////////////////
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/// \brief Apply a transform to a 2D point
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@@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/System/Vector2.h>
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@@ -200,7 +201,7 @@ CSFML_GRAPHICS_API void sfTransformable_scale(sfTransformable* transformable, sf
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfTransformable_getTransform(const sfTransformable* transformable);
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CSFML_GRAPHICS_API sfTransform sfTransformable_getTransform(const sfTransformable* transformable);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a transformable
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@@ -210,7 +211,7 @@ CSFML_GRAPHICS_API const sfTransform* sfTransformable_getTransform(const sfTrans
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfTransformable_getInverseTransform(const sfTransformable* transformable);
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CSFML_GRAPHICS_API sfTransform sfTransformable_getInverseTransform(const sfTransformable* transformable);
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#endif // SFML_TRANSFORMABLE_H
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@@ -38,7 +38,6 @@ typedef struct sfShape sfShape;
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typedef struct sfSprite sfSprite;
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typedef struct sfText sfText;
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typedef struct sfTexture sfTexture;
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typedef struct sfTransform sfTransform;
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typedef struct sfTransformable sfTransformable;
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typedef struct sfVertexArray sfVertexArray;
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typedef struct sfView sfView;
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@@ -12,6 +12,7 @@ set(SRC
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${SRCROOT}/Color.cpp
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${INCROOT}/Color.h
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${SRCROOT}/ConvertRenderStates.hpp
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${SRCROOT}/ConvertTransform.hpp
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${SRCROOT}/ConvexShape.cpp
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${SRCROOT}/ConvexShapeStruct.h
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${INCROOT}/ConvexShape.h
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@@ -49,7 +50,6 @@ set(SRC
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${SRCROOT}/TextureStruct.h
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${INCROOT}/Texture.h
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${SRCROOT}/Transform.cpp
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${SRCROOT}/TransformStruct.h
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${INCROOT}/Transform.h
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${SRCROOT}/Transformable.cpp
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${SRCROOT}/TransformableStruct.h
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@@ -28,6 +28,7 @@
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#include <SFML/Graphics/CircleShape.h>
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#include <SFML/Graphics/CircleShapeStruct.h>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/ConvertTransform.hpp>
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#include <SFML/Internal.h>
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@@ -156,22 +157,22 @@ void sfCircleShape_scale(sfCircleShape* shape, sfVector2f factors)
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////////////////////////////////////////////////////////////
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const sfTransform* sfCircleShape_getTransform(const sfCircleShape* shape)
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sfTransform sfCircleShape_getTransform(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL);
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shape->Transform.This = shape->This.getTransform();
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return &shape->Transform;
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shape->Transform = convertTransform(shape->This.getTransform());
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return shape->Transform;
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}
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////////////////////////////////////////////////////////////
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const sfTransform* sfCircleShape_getInverseTransform(const sfCircleShape* shape)
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sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL);
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shape->InverseTransform.This = shape->This.getInverseTransform();
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return &shape->InverseTransform;
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shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
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return shape->InverseTransform;
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}
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@@ -30,7 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/TextureStruct.h>
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#include <SFML/Graphics/TransformStruct.h>
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#include <SFML/Graphics/Transform.h>
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////////////////////////////////////////////////////////////
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@@ -30,7 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderStates.h>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/TransformStruct.h>
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#include <SFML/Graphics/ConvertTransform.hpp>
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#include <SFML/Graphics/TextureStruct.h>
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#include <SFML/Graphics/ShaderStruct.h>
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@@ -45,7 +45,7 @@ inline sf::RenderStates convertRenderStates(const sfRenderStates* states)
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if (states)
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{
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sfmlStates.blendMode = static_cast<sf::BlendMode>(states->blendMode);
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sfmlStates.transform = states->transform ? states->transform->This : sf::Transform::Identity;
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sfmlStates.transform = convertTransform(states->transform);
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sfmlStates.texture = states->texture ? states->texture->This : NULL;
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sfmlStates.shader = states->shader ? &states->shader->This : NULL;
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}
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@@ -22,22 +22,37 @@
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TRANSFORMSTRUCT_H
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#define SFML_TRANSFORMSTRUCT_H
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#ifndef SFML_CONVERTTRANSFORM_H
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#define SFML_CONVERTTRANSFORM_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Transform.hpp>
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|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Internal structure of sfTransform
|
||||
// Convert sf::Transform to sfTransform
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfTransform
|
||||
inline sfTransform convertTransform(const sf::Transform& transform)
|
||||
{
|
||||
sf::Transform This;
|
||||
};
|
||||
const float* m = transform.getMatrix();
|
||||
sfTransform converted = {m[0], m[4], m[12], m[1], m[5], m[13], m[3], m[7], m[15]};
|
||||
return converted;
|
||||
}
|
||||
|
||||
|
||||
#endif // SFML_TRANSFORMSTRUCT_H
|
||||
////////////////////////////////////////////////////////////
|
||||
// Convert sfTransform to sf::Transform
|
||||
////////////////////////////////////////////////////////////
|
||||
inline sf::Transform convertTransform(const sfTransform& transform)
|
||||
{
|
||||
const float* m = transform.matrix;
|
||||
return sf::Transform(m[0], m[1], m[2],
|
||||
m[3], m[4], m[5],
|
||||
m[6], m[7], m[8]);
|
||||
}
|
||||
|
||||
|
||||
#endif // SFML_CONVERTTRANSFORM_H
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <SFML/Graphics/ConvexShape.h>
|
||||
#include <SFML/Graphics/ConvexShapeStruct.h>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
@@ -153,22 +154,22 @@ void sfConvexShape_scale(sfConvexShape* shape, sfVector2f factors)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfConvexShape_getTransform(const sfConvexShape* shape)
|
||||
sfTransform sfConvexShape_getTransform(const sfConvexShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->Transform.This = shape->This.getTransform();
|
||||
return &shape->Transform;
|
||||
shape->Transform = convertTransform(shape->This.getTransform());
|
||||
return shape->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfConvexShape_getInverseTransform(const sfConvexShape* shape)
|
||||
sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->InverseTransform.This = shape->This.getInverseTransform();
|
||||
return &shape->InverseTransform;
|
||||
shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
|
||||
return shape->InverseTransform;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/ConvexShape.hpp>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <SFML/Graphics/RectangleShape.h>
|
||||
#include <SFML/Graphics/RectangleShapeStruct.h>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
@@ -153,22 +154,22 @@ void sfRectangleShape_scale(sfRectangleShape* shape, sfVector2f factors)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfRectangleShape_getTransform(const sfRectangleShape* shape)
|
||||
sfTransform sfRectangleShape_getTransform(const sfRectangleShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->Transform.This = shape->This.getTransform();
|
||||
return &shape->Transform;
|
||||
shape->Transform = convertTransform(shape->This.getTransform());
|
||||
return shape->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfRectangleShape_getInverseTransform(const sfRectangleShape* shape)
|
||||
sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->InverseTransform.This = shape->This.getInverseTransform();
|
||||
return &shape->InverseTransform;
|
||||
shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
|
||||
return shape->InverseTransform;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#include <SFML/Graphics/Shader.h>
|
||||
#include <SFML/Graphics/ShaderStruct.h>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
#include <SFML/CallbackStream.h>
|
||||
|
||||
@@ -196,9 +196,9 @@ void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor colo
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShader_setTransformParameter(sfShader* shader, const char* name, const sfTransform* transform)
|
||||
void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform)
|
||||
{
|
||||
CSFML_CALL(shader, setParameter(name, transform ? transform->This : sf::Transform::Identity));
|
||||
CSFML_CALL(shader, setParameter(name, convertTransform(transform)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <SFML/Graphics/Shape.h>
|
||||
#include <SFML/Graphics/ShapeStruct.h>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
@@ -146,22 +147,22 @@ void sfShape_scale(sfShape* shape, sfVector2f factors)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfShape_getTransform(const sfShape* shape)
|
||||
sfTransform sfShape_getTransform(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->Transform.This = shape->This.getTransform();
|
||||
return &shape->Transform;
|
||||
shape->Transform = convertTransform(shape->This.getTransform());
|
||||
return shape->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfShape_getInverseTransform(const sfShape* shape)
|
||||
sfTransform sfShape_getInverseTransform(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->InverseTransform.This = shape->This.getInverseTransform();
|
||||
return &shape->InverseTransform;
|
||||
shape->InverseTransform = convertTransform(shape->This.getInverseTransform());
|
||||
return shape->InverseTransform;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
#include <SFML/Graphics/Shape.h>
|
||||
#include <SFML/Graphics/Shape.hpp>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <SFML/Graphics/SpriteStruct.h>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
@@ -157,22 +158,22 @@ void sfSprite_scale(sfSprite* sprite, sfVector2f factors)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfSprite_getTransform(const sfSprite* sprite)
|
||||
sfTransform sfSprite_getTransform(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK_RETURN(sprite, NULL);
|
||||
|
||||
sprite->Transform.This = sprite->This.getTransform();
|
||||
return &sprite->Transform;
|
||||
sprite->Transform = convertTransform(sprite->This.getTransform());
|
||||
return sprite->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite)
|
||||
sfTransform sfSprite_getInverseTransform(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK_RETURN(sprite, NULL);
|
||||
|
||||
sprite->InverseTransform.This = sprite->This.getInverseTransform();
|
||||
return &sprite->InverseTransform;
|
||||
sprite->InverseTransform = convertTransform(sprite->This.getInverseTransform());
|
||||
return sprite->InverseTransform;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Sprite.hpp>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <SFML/Graphics/TextStruct.h>
|
||||
#include <SFML/Graphics/Font.h>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
@@ -157,22 +158,22 @@ void sfText_scale(sfText* text, sfVector2f factors)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfText_getTransform(const sfText* text)
|
||||
sfTransform sfText_getTransform(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK_RETURN(text, NULL);
|
||||
|
||||
text->Transform.This = text->This.getTransform();
|
||||
return &text->Transform;
|
||||
text->Transform = convertTransform(text->This.getTransform());
|
||||
return text->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfText_getInverseTransform(const sfText* text)
|
||||
sfTransform sfText_getInverseTransform(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK_RETURN(text, NULL);
|
||||
|
||||
text->InverseTransform.This = text->This.getInverseTransform();
|
||||
return &text->InverseTransform;
|
||||
text->InverseTransform = convertTransform(text->This.getInverseTransform());
|
||||
return text->InverseTransform;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
#include <SFML/Graphics/Text.hpp>
|
||||
#include <SFML/Graphics/FontStruct.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <string>
|
||||
|
||||
|
||||
|
||||
@@ -26,58 +26,47 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.hpp>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTransform* sfTransform_create(void)
|
||||
sfTransform sfTransform_Identity =
|
||||
{
|
||||
return new sfTransform;
|
||||
}
|
||||
1, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1,
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTransform* sfTransform_createFromMatrix(float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22)
|
||||
sfTransform sfTransform_fromMatrix(float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22)
|
||||
{
|
||||
sfTransform* transform = new sfTransform;
|
||||
transform->This = sf::Transform(a00, a01, a02, a10, a11, a12, a20, a21, a22);
|
||||
sfTransform transform = {a00, a01, a02, a10, a11, a12, a20, a21, a22};
|
||||
return transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTransform* sfTransform_copy(sfTransform* transform)
|
||||
{
|
||||
CSFML_CHECK_RETURN(transform, NULL);
|
||||
|
||||
return new sfTransform(*transform);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_destroy(sfTransform* transform)
|
||||
{
|
||||
delete transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const float* sfTransform_getMatrix(const sfTransform* transform)
|
||||
{
|
||||
CSFML_CALL_RETURN(transform, getMatrix(), NULL);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_getInverse(const sfTransform* transform, sfTransform* result)
|
||||
void sfTransform_getMatrix(const sfTransform* transform, float* matrix)
|
||||
{
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
if (result)
|
||||
result->This = transform->This.getInverse();
|
||||
sf::Transform converted = convertTransform(*transform);
|
||||
if (matrix)
|
||||
std::memcpy(matrix, converted.getMatrix(), 16 * sizeof(float));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTransform sfTransform_getInverse(const sfTransform* transform)
|
||||
{
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
return convertTransform(convertTransform(*transform).getInverse());
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +76,7 @@ sfVector2f sfTransform_transformPoint(const sfTransform* transform, sfVector2f p
|
||||
sfVector2f p = {0, 0};
|
||||
CSFML_CHECK_RETURN(transform, p);
|
||||
|
||||
sf::Vector2f sfmlPoint = transform->This.transformPoint(point.x, point.y);
|
||||
sf::Vector2f sfmlPoint = convertTransform(*transform).transformPoint(point.x, point.y);
|
||||
|
||||
p.x = sfmlPoint.x;
|
||||
p.y = sfmlPoint.y;
|
||||
@@ -102,7 +91,7 @@ sfFloatRect sfTransform_transformRect(const sfTransform* transform, sfFloatRect
|
||||
sfFloatRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(transform, rect);
|
||||
|
||||
sf::FloatRect sfmlRect = transform->This.transformRect(sf::FloatRect(rectangle.left, rectangle.top, rectangle.width, rectangle.height));
|
||||
sf::FloatRect sfmlRect = convertTransform(*transform).transformRect(sf::FloatRect(rectangle.left, rectangle.top, rectangle.width, rectangle.height));
|
||||
|
||||
rect.left = sfmlRect.left;
|
||||
rect.top = sfmlRect.top;
|
||||
@@ -116,42 +105,53 @@ sfFloatRect sfTransform_transformRect(const sfTransform* transform, sfFloatRect
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_combine(sfTransform* transform, const sfTransform* other)
|
||||
{
|
||||
CSFML_CHECK(transform);
|
||||
CSFML_CHECK(other);
|
||||
|
||||
CSFML_CALL(transform, combine(other->This));
|
||||
*transform = convertTransform(convertTransform(*transform).combine(convertTransform(*other)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_translate(sfTransform* transform, float x, float y)
|
||||
{
|
||||
CSFML_CALL(transform, translate(x, y));
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
*transform = convertTransform(convertTransform(*transform).translate(x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_rotate(sfTransform* transform, float angle)
|
||||
{
|
||||
CSFML_CALL(transform, rotate(angle));
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
*transform = convertTransform(convertTransform(*transform).rotate(angle));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_rotateWithCenter(sfTransform* transform, float angle, float centerX, float centerY)
|
||||
{
|
||||
CSFML_CALL(transform, rotate(angle, centerX, centerY));
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
*transform = convertTransform(convertTransform(*transform).rotate(angle, centerX, centerY));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_scale(sfTransform* transform, float scaleX, float scaleY)
|
||||
{
|
||||
CSFML_CALL(transform, scale(scaleX, scaleY));
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
*transform = convertTransform(convertTransform(*transform).scale(scaleX, scaleY));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY)
|
||||
{
|
||||
CSFML_CALL(transform, scale(scaleX, scaleY, centerX, centerY));
|
||||
CSFML_CHECK(transform);
|
||||
|
||||
*transform = convertTransform(convertTransform(*transform).scale(scaleX, scaleY, centerX, centerY));
|
||||
}
|
||||
@@ -27,6 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Transformable.h>
|
||||
#include <SFML/Graphics/TransformableStruct.h>
|
||||
#include <SFML/Graphics/ConvertTransform.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
@@ -154,20 +155,20 @@ void sfTransformable_scale(sfTransformable* transformable, sfVector2f factors)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfTransformable_getTransform(const sfTransformable* transformable)
|
||||
sfTransform sfTransformable_getTransform(const sfTransformable* transformable)
|
||||
{
|
||||
CSFML_CHECK_RETURN(transformable, NULL);
|
||||
|
||||
transformable->Transform.This = transformable->This.getTransform();
|
||||
return &transformable->Transform;
|
||||
transformable->Transform = convertTransform(transformable->This.getTransform());
|
||||
return transformable->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfTransformable_getInverseTransform(const sfTransformable* transformable)
|
||||
sfTransform sfTransformable_getInverseTransform(const sfTransformable* transformable)
|
||||
{
|
||||
CSFML_CHECK_RETURN(transformable, NULL);
|
||||
|
||||
transformable->InverseTransform.This = transformable->This.getInverseTransform();
|
||||
return &transformable->InverseTransform;
|
||||
transformable->InverseTransform = convertTransform(transformable->This.getInverseTransform());
|
||||
return transformable->InverseTransform;
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Transformable.hpp>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
Reference in new issue
Block a user