sfTransform is no longer a wrapper around a sf::Transform*, it is a simple structure

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Laurent Gomila committed 2012-05-22 17:56:01 +02:00
1 parent bf614690ad
commit bfebe0aab4
30 files changed
+179 -159

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@@ -32,6 +32,7 @@
#include <SFML/Graphics/BlendMode.h>
#include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h>
#include <SFML/System/Vector2.h>
@@ -203,7 +204,7 @@ CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
/// \return Transform combining the position/rotation/scale/origin of the object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* sprite);
CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a sprite
@@ -213,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* spri
/// \return Inverse of the combined transformations applied to the object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite);
CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// \brief Change the source texture of a sprite