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sfTransform is no longer a wrapper around a sf::Transform*, it is a simple structure
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@@ -34,15 +34,22 @@
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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/// \brief Create a new transform
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///
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/// This function creates an identity transform.
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///
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/// \return A new sfTransform object
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/// \brief Encapsulate a 3x3 transform matrix
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
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typedef struct
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{
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float matrix[9];
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} sfTransform;
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////////////////////////////////////////////////////////////
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/// \brief Identity transform (does nothing)
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform sfTransform_Identity;
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////////////////////////////////////////////////////////////
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/// \brief Create a new transform from a matrix
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@@ -60,46 +67,29 @@ CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
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/// \return A new sfTransform object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_createFromMatrix(float a00, float a01, float a02,
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float a10, float a11, float a12,
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float a20, float a21, float a22);
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////////////////////////////////////////////////////////////
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/// \brief Copy an existing transform
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///
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/// \param transform Transform to copy
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///
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/// \return Copied object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfTransform* sfTransform_copy(sfTransform* transform);
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////////////////////////////////////////////////////////////
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/// \brief Destroy an existing transform
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///
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/// \param transform Transform to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfTransform_destroy(sfTransform* transform);
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CSFML_GRAPHICS_API sfTransform sfTransform_fromMatrix(float a00, float a01, float a02,
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float a10, float a11, float a12,
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float a20, float a21, float a22);
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////////////////////////////////////////////////////////////
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/// \brief Return the 4x4 matrix of a transform
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///
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/// This function returns a pointer to an array of 16 floats
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/// containing the transform elements as a 4x4 matrix, which
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/// is directly compatible with OpenGL functions.
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/// This function fills an array of 16 floats with the transform
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/// converted as a 4x4 matrix, which is directly compatible with
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/// OpenGL functions.
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///
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/// \code
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/// sfTransform* transform = ...;
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/// glLoadMatrixf(sfTransform_getMatrix(transform));
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/// sfTransform transform = ...;
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/// float matrix[16];
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/// sfTransform_getMatrix(&transform, matrix)
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/// glLoadMatrixf(matrix);
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/// \endcode
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///
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/// \param transform Transform object
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///
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/// \return Pointer to a 4x4 matrix
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/// \param matrix Pointer to the 16-element array to fill with the matrix
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transform);
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CSFML_GRAPHICS_API void sfTransform_getMatrix(const sfTransform* transform, float* matrix);
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////////////////////////////////////////////////////////////
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/// \brief Return the inverse of a transform
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@@ -108,10 +98,10 @@ CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transfo
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/// is returned.
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///
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/// \param transform Transform object
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/// \param result Returned inverse matrix
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/// \return The inverse matrix
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfTransform_getInverse(const sfTransform* transform, sfTransform* result);
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CSFML_GRAPHICS_API sfTransform sfTransform_getInverse(const sfTransform* transform);
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////////////////////////////////////////////////////////////
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/// \brief Apply a transform to a 2D point
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