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sfTransform is no longer a wrapper around a sf::Transform*, it is a simple structure
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CONVERTTRANSFORM_H
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#define SFML_CONVERTTRANSFORM_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Transform.hpp>
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////////////////////////////////////////////////////////////
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// Convert sf::Transform to sfTransform
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////////////////////////////////////////////////////////////
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inline sfTransform convertTransform(const sf::Transform& transform)
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{
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const float* m = transform.getMatrix();
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sfTransform converted = {m[0], m[4], m[12], m[1], m[5], m[13], m[3], m[7], m[15]};
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return converted;
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}
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////////////////////////////////////////////////////////////
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// Convert sfTransform to sf::Transform
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////////////////////////////////////////////////////////////
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inline sf::Transform convertTransform(const sfTransform& transform)
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{
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const float* m = transform.matrix;
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return sf::Transform(m[0], m[1], m[2],
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m[3], m[4], m[5],
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m[6], m[7], m[8]);
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}
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#endif // SFML_CONVERTTRANSFORM_H
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