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Add API for sf::WindowBase
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@@ -29,6 +29,7 @@
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typedef struct sfContext sfContext;
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typedef struct sfCursor sfCursor;
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typedef struct sfWindow sfWindow;
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typedef struct sfWindowBase sfWindowBase;
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#endif // SFML_WINDOW_TYPES_H
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@@ -28,6 +28,21 @@
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#include <SFML/Window/Export.h>
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typedef struct VkInstance_T* VkInstance;
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#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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typedef struct VkSurfaceKHR_T* VkSurfaceKHR;
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#else
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typedef uint64_t VkSurfaceKHR;
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#endif
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struct VkAllocationCallbacks;
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typedef void (*sfVulkanFunctionPointer)();
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////////////////////////////////////////////////////////////
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@@ -31,26 +31,12 @@
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#include <SFML/Window/Export.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/VideoMode.h>
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#include <SFML/Window/WindowBase.h>
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#include <SFML/Window/WindowHandle.h>
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#include <SFML/Window/Types.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of window creation styles
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
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sfTitlebar = 1 << 0, ///< Title bar + fixed border
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sfResize = 1 << 1, ///< Titlebar + resizable border + maximize button
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sfClose = 1 << 2, ///< Titlebar + close button
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sfFullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
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sfDefaultStyle = sfTitlebar | sfResize | sfClose ///< Default window style
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} sfWindowStyle;
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the context attribute flags
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///
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@@ -406,7 +392,7 @@ CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int
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/// \brief Change the joystick threshold
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///
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/// The joystick threshold is the value below which
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/// no JoyMoved event will be generated.
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/// no JoystickMoved event will be generated.
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///
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/// \param window Window object
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/// \param threshold New threshold, in the range [0, 100]
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@@ -0,0 +1,384 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOWBASE_H
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#define SFML_WINDOWBASE_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/VideoMode.h>
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#include <SFML/Window/WindowHandle.h>
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#include <SFML/Window/Types.h>
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#include <SFML/Window/Vulkan.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of window creation styles
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
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sfTitlebar = 1 << 0, ///< Title bar + fixed border
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sfResize = 1 << 1, ///< Titlebar + resizable border + maximize button
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sfClose = 1 << 2, ///< Titlebar + close button
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sfFullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
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sfDefaultStyle = sfTitlebar | sfResize | sfClose ///< Default window style
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} sfWindowStyle;
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////////////////////////////////////////////////////////////
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/// \brief Construct a new window
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///
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/// This function creates the window with the size and pixel
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/// depth defined in \a mode. An optional style can be passed to
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/// customize the look and behaviour of the window (borders,
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/// title bar, resizable, closable, ...). If \a style contains
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/// sfFullscreen, then \a mode must be a valid video mode.
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the windowBase)
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/// \param title Title of the window
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/// \param style Window style
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///
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, sfUint32 style);
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////////////////////////////////////////////////////////////
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/// \brief Construct a new window (with a UTF-32 title)
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///
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/// This function creates the window with the size and pixel
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/// depth defined in \a mode. An optional style can be passed to
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/// customize the look and behaviour of the window (borders,
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/// title bar, resizable, closable, ...). If \a style contains
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/// sfFullscreen, then \a mode must be a valid video mode.
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the windowBase)
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/// \param title Title of the window (UTF-32)
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/// \param style Window style
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///
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style);
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////////////////////////////////////////////////////////////
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/// \brief Construct a window from an existing control
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///
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/// \param handle Platform-specific handle of the control
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///
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/// \return A new sfWindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindowBase* sfWindowBase_createFromHandle(sfWindowHandle handle);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a window
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///
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/// \param windowBase Window to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_destroy(sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Close a window and destroy all the attached resources
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///
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/// After calling this function, the sfWindow object remains
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/// valid, you must call sfWindowBase_destroy to actually delete it.
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/// All other functions such as sfWindowBase_pollEvent or sfWindowBase_display
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/// will still work (i.e. you don't have to test sfWindowBase_isOpen
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/// every time), and will have no effect on closed windows.
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///
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/// \param windowBase Window object
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_close(sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not a window is opened
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///
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/// This function returns whether or not the window exists.
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/// Note that a hidden window (sfWindowBase_setVisible(sfFalse)) will return
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/// sfTrue.
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///
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/// \param windowBase Window object
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///
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/// \return sfTrue if the window is opened, sfFalse if it has been closed
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindowBase_isOpen(const sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Pop the event on top of event queue, if any, and return it
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///
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/// This function is not blocking: if there's no pending event then
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/// it will return false and leave \a event unmodified.
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/// Note that more than one event may be present in the event queue,
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/// thus you should always call this function in a loop
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/// to make sure that you process every pending event.
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///
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/// \param windowBase Window object
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/// \param event Event to be returned
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///
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/// \return sfTrue if an event was returned, or sfFalse if the event queue was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// \brief Wait for an event and return it
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///
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/// This function is blocking: if there's no pending event then
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/// it will wait until an event is received.
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/// After this function returns (and no error occured),
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/// the \a event object is always valid and filled properly.
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/// This function is typically used when you have a thread that
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/// is dedicated to events handling: you want to make this thread
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/// sleep as long as no new event is received.
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///
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/// \param windowBase Window object
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/// \param event Event to be returned
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///
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/// \return sfFalse if any error occured
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a window
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///
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/// \param windowBase Window object
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///
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/// \return Position in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfWindowBase_getPosition(const sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of a window on screen
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///
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/// This function only works for top-level windows
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/// (i.e. it will be ignored for windows created from
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/// the handle of a child window/control).
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///
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/// \param windowBase Window object
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/// \param position New position of the windowBase, in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setPosition(sfWindowBase* windowBase, sfVector2i position);
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the rendering region of a window
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///
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/// The size doesn't include the titlebar and borders
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/// of the window.
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///
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/// \param windowBase Window object
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///
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/// \return Size in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2u sfWindowBase_getSize(const sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Change the size of the rendering region of a window
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///
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/// \param windowBase Window object
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/// \param size New size, in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setSize(sfWindowBase* windowBase, sfVector2u size);
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////////////////////////////////////////////////////////////
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/// \brief Change the title of a window
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///
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/// \param windowBase Window object
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/// \param title New title
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setTitle(sfWindowBase* windowBase, const char* title);
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////////////////////////////////////////////////////////////
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/// \brief Change the title of a window (with a UTF-32 string)
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///
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/// \param windowBase Window object
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/// \param title New title
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setUnicodeTitle(sfWindowBase* windowBase, const sfUint32* title);
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////////////////////////////////////////////////////////////
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/// \brief Change a window's icon
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///
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/// \a pixels must be an array of \a width x \a height pixels
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/// in 32-bits RGBA format.
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///
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/// \param windowBase Window object
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/// \param width Icon's width, in pixels
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/// \param height Icon's height, in pixels
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/// \param pixels Pointer to the array of pixels in memory
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setIcon(sfWindowBase* windowBase, unsigned int width, unsigned int height, const sfUint8* pixels);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide a window
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///
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/// \param windowBase Window object
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/// \param visible sfTrue to show the windowBase, sfFalse to hide it
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setVisible(sfWindowBase* windowBase, sfBool visible);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the mouse cursor
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///
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/// \param windowBase Window object
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/// \param visible sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setMouseCursorVisible(sfWindowBase* windowBase, sfBool visible);
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////////////////////////////////////////////////////////////
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/// \brief Grab or release the mouse cursor
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///
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/// If set, grabs the mouse cursor inside this window's client
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/// area so it may no longer be moved outside its bounds.
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/// Note that grabbing is only active while the window has
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/// focus and calling this function for fullscreen windows
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/// won't have any effect (fullscreen windows always grab the
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/// cursor).
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///
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/// \param grabbed sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setMouseCursorGrabbed(sfWindowBase* windowBase, sfBool grabbed);
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////////////////////////////////////////////////////////////
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/// \brief Set the displayed cursor to a native system cursor
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///
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/// Upon window creation, the arrow cursor is used by default.
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///
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/// \warning The cursor must not be destroyed while in use by
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/// the window.
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///
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/// \warning Features related to Cursor are not supported on
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/// iOS and Android.
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///
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/// \param windowBase Window object
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/// \param cursor Native system cursor type to display
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///
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/// \see sfCursor_createFromSystem
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/// \see sfCursor_createFromPixels
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setMouseCursor(sfWindowBase* windowBase, const sfCursor* cursor);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable automatic key-repeat
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///
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/// If key repeat is enabled, you will receive repeated
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/// KeyPress events while keeping a key pressed. If it is disabled,
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/// you will only get a single event when the key is pressed.
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///
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/// Key repeat is enabled by default.
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///
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/// \param windowBase Window object
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/// \param enabled sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setKeyRepeatEnabled(sfWindowBase* windowBase, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Change the joystick threshold
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///
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/// The joystick threshold is the value below which
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/// no JoystickMoved event will be generated.
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///
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/// \param windowBase Window object
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/// \param threshold New threshold, in the range [0, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_setJoystickThreshold(sfWindowBase* windowBase, float threshold);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// At any given time, only one window may have the input focus
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/// to receive input events such as keystrokes or mouse events.
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/// If a window requests focus, it only hints to the operating
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/// system, that it would like to be focused. The operating system
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/// is free to deny the request.
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindowBase_requestFocus(sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// At any given time, only one window may have the input focus
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/// to receive input events such as keystrokes or most mouse
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/// events.
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindowBase_hasFocus(const sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Get the OS-specific handle of the window
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///
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/// The type of the returned handle is sfWindowHandle,
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/// which is a typedef to the handle type defined by the OS.
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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///
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/// \param windowBase Window object
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///
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/// \return System handle of the window
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfWindowHandle sfWindowBase_getSystemHandle(const sfWindowBase* windowBase);
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////////////////////////////////////////////////////////////
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/// \brief Create a Vulkan rendering surface
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///
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/// \param windowBase Window object
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/// \param instance Vulkan instance
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/// \param surface Created surface
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/// \param allocator Allocator to use
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///
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/// \return True if surface creation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindowBase_createVulkanSurface(sfWindowBase* windowBase, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator);
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#endif // SFML_WINDOWBASE_H
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+36
-36
@@ -35,88 +35,88 @@
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////////////////////////////////////////////////////////////
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// Define a function to convert a sf::Event to a sfEvent
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////////////////////////////////////////////////////////////
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inline void convertEvent(const sf::Event& SFMLEvent, sfEvent* event)
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inline void convertEvent(const sf::Event& sfmlEvent, sfEvent* event)
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{
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// Convert its type
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event->type = static_cast<sfEventType>(SFMLEvent.type);
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event->type = static_cast<sfEventType>(sfmlEvent.type);
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// Fill its fields
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switch (event->type)
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{
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case sfEvtResized :
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event->size.width = SFMLEvent.size.width;
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event->size.height = SFMLEvent.size.height;
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event->size.width = sfmlEvent.size.width;
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event->size.height = sfmlEvent.size.height;
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break;
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case sfEvtTextEntered :
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event->text.unicode = SFMLEvent.text.unicode;
|
||||
event->text.unicode = sfmlEvent.text.unicode;
|
||||
break;
|
||||
|
||||
case sfEvtKeyReleased :
|
||||
case sfEvtKeyPressed :
|
||||
event->key.code = static_cast<sfKeyCode>(SFMLEvent.key.code);
|
||||
event->key.scancode = static_cast<sfScancode>(SFMLEvent.key.scancode);
|
||||
event->key.alt = SFMLEvent.key.alt ? sfTrue : sfFalse;
|
||||
event->key.control = SFMLEvent.key.control ? sfTrue : sfFalse;
|
||||
event->key.shift = SFMLEvent.key.shift ? sfTrue : sfFalse;
|
||||
event->key.system = SFMLEvent.key.system ? sfTrue : sfFalse;
|
||||
event->key.code = static_cast<sfKeyCode>(sfmlEvent.key.code);
|
||||
event->key.scancode = static_cast<sfScancode>(sfmlEvent.key.scancode);
|
||||
event->key.alt = sfmlEvent.key.alt ? sfTrue : sfFalse;
|
||||
event->key.control = sfmlEvent.key.control ? sfTrue : sfFalse;
|
||||
event->key.shift = sfmlEvent.key.shift ? sfTrue : sfFalse;
|
||||
event->key.system = sfmlEvent.key.system ? sfTrue : sfFalse;
|
||||
break;
|
||||
|
||||
case sfEvtMouseWheelMoved :
|
||||
event->mouseWheel.delta = SFMLEvent.mouseWheel.delta;
|
||||
event->mouseWheel.x = SFMLEvent.mouseWheel.x;
|
||||
event->mouseWheel.y = SFMLEvent.mouseWheel.y;
|
||||
event->mouseWheel.delta = sfmlEvent.mouseWheel.delta;
|
||||
event->mouseWheel.x = sfmlEvent.mouseWheel.x;
|
||||
event->mouseWheel.y = sfmlEvent.mouseWheel.y;
|
||||
break;
|
||||
|
||||
case sfEvtMouseWheelScrolled :
|
||||
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(SFMLEvent.mouseWheelScroll.wheel);
|
||||
event->mouseWheelScroll.delta = SFMLEvent.mouseWheelScroll.delta;
|
||||
event->mouseWheelScroll.x = SFMLEvent.mouseWheelScroll.x;
|
||||
event->mouseWheelScroll.y = SFMLEvent.mouseWheelScroll.y;
|
||||
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(sfmlEvent.mouseWheelScroll.wheel);
|
||||
event->mouseWheelScroll.delta = sfmlEvent.mouseWheelScroll.delta;
|
||||
event->mouseWheelScroll.x = sfmlEvent.mouseWheelScroll.x;
|
||||
event->mouseWheelScroll.y = sfmlEvent.mouseWheelScroll.y;
|
||||
break;
|
||||
|
||||
case sfEvtMouseButtonPressed :
|
||||
case sfEvtMouseButtonReleased :
|
||||
event->mouseButton.button = static_cast<sfMouseButton>(SFMLEvent.mouseButton.button);
|
||||
event->mouseButton.x = SFMLEvent.mouseButton.x;
|
||||
event->mouseButton.y = SFMLEvent.mouseButton.y;
|
||||
event->mouseButton.button = static_cast<sfMouseButton>(sfmlEvent.mouseButton.button);
|
||||
event->mouseButton.x = sfmlEvent.mouseButton.x;
|
||||
event->mouseButton.y = sfmlEvent.mouseButton.y;
|
||||
break;
|
||||
|
||||
case sfEvtMouseMoved :
|
||||
event->mouseMove.x = SFMLEvent.mouseMove.x;
|
||||
event->mouseMove.y = SFMLEvent.mouseMove.y;
|
||||
event->mouseMove.x = sfmlEvent.mouseMove.x;
|
||||
event->mouseMove.y = sfmlEvent.mouseMove.y;
|
||||
break;
|
||||
|
||||
case sfEvtJoystickButtonPressed :
|
||||
case sfEvtJoystickButtonReleased :
|
||||
event->joystickButton.joystickId = SFMLEvent.joystickButton.joystickId;
|
||||
event->joystickButton.button = SFMLEvent.joystickButton.button;
|
||||
event->joystickButton.joystickId = sfmlEvent.joystickButton.joystickId;
|
||||
event->joystickButton.button = sfmlEvent.joystickButton.button;
|
||||
break;
|
||||
|
||||
case sfEvtJoystickMoved :
|
||||
event->joystickMove.joystickId = SFMLEvent.joystickMove.joystickId;
|
||||
event->joystickMove.axis = static_cast<sfJoystickAxis>(SFMLEvent.joystickMove.axis);
|
||||
event->joystickMove.position = SFMLEvent.joystickMove.position;
|
||||
event->joystickMove.joystickId = sfmlEvent.joystickMove.joystickId;
|
||||
event->joystickMove.axis = static_cast<sfJoystickAxis>(sfmlEvent.joystickMove.axis);
|
||||
event->joystickMove.position = sfmlEvent.joystickMove.position;
|
||||
break;
|
||||
|
||||
case sfEvtJoystickConnected :
|
||||
case sfEvtJoystickDisconnected :
|
||||
event->joystickConnect.joystickId = SFMLEvent.joystickConnect.joystickId;
|
||||
event->joystickConnect.joystickId = sfmlEvent.joystickConnect.joystickId;
|
||||
break;
|
||||
|
||||
case sfEvtTouchBegan :
|
||||
case sfEvtTouchMoved :
|
||||
case sfEvtTouchEnded :
|
||||
event->touch.finger = SFMLEvent.touch.finger;
|
||||
event->touch.x = SFMLEvent.touch.x;
|
||||
event->touch.y = SFMLEvent.touch.y;
|
||||
event->touch.finger = sfmlEvent.touch.finger;
|
||||
event->touch.x = sfmlEvent.touch.x;
|
||||
event->touch.y = sfmlEvent.touch.y;
|
||||
break;
|
||||
|
||||
case sfEvtSensorChanged :
|
||||
event->sensor.sensorType = static_cast<sfSensorType>(SFMLEvent.sensor.type);
|
||||
event->sensor.x = SFMLEvent.sensor.x;
|
||||
event->sensor.y = SFMLEvent.sensor.y;
|
||||
event->sensor.z = SFMLEvent.sensor.z;
|
||||
event->sensor.sensorType = static_cast<sfSensorType>(sfmlEvent.sensor.type);
|
||||
event->sensor.x = sfmlEvent.sensor.x;
|
||||
event->sensor.y = sfmlEvent.sensor.y;
|
||||
event->sensor.z = sfmlEvent.sensor.z;
|
||||
break;
|
||||
|
||||
default :
|
||||
|
||||
@@ -150,15 +150,15 @@ sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
|
||||
CSFML_CHECK_RETURN(event, sfFalse);
|
||||
|
||||
// Get the event
|
||||
sf::Event SFMLEvent;
|
||||
sfBool ret = renderWindow->This.pollEvent(SFMLEvent);
|
||||
sf::Event sfmlEvent;
|
||||
sfBool ret = renderWindow->This.pollEvent(sfmlEvent);
|
||||
|
||||
// No event, return
|
||||
if (!ret)
|
||||
return sfFalse;
|
||||
|
||||
// Convert the sf::Event event to a sfEvent
|
||||
convertEvent(SFMLEvent, event);
|
||||
convertEvent(sfmlEvent, event);
|
||||
|
||||
return sfTrue;
|
||||
}
|
||||
@@ -171,15 +171,15 @@ sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event)
|
||||
CSFML_CHECK_RETURN(event, sfFalse);
|
||||
|
||||
// Get the event
|
||||
sf::Event SFMLEvent;
|
||||
sfBool ret = renderWindow->This.waitEvent(SFMLEvent);
|
||||
sf::Event sfmlEvent;
|
||||
sfBool ret = renderWindow->This.waitEvent(sfmlEvent);
|
||||
|
||||
// Error, return
|
||||
if (!ret)
|
||||
return sfFalse;
|
||||
|
||||
// Convert the sf::Event event to a sfEvent
|
||||
convertEvent(SFMLEvent, event);
|
||||
convertEvent(sfmlEvent, event);
|
||||
|
||||
return sfTrue;
|
||||
}
|
||||
|
||||
@@ -32,8 +32,11 @@ set(SRC
|
||||
${SRCROOT}/Vulkan.cpp
|
||||
${INCROOT}/Vulkan.h
|
||||
${SRCROOT}/Window.cpp
|
||||
${SRCROOT}/WindowBase.cpp
|
||||
${SRCROOT}/WindowStruct.h
|
||||
${SRCROOT}/WindowBaseStruct.h
|
||||
${INCROOT}/Window.h
|
||||
${INCROOT}/WindowBase.h
|
||||
${INCROOT}/WindowHandle.h
|
||||
)
|
||||
|
||||
|
||||
@@ -132,15 +132,15 @@ sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
|
||||
CSFML_CHECK_RETURN(event, sfFalse);
|
||||
|
||||
// Get the event
|
||||
sf::Event SFMLEvent;
|
||||
sfBool ret = window->This.pollEvent(SFMLEvent);
|
||||
sf::Event sfmlEvent;
|
||||
sfBool ret = window->This.pollEvent(sfmlEvent);
|
||||
|
||||
// No event, return
|
||||
if (!ret)
|
||||
return sfFalse;
|
||||
|
||||
// Convert the sf::Event event to a sfEvent
|
||||
convertEvent(SFMLEvent, event);
|
||||
convertEvent(sfmlEvent, event);
|
||||
|
||||
return sfTrue;
|
||||
}
|
||||
@@ -153,15 +153,15 @@ sfBool sfWindow_waitEvent(sfWindow* window, sfEvent* event)
|
||||
CSFML_CHECK_RETURN(event, sfFalse);
|
||||
|
||||
// Get the event
|
||||
sf::Event SFMLEvent;
|
||||
sfBool ret = window->This.waitEvent(SFMLEvent);
|
||||
sf::Event sfmlEvent;
|
||||
sfBool ret = window->This.waitEvent(sfmlEvent);
|
||||
|
||||
// Error, return
|
||||
if (!ret)
|
||||
return sfFalse;
|
||||
|
||||
// Convert the sf::Event event to a sfEvent
|
||||
convertEvent(SFMLEvent, event);
|
||||
convertEvent(sfmlEvent, event);
|
||||
|
||||
return sfTrue;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,272 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/WindowBase.h>
|
||||
#include <SFML/Window/WindowBaseStruct.h>
|
||||
#include <SFML/Internal.h>
|
||||
#include <SFML/Window/CursorStruct.h>
|
||||
#include <SFML/ConvertEvent.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, sfUint32 style)
|
||||
{
|
||||
// Convert video mode
|
||||
sf::VideoMode videoMode(mode.width, mode.height, mode.bitsPerPixel);
|
||||
|
||||
// Create the window
|
||||
sfWindowBase* windowBase = new sfWindowBase;
|
||||
windowBase->This.create(videoMode, title, style);
|
||||
|
||||
return windowBase;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style)
|
||||
{
|
||||
// Convert video mode
|
||||
sf::VideoMode videoMode(mode.width, mode.height, mode.bitsPerPixel);
|
||||
|
||||
// Create the window
|
||||
sfWindowBase* windowBase = new sfWindowBase;
|
||||
windowBase->This.create(videoMode, title, style);
|
||||
|
||||
return windowBase;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfWindowBase* sfWindowBase_createFromHandle(sfWindowHandle handle)
|
||||
{
|
||||
// Create the window
|
||||
sfWindowBase* windowBase = new sfWindowBase;
|
||||
windowBase->This.create(handle);
|
||||
|
||||
return windowBase;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_destroy(sfWindowBase* windowBase)
|
||||
{
|
||||
delete windowBase;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_close(sfWindowBase* windowBase)
|
||||
{
|
||||
CSFML_CALL(windowBase, close());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindowBase_isOpen(const sfWindowBase* windowBase)
|
||||
{
|
||||
CSFML_CALL_RETURN(windowBase, isOpen(), sfFalse);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
|
||||
{
|
||||
CSFML_CHECK_RETURN(windowBase, sfFalse);
|
||||
CSFML_CHECK_RETURN(event, sfFalse);
|
||||
|
||||
// Get the event
|
||||
sf::Event sfmlEvent;
|
||||
sfBool ret = windowBase->This.pollEvent(sfmlEvent);
|
||||
|
||||
// No event, return
|
||||
if (!ret)
|
||||
return sfFalse;
|
||||
|
||||
// Convert the sf::Event event to a sfEvent
|
||||
convertEvent(sfmlEvent, event);
|
||||
|
||||
return sfTrue;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfEvent* event)
|
||||
{
|
||||
CSFML_CHECK_RETURN(windowBase, sfFalse);
|
||||
CSFML_CHECK_RETURN(event, sfFalse);
|
||||
|
||||
// Get the event
|
||||
sf::Event sfmlEvent;
|
||||
sfBool ret = windowBase->This.waitEvent(sfmlEvent);
|
||||
|
||||
// Error, return
|
||||
if (!ret)
|
||||
return sfFalse;
|
||||
|
||||
// Convert the sf::Event event to a sfEvent
|
||||
convertEvent(sfmlEvent, event);
|
||||
|
||||
return sfTrue;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfVector2i sfWindowBase_getPosition(const sfWindowBase* windowBase)
|
||||
{
|
||||
sfVector2i position = {0, 0};
|
||||
CSFML_CHECK_RETURN(windowBase, position);
|
||||
|
||||
sf::Vector2i sfmlPos = windowBase->This.getPosition();
|
||||
position.x = sfmlPos.x;
|
||||
position.y = sfmlPos.y;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setPosition(sfWindowBase* windowBase, sfVector2i position)
|
||||
{
|
||||
CSFML_CALL(windowBase, setPosition(sf::Vector2i(position.x, position.y)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfVector2u sfWindowBase_getSize(const sfWindowBase* windowBase)
|
||||
{
|
||||
sfVector2u size = {0, 0};
|
||||
CSFML_CHECK_RETURN(windowBase, size);
|
||||
|
||||
sf::Vector2u sfmlSize = windowBase->This.getSize();
|
||||
size.x = sfmlSize.x;
|
||||
size.y = sfmlSize.y;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setSize(sfWindowBase* windowBase, sfVector2u size)
|
||||
{
|
||||
CSFML_CALL(windowBase, setSize(sf::Vector2u(size.x, size.y)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setTitle(sfWindowBase* windowBase, const char* title)
|
||||
{
|
||||
CSFML_CALL(windowBase, setTitle(title));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setUnicodeTitle(sfWindowBase* windowBase, const sfUint32* title)
|
||||
{
|
||||
CSFML_CALL(windowBase, setTitle(title));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setIcon(sfWindowBase* windowBase, unsigned int width, unsigned int height, const sfUint8* pixels)
|
||||
{
|
||||
CSFML_CALL(windowBase, setIcon(width, height, pixels));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setVisible(sfWindowBase* windowBase, sfBool visible)
|
||||
{
|
||||
CSFML_CALL(windowBase, setVisible(visible == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setMouseCursorVisible(sfWindowBase* windowBase, sfBool visible)
|
||||
{
|
||||
CSFML_CALL(windowBase, setMouseCursorVisible(visible == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setMouseCursorGrabbed(sfWindowBase* windowBase, sfBool grabbed)
|
||||
{
|
||||
CSFML_CALL(windowBase, setMouseCursorGrabbed(grabbed == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setMouseCursor(sfWindowBase* windowBase, const sfCursor* cursor)
|
||||
{
|
||||
CSFML_CHECK(cursor);
|
||||
|
||||
CSFML_CALL(windowBase, setMouseCursor(cursor->This));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setKeyRepeatEnabled(sfWindowBase* windowBase, sfBool enabled)
|
||||
{
|
||||
CSFML_CALL(windowBase, setKeyRepeatEnabled(enabled == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_setJoystickThreshold(sfWindowBase* windowBase, float threshold)
|
||||
{
|
||||
CSFML_CALL(windowBase, setJoystickThreshold(threshold));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindowBase_requestFocus(sfWindowBase* windowBase)
|
||||
{
|
||||
CSFML_CALL(windowBase, requestFocus());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindowBase_hasFocus(const sfWindowBase* windowBase)
|
||||
{
|
||||
CSFML_CALL_RETURN(windowBase, hasFocus(), sfFalse);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfWindowHandle sfWindowBase_getSystemHandle(const sfWindowBase* windowBase)
|
||||
{
|
||||
CSFML_CHECK_RETURN(windowBase, 0);
|
||||
|
||||
return static_cast<sfWindowHandle>(windowBase->This.getSystemHandle());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindowBase_createVulkanSurface(sfWindowBase* windowBase, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
CSFML_CHECK_RETURN(instance, sfFalse);
|
||||
CSFML_CHECK_RETURN(surface, sfFalse);
|
||||
CSFML_CALL_RETURN(windowBase, createVulkanSurface(*instance, *surface, allocator), sfFalse);
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_WINDOWBASESTRUCT_H
|
||||
#define SFML_WINDOWBASESTRUCT_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/WindowBase.hpp>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Internal structure of sfWindowBase
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfWindowBase
|
||||
{
|
||||
sf::WindowBase This;
|
||||
};
|
||||
|
||||
|
||||
#endif // SFML_WINDOWBASESTRUCT_H
|
||||
Reference in new issue
Block a user