Add API for sf::WindowBase

This commit is contained in:
Chris Thrasher authored and Lukas Dürrenberger committed 2023-11-19 13:23:39 +01:00
1 parent d90cd6f5ee
commit e2401417ef
10 files changed
+768 -64

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+36 -36
View File
@@ -35,88 +35,88 @@
////////////////////////////////////////////////////////////
// Define a function to convert a sf::Event to a sfEvent
////////////////////////////////////////////////////////////
inline void convertEvent(const sf::Event& SFMLEvent, sfEvent* event)
inline void convertEvent(const sf::Event& sfmlEvent, sfEvent* event)
{
// Convert its type
event->type = static_cast<sfEventType>(SFMLEvent.type);
event->type = static_cast<sfEventType>(sfmlEvent.type);
// Fill its fields
switch (event->type)
{
case sfEvtResized :
event->size.width = SFMLEvent.size.width;
event->size.height = SFMLEvent.size.height;
event->size.width = sfmlEvent.size.width;
event->size.height = sfmlEvent.size.height;
break;
case sfEvtTextEntered :
event->text.unicode = SFMLEvent.text.unicode;
event->text.unicode = sfmlEvent.text.unicode;
break;
case sfEvtKeyReleased :
case sfEvtKeyPressed :
event->key.code = static_cast<sfKeyCode>(SFMLEvent.key.code);
event->key.scancode = static_cast<sfScancode>(SFMLEvent.key.scancode);
event->key.alt = SFMLEvent.key.alt ? sfTrue : sfFalse;
event->key.control = SFMLEvent.key.control ? sfTrue : sfFalse;
event->key.shift = SFMLEvent.key.shift ? sfTrue : sfFalse;
event->key.system = SFMLEvent.key.system ? sfTrue : sfFalse;
event->key.code = static_cast<sfKeyCode>(sfmlEvent.key.code);
event->key.scancode = static_cast<sfScancode>(sfmlEvent.key.scancode);
event->key.alt = sfmlEvent.key.alt ? sfTrue : sfFalse;
event->key.control = sfmlEvent.key.control ? sfTrue : sfFalse;
event->key.shift = sfmlEvent.key.shift ? sfTrue : sfFalse;
event->key.system = sfmlEvent.key.system ? sfTrue : sfFalse;
break;
case sfEvtMouseWheelMoved :
event->mouseWheel.delta = SFMLEvent.mouseWheel.delta;
event->mouseWheel.x = SFMLEvent.mouseWheel.x;
event->mouseWheel.y = SFMLEvent.mouseWheel.y;
event->mouseWheel.delta = sfmlEvent.mouseWheel.delta;
event->mouseWheel.x = sfmlEvent.mouseWheel.x;
event->mouseWheel.y = sfmlEvent.mouseWheel.y;
break;
case sfEvtMouseWheelScrolled :
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(SFMLEvent.mouseWheelScroll.wheel);
event->mouseWheelScroll.delta = SFMLEvent.mouseWheelScroll.delta;
event->mouseWheelScroll.x = SFMLEvent.mouseWheelScroll.x;
event->mouseWheelScroll.y = SFMLEvent.mouseWheelScroll.y;
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(sfmlEvent.mouseWheelScroll.wheel);
event->mouseWheelScroll.delta = sfmlEvent.mouseWheelScroll.delta;
event->mouseWheelScroll.x = sfmlEvent.mouseWheelScroll.x;
event->mouseWheelScroll.y = sfmlEvent.mouseWheelScroll.y;
break;
case sfEvtMouseButtonPressed :
case sfEvtMouseButtonReleased :
event->mouseButton.button = static_cast<sfMouseButton>(SFMLEvent.mouseButton.button);
event->mouseButton.x = SFMLEvent.mouseButton.x;
event->mouseButton.y = SFMLEvent.mouseButton.y;
event->mouseButton.button = static_cast<sfMouseButton>(sfmlEvent.mouseButton.button);
event->mouseButton.x = sfmlEvent.mouseButton.x;
event->mouseButton.y = sfmlEvent.mouseButton.y;
break;
case sfEvtMouseMoved :
event->mouseMove.x = SFMLEvent.mouseMove.x;
event->mouseMove.y = SFMLEvent.mouseMove.y;
event->mouseMove.x = sfmlEvent.mouseMove.x;
event->mouseMove.y = sfmlEvent.mouseMove.y;
break;
case sfEvtJoystickButtonPressed :
case sfEvtJoystickButtonReleased :
event->joystickButton.joystickId = SFMLEvent.joystickButton.joystickId;
event->joystickButton.button = SFMLEvent.joystickButton.button;
event->joystickButton.joystickId = sfmlEvent.joystickButton.joystickId;
event->joystickButton.button = sfmlEvent.joystickButton.button;
break;
case sfEvtJoystickMoved :
event->joystickMove.joystickId = SFMLEvent.joystickMove.joystickId;
event->joystickMove.axis = static_cast<sfJoystickAxis>(SFMLEvent.joystickMove.axis);
event->joystickMove.position = SFMLEvent.joystickMove.position;
event->joystickMove.joystickId = sfmlEvent.joystickMove.joystickId;
event->joystickMove.axis = static_cast<sfJoystickAxis>(sfmlEvent.joystickMove.axis);
event->joystickMove.position = sfmlEvent.joystickMove.position;
break;
case sfEvtJoystickConnected :
case sfEvtJoystickDisconnected :
event->joystickConnect.joystickId = SFMLEvent.joystickConnect.joystickId;
event->joystickConnect.joystickId = sfmlEvent.joystickConnect.joystickId;
break;
case sfEvtTouchBegan :
case sfEvtTouchMoved :
case sfEvtTouchEnded :
event->touch.finger = SFMLEvent.touch.finger;
event->touch.x = SFMLEvent.touch.x;
event->touch.y = SFMLEvent.touch.y;
event->touch.finger = sfmlEvent.touch.finger;
event->touch.x = sfmlEvent.touch.x;
event->touch.y = sfmlEvent.touch.y;
break;
case sfEvtSensorChanged :
event->sensor.sensorType = static_cast<sfSensorType>(SFMLEvent.sensor.type);
event->sensor.x = SFMLEvent.sensor.x;
event->sensor.y = SFMLEvent.sensor.y;
event->sensor.z = SFMLEvent.sensor.z;
event->sensor.sensorType = static_cast<sfSensorType>(sfmlEvent.sensor.type);
event->sensor.x = sfmlEvent.sensor.x;
event->sensor.y = sfmlEvent.sensor.y;
event->sensor.z = sfmlEvent.sensor.z;
break;
default :
+6 -6
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@@ -150,15 +150,15 @@ sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
sfBool ret = renderWindow->This.pollEvent(SFMLEvent);
sf::Event sfmlEvent;
sfBool ret = renderWindow->This.pollEvent(sfmlEvent);
// No event, return
if (!ret)
return sfFalse;
// Convert the sf::Event event to a sfEvent
convertEvent(SFMLEvent, event);
convertEvent(sfmlEvent, event);
return sfTrue;
}
@@ -171,15 +171,15 @@ sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event)
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
sfBool ret = renderWindow->This.waitEvent(SFMLEvent);
sf::Event sfmlEvent;
sfBool ret = renderWindow->This.waitEvent(sfmlEvent);
// Error, return
if (!ret)
return sfFalse;
// Convert the sf::Event event to a sfEvent
convertEvent(SFMLEvent, event);
convertEvent(sfmlEvent, event);
return sfTrue;
}
+3
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@@ -32,8 +32,11 @@ set(SRC
${SRCROOT}/Vulkan.cpp
${INCROOT}/Vulkan.h
${SRCROOT}/Window.cpp
${SRCROOT}/WindowBase.cpp
${SRCROOT}/WindowStruct.h
${SRCROOT}/WindowBaseStruct.h
${INCROOT}/Window.h
${INCROOT}/WindowBase.h
${INCROOT}/WindowHandle.h
)
+6 -6
View File
@@ -132,15 +132,15 @@ sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
sfBool ret = window->This.pollEvent(SFMLEvent);
sf::Event sfmlEvent;
sfBool ret = window->This.pollEvent(sfmlEvent);
// No event, return
if (!ret)
return sfFalse;
// Convert the sf::Event event to a sfEvent
convertEvent(SFMLEvent, event);
convertEvent(sfmlEvent, event);
return sfTrue;
}
@@ -153,15 +153,15 @@ sfBool sfWindow_waitEvent(sfWindow* window, sfEvent* event)
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
sfBool ret = window->This.waitEvent(SFMLEvent);
sf::Event sfmlEvent;
sfBool ret = window->This.waitEvent(sfmlEvent);
// Error, return
if (!ret)
return sfFalse;
// Convert the sf::Event event to a sfEvent
convertEvent(SFMLEvent, event);
convertEvent(sfmlEvent, event);
return sfTrue;
}
+272
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@@ -0,0 +1,272 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/WindowBase.h>
#include <SFML/Window/WindowBaseStruct.h>
#include <SFML/Internal.h>
#include <SFML/Window/CursorStruct.h>
#include <SFML/ConvertEvent.h>
////////////////////////////////////////////////////////////
sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, sfUint32 style)
{
// Convert video mode
sf::VideoMode videoMode(mode.width, mode.height, mode.bitsPerPixel);
// Create the window
sfWindowBase* windowBase = new sfWindowBase;
windowBase->This.create(videoMode, title, style);
return windowBase;
}
////////////////////////////////////////////////////////////
sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style)
{
// Convert video mode
sf::VideoMode videoMode(mode.width, mode.height, mode.bitsPerPixel);
// Create the window
sfWindowBase* windowBase = new sfWindowBase;
windowBase->This.create(videoMode, title, style);
return windowBase;
}
////////////////////////////////////////////////////////////
sfWindowBase* sfWindowBase_createFromHandle(sfWindowHandle handle)
{
// Create the window
sfWindowBase* windowBase = new sfWindowBase;
windowBase->This.create(handle);
return windowBase;
}
////////////////////////////////////////////////////////////
void sfWindowBase_destroy(sfWindowBase* windowBase)
{
delete windowBase;
}
////////////////////////////////////////////////////////////
void sfWindowBase_close(sfWindowBase* windowBase)
{
CSFML_CALL(windowBase, close());
}
////////////////////////////////////////////////////////////
sfBool sfWindowBase_isOpen(const sfWindowBase* windowBase)
{
CSFML_CALL_RETURN(windowBase, isOpen(), sfFalse);
}
////////////////////////////////////////////////////////////
sfBool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
{
CSFML_CHECK_RETURN(windowBase, sfFalse);
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event sfmlEvent;
sfBool ret = windowBase->This.pollEvent(sfmlEvent);
// No event, return
if (!ret)
return sfFalse;
// Convert the sf::Event event to a sfEvent
convertEvent(sfmlEvent, event);
return sfTrue;
}
////////////////////////////////////////////////////////////
sfBool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfEvent* event)
{
CSFML_CHECK_RETURN(windowBase, sfFalse);
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event sfmlEvent;
sfBool ret = windowBase->This.waitEvent(sfmlEvent);
// Error, return
if (!ret)
return sfFalse;
// Convert the sf::Event event to a sfEvent
convertEvent(sfmlEvent, event);
return sfTrue;
}
////////////////////////////////////////////////////////////
sfVector2i sfWindowBase_getPosition(const sfWindowBase* windowBase)
{
sfVector2i position = {0, 0};
CSFML_CHECK_RETURN(windowBase, position);
sf::Vector2i sfmlPos = windowBase->This.getPosition();
position.x = sfmlPos.x;
position.y = sfmlPos.y;
return position;
}
////////////////////////////////////////////////////////////
void sfWindowBase_setPosition(sfWindowBase* windowBase, sfVector2i position)
{
CSFML_CALL(windowBase, setPosition(sf::Vector2i(position.x, position.y)));
}
////////////////////////////////////////////////////////////
sfVector2u sfWindowBase_getSize(const sfWindowBase* windowBase)
{
sfVector2u size = {0, 0};
CSFML_CHECK_RETURN(windowBase, size);
sf::Vector2u sfmlSize = windowBase->This.getSize();
size.x = sfmlSize.x;
size.y = sfmlSize.y;
return size;
}
////////////////////////////////////////////////////////////
void sfWindowBase_setSize(sfWindowBase* windowBase, sfVector2u size)
{
CSFML_CALL(windowBase, setSize(sf::Vector2u(size.x, size.y)));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setTitle(sfWindowBase* windowBase, const char* title)
{
CSFML_CALL(windowBase, setTitle(title));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setUnicodeTitle(sfWindowBase* windowBase, const sfUint32* title)
{
CSFML_CALL(windowBase, setTitle(title));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setIcon(sfWindowBase* windowBase, unsigned int width, unsigned int height, const sfUint8* pixels)
{
CSFML_CALL(windowBase, setIcon(width, height, pixels));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setVisible(sfWindowBase* windowBase, sfBool visible)
{
CSFML_CALL(windowBase, setVisible(visible == sfTrue));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setMouseCursorVisible(sfWindowBase* windowBase, sfBool visible)
{
CSFML_CALL(windowBase, setMouseCursorVisible(visible == sfTrue));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setMouseCursorGrabbed(sfWindowBase* windowBase, sfBool grabbed)
{
CSFML_CALL(windowBase, setMouseCursorGrabbed(grabbed == sfTrue));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setMouseCursor(sfWindowBase* windowBase, const sfCursor* cursor)
{
CSFML_CHECK(cursor);
CSFML_CALL(windowBase, setMouseCursor(cursor->This));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setKeyRepeatEnabled(sfWindowBase* windowBase, sfBool enabled)
{
CSFML_CALL(windowBase, setKeyRepeatEnabled(enabled == sfTrue));
}
////////////////////////////////////////////////////////////
void sfWindowBase_setJoystickThreshold(sfWindowBase* windowBase, float threshold)
{
CSFML_CALL(windowBase, setJoystickThreshold(threshold));
}
////////////////////////////////////////////////////////////
void sfWindowBase_requestFocus(sfWindowBase* windowBase)
{
CSFML_CALL(windowBase, requestFocus());
}
////////////////////////////////////////////////////////////
sfBool sfWindowBase_hasFocus(const sfWindowBase* windowBase)
{
CSFML_CALL_RETURN(windowBase, hasFocus(), sfFalse);
}
////////////////////////////////////////////////////////////
sfWindowHandle sfWindowBase_getSystemHandle(const sfWindowBase* windowBase)
{
CSFML_CHECK_RETURN(windowBase, 0);
return static_cast<sfWindowHandle>(windowBase->This.getSystemHandle());
}
////////////////////////////////////////////////////////////
sfBool sfWindowBase_createVulkanSurface(sfWindowBase* windowBase, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator)
{
CSFML_CHECK_RETURN(instance, sfFalse);
CSFML_CHECK_RETURN(surface, sfFalse);
CSFML_CALL_RETURN(windowBase, createVulkanSurface(*instance, *surface, allocator), sfFalse);
}
+43
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@@ -0,0 +1,43 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOWBASESTRUCT_H
#define SFML_WINDOWBASESTRUCT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/WindowBase.hpp>
////////////////////////////////////////////////////////////
// Internal structure of sfWindowBase
////////////////////////////////////////////////////////////
struct sfWindowBase
{
sf::WindowBase This;
};
#endif // SFML_WINDOWBASESTRUCT_H