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Add API for sf::WindowBase
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@@ -35,88 +35,88 @@
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////////////////////////////////////////////////////////////
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// Define a function to convert a sf::Event to a sfEvent
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////////////////////////////////////////////////////////////
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inline void convertEvent(const sf::Event& SFMLEvent, sfEvent* event)
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inline void convertEvent(const sf::Event& sfmlEvent, sfEvent* event)
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{
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// Convert its type
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event->type = static_cast<sfEventType>(SFMLEvent.type);
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event->type = static_cast<sfEventType>(sfmlEvent.type);
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// Fill its fields
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switch (event->type)
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{
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case sfEvtResized :
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event->size.width = SFMLEvent.size.width;
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event->size.height = SFMLEvent.size.height;
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event->size.width = sfmlEvent.size.width;
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event->size.height = sfmlEvent.size.height;
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break;
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case sfEvtTextEntered :
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event->text.unicode = SFMLEvent.text.unicode;
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event->text.unicode = sfmlEvent.text.unicode;
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break;
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case sfEvtKeyReleased :
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case sfEvtKeyPressed :
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event->key.code = static_cast<sfKeyCode>(SFMLEvent.key.code);
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event->key.scancode = static_cast<sfScancode>(SFMLEvent.key.scancode);
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event->key.alt = SFMLEvent.key.alt ? sfTrue : sfFalse;
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event->key.control = SFMLEvent.key.control ? sfTrue : sfFalse;
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event->key.shift = SFMLEvent.key.shift ? sfTrue : sfFalse;
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event->key.system = SFMLEvent.key.system ? sfTrue : sfFalse;
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event->key.code = static_cast<sfKeyCode>(sfmlEvent.key.code);
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event->key.scancode = static_cast<sfScancode>(sfmlEvent.key.scancode);
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event->key.alt = sfmlEvent.key.alt ? sfTrue : sfFalse;
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event->key.control = sfmlEvent.key.control ? sfTrue : sfFalse;
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event->key.shift = sfmlEvent.key.shift ? sfTrue : sfFalse;
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event->key.system = sfmlEvent.key.system ? sfTrue : sfFalse;
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break;
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case sfEvtMouseWheelMoved :
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event->mouseWheel.delta = SFMLEvent.mouseWheel.delta;
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event->mouseWheel.x = SFMLEvent.mouseWheel.x;
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event->mouseWheel.y = SFMLEvent.mouseWheel.y;
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event->mouseWheel.delta = sfmlEvent.mouseWheel.delta;
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event->mouseWheel.x = sfmlEvent.mouseWheel.x;
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event->mouseWheel.y = sfmlEvent.mouseWheel.y;
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break;
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case sfEvtMouseWheelScrolled :
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event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(SFMLEvent.mouseWheelScroll.wheel);
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event->mouseWheelScroll.delta = SFMLEvent.mouseWheelScroll.delta;
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event->mouseWheelScroll.x = SFMLEvent.mouseWheelScroll.x;
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event->mouseWheelScroll.y = SFMLEvent.mouseWheelScroll.y;
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event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(sfmlEvent.mouseWheelScroll.wheel);
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event->mouseWheelScroll.delta = sfmlEvent.mouseWheelScroll.delta;
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event->mouseWheelScroll.x = sfmlEvent.mouseWheelScroll.x;
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event->mouseWheelScroll.y = sfmlEvent.mouseWheelScroll.y;
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break;
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case sfEvtMouseButtonPressed :
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case sfEvtMouseButtonReleased :
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event->mouseButton.button = static_cast<sfMouseButton>(SFMLEvent.mouseButton.button);
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event->mouseButton.x = SFMLEvent.mouseButton.x;
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event->mouseButton.y = SFMLEvent.mouseButton.y;
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event->mouseButton.button = static_cast<sfMouseButton>(sfmlEvent.mouseButton.button);
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event->mouseButton.x = sfmlEvent.mouseButton.x;
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event->mouseButton.y = sfmlEvent.mouseButton.y;
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break;
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case sfEvtMouseMoved :
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event->mouseMove.x = SFMLEvent.mouseMove.x;
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event->mouseMove.y = SFMLEvent.mouseMove.y;
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event->mouseMove.x = sfmlEvent.mouseMove.x;
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event->mouseMove.y = sfmlEvent.mouseMove.y;
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break;
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case sfEvtJoystickButtonPressed :
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case sfEvtJoystickButtonReleased :
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event->joystickButton.joystickId = SFMLEvent.joystickButton.joystickId;
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event->joystickButton.button = SFMLEvent.joystickButton.button;
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event->joystickButton.joystickId = sfmlEvent.joystickButton.joystickId;
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event->joystickButton.button = sfmlEvent.joystickButton.button;
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break;
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case sfEvtJoystickMoved :
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event->joystickMove.joystickId = SFMLEvent.joystickMove.joystickId;
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event->joystickMove.axis = static_cast<sfJoystickAxis>(SFMLEvent.joystickMove.axis);
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event->joystickMove.position = SFMLEvent.joystickMove.position;
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event->joystickMove.joystickId = sfmlEvent.joystickMove.joystickId;
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event->joystickMove.axis = static_cast<sfJoystickAxis>(sfmlEvent.joystickMove.axis);
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event->joystickMove.position = sfmlEvent.joystickMove.position;
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break;
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case sfEvtJoystickConnected :
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case sfEvtJoystickDisconnected :
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event->joystickConnect.joystickId = SFMLEvent.joystickConnect.joystickId;
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event->joystickConnect.joystickId = sfmlEvent.joystickConnect.joystickId;
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break;
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case sfEvtTouchBegan :
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case sfEvtTouchMoved :
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case sfEvtTouchEnded :
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event->touch.finger = SFMLEvent.touch.finger;
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event->touch.x = SFMLEvent.touch.x;
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event->touch.y = SFMLEvent.touch.y;
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event->touch.finger = sfmlEvent.touch.finger;
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event->touch.x = sfmlEvent.touch.x;
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event->touch.y = sfmlEvent.touch.y;
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break;
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case sfEvtSensorChanged :
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event->sensor.sensorType = static_cast<sfSensorType>(SFMLEvent.sensor.type);
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event->sensor.x = SFMLEvent.sensor.x;
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event->sensor.y = SFMLEvent.sensor.y;
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event->sensor.z = SFMLEvent.sensor.z;
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event->sensor.sensorType = static_cast<sfSensorType>(sfmlEvent.sensor.type);
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event->sensor.x = sfmlEvent.sensor.x;
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event->sensor.y = sfmlEvent.sensor.y;
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event->sensor.z = sfmlEvent.sensor.z;
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break;
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default :
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@@ -150,15 +150,15 @@ sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = renderWindow->This.pollEvent(SFMLEvent);
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sf::Event sfmlEvent;
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sfBool ret = renderWindow->This.pollEvent(sfmlEvent);
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// No event, return
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if (!ret)
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return sfFalse;
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// Convert the sf::Event event to a sfEvent
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convertEvent(SFMLEvent, event);
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convertEvent(sfmlEvent, event);
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return sfTrue;
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}
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@@ -171,15 +171,15 @@ sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event)
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = renderWindow->This.waitEvent(SFMLEvent);
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sf::Event sfmlEvent;
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sfBool ret = renderWindow->This.waitEvent(sfmlEvent);
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// Error, return
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if (!ret)
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return sfFalse;
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// Convert the sf::Event event to a sfEvent
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convertEvent(SFMLEvent, event);
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convertEvent(sfmlEvent, event);
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return sfTrue;
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}
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@@ -32,8 +32,11 @@ set(SRC
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${SRCROOT}/Vulkan.cpp
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${INCROOT}/Vulkan.h
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${SRCROOT}/Window.cpp
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${SRCROOT}/WindowBase.cpp
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${SRCROOT}/WindowStruct.h
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${SRCROOT}/WindowBaseStruct.h
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${INCROOT}/Window.h
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${INCROOT}/WindowBase.h
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${INCROOT}/WindowHandle.h
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)
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@@ -132,15 +132,15 @@ sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = window->This.pollEvent(SFMLEvent);
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sf::Event sfmlEvent;
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sfBool ret = window->This.pollEvent(sfmlEvent);
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// No event, return
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if (!ret)
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return sfFalse;
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// Convert the sf::Event event to a sfEvent
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convertEvent(SFMLEvent, event);
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convertEvent(sfmlEvent, event);
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return sfTrue;
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}
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@@ -153,15 +153,15 @@ sfBool sfWindow_waitEvent(sfWindow* window, sfEvent* event)
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = window->This.waitEvent(SFMLEvent);
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sf::Event sfmlEvent;
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sfBool ret = window->This.waitEvent(sfmlEvent);
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// Error, return
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if (!ret)
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return sfFalse;
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// Convert the sf::Event event to a sfEvent
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convertEvent(SFMLEvent, event);
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convertEvent(sfmlEvent, event);
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return sfTrue;
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}
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@@ -0,0 +1,272 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/WindowBase.h>
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#include <SFML/Window/WindowBaseStruct.h>
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#include <SFML/Internal.h>
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#include <SFML/Window/CursorStruct.h>
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#include <SFML/ConvertEvent.h>
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////////////////////////////////////////////////////////////
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sfWindowBase* sfWindowBase_create(sfVideoMode mode, const char* title, sfUint32 style)
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{
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// Convert video mode
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sf::VideoMode videoMode(mode.width, mode.height, mode.bitsPerPixel);
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// Create the window
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sfWindowBase* windowBase = new sfWindowBase;
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windowBase->This.create(videoMode, title, style);
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return windowBase;
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}
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////////////////////////////////////////////////////////////
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sfWindowBase* sfWindowBase_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style)
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{
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// Convert video mode
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sf::VideoMode videoMode(mode.width, mode.height, mode.bitsPerPixel);
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// Create the window
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sfWindowBase* windowBase = new sfWindowBase;
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windowBase->This.create(videoMode, title, style);
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return windowBase;
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}
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////////////////////////////////////////////////////////////
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sfWindowBase* sfWindowBase_createFromHandle(sfWindowHandle handle)
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{
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// Create the window
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sfWindowBase* windowBase = new sfWindowBase;
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windowBase->This.create(handle);
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return windowBase;
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_destroy(sfWindowBase* windowBase)
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{
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delete windowBase;
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_close(sfWindowBase* windowBase)
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{
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CSFML_CALL(windowBase, close());
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}
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////////////////////////////////////////////////////////////
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sfBool sfWindowBase_isOpen(const sfWindowBase* windowBase)
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{
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CSFML_CALL_RETURN(windowBase, isOpen(), sfFalse);
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}
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////////////////////////////////////////////////////////////
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sfBool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
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{
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CSFML_CHECK_RETURN(windowBase, sfFalse);
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event sfmlEvent;
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sfBool ret = windowBase->This.pollEvent(sfmlEvent);
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// No event, return
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if (!ret)
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return sfFalse;
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// Convert the sf::Event event to a sfEvent
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convertEvent(sfmlEvent, event);
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return sfTrue;
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}
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////////////////////////////////////////////////////////////
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sfBool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfEvent* event)
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{
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CSFML_CHECK_RETURN(windowBase, sfFalse);
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event sfmlEvent;
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sfBool ret = windowBase->This.waitEvent(sfmlEvent);
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// Error, return
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if (!ret)
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return sfFalse;
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// Convert the sf::Event event to a sfEvent
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convertEvent(sfmlEvent, event);
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return sfTrue;
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}
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////////////////////////////////////////////////////////////
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sfVector2i sfWindowBase_getPosition(const sfWindowBase* windowBase)
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{
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sfVector2i position = {0, 0};
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CSFML_CHECK_RETURN(windowBase, position);
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sf::Vector2i sfmlPos = windowBase->This.getPosition();
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position.x = sfmlPos.x;
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position.y = sfmlPos.y;
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return position;
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setPosition(sfWindowBase* windowBase, sfVector2i position)
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{
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CSFML_CALL(windowBase, setPosition(sf::Vector2i(position.x, position.y)));
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}
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////////////////////////////////////////////////////////////
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sfVector2u sfWindowBase_getSize(const sfWindowBase* windowBase)
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{
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sfVector2u size = {0, 0};
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CSFML_CHECK_RETURN(windowBase, size);
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sf::Vector2u sfmlSize = windowBase->This.getSize();
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size.x = sfmlSize.x;
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size.y = sfmlSize.y;
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return size;
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setSize(sfWindowBase* windowBase, sfVector2u size)
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{
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CSFML_CALL(windowBase, setSize(sf::Vector2u(size.x, size.y)));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setTitle(sfWindowBase* windowBase, const char* title)
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{
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CSFML_CALL(windowBase, setTitle(title));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setUnicodeTitle(sfWindowBase* windowBase, const sfUint32* title)
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{
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CSFML_CALL(windowBase, setTitle(title));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setIcon(sfWindowBase* windowBase, unsigned int width, unsigned int height, const sfUint8* pixels)
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{
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CSFML_CALL(windowBase, setIcon(width, height, pixels));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setVisible(sfWindowBase* windowBase, sfBool visible)
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{
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CSFML_CALL(windowBase, setVisible(visible == sfTrue));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setMouseCursorVisible(sfWindowBase* windowBase, sfBool visible)
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{
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CSFML_CALL(windowBase, setMouseCursorVisible(visible == sfTrue));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setMouseCursorGrabbed(sfWindowBase* windowBase, sfBool grabbed)
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{
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CSFML_CALL(windowBase, setMouseCursorGrabbed(grabbed == sfTrue));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setMouseCursor(sfWindowBase* windowBase, const sfCursor* cursor)
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{
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CSFML_CHECK(cursor);
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CSFML_CALL(windowBase, setMouseCursor(cursor->This));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setKeyRepeatEnabled(sfWindowBase* windowBase, sfBool enabled)
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{
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CSFML_CALL(windowBase, setKeyRepeatEnabled(enabled == sfTrue));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_setJoystickThreshold(sfWindowBase* windowBase, float threshold)
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{
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CSFML_CALL(windowBase, setJoystickThreshold(threshold));
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}
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////////////////////////////////////////////////////////////
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void sfWindowBase_requestFocus(sfWindowBase* windowBase)
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{
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CSFML_CALL(windowBase, requestFocus());
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}
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////////////////////////////////////////////////////////////
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sfBool sfWindowBase_hasFocus(const sfWindowBase* windowBase)
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{
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CSFML_CALL_RETURN(windowBase, hasFocus(), sfFalse);
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}
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////////////////////////////////////////////////////////////
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sfWindowHandle sfWindowBase_getSystemHandle(const sfWindowBase* windowBase)
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{
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CSFML_CHECK_RETURN(windowBase, 0);
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return static_cast<sfWindowHandle>(windowBase->This.getSystemHandle());
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}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindowBase_createVulkanSurface(sfWindowBase* windowBase, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
CSFML_CHECK_RETURN(instance, sfFalse);
|
||||
CSFML_CHECK_RETURN(surface, sfFalse);
|
||||
CSFML_CALL_RETURN(windowBase, createVulkanSurface(*instance, *surface, allocator), sfFalse);
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_WINDOWBASESTRUCT_H
|
||||
#define SFML_WINDOWBASESTRUCT_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/WindowBase.hpp>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Internal structure of sfWindowBase
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfWindowBase
|
||||
{
|
||||
sf::WindowBase This;
|
||||
};
|
||||
|
||||
|
||||
#endif // SFML_WINDOWBASESTRUCT_H
|
||||
Reference in new issue
Block a user