Add text shaping, alignment and orientation API

This commit is contained in:
Lukas Dürrenberger committed 2026-10-04 22:10:41 +02:00
1 parent 6d7cc360a1
commit e38e58c835
5 files changed
+465 -4

No files matched your search

+247
View File
@@ -30,12 +30,15 @@
#include <CSFML/Graphics/Export.h>
#include <CSFML/Graphics/Color.h>
#include <CSFML/Graphics/Glyph.h>
#include <CSFML/Graphics/Rect.h>
#include <CSFML/Graphics/Transform.h>
#include <CSFML/Graphics/Types.h>
#include <CSFML/Graphics/Vertex.h>
#include <CSFML/System/Vector2.h>
#include <stddef.h>
#include <stdint.h>
////////////////////////////////////////////////////////////
@@ -50,6 +53,102 @@ typedef enum
sfTextStrikeThrough = 1 << 3 ///< Strike through characters
} sfTextStyle;
////////////////////////////////////////////////////////////
/// \brief Line alignment of a multi-line text
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextLineAlignmentDefault, ///< Automatically align lines by script direction, left-align left-to-right text and right-align right-to-left text
sfTextLineAlignmentLeft, ///< Force align all lines to the left, regardless of script direction
sfTextLineAlignmentCenter, ///< Force align all lines centrally
sfTextLineAlignmentRight ///< Force align lines to the right, regardless of script direction
} sfTextLineAlignment;
////////////////////////////////////////////////////////////
/// \brief Cluster grouping algorithm
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextClusterGroupingGrapheme, ///< Group clusters by grapheme
sfTextClusterGroupingCharacter, ///< Group clusters by character
sfTextClusterGroupingNone ///< Do not group clusters
} sfTextClusterGrouping;
////////////////////////////////////////////////////////////
/// \brief Direction of the text a glyph belongs to
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextDirectionUnspecified, ///< Unspecified
sfTextDirectionLeftToRight, ///< Left-to-right
sfTextDirectionRightToLeft, ///< Right-to-left
sfTextDirectionTopToBottom, ///< Top-to-bottom
sfTextDirectionBottomToTop ///< Bottom-to-top
} sfTextDirection;
////////////////////////////////////////////////////////////
/// \brief Text orientation
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextOrientationDefault, ///< Default (left-to-right or right-to-left depending on detected script)
sfTextOrientationTopToBottom, ///< Top-to-bottom
sfTextOrientationBottomToTop ///< Bottom-to-top
} sfTextOrientation;
////////////////////////////////////////////////////////////
/// \brief Glyph that has been positioned by the shaper
///
////////////////////////////////////////////////////////////
typedef struct
{
sfGlyph glyph; ///< The glyph
sfVector2f position; ///< Position of the glyph within a text
uint32_t cluster; ///< Cluster ID
sfTextDirection textDirection; ///< Text direction
float baseline; ///< The baseline position of the line this glyph is a part of
size_t vertexOffset; ///< Starting offset of the vertex data belonging to this glyph
size_t vertexCount; ///< Count of vertices belonging to this glyph
} sfShapedGlyph;
////////////////////////////////////////////////////////////
/// \brief Callback that is provided with glyph data for pre-processing
///
/// The callback is called once per glyph whenever the text
/// geometry is regenerated, in the order in which the glyph
/// geometry is generated. The style, fill color, outline color
/// and outline thickness of the glyph can be modified through
/// the given pointers.
///
/// To map glyphs back to the input string, use the cluster
/// value of the shaped glyph. See sf::Text::GlyphPreProcessor
/// in the SFML documentation for a detailed explanation.
///
/// Changing the style or outline thickness might lead to
/// slight inconsistencies of the text bounds, changing the
/// fill or outline color is always safe. It is not safe to
/// query the text bounds from within the callback.
///
/// \param shapedGlyph The shaped glyph to pre-process
/// \param style Style of the glyph (see sfTextStyle enum)
/// \param fillColor Fill color of the glyph
/// \param outlineColor Outline color of the glyph
/// \param outlineThickness Outline thickness of the glyph
/// \param userData User data passed to sfText_setGlyphPreProcessor
///
////////////////////////////////////////////////////////////
typedef void (*sfGlyphPreProcessor)(
const sfShapedGlyph* shapedGlyph,
uint32_t* style,
sfColor* fillColor,
sfColor* outlineColor,
float* outlineThickness,
void* userData);
////////////////////////////////////////////////////////////
/// \brief Create a new text
@@ -367,6 +466,31 @@ CSFML_GRAPHICS_API void sfText_setOutlineColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setOutlineThickness(sfText* text, float thickness);
////////////////////////////////////////////////////////////
/// \brief Set the line alignment for a multi-line text
///
/// By default, the line alignment is sfTextLineAlignmentDefault.
///
/// \param text Text object
/// \param lineAlignment New line alignment
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLineAlignment(sfText* text, sfTextLineAlignment lineAlignment);
////////////////////////////////////////////////////////////
/// \brief Set the text orientation
///
/// By default, the text orientation is sfTextOrientationDefault.
///
/// Vertical text orientations require the font to provide
/// vertical metrics, see sfFontInfo.
///
/// \param text Text object
/// \param textOrientation New text orientation
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setTextOrientation(sfText* text, sfTextOrientation textOrientation);
////////////////////////////////////////////////////////////
/// \brief Get the string of a text (returns an ANSI string)
///
@@ -475,6 +599,26 @@ CSFML_GRAPHICS_API sfColor sfText_getOutlineColor(const sfText* text);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getOutlineThickness(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the line alignment for a multi-line text
///
/// \param text Text object
///
/// \return Line alignment
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTextLineAlignment sfText_getLineAlignment(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the text orientation
///
/// \param text Text object
///
/// \return Text orientation
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTextOrientation sfText_getTextOrientation(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character in a text
///
@@ -495,6 +639,109 @@ CSFML_GRAPHICS_API float sfText_getOutlineThickness(const sfText* text);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API CSFML_DEPRECATED sfVector2f sfText_findCharacterPos(const sfText* text, size_t index);
////////////////////////////////////////////////////////////
/// \brief Get the shaped glyphs that make up a text
///
/// The result of shaping, i.e. positioning individual glyphs
/// based on the properties of the font and the input text,
/// is a sequence of shaped glyphs. In addition to the glyph
/// information that is available by looking up a glyph from
/// a font, the glyph position, glyph cluster ID and direction
/// of the text represented by the glyph is provided.
///
/// When positioning e.g. a cursor within the text, grapheme
/// clusters can be treated as the basic units of which the
/// text is composed. See sfText_setClusterGrouping.
///
/// The returned glyph positions are in local coordinates
/// (translation, rotation, scale and origin are not applied).
///
/// The returned array is owned by the text and stays valid
/// until the next call to this function or until the text
/// is destroyed.
///
/// \param text Text object
/// \param count Pointer to a variable that will be filled with the number of shaped glyphs
///
/// \return Pointer to the array of shaped glyphs
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfShapedGlyph* sfText_getShapedGlyphs(const sfText* text, size_t* count);
////////////////////////////////////////////////////////////
/// \brief Get the cluster grouping algorithm in use
///
/// \param text Text object
///
/// \return The cluster grouping algorithm in use
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTextClusterGrouping sfText_getClusterGrouping(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Set the cluster grouping algorithm to use
///
/// By default, character cluster grouping is used.
///
/// Character cluster grouping is good enough to be able to
/// position cursors in most scenarios. If more coarse-grained
/// grouping is required, grapheme grouping can be selected.
///
/// Cluster grouping can also be disabled if necessary.
///
/// \param text Text object
/// \param clusterGrouping The cluster grouping algorithm to use
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setClusterGrouping(sfText* text, sfTextClusterGrouping clusterGrouping);
////////////////////////////////////////////////////////////
/// \brief Set the glyph pre-processor to be called per glyph
///
/// The glyph pre-processor is called with glyph data to be
/// pre-processed whenever the text geometry is regenerated.
///
/// \param text Text object
/// \param glyphPreProcessor The glyph pre-processor to be called per glyph, pass NULL to disable pre-processing
/// \param userData User data that will be passed to the glyph pre-processor
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setGlyphPreProcessor(sfText* text, sfGlyphPreProcessor glyphPreProcessor, void* userData);
////////////////////////////////////////////////////////////
/// \brief Get the vertex data of a text
///
/// The vertices form triangles (sfTriangles).
///
/// The vertex data is regenerated by the text whenever it is
/// necessary. Any changes made to the vertex data will be
/// discarded whenever this happens.
///
/// \param text Text object
/// \param count Pointer to a variable that will be filled with the number of vertices
///
/// \return Pointer to the vertex data of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertex* sfText_getVertexData(const sfText* text, size_t* count);
////////////////////////////////////////////////////////////
/// \brief Get the outline vertex data of a text
///
/// The vertices form triangles (sfTriangles).
///
/// The outline vertex data is regenerated by the text whenever
/// it is necessary. Any changes made to the outline vertex data
/// will be discarded whenever this happens.
///
/// \param text Text object
/// \param count Pointer to a variable that will be filled with the number of vertices
///
/// \return Pointer to the outline vertex data of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertex* sfText_getOutlineVertexData(const sfText* text, size_t* count);
////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of a text
///
+144
View File
@@ -26,6 +26,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/Graphics/ConvertColor.hpp>
#include <CSFML/Graphics/ConvertGlyph.hpp>
#include <CSFML/Graphics/ConvertRect.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Graphics/Font.h>
@@ -33,6 +34,22 @@
#include <CSFML/Graphics/TextStruct.hpp>
#include <CSFML/System/ConvertVector2.hpp>
namespace
{
// Helper function for converting a SFML shaped glyph to a CSFML one
[[nodiscard]] sfShapedGlyph convertShapedGlyph(const sf::Text::ShapedGlyph& shapedGlyph)
{
return {convertGlyph(shapedGlyph.glyph),
convertVector2(shapedGlyph.position),
shapedGlyph.cluster,
static_cast<sfTextDirection>(shapedGlyph.textDirection),
shapedGlyph.baseline,
shapedGlyph.vertexOffset,
shapedGlyph.vertexCount};
}
} // namespace
#include <SFML/Graphics/Color.hpp>
@@ -250,6 +267,22 @@ void sfText_setOutlineThickness(sfText* text, float thickness)
}
////////////////////////////////////////////////////////////
void sfText_setLineAlignment(sfText* text, sfTextLineAlignment lineAlignment)
{
assert(text);
text->setLineAlignment(static_cast<sf::Text::LineAlignment>(lineAlignment));
}
////////////////////////////////////////////////////////////
void sfText_setTextOrientation(sfText* text, sfTextOrientation textOrientation)
{
assert(text);
text->setTextOrientation(static_cast<sf::Text::TextOrientation>(textOrientation));
}
////////////////////////////////////////////////////////////
const char* sfText_getString(const sfText* text)
{
@@ -333,6 +366,22 @@ float sfText_getOutlineThickness(const sfText* text)
}
////////////////////////////////////////////////////////////
sfTextLineAlignment sfText_getLineAlignment(const sfText* text)
{
assert(text);
return static_cast<sfTextLineAlignment>(text->getLineAlignment());
}
////////////////////////////////////////////////////////////
sfTextOrientation sfText_getTextOrientation(const sfText* text)
{
assert(text);
return static_cast<sfTextOrientation>(text->getTextOrientation());
}
////////////////////////////////////////////////////////////
sfVector2f sfText_findCharacterPos(const sfText* text, size_t index)
{
@@ -341,6 +390,101 @@ sfVector2f sfText_findCharacterPos(const sfText* text, size_t index)
}
////////////////////////////////////////////////////////////
const sfShapedGlyph* sfText_getShapedGlyphs(const sfText* text, size_t* count)
{
assert(text);
assert(count);
const auto& shapedGlyphs = text->getShapedGlyphs();
text->ShapedGlyphs.clear();
text->ShapedGlyphs.reserve(shapedGlyphs.size());
for (const auto& shapedGlyph : shapedGlyphs)
text->ShapedGlyphs.push_back(convertShapedGlyph(shapedGlyph));
*count = text->ShapedGlyphs.size();
return text->ShapedGlyphs.data();
}
////////////////////////////////////////////////////////////
sfTextClusterGrouping sfText_getClusterGrouping(const sfText* text)
{
assert(text);
return static_cast<sfTextClusterGrouping>(text->getClusterGrouping());
}
////////////////////////////////////////////////////////////
void sfText_setClusterGrouping(sfText* text, sfTextClusterGrouping clusterGrouping)
{
assert(text);
text->setClusterGrouping(static_cast<sf::Text::ClusterGrouping>(clusterGrouping));
}
////////////////////////////////////////////////////////////
void sfText_setGlyphPreProcessor(sfText* text, sfGlyphPreProcessor glyphPreProcessor, void* userData)
{
assert(text);
if (!glyphPreProcessor)
{
text->setGlyphPreProcessor({});
return;
}
text->setGlyphPreProcessor(
[glyphPreProcessor, userData](const sf::Text::ShapedGlyph& shapedGlyph,
std::uint32_t& style,
sf::Color& fillColor,
sf::Color& outlineColor,
float& outlineThickness)
{
const sfShapedGlyph glyph = convertShapedGlyph(shapedGlyph);
sfColor csfmlFillColor = convertColor(fillColor);
sfColor csfmlOutlineColor = convertColor(outlineColor);
glyphPreProcessor(&glyph, &style, &csfmlFillColor, &csfmlOutlineColor, &outlineThickness, userData);
fillColor = convertColor(csfmlFillColor);
outlineColor = convertColor(csfmlOutlineColor);
});
}
////////////////////////////////////////////////////////////
sfVertex* sfText_getVertexData(const sfText* text, size_t* count)
{
assert(text);
assert(count);
// Make sure the geometry is up to date, sf::Text only updates it when needed
[[maybe_unused]] const auto bounds = text->getLocalBounds();
sf::VertexArray& vertices = text->getVertexData();
*count = vertices.getVertexCount();
// the cast is safe, sfVertex has to be binary compatible with sf::Vertex
return *count > 0 ? reinterpret_cast<sfVertex*>(&vertices[0]) : nullptr;
}
////////////////////////////////////////////////////////////
sfVertex* sfText_getOutlineVertexData(const sfText* text, size_t* count)
{
assert(text);
assert(count);
// Make sure the geometry is up to date, sf::Text only updates it when needed
[[maybe_unused]] const auto bounds = text->getLocalBounds();
sf::VertexArray& vertices = text->getOutlineVertexData();
*count = vertices.getVertexCount();
// the cast is safe, sfVertex has to be binary compatible with sf::Vertex
return *count > 0 ? reinterpret_cast<sfVertex*>(&vertices[0]) : nullptr;
}
////////////////////////////////////////////////////////////
sfFloatRect sfText_getLocalBounds(const sfText* text)
{
+7 -4
View File
@@ -29,11 +29,13 @@
////////////////////////////////////////////////////////////
#include <CSFML/Graphics/FontStruct.hpp>
#include <CSFML/Graphics/Rect.h>
#include <CSFML/Graphics/Text.h>
#include <CSFML/Graphics/Transform.h>
#include <SFML/Graphics/Text.hpp>
#include <string>
#include <vector>
////////////////////////////////////////////////////////////
@@ -42,8 +44,9 @@
struct sfText : sf::Text
{
using sf::Text::Text;
const sfFont* Font{};
mutable std::string String;
mutable sfTransform Transform{};
mutable sfTransform InverseTransform{};
const sfFont* Font{};
mutable std::string String;
mutable sfTransform Transform{};
mutable sfTransform InverseTransform{};
mutable std::vector<sfShapedGlyph> ShapedGlyphs;
};
+1
View File
@@ -56,6 +56,7 @@ add_executable(test-csfml-graphics
Graphics/RenderStates.test.cpp
Graphics/Shape.test.cpp
Graphics/StencilMode.test.cpp
Graphics/Text.test.cpp
Graphics/Transform.test.cpp
Graphics/VertexArray.test.cpp
Graphics/View.test.cpp
+66
View File
@@ -0,0 +1,66 @@
#include <CSFML/Graphics/Font.h>
#include <CSFML/Graphics/Text.h>
#include <SFML/Graphics/Text.hpp>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Graphics] sfText")
{
SECTION("sfTextLineAlignment")
{
STATIC_CHECK(sfTextLineAlignmentDefault == static_cast<int>(sf::Text::LineAlignment::Default));
STATIC_CHECK(sfTextLineAlignmentLeft == static_cast<int>(sf::Text::LineAlignment::Left));
STATIC_CHECK(sfTextLineAlignmentCenter == static_cast<int>(sf::Text::LineAlignment::Center));
STATIC_CHECK(sfTextLineAlignmentRight == static_cast<int>(sf::Text::LineAlignment::Right));
}
SECTION("sfTextClusterGrouping")
{
STATIC_CHECK(sfTextClusterGroupingGrapheme == static_cast<int>(sf::Text::ClusterGrouping::Grapheme));
STATIC_CHECK(sfTextClusterGroupingCharacter == static_cast<int>(sf::Text::ClusterGrouping::Character));
STATIC_CHECK(sfTextClusterGroupingNone == static_cast<int>(sf::Text::ClusterGrouping::None));
}
SECTION("sfTextDirection")
{
STATIC_CHECK(sfTextDirectionUnspecified == static_cast<int>(sf::Text::TextDirection::Unspecified));
STATIC_CHECK(sfTextDirectionLeftToRight == static_cast<int>(sf::Text::TextDirection::LeftToRight));
STATIC_CHECK(sfTextDirectionRightToLeft == static_cast<int>(sf::Text::TextDirection::RightToLeft));
STATIC_CHECK(sfTextDirectionTopToBottom == static_cast<int>(sf::Text::TextDirection::TopToBottom));
STATIC_CHECK(sfTextDirectionBottomToTop == static_cast<int>(sf::Text::TextDirection::BottomToTop));
}
SECTION("sfTextOrientation")
{
STATIC_CHECK(sfTextOrientationDefault == static_cast<int>(sf::Text::TextOrientation::Default));
STATIC_CHECK(sfTextOrientationTopToBottom == static_cast<int>(sf::Text::TextOrientation::TopToBottom));
STATIC_CHECK(sfTextOrientationBottomToTop == static_cast<int>(sf::Text::TextOrientation::BottomToTop));
}
SECTION("Set/get layout properties")
{
sfFont* font = sfFont_createFromFile("Graphics/tuffy.ttf");
REQUIRE(font != nullptr);
sfText* text = sfText_create(font);
CHECK(sfText_getLineAlignment(text) == sfTextLineAlignmentDefault);
CHECK(sfText_getTextOrientation(text) == sfTextOrientationDefault);
CHECK(sfText_getClusterGrouping(text) == sfTextClusterGroupingCharacter);
sfText_setLineAlignment(text, sfTextLineAlignmentCenter);
sfText_setTextOrientation(text, sfTextOrientationTopToBottom);
sfText_setClusterGrouping(text, sfTextClusterGroupingGrapheme);
CHECK(sfText_getLineAlignment(text) == sfTextLineAlignmentCenter);
CHECK(sfText_getTextOrientation(text) == sfTextOrientationTopToBottom);
CHECK(sfText_getClusterGrouping(text) == sfTextClusterGroupingGrapheme);
sfText* copy = sfText_copy(text);
CHECK(sfText_getLineAlignment(copy) == sfTextLineAlignmentCenter);
sfText_destroy(copy);
sfText_destroy(text);
sfFont_destroy(font);
}
}