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Added missing sfSoundBufferRecorder_XXX methods
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@@ -101,5 +101,31 @@ CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBu
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
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////////////////////////////////////////////////////////////
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/// \brief Set the audio capture device
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///
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/// This function sets the audio capture device to the device
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/// with the given name. It can be called on the fly (i.e:
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/// while recording). If you do so while recording and
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/// opening the device fails, it stops the recording.
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///
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/// \param soundBufferRecorder Sound buffer recorder object
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/// \param name The name of the audio capture device
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///
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/// \return sfTrue, if it was able to set the requested device
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name);
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the current audio capture device
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///
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/// \param soundBufferRecorder Sound buffer recorder object
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///
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/// \return The name of the current audio capture device
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder);
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#endif // SFML_SOUNDBUFFERRECORDER_H
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@@ -129,7 +129,7 @@ CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
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/// The default processing interval is 100 ms.
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///
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/// \param soundRecorder Sound recorder object
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/// \param interval Processing interval
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/// \param interval Processing interval
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfSoundRecorder_setProcessingInterval(sfSoundRecorder* soundRecorder, sfTime interval);
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@@ -168,7 +168,7 @@ CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
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/// opening the device fails, it stops the recording.
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///
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/// \param soundRecorder Sound recorder object
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/// \param The name of the audio capture device
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/// \param name The name of the audio capture device
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///
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/// \return sfTrue, if it was able to set the requested device
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///
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@@ -74,3 +74,19 @@ const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder
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return &soundBufferRecorder->SoundBuffer;
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}
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////////////////////////////////////////////////////////////
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sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name)
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{
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CSFML_CALL_RETURN(soundBufferRecorder, setDevice(name), sfFalse);
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}
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////////////////////////////////////////////////////////////
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const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder)
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{
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CSFML_CHECK_RETURN(soundRecorder, NULL);
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soundBufferRecorder->DeviceName = soundBufferRecorder->This.getDevice();
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return soundBufferRecorder->DeviceName.c_str();
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}
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@@ -39,6 +39,7 @@ struct sfSoundBufferRecorder
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{
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sf::SoundBufferRecorder This;
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mutable sfSoundBuffer SoundBuffer;
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std::string DeviceName;
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};
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