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Added sfTexture, renamed sfRenderImage to sfRenderTexture, removed sfSprite_GetPixel, added sfImage_FlipHorizontally and sfImage_FlipVertically
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@@ -35,11 +35,12 @@
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#include <SFML/Graphics/Image.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/RenderWindow.h>
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#include <SFML/Graphics/RenderImage.h>
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#include <SFML/Graphics/RenderTexture.h>
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#include <SFML/Graphics/Shader.h>
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#include <SFML/Graphics/Shape.h>
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#include <SFML/Graphics/Sprite.h>
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#include <SFML/Graphics/Text.h>
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#include <SFML/Graphics/Texture.h>
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#include <SFML/Graphics/View.h>
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@@ -122,15 +122,15 @@ CSFML_API int sfFont_GetKerning(sfFont* font, sfUint32 first, sfUint32 second, u
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CSFML_API int sfFont_GetLineSpacing(sfFont* font, unsigned int characterSize);
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////////////////////////////////////////////////////////////
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/// Get the image containing the glyphs of a given size in a font
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/// Get the texture containing the glyphs of a given size in a font
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///
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/// \param font : Source font
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/// \param characterSize : Character size, in pixels
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///
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/// \return Read-only pointer to the image
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/// \return Read-only pointer to the texture
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfImage* sfFont_GetImage(sfFont* font, unsigned int characterSize);
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CSFML_API const sfTexture* sfFont_GetTexture(sfFont* font, unsigned int characterSize);
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////////////////////////////////////////////////////////////
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/// Get the built-in default font (Arial)
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@@ -144,19 +144,6 @@ CSFML_API void sfImage_CreateMaskFromColor(sfImage* image, sfColor colorKey, sfU
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////////////////////////////////////////////////////////////
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CSFML_API void sfImage_CopyImage(sfImage* image, const sfImage* source, unsigned int destX, unsigned int destY, sfIntRect sourceRect);
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////////////////////////////////////////////////////////////
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/// Create the image from the current contents of the
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/// given window
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///
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/// \param image : Destination image
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/// \param window : Window to capture
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/// \param sourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
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///
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/// \return True if creation was successful
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIntRect sourceRect);
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////////////////////////////////////////////////////////////
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/// Change the color of a pixel of an image
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///
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@@ -192,38 +179,6 @@ CSFML_API sfColor sfImage_GetPixel(const sfImage* image, unsigned int x, unsigne
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////////////////////////////////////////////////////////////
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CSFML_API const sfUint8* sfImage_GetPixelsPtr(const sfImage* image);
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////////////////////////////////////////////////////////////
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/// Update a sub-rectangle of the image from an array of pixels
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///
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/// Warning: for performances reasons, this function doesn't
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/// perform any check; thus you're responsible of ensuring that
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/// \a rectangle does not exceed the image size, and that
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/// \a pixels contains enough elements.
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///
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/// \param image : Image to update
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/// \param rectangle : Sub-rectangle of the image to update
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/// \param pixels : Array of pixels to write to the image
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfImage_UpdatePixels(const sfImage* image, const sfUint8* pixels, sfIntRect rectangle);
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////////////////////////////////////////////////////////////
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/// Bind the image for rendering
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///
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/// \param image : Image to bind
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfImage_Bind(const sfImage* image);
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////////////////////////////////////////////////////////////
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/// Enable or disable image smooth filter
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///
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/// \param image : Image to modify
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/// \param smooth : sfTrue to enable smoothing filter, false to disable it
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfImage_SetSmooth(sfImage* image, sfBool smooth);
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////////////////////////////////////////////////////////////
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/// Return the width of the image
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///
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@@ -245,14 +200,20 @@ CSFML_API unsigned int sfImage_GetWidth(const sfImage* image);
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CSFML_API unsigned int sfImage_GetHeight(const sfImage* image);
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////////////////////////////////////////////////////////////
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/// Tells whether the smoothing filter is enabled or not on an image
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/// Flip an image horizontally (left <-> right)
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///
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/// \param image : Image to read
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///
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/// \return sfTrue if the smoothing filter is enabled
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/// \param image : Image to flip
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfImage_IsSmooth(const sfImage* image);
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CSFML_API void sfImage_FlipHorizontally(sfImage* image);
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////////////////////////////////////////////////////////////
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/// Flip an image vertically (top <-> bottom)
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///
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/// \param image : Image to flip
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfImage_FlipVertically(sfImage* image);
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#endif // SFML_IMAGE_H
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@@ -22,8 +22,8 @@
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RENDERIMAGE_H
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#define SFML_RENDERIMAGE_H
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#ifndef SFML_RENDERTEXTURE_H
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#define SFML_RENDERTEXTURE_H
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////////////////////////////////////////////////////////////
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// Headers
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@@ -35,53 +35,53 @@
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////////////////////////////////////////////////////////////
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/// Construct a new renderimage
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/// Construct a new rendertexture
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///
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/// \param width : Width of the renderimage
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/// \param height : Height of the renderimage
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/// \param depthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage)
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/// \param width : Width of the rendertexture
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/// \param height : Height of the rendertexture
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/// \param depthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the rendertexture)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfBool depthBuffer);
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CSFML_API sfRenderTexture* sfRenderTexture_Create(unsigned int width, unsigned int height, sfBool depthBuffer);
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////////////////////////////////////////////////////////////
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/// Destroy an existing renderimage
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/// Destroy an existing rendertexture
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///
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/// \param renderImage : renderimage to destroy
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/// \param renderTexture : rendertexture to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_Destroy(sfRenderImage* renderImage);
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CSFML_API void sfRenderTexture_Destroy(sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of a renderimage
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/// Get the width of the rendering region of a rendertexture
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///
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/// \param renderImage : Renderimage object
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/// \param renderTexture : Rendertexture object
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///
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/// \return Width in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfRenderImage_GetWidth(const sfRenderImage* renderImage);
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CSFML_API unsigned int sfRenderTexture_GetWidth(const sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of a renderimage
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/// Get the height of the rendering region of a rendertexture
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///
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/// \param renderImage : Renderimage object
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/// \param renderTexture : Rendertexture object
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///
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/// \return Height in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfRenderImage_GetHeight(const sfRenderImage* renderImage);
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CSFML_API unsigned int sfRenderTexture_GetHeight(const sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Activate or deactivate a renderimage as the current target for rendering
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/// Activate or deactivate a rendertexture as the current target for rendering
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///
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/// \param renderImage : Renderimage object
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/// \param renderTexture : Rendertexture object
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/// \param active : sfTrue to activate, sfFalse to deactivate
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active);
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CSFML_API sfBool sfRenderTexture_SetActive(sfRenderTexture* renderTexture, sfBool active);
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////////////////////////////////////////////////////////////
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/// Save the current OpenGL render states and matrices
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@@ -89,7 +89,7 @@ CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool acti
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_SaveGLStates(sfRenderImage* renderImage);
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CSFML_API void sfRenderTexture_SaveGLStates(sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Restore the previously saved OpenGL render states and matrices
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@@ -97,110 +97,110 @@ CSFML_API void sfRenderImage_SaveGLStates(sfRenderImage* renderImage);
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_RestoreGLStates(sfRenderImage* renderImage);
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CSFML_API void sfRenderTexture_RestoreGLStates(sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Update the contents of the target image
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/// Update the contents of the target texture
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///
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/// \param renderImage : Renderimage object
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/// \param renderTexture : Rendertexture object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_Display(sfRenderImage* renderImage);
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CSFML_API void sfRenderTexture_Display(sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderimage
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/// Draw something on a rendertexture
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///
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/// \param renderImage : Renderimage to draw in
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/// \param renderTexture : Rendertexture to draw in
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/// \param sprite / text / shape : Object to draw
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_DrawSprite(sfRenderImage* renderImage, const sfSprite* sprite);
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CSFML_API void sfRenderImage_DrawShape (sfRenderImage* renderImage, const sfShape* shape);
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CSFML_API void sfRenderImage_DrawText (sfRenderImage* renderImage, const sfText* text);
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CSFML_API void sfRenderTexture_DrawSprite(sfRenderTexture* renderTexture, const sfSprite* sprite);
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CSFML_API void sfRenderTexture_DrawShape (sfRenderTexture* renderTexture, const sfShape* shape);
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CSFML_API void sfRenderTexture_DrawText (sfRenderTexture* renderTexture, const sfText* text);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderimage with a shader
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/// Draw something on a rendertexture with a shader
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///
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/// \param renderImage : Renderimage to draw in
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/// \param renderTexture : Rendertexture to draw in
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/// \param sprite / text / shape : Object to draw
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/// \param shader : Shader to use
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_DrawSpriteWithShader(sfRenderImage* renderImage, const sfSprite* sprite, const sfShader* shader);
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CSFML_API void sfRenderImage_DrawShapeWithShader (sfRenderImage* renderImage, const sfShape* shape, const sfShader* shader);
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CSFML_API void sfRenderImage_DrawTextWithShader (sfRenderImage* renderImage, const sfText* text, const sfShader* shader);
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CSFML_API void sfRenderTexture_DrawSpriteWithShader(sfRenderTexture* renderTexture, const sfSprite* sprite, const sfShader* shader);
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CSFML_API void sfRenderTexture_DrawShapeWithShader (sfRenderTexture* renderTexture, const sfShape* shape, const sfShader* shader);
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CSFML_API void sfRenderTexture_DrawTextWithShader (sfRenderTexture* renderTexture, const sfText* text, const sfShader* shader);
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////////////////////////////////////////////////////////////
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/// Clear the renderimage with the given color
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/// Clear the rendertexture with the given color
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///
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/// \param renderImage : Renderimage to modify
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/// \param renderTexture : Rendertexture to modify
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/// \param color : Fill color
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color);
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CSFML_API void sfRenderTexture_Clear(sfRenderTexture* renderTexture, sfColor color);
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////////////////////////////////////////////////////////////
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/// Change the current active view of a renderimage
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/// Change the current active view of a rendertexture
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///
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/// \param renderImage : Renderimage to modify
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/// \param renderTexture : Rendertexture to modify
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/// \param view : Pointer to the new view
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_SetView(sfRenderImage* renderImage, const sfView* view);
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CSFML_API void sfRenderTexture_SetView(sfRenderTexture* renderTexture, const sfView* view);
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////////////////////////////////////////////////////////////
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/// Get the current active view of a renderimage
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/// Get the current active view of a rendertexture
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///
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/// \param renderImage : Renderimage
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/// \param renderTexture : Rendertexture
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///
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/// \return Current active view
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage);
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CSFML_API const sfView* sfRenderTexture_GetView(const sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Get the default view of a renderimage
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/// Get the default view of a rendertexture
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///
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/// \param renderImage : Renderimage
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/// \param renderTexture : Rendertexture
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///
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/// \return Default view of the renderimage
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/// \return Default view of the rendertexture
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage);
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CSFML_API const sfView* sfRenderTexture_GetDefaultView(const sfRenderTexture* renderTexture);
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////////////////////////////////////////////////////////////
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/// Get the viewport of a view applied to this target
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///
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/// \param renderImage : Renderimage object
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/// \param renderTexture : Rendertexture object
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/// \param view : Target view
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///
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/// \return Viewport rectangle, expressed in pixels in the current target
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfIntRect sfRenderImage_GetViewport(const sfRenderImage* renderImage, const sfView* view);
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CSFML_API sfIntRect sfRenderTexture_GetViewport(const sfRenderTexture* renderTexture, const sfView* view);
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////////////////////////////////////////////////////////////
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/// Convert a point in image coordinates into view coordinates
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/// Convert a point in texture coordinates into view coordinates
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///
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/// \param renderImage : Renderimage object
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/// \param windowX : X coordinate of the point to convert, relative to the image
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/// \param windowY : Y coordinate of the point to convert, relative to the image
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/// \param renderTexture : Rendertexture object
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/// \param windowX : X coordinate of the point to convert, relative to the texture
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/// \param windowY : Y coordinate of the point to convert, relative to the texture
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/// \param viewX : Pointer to fill with the X coordinate of the converted point
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/// \param viewY : Pointer to fill with the Y coordinate of the converted point
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/// \param targetView : Target view to convert the point to (pass NULL to use the current view)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderImage_ConvertCoords(const sfRenderImage* renderImage, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
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CSFML_API void sfRenderTexture_ConvertCoords(const sfRenderTexture* renderTexture, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
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////////////////////////////////////////////////////////////
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/// Get the target image
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/// Get the target texture
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///
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/// \param renderImage : Renderimage object
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/// \param renderTexture : Render-texture object
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///
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/// \return Pointer to the target image
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/// \return Pointer to the target texture
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfImage* sfRenderImage_GetImage(const sfRenderImage* renderImage);
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CSFML_API const sfTexture* sfRenderTexture_GetTexture(const sfRenderTexture* renderTexture);
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#endif // SFML_RENDERIMAGE_H
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#endif // SFML_RENDERTEXTURE_H
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@@ -371,5 +371,23 @@ CSFML_API sfIntRect sfRenderWindow_GetViewport(const sfRenderWindow* renderWindo
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
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////////////////////////////////////////////////////////////
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/// Copy the current contents of a window to an image
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///
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/// This is a slow operation, whose main purpose is to make
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/// screenshots of the application. If you want to update an
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/// image with the contents of the window and then use it for
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/// drawing, you should rather use a sfTexture and its
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/// Update(sfWindow*) function.
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/// You can also draw things directly to a texture with the
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/// sfRenderTexture class.
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///
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/// \param renderWindow : Render window to capture
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///
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/// \return New image containing the captured contents
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///
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////////////////////////////////////////////////////////////
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sfImage* sfRenderWindow_Capture(const sfRenderWindow* renderWindow);
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#endif // SFML_RENDERWINDOW_H
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@@ -126,10 +126,10 @@ CSFML_API void sfShader_SetParameter4(sfShader* shader, const char* name, float
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///
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/// \param shader : Shader to modify
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/// \param name : Texture name in the effect
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/// \param texture : Image to set
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/// \param texture : Texture to set
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfShader_SetTexture(sfShader* shader, const char* name, const sfImage* texture);
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CSFML_API void sfShader_SetTexture(sfShader* shader, const char* name, const sfTexture* texture);
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////////////////////////////////////////////////////////////
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/// Set the current texture parameter in a shader
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@@ -301,14 +301,14 @@ CSFML_API void sfSprite_TransformToLocal(const sfSprite* sprite, float pointX, f
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CSFML_API void sfSprite_TransformToGlobal(const sfSprite* sprite, float pointX, float pointY, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// Change the image of a sprite
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/// Change the texture of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param image : New image
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/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new image
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/// \param texture : New texture
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/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new texture
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetImage(sfSprite* sprite, const sfImage* image, sfBool adjustToNewSize);
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CSFML_API void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool adjustToNewSize);
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////////////////////////////////////////////////////////////
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/// Set the sub-rectangle of a sprite inside the source image
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@@ -348,14 +348,14 @@ CSFML_API void sfSprite_FlipX(sfSprite* sprite, sfBool flipped);
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CSFML_API void sfSprite_FlipY(sfSprite* sprite, sfBool flipped);
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////////////////////////////////////////////////////////////
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/// Get the source image of a sprite
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/// Get the source texture of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Pointer to the image (can be NULL)
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/// \return Pointer to the texture (can be NULL)
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfImage* sfSprite_GetImage(const sfSprite* sprite);
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CSFML_API const sfTexture* sfSprite_GetTexture(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sub-rectangle of a sprite inside the source image
|
||||
@@ -387,17 +387,5 @@ CSFML_API float sfSprite_GetWidth(const sfSprite* sprite);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API float sfSprite_GetHeight(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the color of a given pixel in a sprite
|
||||
///
|
||||
/// \param sprite : Sprite to read
|
||||
/// \param x : X coordinate of the pixel to get
|
||||
/// \param y : Y coordinate of the pixel to get
|
||||
///
|
||||
/// \return Color of pixel (X, Y)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfColor sfSprite_GetPixel(const sfSprite* sprite, unsigned int x, unsigned int y);
|
||||
|
||||
|
||||
#endif // SFML_SPRITE_H
|
||||
@@ -0,0 +1,236 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_TEXTURE_H
|
||||
#define SFML_TEXTURE_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
#include <SFML/System/InputStream.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture
|
||||
///
|
||||
/// \param width : Texture width
|
||||
/// \param height : Texture height
|
||||
///
|
||||
/// \return A new sfTexture object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfTexture* sfTexture_Create(unsigned int width, unsigned int height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from a file
|
||||
///
|
||||
/// \param filename : Path of the image file to load
|
||||
/// \param area : Area of the source image to load (NULL to load the entire image)
|
||||
///
|
||||
/// \return A new sfTexture object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfTexture* sfTexture_CreateFromFile(const char* filename, const sfIntRect* area);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from a file in memory
|
||||
///
|
||||
/// \param data : Pointer to the file data in memory
|
||||
/// \param sizeInBytes : Size of the data to load, in bytes
|
||||
/// \param area : Area of the source image to load (NULL to load the entire image)
|
||||
///
|
||||
/// \return A new sfTexture object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfTexture* sfTexture_CreateFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from a custom stream
|
||||
///
|
||||
/// \param stream : Source stream to read from
|
||||
/// \param area : Area of the source image to load (NULL to load the entire image)
|
||||
///
|
||||
/// \return A new sfTexture object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfTexture* sfTexture_CreateFromStream(sfInputStream* stream, const sfIntRect* area);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from an image
|
||||
///
|
||||
/// \param image : Image to upload to the texture
|
||||
/// \param area : Area of the source image to load (NULL to load the entire image)
|
||||
///
|
||||
/// \return A new sfTexture object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfTexture* sfTexture_CreateFromImage(const sfImage* image, const sfIntRect* area);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Copy an existing texture
|
||||
///
|
||||
/// \param texture : Texture to copy
|
||||
///
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfTexture* sfTexture_Copy(sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destroy an existing texture
|
||||
///
|
||||
/// \param texture : Texture to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_Destroy(sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the width of the texture
|
||||
///
|
||||
/// \param texture : Texture to read
|
||||
///
|
||||
/// \return Width in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API unsigned int sfTexture_GetWidth(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the height of the texture
|
||||
///
|
||||
/// \param texture : Texture to read
|
||||
///
|
||||
/// \return Height in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API unsigned int sfTexture_GetHeight(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Copy a texture's pixels to an image
|
||||
///
|
||||
/// \param texture : Texture to copy
|
||||
///
|
||||
/// \return Image containing the texture's pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfImage* sfTexture_CopyToImage(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from an array of pixels
|
||||
///
|
||||
/// \param texture : Texture to update
|
||||
/// \param pixels : Array of pixels to copy to the texture
|
||||
/// \param width : Width of the pixel region contained in \a pixels
|
||||
/// \param height : Height of the pixel region contained in \a pixels
|
||||
/// \param x : X offset in the texture where to copy the source pixels
|
||||
/// \param y : Y offset in the texture where to copy the source pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_UpdateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from an image
|
||||
///
|
||||
/// \param texture : Texture to update
|
||||
/// \param image : Image to copy to the texture
|
||||
/// \param x : X offset in the texture where to copy the source pixels
|
||||
/// \param y : Y offset in the texture where to copy the source pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_UpdateFromImage(sfTexture* texture, const sfImage* image, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from the contents of a window
|
||||
///
|
||||
/// \param texture : Texture to update
|
||||
/// \param window : Window to copy to the texture
|
||||
/// \param x : X offset in the texture where to copy the source pixels
|
||||
/// \param y : Y offset in the texture where to copy the source pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_UpdateFromWindow(sfTexture* texture, const sfWindow* window, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from the contents of a render-window
|
||||
///
|
||||
/// \param texture : Texture to update
|
||||
/// \param renderWindow : Render-window to copy to the texture
|
||||
/// \param x : X offset in the texture where to copy the source pixels
|
||||
/// \param y : Y offset in the texture where to copy the source pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_UpdateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate a texture for rendering
|
||||
///
|
||||
/// \param texture : Texture to bind
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_Bind(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable the smooth filter on a texture
|
||||
///
|
||||
/// \param texture : The texture object
|
||||
/// \param smooth : sfTrue to enable smoothing, sfFalse to disable it
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfTexture_SetSmooth(sfTexture* texture, sfBool smooth);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell whether the smooth filter is enabled or not for a texture
|
||||
///
|
||||
/// \param texture : The texture object
|
||||
///
|
||||
/// \return sfTrue if smoothing is enabled, sfFalse if it is disabled
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfTexture_IsSmooth(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a rectangle of pixels into texture coordinates
|
||||
///
|
||||
/// \param texture : Texture to use for conversion
|
||||
/// \param rectangle : Rectangle to convert
|
||||
///
|
||||
/// \return Texture coordinates corresponding to \a rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfFloatRect sfTexture_GetTexCoords(const sfTexture* texture, sfIntRect rectangle);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the maximum texture size allowed
|
||||
///
|
||||
/// \return Maximum size allowed for textures, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API unsigned int sfTexture_GetMaximumSize();
|
||||
|
||||
|
||||
#endif // SFML_TEXTURE_H
|
||||
@@ -29,11 +29,12 @@
|
||||
typedef struct sfFont sfFont;
|
||||
typedef struct sfImage sfImage;
|
||||
typedef struct sfShader sfShader;
|
||||
typedef struct sfRenderImage sfRenderImage;
|
||||
typedef struct sfRenderTexture sfRenderTexture;
|
||||
typedef struct sfRenderWindow sfRenderWindow;
|
||||
typedef struct sfShape sfShape;
|
||||
typedef struct sfSprite sfSprite;
|
||||
typedef struct sfText sfText;
|
||||
typedef struct sfTexture sfTexture;
|
||||
typedef struct sfView sfView;
|
||||
|
||||
|
||||
|
||||
@@ -145,15 +145,15 @@ int sfFont_GetLineSpacing(sfFont* font, unsigned int characterSize)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the image containing the glyphs of a given size in a font
|
||||
/// Get the texture containing the glyphs of a given size in a font
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfImage* sfFont_GetImage(sfFont* font, unsigned int characterSize)
|
||||
const sfTexture* sfFont_GetTexture(sfFont* font, unsigned int characterSize)
|
||||
{
|
||||
CSFML_CHECK_RETURN(font, NULL);
|
||||
|
||||
*font->Images[characterSize].This = font->This.GetImage(characterSize);
|
||||
*font->Textures[characterSize].This = font->This.GetTexture(characterSize);
|
||||
|
||||
return &font->Images[characterSize];
|
||||
return &font->Textures[characterSize];
|
||||
}
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@ const sfImage* sfFont_GetImage(sfFont* font, unsigned int characterSize)
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfFont* sfFont_GetDefaultFont(void)
|
||||
{
|
||||
static sfFont defaultFont = {sf::Font::GetDefaultFont(), std::map<unsigned int, sfImage>()};
|
||||
static sfFont defaultFont = {sf::Font::GetDefaultFont(), std::map<unsigned int, sfTexture>()};
|
||||
|
||||
return &defaultFont;
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/CallbackStream.h>
|
||||
#include <map>
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
struct sfFont
|
||||
{
|
||||
sf::Font This;
|
||||
std::map<unsigned int, sfImage> Images;
|
||||
std::map<unsigned int, sfTexture> Textures;
|
||||
CallbackStream Stream;
|
||||
};
|
||||
|
||||
|
||||
+25
-67
@@ -27,7 +27,6 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Image.h>
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/RenderWindowStruct.h>
|
||||
#include <SFML/Internal.h>
|
||||
#include <SFML/CallbackStream.h>
|
||||
|
||||
@@ -38,12 +37,7 @@
|
||||
sfImage* sfImage_CreateFromColor(unsigned int width, unsigned int height, sfColor color)
|
||||
{
|
||||
sfImage* image = new sfImage;
|
||||
|
||||
if (!image->This->Create(width, height, sf::Color(color.r, color.g, color.b, color.a)))
|
||||
{
|
||||
delete image;
|
||||
image = NULL;
|
||||
}
|
||||
image->This.Create(width, height, sf::Color(color.r, color.g, color.b, color.a));
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -55,12 +49,7 @@ sfImage* sfImage_CreateFromColor(unsigned int width, unsigned int height, sfColo
|
||||
sfImage* sfImage_CreateFromPixels(unsigned int width, unsigned int height, const sfUint8* data)
|
||||
{
|
||||
sfImage* image = new sfImage;
|
||||
|
||||
if (!image->This->LoadFromPixels(width, height, data))
|
||||
{
|
||||
delete image;
|
||||
image = NULL;
|
||||
}
|
||||
image->This.Create(width, height, data);
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -73,7 +62,7 @@ sfImage* sfImage_CreateFromFile(const char* filename)
|
||||
{
|
||||
sfImage* image = new sfImage;
|
||||
|
||||
if (!image->This->LoadFromFile(filename))
|
||||
if (!image->This.LoadFromFile(filename))
|
||||
{
|
||||
delete image;
|
||||
image = NULL;
|
||||
@@ -90,7 +79,7 @@ sfImage* sfImage_CreateFromMemory(const void* data, size_t sizeInBytes)
|
||||
{
|
||||
sfImage* image = new sfImage;
|
||||
|
||||
if (!image->This->LoadFromMemory(data, sizeInBytes))
|
||||
if (!image->This.LoadFromMemory(data, sizeInBytes))
|
||||
{
|
||||
delete image;
|
||||
image = NULL;
|
||||
@@ -110,7 +99,7 @@ sfImage* sfImage_CreateFromStream(sfInputStream* stream)
|
||||
sfImage* image = new sfImage;
|
||||
|
||||
CallbackStream sfmlStream(stream);
|
||||
if (!image->This->LoadFromStream(sfmlStream))
|
||||
if (!image->This.LoadFromStream(sfmlStream))
|
||||
{
|
||||
delete image;
|
||||
image = NULL;
|
||||
@@ -145,7 +134,7 @@ void sfImage_Destroy(sfImage* image)
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfImage_SaveToFile(const sfImage* image, const char* filename)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(image, SaveToFile(filename), sfFalse);
|
||||
CSFML_CALL_RETURN(image, SaveToFile(filename), sfFalse);
|
||||
}
|
||||
|
||||
|
||||
@@ -155,7 +144,7 @@ sfBool sfImage_SaveToFile(const sfImage* image, const char* filename)
|
||||
void sfImage_CreateMaskFromColor(sfImage* image, sfColor colorKey, sfUint8 alpha)
|
||||
{
|
||||
sf::Color SFMLColor(colorKey.r, colorKey.g, colorKey.b, colorKey.a);
|
||||
CSFML_CALL_PTR(image, CreateMaskFromColor(SFMLColor, alpha));
|
||||
CSFML_CALL(image, CreateMaskFromColor(SFMLColor, alpha));
|
||||
}
|
||||
|
||||
|
||||
@@ -168,19 +157,7 @@ void sfImage_CopyImage(sfImage* image, const sfImage* source, unsigned int destX
|
||||
{
|
||||
CSFML_CHECK(source);
|
||||
sf::IntRect SFMLRect(sourceRect.Left, sourceRect.Top, sourceRect.Width, sourceRect.Height);
|
||||
CSFML_CALL_PTR(image, Copy(*source->This, destX, destY, SFMLRect));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create the image from the current contents of the
|
||||
/// given window
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIntRect sourceRect)
|
||||
{
|
||||
CSFML_CHECK_RETURN(window, sfFalse);
|
||||
sf::IntRect SFMLRect(sourceRect.Left, sourceRect.Top, sourceRect.Width, sourceRect.Height);
|
||||
CSFML_CALL_PTR_RETURN(image, CopyScreen(window->This, SFMLRect), sfFalse);
|
||||
CSFML_CALL(image, Copy(source->This, destX, destY, SFMLRect));
|
||||
}
|
||||
|
||||
|
||||
@@ -191,7 +168,7 @@ CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIn
|
||||
void sfImage_SetPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color)
|
||||
{
|
||||
sf::Color SFMLColor(color.r, color.g, color.b, color.a);
|
||||
CSFML_CALL_PTR(image, SetPixel(x, y, SFMLColor));
|
||||
CSFML_CALL(image, SetPixel(x, y, SFMLColor));
|
||||
}
|
||||
|
||||
|
||||
@@ -203,7 +180,7 @@ sfColor sfImage_GetPixel(const sfImage* image, unsigned int x, unsigned int y)
|
||||
sfColor color = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(image, color);
|
||||
|
||||
sf::Color SFMLColor = image->This->GetPixel(x, y);
|
||||
sf::Color SFMLColor = image->This.GetPixel(x, y);
|
||||
|
||||
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
|
||||
}
|
||||
@@ -216,35 +193,7 @@ sfColor sfImage_GetPixel(const sfImage* image, unsigned int x, unsigned int y)
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfUint8* sfImage_GetPixelsPtr(const sfImage* image)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(image, GetPixelsPtr(), NULL);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a sub-rectangle of the image from an array of pixels
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfImage_UpdatePixels(const sfImage* image, const sfUint8* pixels, sfIntRect rectangle)
|
||||
{
|
||||
sf::IntRect rect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height);
|
||||
CSFML_CALL_PTR(image, UpdatePixels(pixels, rect));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Bind the image for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfImage_Bind(const sfImage* image)
|
||||
{
|
||||
CSFML_CALL_PTR(image, Bind());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable image smooth filter
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfImage_SetSmooth(sfImage* image, sfBool smooth)
|
||||
{
|
||||
CSFML_CALL_PTR(image, SetSmooth(smooth == sfTrue));
|
||||
CSFML_CALL_RETURN(image, GetPixelsPtr(), NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -253,7 +202,7 @@ void sfImage_SetSmooth(sfImage* image, sfBool smooth)
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfImage_GetWidth(const sfImage* image)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(image, GetWidth(), 0);
|
||||
CSFML_CALL_RETURN(image, GetWidth(), 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -262,14 +211,23 @@ unsigned int sfImage_GetWidth(const sfImage* image)
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfImage_GetHeight(const sfImage* image)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(image, GetHeight(), 0);
|
||||
CSFML_CALL_RETURN(image, GetHeight(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tells whether the smoothing filter is enabled or not on an image
|
||||
/// Flip an image horizontally (left <-> right)
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfImage_IsSmooth(const sfImage* image)
|
||||
void sfImage_FlipHorizontally(sfImage* image)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(image, IsSmooth(), sfFalse);
|
||||
CSFML_CALL(image, FlipHorizontally());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Flip an image vertically (top <-> bottom)
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfImage_FlipVertically(sfImage* image)
|
||||
{
|
||||
CSFML_CALL(image, FlipVertically());
|
||||
}
|
||||
@@ -36,32 +36,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfImage
|
||||
{
|
||||
sfImage()
|
||||
{
|
||||
This = new sf::Image;
|
||||
OwnInstance = true;
|
||||
}
|
||||
|
||||
sfImage(sf::Image* image)
|
||||
{
|
||||
This = image;
|
||||
OwnInstance = false;
|
||||
}
|
||||
|
||||
sfImage(const sfImage& image)
|
||||
{
|
||||
This = image.This ? new sf::Image(*image.This) : NULL;
|
||||
OwnInstance = true;
|
||||
}
|
||||
|
||||
~sfImage()
|
||||
{
|
||||
if (OwnInstance)
|
||||
delete This;
|
||||
}
|
||||
|
||||
sf::Image* This;
|
||||
bool OwnInstance;
|
||||
sf::Image This;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,248 +0,0 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/RenderImage.h>
|
||||
#include <SFML/Graphics/RenderImageStruct.h>
|
||||
#include <SFML/Graphics/ShapeStruct.h>
|
||||
#include <SFML/Graphics/ShaderStruct.h>
|
||||
#include <SFML/Graphics/SpriteStruct.h>
|
||||
#include <SFML/Graphics/TextStruct.h>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct a new renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfBool depthBuffer)
|
||||
{
|
||||
sfRenderImage* renderImage = new sfRenderImage;
|
||||
renderImage->This.Create(width, height, depthBuffer == sfTrue);
|
||||
renderImage->Target = new sfImage(const_cast<sf::Image*>(&renderImage->This.GetImage()));
|
||||
renderImage->DefaultView.This = renderImage->This.GetDefaultView();
|
||||
renderImage->CurrentView.This = renderImage->This.GetView();
|
||||
|
||||
return renderImage;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destroy an existing renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_Destroy(sfRenderImage* renderImage)
|
||||
{
|
||||
delete renderImage->Target;
|
||||
delete renderImage;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the width of the rendering region of a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfRenderImage_GetWidth(const sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderImage, GetWidth(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the height of the rendering region of a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfRenderImage_GetHeight(const sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderImage, GetHeight(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set a renderimage as the current target for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderImage, SetActive(active == sfTrue), sfFalse)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Save the current OpenGL render states and matrices
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_SaveGLStates(sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CALL(renderImage, SaveGLStates());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_RestoreGLStates(sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CALL(renderImage, RestoreGLStates());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update the contents of the target image
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_Display(sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CALL(renderImage, Display())
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_DrawSprite(sfRenderImage* renderImage, const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
CSFML_CALL(renderImage, Draw(sprite->This));
|
||||
}
|
||||
void sfRenderImage_DrawShape(sfRenderImage* renderImage, const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
CSFML_CALL(renderImage, Draw(shape->This));
|
||||
}
|
||||
void sfRenderImage_DrawText(sfRenderImage* renderImage, const sfText* text)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
CSFML_CALL(renderImage, Draw(text->This));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a renderimage with a shader
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_DrawSpriteWithShader(sfRenderImage* renderImage, const sfSprite* sprite, const sfShader* shader)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
CSFML_CHECK(shader);
|
||||
CSFML_CALL(renderImage, Draw(sprite->This, shader->This));
|
||||
}
|
||||
void sfRenderImage_DrawShapeWithShader(sfRenderImage* renderImage, const sfShape* shape, const sfShader* shader)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
CSFML_CHECK(shader);
|
||||
CSFML_CALL(renderImage, Draw(shape->This, shader->This));
|
||||
}
|
||||
void sfRenderImage_DrawTextWithShader(sfRenderImage* renderImage, const sfText* text, const sfShader* shader)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
CSFML_CHECK(shader);
|
||||
CSFML_CALL(renderImage, Draw(text->This, shader->This));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the renderimage with the given color
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color)
|
||||
{
|
||||
sf::Color SFMLColor(color.r, color.g, color.b, color.a);
|
||||
|
||||
CSFML_CALL(renderImage, Clear(SFMLColor));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the current active view of a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_SetView(sfRenderImage* renderImage, const sfView* view)
|
||||
{
|
||||
CSFML_CHECK(view);
|
||||
CSFML_CALL(renderImage, SetView(view->This));
|
||||
renderImage->CurrentView.This = view->This;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current active view of a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderImage, NULL);
|
||||
|
||||
return &renderImage->CurrentView;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the default view of a renderimage
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderImage, NULL);
|
||||
|
||||
return &renderImage->DefaultView;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the viewport of a view applied to this target
|
||||
////////////////////////////////////////////////////////////
|
||||
sfIntRect sfRenderImage_GetViewport(const sfRenderImage* renderImage, const sfView* view)
|
||||
{
|
||||
sfIntRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(view, rect);
|
||||
CSFML_CHECK_RETURN(renderImage, rect);
|
||||
|
||||
sf::IntRect SFMLrect = renderImage->This.GetViewport(view->This);
|
||||
rect.Left = SFMLrect.Left;
|
||||
rect.Top = SFMLrect.Top;
|
||||
rect.Width = SFMLrect.Width;
|
||||
rect.Height = SFMLrect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in image coordinates into view coordinates
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderImage_ConvertCoords(const sfRenderImage* renderImage, unsigned int imageX, unsigned int imageY, float* viewX, float* viewY, const sfView* targetView)
|
||||
{
|
||||
CSFML_CHECK(renderImage);
|
||||
|
||||
sf::Vector2f point;
|
||||
if (targetView)
|
||||
point = renderImage->This.ConvertCoords(imageX, imageY, targetView->This);
|
||||
else
|
||||
point = renderImage->This.ConvertCoords(imageX, imageY);
|
||||
|
||||
if (viewX) *viewX = point.x;
|
||||
if (viewY) *viewY = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the target image
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfImage* sfRenderImage_GetImage(const sfRenderImage* renderImage)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderImage, NULL);
|
||||
|
||||
return renderImage->Target;
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/RenderTexture.h>
|
||||
#include <SFML/Graphics/RenderTextureStruct.h>
|
||||
#include <SFML/Graphics/ShapeStruct.h>
|
||||
#include <SFML/Graphics/ShaderStruct.h>
|
||||
#include <SFML/Graphics/SpriteStruct.h>
|
||||
#include <SFML/Graphics/TextStruct.h>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct a new rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
sfRenderTexture* sfRenderTexture_Create(unsigned int width, unsigned int height, sfBool depthBuffer)
|
||||
{
|
||||
sfRenderTexture* renderTexture = new sfRenderTexture;
|
||||
renderTexture->This.Create(width, height, depthBuffer == sfTrue);
|
||||
renderTexture->Target = new sfTexture(const_cast<sf::Texture*>(&renderTexture->This.GetTexture()));
|
||||
renderTexture->DefaultView.This = renderTexture->This.GetDefaultView();
|
||||
renderTexture->CurrentView.This = renderTexture->This.GetView();
|
||||
|
||||
return renderTexture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destroy an existing rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_Destroy(sfRenderTexture* renderTexture)
|
||||
{
|
||||
delete renderTexture->Target;
|
||||
delete renderTexture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the width of the rendering region of a rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfRenderTexture_GetWidth(const sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderTexture, GetWidth(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the height of the rendering region of a rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfRenderTexture_GetHeight(const sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderTexture, GetHeight(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set a rendertexture as the current target for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfRenderTexture_SetActive(sfRenderTexture* renderTexture, sfBool active)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderTexture, SetActive(active == sfTrue), sfFalse)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Save the current OpenGL render states and matrices
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_SaveGLStates(sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CALL(renderTexture, SaveGLStates());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_RestoreGLStates(sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CALL(renderTexture, RestoreGLStates());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update the contents of the target texture
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_Display(sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CALL(renderTexture, Display())
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_DrawSprite(sfRenderTexture* renderTexture, const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
CSFML_CALL(renderTexture, Draw(sprite->This));
|
||||
}
|
||||
void sfRenderTexture_DrawShape(sfRenderTexture* renderTexture, const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
CSFML_CALL(renderTexture, Draw(shape->This));
|
||||
}
|
||||
void sfRenderTexture_DrawText(sfRenderTexture* renderTexture, const sfText* text)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
CSFML_CALL(renderTexture, Draw(text->This));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a rendertexture with a shader
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_DrawSpriteWithShader(sfRenderTexture* renderTexture, const sfSprite* sprite, const sfShader* shader)
|
||||
{
|
||||
CSFML_CHECK(sprite);
|
||||
CSFML_CHECK(shader);
|
||||
CSFML_CALL(renderTexture, Draw(sprite->This, shader->This));
|
||||
}
|
||||
void sfRenderTexture_DrawShapeWithShader(sfRenderTexture* renderTexture, const sfShape* shape, const sfShader* shader)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
CSFML_CHECK(shader);
|
||||
CSFML_CALL(renderTexture, Draw(shape->This, shader->This));
|
||||
}
|
||||
void sfRenderTexture_DrawTextWithShader(sfRenderTexture* renderTexture, const sfText* text, const sfShader* shader)
|
||||
{
|
||||
CSFML_CHECK(text);
|
||||
CSFML_CHECK(shader);
|
||||
CSFML_CALL(renderTexture, Draw(text->This, shader->This));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the rendertexture with the given color
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_Clear(sfRenderTexture* renderTexture, sfColor color)
|
||||
{
|
||||
sf::Color SFMLColor(color.r, color.g, color.b, color.a);
|
||||
|
||||
CSFML_CALL(renderTexture, Clear(SFMLColor));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the current active view of a rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_SetView(sfRenderTexture* renderTexture, const sfView* view)
|
||||
{
|
||||
CSFML_CHECK(view);
|
||||
CSFML_CALL(renderTexture, SetView(view->This));
|
||||
renderTexture->CurrentView.This = view->This;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current active view of a rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfView* sfRenderTexture_GetView(const sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderTexture, NULL);
|
||||
|
||||
return &renderTexture->CurrentView;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the default view of a rendertexture
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfView* sfRenderTexture_GetDefaultView(const sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderTexture, NULL);
|
||||
|
||||
return &renderTexture->DefaultView;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the viewport of a view applied to this target
|
||||
////////////////////////////////////////////////////////////
|
||||
sfIntRect sfRenderTexture_GetViewport(const sfRenderTexture* renderTexture, const sfView* view)
|
||||
{
|
||||
sfIntRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(view, rect);
|
||||
CSFML_CHECK_RETURN(renderTexture, rect);
|
||||
|
||||
sf::IntRect SFMLrect = renderTexture->This.GetViewport(view->This);
|
||||
rect.Left = SFMLrect.Left;
|
||||
rect.Top = SFMLrect.Top;
|
||||
rect.Width = SFMLrect.Width;
|
||||
rect.Height = SFMLrect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in texture coordinates into view coordinates
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfRenderTexture_ConvertCoords(const sfRenderTexture* renderTexture, unsigned int textureX, unsigned int textureY, float* viewX, float* viewY, const sfView* targetView)
|
||||
{
|
||||
CSFML_CHECK(renderTexture);
|
||||
|
||||
sf::Vector2f point;
|
||||
if (targetView)
|
||||
point = renderTexture->This.ConvertCoords(textureX, textureY, targetView->This);
|
||||
else
|
||||
point = renderTexture->This.ConvertCoords(textureX, textureY);
|
||||
|
||||
if (viewX) *viewX = point.x;
|
||||
if (viewY) *viewY = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the target texture
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTexture* sfRenderTexture_GetTexture(const sfRenderTexture* renderTexture)
|
||||
{
|
||||
CSFML_CHECK_RETURN(renderTexture, NULL);
|
||||
|
||||
return renderTexture->Target;
|
||||
}
|
||||
@@ -22,27 +22,27 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_RENDERIMAGESTRUCT_H
|
||||
#define SFML_RENDERIMAGESTRUCT_H
|
||||
#ifndef SFML_RENDERTEXTURESTRUCT_H
|
||||
#define SFML_RENDERTEXTURESTRUCT_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/RenderImage.hpp>
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/RenderTexture.hpp>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/ViewStruct.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Internal structure of sfRenderWindow
|
||||
// Internal structure of sfRenderTexture
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfRenderImage
|
||||
struct sfRenderTexture
|
||||
{
|
||||
sf::RenderImage This;
|
||||
const sfImage* Target;
|
||||
sfView DefaultView;
|
||||
sfView CurrentView;
|
||||
sf::RenderTexture This;
|
||||
const sfTexture* Target;
|
||||
sfView DefaultView;
|
||||
sfView CurrentView;
|
||||
};
|
||||
|
||||
|
||||
#endif // SFML_RENDERIMAGESTRUCT_H
|
||||
#endif // SFML_RENDERTEXTURESTRUCT_H
|
||||
@@ -470,3 +470,17 @@ void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow, unsigned i
|
||||
if (viewX) *viewX = point.x;
|
||||
if (viewY) *viewY = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Copy the current contents of a window to an image
|
||||
////////////////////////////////////////////////////////////
|
||||
sfImage* sfRenderWindow_Capture(const sfRenderWindow* renderWindow)
|
||||
{
|
||||
CSFML_CHECK(renderWindow);
|
||||
|
||||
sfImage* image = new sfImage;
|
||||
image->This = renderWindow->This.Capture();
|
||||
|
||||
return image;
|
||||
}
|
||||
@@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Shader.h>
|
||||
#include <SFML/Graphics/ShaderStruct.h>
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Internal.h>
|
||||
#include <SFML/CallbackStream.h>
|
||||
|
||||
@@ -145,7 +145,7 @@ void sfShader_SetParameter4(sfShader* shader, const char* name, float x, float y
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set a texture parameter in a shader
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShader_SetTexture(sfShader* shader, const char* name, const sfImage* texture)
|
||||
void sfShader_SetTexture(sfShader* shader, const char* name, const sfTexture* texture)
|
||||
{
|
||||
CSFML_CHECK(texture);
|
||||
CSFML_CALL(shader, SetTexture(name, *texture->This))
|
||||
|
||||
@@ -37,12 +37,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
sfSprite* sfSprite_Create(void)
|
||||
{
|
||||
sfSprite* sprite = new sfSprite;
|
||||
sprite->Image = NULL;
|
||||
sprite->SubRect.Left = sprite->This.GetSubRect().Left;
|
||||
sprite->SubRect.Top = sprite->This.GetSubRect().Top;
|
||||
sprite->SubRect.Width = sprite->This.GetSubRect().Width;
|
||||
sprite->SubRect.Height = sprite->This.GetSubRect().Height;
|
||||
sfSprite* sprite = new sfSprite;
|
||||
sprite->Texture = NULL;
|
||||
|
||||
return sprite;
|
||||
}
|
||||
@@ -302,14 +298,14 @@ void sfSprite_TransformToGlobal(const sfSprite* sprite, float pointX, float poin
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the image of a sprite
|
||||
/// Change the texture of a sprite
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfSprite_SetImage(sfSprite* sprite, const sfImage* image, sfBool adjustToNewSize)
|
||||
void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool adjustToNewSize)
|
||||
{
|
||||
if (image)
|
||||
if (texture && texture->This)
|
||||
{
|
||||
CSFML_CALL(sprite, SetImage(*image->This, adjustToNewSize == sfTrue))
|
||||
sprite->Image = image;
|
||||
CSFML_CALL(sprite, SetTexture(*texture->This, adjustToNewSize == sfTrue))
|
||||
sprite->Texture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,7 +316,6 @@ void sfSprite_SetImage(sfSprite* sprite, const sfImage* image, sfBool adjustToNe
|
||||
void sfSprite_SetSubRect(sfSprite* sprite, sfIntRect rectangle)
|
||||
{
|
||||
CSFML_CALL(sprite, SetSubRect(sf::IntRect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height)))
|
||||
sprite->SubRect = rectangle;
|
||||
}
|
||||
|
||||
|
||||
@@ -352,13 +347,13 @@ void sfSprite_FlipY(sfSprite* sprite, sfBool flipped)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the source image of a sprite
|
||||
/// Get the source texture of a sprite
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfImage* sfSprite_GetImage(const sfSprite* sprite)
|
||||
const sfTexture* sfSprite_GetTexture(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK_RETURN(sprite, NULL)
|
||||
|
||||
return sprite->Image;
|
||||
return sprite->Texture;
|
||||
}
|
||||
|
||||
|
||||
@@ -370,7 +365,14 @@ sfIntRect sfSprite_GetSubRect(const sfSprite* sprite)
|
||||
sfIntRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(sprite, rect)
|
||||
|
||||
return sprite->SubRect;
|
||||
sf::IntRect sfmlRect = sprite->This.GetSubRect();
|
||||
|
||||
rect.Left = sfmlRect.Left;
|
||||
rect.Top = sfmlRect.Top;
|
||||
rect.Width = sfmlRect.Width;
|
||||
rect.Height = sfmlRect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
@@ -390,16 +392,3 @@ float sfSprite_GetHeight(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CALL_RETURN(sprite, GetSize().y, 0.f)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the color of a given pixel in a sprite
|
||||
////////////////////////////////////////////////////////////
|
||||
sfColor sfSprite_GetPixel(const sfSprite* sprite, unsigned int x, unsigned int y)
|
||||
{
|
||||
sfColor color = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(sprite, color)
|
||||
|
||||
sf::Color SFMLColor = sprite->This.GetPixel(x, y);
|
||||
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
|
||||
}
|
||||
@@ -29,8 +29,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Sprite.hpp>
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -38,9 +37,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfSprite
|
||||
{
|
||||
sf::Sprite This;
|
||||
const sfImage* Image;
|
||||
sfIntRect SubRect;
|
||||
sf::Sprite This;
|
||||
const sfTexture* Texture;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,295 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Texture.h>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/RenderWindowStruct.h>
|
||||
#include <SFML/Window/WindowStruct.h>
|
||||
#include <SFML/Internal.h>
|
||||
#include <SFML/CallbackStream.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTexture* sfTexture_Create(unsigned int width, unsigned int height)
|
||||
{
|
||||
sfTexture* texture = new sfTexture;
|
||||
|
||||
if (!texture->This->Create(width, height))
|
||||
{
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from a file
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTexture* sfTexture_CreateFromFile(const char* filename, const sfIntRect* area)
|
||||
{
|
||||
sfTexture* texture = new sfTexture;
|
||||
|
||||
sf::IntRect rect;
|
||||
if (area)
|
||||
rect = sf::IntRect(area->Left, area->Top, area->Width, area->Height);
|
||||
|
||||
if (!texture->This->LoadFromFile(filename))
|
||||
{
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from a file in memory
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTexture* sfTexture_CreateFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
|
||||
{
|
||||
sfTexture* texture = new sfTexture;
|
||||
|
||||
sf::IntRect rect;
|
||||
if (area)
|
||||
rect = sf::IntRect(area->Left, area->Top, area->Width, area->Height);
|
||||
|
||||
if (!texture->This->LoadFromMemory(data, sizeInBytes))
|
||||
{
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from a custom stream
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTexture* sfTexture_CreateFromStream(sfInputStream* stream, const sfIntRect* area)
|
||||
{
|
||||
CSFML_CHECK_RETURN(stream, NULL);
|
||||
|
||||
sfTexture* texture = new sfTexture;
|
||||
|
||||
sf::IntRect rect;
|
||||
if (area)
|
||||
rect = sf::IntRect(area->Left, area->Top, area->Width, area->Height);
|
||||
|
||||
CallbackStream sfmlStream(stream);
|
||||
if (!texture->This->LoadFromStream(sfmlStream))
|
||||
{
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new texture from an image
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTexture* sfTexture_CreateFromImage(const sfImage* image, const sfIntRect* area)
|
||||
{
|
||||
CSFML_CHECK_RETURN(image, NULL);
|
||||
|
||||
sfTexture* texture = new sfTexture;
|
||||
|
||||
sf::IntRect rect;
|
||||
if (area)
|
||||
rect = sf::IntRect(area->Left, area->Top, area->Width, area->Height);
|
||||
|
||||
if (!texture->This->LoadFromImage(image->This, rect))
|
||||
{
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Copy an existing texture
|
||||
////////////////////////////////////////////////////////////
|
||||
sfTexture* sfTexture_Copy(sfTexture* texture)
|
||||
{
|
||||
CSFML_CHECK_RETURN(texture, NULL);
|
||||
|
||||
return new sfTexture(*texture);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destroy an existing texture
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_Destroy(sfTexture* texture)
|
||||
{
|
||||
delete texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the width of the texture
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfTexture_GetWidth(const sfTexture* texture)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(texture, GetWidth(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the height of the texture
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfTexture_GetHeight(const sfTexture* texture)
|
||||
{
|
||||
CSFML_CALL_PTR_RETURN(texture, GetHeight(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Copy a texture's pixels to an image
|
||||
////////////////////////////////////////////////////////////
|
||||
sfImage* sfTexture_CopyToImage(const sfTexture* texture)
|
||||
{
|
||||
CSFML_CHECK_RETURN(texture, NULL);
|
||||
CSFML_CHECK_RETURN(texture->This, NULL);
|
||||
|
||||
sfImage* image = new sfImage;
|
||||
image->This = texture->This->CopyToImage();
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from an array of pixels
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_UpdateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
|
||||
{
|
||||
CSFML_CALL_PTR(texture, Update(pixels, width, height, x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from an image
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_UpdateFromImage(sfTexture* texture, const sfImage* image, unsigned int x, unsigned int y)
|
||||
{
|
||||
CSFML_CHECK(image);
|
||||
|
||||
CSFML_CALL_PTR(texture, Update(image->This, x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from the contents of a window
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_UpdateFromWindow(sfTexture* texture, const sfWindow* window, unsigned int x, unsigned int y)
|
||||
{
|
||||
CSFML_CHECK(window);
|
||||
|
||||
CSFML_CALL_PTR(texture, Update(window->This, x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a texture from the contents of a render-window
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_UpdateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y)
|
||||
{
|
||||
CSFML_CHECK(renderWindow);
|
||||
|
||||
CSFML_CALL_PTR(texture, Update(renderWindow->This, x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate a texture for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_Bind(const sfTexture* texture)
|
||||
{
|
||||
CSFML_CALL_PTR(texture, Bind());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable the smooth filter on a texture
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfTexture_SetSmooth(sfTexture* texture, sfBool smooth)
|
||||
{
|
||||
CSFML_CALL_PTR(texture, SetSmooth(smooth == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell whether the smooth filter is enabled or not for a texture
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfTexture_IsSmooth(const sfTexture* texture)
|
||||
{
|
||||
CSFML_CHECK_RETURN(texture, sfFalse);
|
||||
CSFML_CHECK_RETURN(texture->This, sfFalse);
|
||||
|
||||
return texture->This->IsSmooth();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a rectangle of pixels into texture coordinates
|
||||
////////////////////////////////////////////////////////////
|
||||
sfFloatRect sfTexture_GetTexCoords(const sfTexture* texture, sfIntRect rectangle)
|
||||
{
|
||||
sfFloatRect result = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(texture, result);
|
||||
CSFML_CHECK_RETURN(texture->This, result);
|
||||
|
||||
sf::IntRect rect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height);
|
||||
sf::FloatRect sfmlResult = texture->This->GetTexCoords(rect);
|
||||
|
||||
result.Left = sfmlResult.Left;
|
||||
result.Top = sfmlResult.Top;
|
||||
result.Width = sfmlResult.Width;
|
||||
result.Height = sfmlResult.Height;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the maximum texture size allowed
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfTexture_GetMaximumSize()
|
||||
{
|
||||
return sf::Texture::GetMaximumSize();
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_TEXTURESTRUCT_H
|
||||
#define SFML_TEXTURESTRUCT_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Texture.hpp>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Internal structure of sfTexture
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfTexture
|
||||
{
|
||||
sfTexture()
|
||||
{
|
||||
This = new sf::Texture;
|
||||
OwnInstance = true;
|
||||
}
|
||||
|
||||
sfTexture(sf::Texture* texture)
|
||||
{
|
||||
This = texture;
|
||||
OwnInstance = false;
|
||||
}
|
||||
|
||||
sfTexture(const sfTexture& texture)
|
||||
{
|
||||
This = texture.This ? new sf::Texture(*texture.This) : NULL;
|
||||
OwnInstance = true;
|
||||
}
|
||||
|
||||
~sfTexture()
|
||||
{
|
||||
if (OwnInstance)
|
||||
delete This;
|
||||
}
|
||||
|
||||
sf::Texture* This;
|
||||
bool OwnInstance;
|
||||
};
|
||||
|
||||
|
||||
#endif // SFML_TEXTURESTRUCT_H
|
||||
Reference in new issue
Block a user