mirror of
https://github.com/SFML/CSFML.git
synced 2026-10-26 21:16:13 +01:00
Added sfTexture, renamed sfRenderImage to sfRenderTexture, removed sfSprite_GetPixel, added sfImage_FlipHorizontally and sfImage_FlipVertically
This commit is contained in:
1 parent
29663b351d
commit
f4eda513af
22 files changed
+1032
-530
No files matched your search
@@ -0,0 +1,206 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_RENDERTEXTURE_H
|
||||
#define SFML_RENDERTEXTURE_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct a new rendertexture
|
||||
///
|
||||
/// \param width : Width of the rendertexture
|
||||
/// \param height : Height of the rendertexture
|
||||
/// \param depthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the rendertexture)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfRenderTexture* sfRenderTexture_Create(unsigned int width, unsigned int height, sfBool depthBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destroy an existing rendertexture
|
||||
///
|
||||
/// \param renderTexture : rendertexture to destroy
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_Destroy(sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the width of the rendering region of a rendertexture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture object
|
||||
///
|
||||
/// \return Width in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API unsigned int sfRenderTexture_GetWidth(const sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the height of the rendering region of a rendertexture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture object
|
||||
///
|
||||
/// \return Height in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API unsigned int sfRenderTexture_GetHeight(const sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate a rendertexture as the current target for rendering
|
||||
///
|
||||
/// \param renderTexture : Rendertexture object
|
||||
/// \param active : sfTrue to activate, sfFalse to deactivate
|
||||
///
|
||||
/// \return True if operation was successful, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfBool sfRenderTexture_SetActive(sfRenderTexture* renderTexture, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Save the current OpenGL render states and matrices
|
||||
///
|
||||
/// \param renderWindow : Renderwindow object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_SaveGLStates(sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
///
|
||||
/// \param renderWindow : Renderwindow object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_RestoreGLStates(sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update the contents of the target texture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_Display(sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a rendertexture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture to draw in
|
||||
/// \param sprite / text / shape : Object to draw
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_DrawSprite(sfRenderTexture* renderTexture, const sfSprite* sprite);
|
||||
CSFML_API void sfRenderTexture_DrawShape (sfRenderTexture* renderTexture, const sfShape* shape);
|
||||
CSFML_API void sfRenderTexture_DrawText (sfRenderTexture* renderTexture, const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Draw something on a rendertexture with a shader
|
||||
///
|
||||
/// \param renderTexture : Rendertexture to draw in
|
||||
/// \param sprite / text / shape : Object to draw
|
||||
/// \param shader : Shader to use
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_DrawSpriteWithShader(sfRenderTexture* renderTexture, const sfSprite* sprite, const sfShader* shader);
|
||||
CSFML_API void sfRenderTexture_DrawShapeWithShader (sfRenderTexture* renderTexture, const sfShape* shape, const sfShader* shader);
|
||||
CSFML_API void sfRenderTexture_DrawTextWithShader (sfRenderTexture* renderTexture, const sfText* text, const sfShader* shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the rendertexture with the given color
|
||||
///
|
||||
/// \param renderTexture : Rendertexture to modify
|
||||
/// \param color : Fill color
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_Clear(sfRenderTexture* renderTexture, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the current active view of a rendertexture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture to modify
|
||||
/// \param view : Pointer to the new view
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_SetView(sfRenderTexture* renderTexture, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current active view of a rendertexture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture
|
||||
///
|
||||
/// \return Current active view
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API const sfView* sfRenderTexture_GetView(const sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the default view of a rendertexture
|
||||
///
|
||||
/// \param renderTexture : Rendertexture
|
||||
///
|
||||
/// \return Default view of the rendertexture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API const sfView* sfRenderTexture_GetDefaultView(const sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the viewport of a view applied to this target
|
||||
///
|
||||
/// \param renderTexture : Rendertexture object
|
||||
/// \param view : Target view
|
||||
///
|
||||
/// \return Viewport rectangle, expressed in pixels in the current target
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API sfIntRect sfRenderTexture_GetViewport(const sfRenderTexture* renderTexture, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in texture coordinates into view coordinates
|
||||
///
|
||||
/// \param renderTexture : Rendertexture object
|
||||
/// \param windowX : X coordinate of the point to convert, relative to the texture
|
||||
/// \param windowY : Y coordinate of the point to convert, relative to the texture
|
||||
/// \param viewX : Pointer to fill with the X coordinate of the converted point
|
||||
/// \param viewY : Pointer to fill with the Y coordinate of the converted point
|
||||
/// \param targetView : Target view to convert the point to (pass NULL to use the current view)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderTexture_ConvertCoords(const sfRenderTexture* renderTexture, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the target texture
|
||||
///
|
||||
/// \param renderTexture : Render-texture object
|
||||
///
|
||||
/// \return Pointer to the target texture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API const sfTexture* sfRenderTexture_GetTexture(const sfRenderTexture* renderTexture);
|
||||
|
||||
|
||||
#endif // SFML_RENDERTEXTURE_H
|
||||
Reference in new issue
Block a user