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Added sfTexture, renamed sfRenderImage to sfRenderTexture, removed sfSprite_GetPixel, added sfImage_FlipHorizontally and sfImage_FlipVertically
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@@ -126,10 +126,10 @@ CSFML_API void sfShader_SetParameter4(sfShader* shader, const char* name, float
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///
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/// \param shader : Shader to modify
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/// \param name : Texture name in the effect
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/// \param texture : Image to set
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/// \param texture : Texture to set
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfShader_SetTexture(sfShader* shader, const char* name, const sfImage* texture);
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CSFML_API void sfShader_SetTexture(sfShader* shader, const char* name, const sfTexture* texture);
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////////////////////////////////////////////////////////////
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/// Set the current texture parameter in a shader
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