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https://github.com/SFML/CSFML.git
synced 2026-10-26 05:06:12 +01:00
Added sfTexture, renamed sfRenderImage to sfRenderTexture, removed sfSprite_GetPixel, added sfImage_FlipHorizontally and sfImage_FlipVertically
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@@ -27,7 +27,6 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Image.h>
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#include <SFML/Graphics/ImageStruct.h>
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#include <SFML/Graphics/RenderWindowStruct.h>
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#include <SFML/Internal.h>
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#include <SFML/CallbackStream.h>
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@@ -38,12 +37,7 @@
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sfImage* sfImage_CreateFromColor(unsigned int width, unsigned int height, sfColor color)
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{
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sfImage* image = new sfImage;
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if (!image->This->Create(width, height, sf::Color(color.r, color.g, color.b, color.a)))
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{
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delete image;
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image = NULL;
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}
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image->This.Create(width, height, sf::Color(color.r, color.g, color.b, color.a));
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return image;
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}
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@@ -55,12 +49,7 @@ sfImage* sfImage_CreateFromColor(unsigned int width, unsigned int height, sfColo
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sfImage* sfImage_CreateFromPixels(unsigned int width, unsigned int height, const sfUint8* data)
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{
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sfImage* image = new sfImage;
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if (!image->This->LoadFromPixels(width, height, data))
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{
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delete image;
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image = NULL;
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}
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image->This.Create(width, height, data);
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return image;
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}
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@@ -73,7 +62,7 @@ sfImage* sfImage_CreateFromFile(const char* filename)
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{
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sfImage* image = new sfImage;
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if (!image->This->LoadFromFile(filename))
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if (!image->This.LoadFromFile(filename))
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{
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delete image;
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image = NULL;
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@@ -90,7 +79,7 @@ sfImage* sfImage_CreateFromMemory(const void* data, size_t sizeInBytes)
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{
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sfImage* image = new sfImage;
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if (!image->This->LoadFromMemory(data, sizeInBytes))
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if (!image->This.LoadFromMemory(data, sizeInBytes))
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{
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delete image;
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image = NULL;
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@@ -110,7 +99,7 @@ sfImage* sfImage_CreateFromStream(sfInputStream* stream)
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sfImage* image = new sfImage;
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CallbackStream sfmlStream(stream);
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if (!image->This->LoadFromStream(sfmlStream))
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if (!image->This.LoadFromStream(sfmlStream))
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{
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delete image;
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image = NULL;
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@@ -145,7 +134,7 @@ void sfImage_Destroy(sfImage* image)
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////////////////////////////////////////////////////////////
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sfBool sfImage_SaveToFile(const sfImage* image, const char* filename)
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{
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CSFML_CALL_PTR_RETURN(image, SaveToFile(filename), sfFalse);
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CSFML_CALL_RETURN(image, SaveToFile(filename), sfFalse);
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}
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@@ -155,7 +144,7 @@ sfBool sfImage_SaveToFile(const sfImage* image, const char* filename)
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void sfImage_CreateMaskFromColor(sfImage* image, sfColor colorKey, sfUint8 alpha)
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{
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sf::Color SFMLColor(colorKey.r, colorKey.g, colorKey.b, colorKey.a);
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CSFML_CALL_PTR(image, CreateMaskFromColor(SFMLColor, alpha));
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CSFML_CALL(image, CreateMaskFromColor(SFMLColor, alpha));
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}
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@@ -168,19 +157,7 @@ void sfImage_CopyImage(sfImage* image, const sfImage* source, unsigned int destX
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{
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CSFML_CHECK(source);
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sf::IntRect SFMLRect(sourceRect.Left, sourceRect.Top, sourceRect.Width, sourceRect.Height);
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CSFML_CALL_PTR(image, Copy(*source->This, destX, destY, SFMLRect));
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}
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////////////////////////////////////////////////////////////
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/// Create the image from the current contents of the
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/// given window
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIntRect sourceRect)
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{
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CSFML_CHECK_RETURN(window, sfFalse);
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sf::IntRect SFMLRect(sourceRect.Left, sourceRect.Top, sourceRect.Width, sourceRect.Height);
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CSFML_CALL_PTR_RETURN(image, CopyScreen(window->This, SFMLRect), sfFalse);
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CSFML_CALL(image, Copy(source->This, destX, destY, SFMLRect));
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}
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@@ -191,7 +168,7 @@ CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIn
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void sfImage_SetPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color)
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{
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sf::Color SFMLColor(color.r, color.g, color.b, color.a);
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CSFML_CALL_PTR(image, SetPixel(x, y, SFMLColor));
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CSFML_CALL(image, SetPixel(x, y, SFMLColor));
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}
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@@ -203,7 +180,7 @@ sfColor sfImage_GetPixel(const sfImage* image, unsigned int x, unsigned int y)
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sfColor color = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(image, color);
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sf::Color SFMLColor = image->This->GetPixel(x, y);
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sf::Color SFMLColor = image->This.GetPixel(x, y);
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return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
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}
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@@ -216,35 +193,7 @@ sfColor sfImage_GetPixel(const sfImage* image, unsigned int x, unsigned int y)
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////////////////////////////////////////////////////////////
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const sfUint8* sfImage_GetPixelsPtr(const sfImage* image)
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{
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CSFML_CALL_PTR_RETURN(image, GetPixelsPtr(), NULL);
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}
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////////////////////////////////////////////////////////////
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/// Update a sub-rectangle of the image from an array of pixels
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////////////////////////////////////////////////////////////
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void sfImage_UpdatePixels(const sfImage* image, const sfUint8* pixels, sfIntRect rectangle)
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{
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sf::IntRect rect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height);
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CSFML_CALL_PTR(image, UpdatePixels(pixels, rect));
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}
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////////////////////////////////////////////////////////////
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/// Bind the image for rendering
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////////////////////////////////////////////////////////////
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void sfImage_Bind(const sfImage* image)
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{
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CSFML_CALL_PTR(image, Bind());
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}
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////////////////////////////////////////////////////////////
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/// Enable or disable image smooth filter
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////////////////////////////////////////////////////////////
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void sfImage_SetSmooth(sfImage* image, sfBool smooth)
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{
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CSFML_CALL_PTR(image, SetSmooth(smooth == sfTrue));
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CSFML_CALL_RETURN(image, GetPixelsPtr(), NULL);
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}
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@@ -253,7 +202,7 @@ void sfImage_SetSmooth(sfImage* image, sfBool smooth)
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////////////////////////////////////////////////////////////
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unsigned int sfImage_GetWidth(const sfImage* image)
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{
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CSFML_CALL_PTR_RETURN(image, GetWidth(), 0);
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CSFML_CALL_RETURN(image, GetWidth(), 0);
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}
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@@ -262,14 +211,23 @@ unsigned int sfImage_GetWidth(const sfImage* image)
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////////////////////////////////////////////////////////////
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unsigned int sfImage_GetHeight(const sfImage* image)
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{
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CSFML_CALL_PTR_RETURN(image, GetHeight(), 0);
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CSFML_CALL_RETURN(image, GetHeight(), 0);
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}
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////////////////////////////////////////////////////////////
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/// Tells whether the smoothing filter is enabled or not on an image
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/// Flip an image horizontally (left <-> right)
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////////////////////////////////////////////////////////////
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sfBool sfImage_IsSmooth(const sfImage* image)
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void sfImage_FlipHorizontally(sfImage* image)
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{
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CSFML_CALL_PTR_RETURN(image, IsSmooth(), sfFalse);
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CSFML_CALL(image, FlipHorizontally());
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}
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////////////////////////////////////////////////////////////
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/// Flip an image vertically (top <-> bottom)
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////////////////////////////////////////////////////////////
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void sfImage_FlipVertically(sfImage* image)
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{
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CSFML_CALL(image, FlipVertically());
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}
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