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@@ -246,7 +246,7 @@ CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
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///
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/// \param music Music object
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/// \param position Position of the music in the scene
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//
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///
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
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@@ -381,7 +381,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVect
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/// \brief Get the size of a rectangle shape
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///
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/// \param shape Shape object
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//
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///
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/// \return height Size of the rectangle
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///
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////////////////////////////////////////////////////////////
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@@ -27,14 +27,14 @@
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////////////////////////////////////////////////////////////
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/// Headers
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// This file just includes the OpenGL (GL and GLU) headers,
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/// which have actually different paths on each system
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// This file just includes the OpenGL (GL and GLU) headers,
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// which have actually different paths on each system
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////////////////////////////////////////////////////////////
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#if defined(CSFML_SYSTEM_WINDOWS)
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@@ -121,7 +121,7 @@ typedef struct
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///
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/// \deprecated
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/// Use sfMouseWheelScrollEvent instead.
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///
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///
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////////////////////////////////////////////////////////////
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typedef struct CSFML_DEPRECATED
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{
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@@ -413,7 +413,7 @@ CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float thre
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
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///////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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@@ -424,7 +424,7 @@ CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
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/// is free to deny the request.
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/// This is not to be confused with sfWindow_setActive().
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///
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///////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window);
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////////////////////////////////////////////////////////////
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@@ -32,8 +32,8 @@
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////////////////////////////////////////////////////////////
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/// Define a low-level window handle type, specific to
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/// each platform
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// Define a low-level window handle type, specific to
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// each platform
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////////////////////////////////////////////////////////////
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#if defined(CSFML_SYSTEM_WINDOWS)
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