Comments fixed

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DJMaster committed 2017-08-27 19:49:18 +02:00
1 parent 55e03e92be
commit fed0b38279
6 files changed
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@@ -246,7 +246,7 @@ CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
/// ///
/// \param music Music object /// \param music Music object
/// \param position Position of the music in the scene /// \param position Position of the music in the scene
// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position); CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
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@@ -381,7 +381,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVect
/// \brief Get the size of a rectangle shape /// \brief Get the size of a rectangle shape
/// ///
/// \param shape Shape object /// \param shape Shape object
// ///
/// \return height Size of the rectangle /// \return height Size of the rectangle
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
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@@ -27,14 +27,14 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Config.h> #include <SFML/Config.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// This file just includes the OpenGL (GL and GLU) headers, // This file just includes the OpenGL (GL and GLU) headers,
/// which have actually different paths on each system // which have actually different paths on each system
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS) #if defined(CSFML_SYSTEM_WINDOWS)
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@@ -121,7 +121,7 @@ typedef struct
/// ///
/// \deprecated /// \deprecated
/// Use sfMouseWheelScrollEvent instead. /// Use sfMouseWheelScrollEvent instead.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef struct CSFML_DEPRECATED typedef struct CSFML_DEPRECATED
{ {
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@@ -413,7 +413,7 @@ CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float thre
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active); CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
/////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Request the current window to be made the active /// \brief Request the current window to be made the active
/// foreground window /// foreground window
/// ///
@@ -424,7 +424,7 @@ CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
/// is free to deny the request. /// is free to deny the request.
/// This is not to be confused with sfWindow_setActive(). /// This is not to be confused with sfWindow_setActive().
/// ///
/////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window); CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
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@@ -32,8 +32,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Define a low-level window handle type, specific to // Define a low-level window handle type, specific to
/// each platform // each platform
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS) #if defined(CSFML_SYSTEM_WINDOWS)