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Fix compilation and add check in sfTexture_updateFromTexture
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@@ -185,8 +185,9 @@ void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsig
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void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* texture, unsigned int x, unsigned int y)
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{
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CSFML_CHECK(texture);
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CSFML_CHECK(texture->This);
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CSFML_CALL_PTR(destination, update(texture->This, x, y));
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CSFML_CALL_PTR(destination, update(*texture->This, x, y));
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}
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