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80c362cb86 |
No files matched your search
@@ -1,2 +0,0 @@
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github: SFML
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open_collective: sfml
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@@ -74,17 +74,14 @@ jobs:
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format:
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format:
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name: Formatting
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name: Formatting
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runs-on: ubuntu-24.04
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runs-on: ubuntu-22.04
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steps:
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steps:
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- name: Install Clang Format
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run: sudo apt-get install clang-format-17
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- name: Checkout Code
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- name: Checkout Code
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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- name: Format Code
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- name: Format Code
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run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-17 -P cmake/Format.cmake
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run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake
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- name: Check Formatting
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- name: Check Formatting
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run: git diff --exit-code
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run: git diff --exit-code
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+2
-2
@@ -46,7 +46,7 @@ csfml_set_option(CSFML_LINK_SFML_STATICALLY ${LINK_STATICALLY_DEFAULT} BOOL "ON
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# define an option for choosing between static and dynamic C runtime (Windows only)
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(SFML_OS_WINDOWS)
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if(SFML_OS_WINDOWS)
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csfml_set_option(CSFML_USE_STATIC_STD_LIBS OFF BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
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set(STATIC_STD_LIBS OFF CACHE BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
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endif()
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endif()
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# find SFML libraries (C++)
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# find SFML libraries (C++)
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@@ -121,7 +121,7 @@ if(CSFML_BUILD_TEST_SUITE)
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add_subdirectory(test)
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add_subdirectory(test)
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endif()
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endif()
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csfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 17")
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csfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 14")
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add_custom_target(format
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add_custom_target(format
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COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
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COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
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+2
-2
@@ -13,8 +13,8 @@ endif()
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execute_process(COMMAND ${CLANG_FORMAT_EXECUTABLE} --version OUTPUT_VARIABLE CLANG_FORMAT_VERSION)
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execute_process(COMMAND ${CLANG_FORMAT_EXECUTABLE} --version OUTPUT_VARIABLE CLANG_FORMAT_VERSION)
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string(REGEX MATCH "clang-format version ([0-9]+)" CLANG_FORMAT_VERSION ${CLANG_FORMAT_VERSION})
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string(REGEX MATCH "clang-format version ([0-9]+)" CLANG_FORMAT_VERSION ${CLANG_FORMAT_VERSION})
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unset(CLANG_FORMAT_VERSION)
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unset(CLANG_FORMAT_VERSION)
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if(NOT CMAKE_MATCH_1 EQUAL 17)
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if(NOT CMAKE_MATCH_1 EQUAL 14)
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message(FATAL_ERROR "clang-format version ${CMAKE_MATCH_1} not supported. Must use version 17")
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message(FATAL_ERROR "clang-format version ${CMAKE_MATCH_1} not supported. Must use version 14")
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endif()
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endif()
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# Run
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# Run
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+4
-4
@@ -46,7 +46,7 @@ macro(csfml_add_library target)
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set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
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set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
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set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
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set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
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if(CSFML_USE_STATIC_STD_LIBS)
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if(STATIC_STD_LIBS)
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set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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endif()
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endif()
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@@ -58,11 +58,11 @@ macro(csfml_add_library target)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "CSFML")
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set_target_properties(${target} PROPERTIES FOLDER "CSFML")
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# apply the CSFML_USE_STATIC_STD_LIBS option if it is enabled
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# apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
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if(CSFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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elseif(NOT CSFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
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endif()
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endif()
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endif()
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endif()
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@@ -175,7 +175,7 @@ CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
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CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
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CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Sets the beginning and end of the sound's looping sequence using sfTime
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/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
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///
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///
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/// Loop points allow one to specify a pair of positions such that, when the music
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/// Loop points allow one to specify a pair of positions such that, when the music
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/// is enabled for looping, it will seamlessly seek to the beginning whenever it
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/// is enabled for looping, it will seamlessly seek to the beginning whenever it
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@@ -129,7 +129,7 @@ CSFML_AUDIO_API bool sfSoundRecorder_isAvailable(void);
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/// \return An array of strings containing the names
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/// \return An array of strings containing the names
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API const char* const* sfSoundRecorder_getAvailableDevices(size_t* count);
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CSFML_AUDIO_API const char** sfSoundRecorder_getAvailableDevices(size_t* count);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the default audio capture device
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/// \brief Get the name of the default audio capture device
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@@ -1,35 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
|
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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/// \brief Types of texture coordinates that can be used for rendering.
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfCoordinateTypeNormalized, ///< sfTexture coordinates in range [0 .. 1].
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sfCoordinateTypePixels ///< sfTexture coordinates in range [0 .. size].
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} sfCoordinateType;
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@@ -31,7 +31,7 @@
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|
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Types of primitives that an sfVertexArray can render
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/// \brief Types of primitives that a sf::VertexArray can render
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///
|
///
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/// Points and lines have no area, therefore their thickness
|
/// Points and lines have no area, therefore their thickness
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/// will always be 1 pixel, regardless the current transform
|
/// will always be 1 pixel, regardless the current transform
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@@ -30,8 +30,6 @@
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#include <CSFML/Graphics/Export.h>
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#include <CSFML/Graphics/Export.h>
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#include <CSFML/Graphics/BlendMode.h>
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#include <CSFML/Graphics/BlendMode.h>
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#include <CSFML/Graphics/CoordinateType.h>
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#include <CSFML/Graphics/StencilMode.h>
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#include <CSFML/Graphics/Transform.h>
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#include <CSFML/Graphics/Transform.h>
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#include <CSFML/Graphics/Types.h>
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#include <CSFML/Graphics/Types.h>
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@@ -42,12 +40,10 @@
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////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
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typedef struct
|
typedef struct
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||||||
{
|
{
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sfBlendMode blendMode; ///< Blending mode
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sfBlendMode blendMode; ///< Blending mode
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sfStencilMode stencilMode; //!< Stencil mode
|
sfTransform transform; ///< Transform
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sfTransform transform; ///< Transform
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const sfTexture* texture; ///< Texture
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sfCoordinateType coordinateType; //!< Texture coordinate type
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const sfShader* shader; ///< Shader
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const sfTexture* texture; ///< Texture
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const sfShader* shader; ///< Shader
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} sfRenderStates;
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} sfRenderStates;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@@ -29,7 +29,6 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <CSFML/Graphics/Export.h>
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#include <CSFML/Graphics/Export.h>
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|
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#include <CSFML/Graphics/CoordinateType.h>
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#include <CSFML/Graphics/Rect.h>
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#include <CSFML/Graphics/Rect.h>
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#include <CSFML/Graphics/Types.h>
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#include <CSFML/Graphics/Types.h>
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#include <CSFML/System/InputStream.h>
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#include <CSFML/System/InputStream.h>
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@@ -38,6 +37,16 @@
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|
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#include <stddef.h>
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#include <stddef.h>
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|
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|
////////////////////////////////////////////////////////////
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|
/// \brief Types of texture coordinates that can be used for rendering.
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|
///
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////////////////////////////////////////////////////////////
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|
typedef enum
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|
{
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|
sfTextureNormalized, ///< sfTexture coordinates in range [0 .. 1].
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|
sfTexturePixels ///< sfTexture coordinates in range [0 .. size].
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|
} sfTextureCoordinateType;
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|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
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/// \brief Create a new texture
|
/// \brief Create a new texture
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///
|
///
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@@ -391,7 +400,7 @@ CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* textu
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/// \param type Type of texture coordinates to use
|
/// \param type Type of texture coordinates to use
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///
|
///
|
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////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
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CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfCoordinateType type);
|
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type);
|
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|
|
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////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
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/// \brief Get the maximum texture size allowed
|
/// \brief Get the maximum texture size allowed
|
||||||
|
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@@ -69,7 +69,7 @@ typedef enum
|
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/// \return A new sfVertexBuffer object
|
/// \return A new sfVertexBuffer object
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///
|
///
|
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////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(size_t vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
|
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
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|
|
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////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
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/// \brief Copy an existing vertex buffer
|
/// \brief Copy an existing vertex buffer
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@@ -174,7 +174,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* v
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/// This function defines how the vertices must be interpreted
|
/// This function defines how the vertices must be interpreted
|
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/// when it's time to draw them.
|
/// when it's time to draw them.
|
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///
|
///
|
||||||
/// The default primitive type is sfPoints.
|
/// The default primitive type is sf::Points.
|
||||||
///
|
///
|
||||||
/// \param vertexBuffer Vertex buffer object
|
/// \param vertexBuffer Vertex buffer object
|
||||||
/// \param type Type of primitive
|
/// \param type Type of primitive
|
||||||
@@ -248,7 +248,7 @@ CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
|
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///
|
///
|
||||||
/// This function should always be called before using
|
/// This function should always be called before using
|
||||||
/// the vertex buffer features. If it returns false, then
|
/// the vertex buffer features. If it returns false, then
|
||||||
/// any attempt to use sfVertexBuffer will fail.
|
/// any attempt to use sf::VertexBuffer will fail.
|
||||||
///
|
///
|
||||||
/// \return True if vertex buffers are supported, false otherwise
|
/// \return True if vertex buffers are supported, false otherwise
|
||||||
///
|
///
|
||||||
|
|||||||
@@ -225,7 +225,7 @@ CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getMessage(const sfFtpDirec
|
|||||||
///
|
///
|
||||||
/// \param ftpDirectoryResponse Ftp directory response
|
/// \param ftpDirectoryResponse Ftp directory response
|
||||||
///
|
///
|
||||||
/// \return Directory name or NULL if it failed
|
/// \return Directory name
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getDirectory(const sfFtpDirectoryResponse* ftpDirectoryResponse);
|
CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getDirectory(const sfFtpDirectoryResponse* ftpDirectoryResponse);
|
||||||
@@ -239,7 +239,7 @@ CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getDirectory(const sfFtpDir
|
|||||||
///
|
///
|
||||||
/// \param ftpDirectoryResponse Ftp directory response
|
/// \param ftpDirectoryResponse Ftp directory response
|
||||||
///
|
///
|
||||||
/// \return Directory name or NULL if it failed
|
/// \return Directory name
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
CSFML_NETWORK_API const sfChar32* sfFtpDirectoryResponse_getDirectoryUnicode(const sfFtpDirectoryResponse* ftpDirectoryResponse);
|
CSFML_NETWORK_API const sfChar32* sfFtpDirectoryResponse_getDirectoryUnicode(const sfFtpDirectoryResponse* ftpDirectoryResponse);
|
||||||
|
|||||||
@@ -153,7 +153,7 @@ CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
|
|||||||
/// \brief Send raw data to the remote peer of a TCP socket
|
/// \brief Send raw data to the remote peer of a TCP socket
|
||||||
///
|
///
|
||||||
/// To be able to handle partial sends over non-blocking
|
/// To be able to handle partial sends over non-blocking
|
||||||
/// sockets, use the sfTcpSocket_sendPartial(sfTcpSocket*, const void*, size_t, size_t*)
|
/// sockets, use the sfTcpSocket_sendPartial(sfTcpSocket*, const void*, std::size_t, size_t*)
|
||||||
/// overload instead.
|
/// overload instead.
|
||||||
/// This function will fail if the socket is not connected.
|
/// This function will fail if the socket is not connected.
|
||||||
///
|
///
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ typedef struct
|
|||||||
/// \brief Predefined "zero" time value
|
/// \brief Predefined "zero" time value
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
CSFML_SYSTEM_API const sfTime sfTime_Zero;
|
CSFML_SYSTEM_API sfTime sfTime_Zero;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Return a time value as a number of seconds
|
/// \brief Return a time value as a number of seconds
|
||||||
|
|||||||
@@ -142,12 +142,10 @@ typedef enum
|
|||||||
sfKeyF14, ///< The F14 key
|
sfKeyF14, ///< The F14 key
|
||||||
sfKeyF15, ///< The F15 key
|
sfKeyF15, ///< The F15 key
|
||||||
sfKeyPause, ///< The Pause key
|
sfKeyPause, ///< The Pause key
|
||||||
|
|
||||||
|
sfKeyCount, ///< Keep last -- the total number of keyboard keys
|
||||||
} sfKeyCode;
|
} sfKeyCode;
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
sfKeyCount = sfKeyPause + 1 ///< The total number of keyboard keys
|
|
||||||
};
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Scancodes
|
/// \brief Scancodes
|
||||||
@@ -312,12 +310,10 @@ typedef enum
|
|||||||
sfScanLaunchApplication2, //!< Keyboard Launch Application 2 key
|
sfScanLaunchApplication2, //!< Keyboard Launch Application 2 key
|
||||||
sfScanLaunchMail, //!< Keyboard Launch Mail key
|
sfScanLaunchMail, //!< Keyboard Launch Mail key
|
||||||
sfScanLaunchMediaSelect, //!< Keyboard Launch Media Select key
|
sfScanLaunchMediaSelect, //!< Keyboard Launch Media Select key
|
||||||
|
|
||||||
|
sfScancodeCount //!< Keep last -- the total number of scancodes
|
||||||
} sfScancode;
|
} sfScancode;
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
sfScancodeCount = sfScanLaunchMediaSelect + 1 //!< The total number of scancodes
|
|
||||||
};
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Check if a key is pressed
|
/// \brief Check if a key is pressed
|
||||||
|
|||||||
@@ -39,17 +39,14 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
sfMouseLeft, ///< The left mouse button
|
sfMouseLeft, ///< The left mouse button
|
||||||
sfMouseRight, ///< The right mouse button
|
sfMouseRight, ///< The right mouse button
|
||||||
sfMouseMiddle, ///< The middle (wheel) mouse button
|
sfMouseMiddle, ///< The middle (wheel) mouse button
|
||||||
sfMouseButtonExtra1, ///< The first extra mouse button
|
sfMouseXButton1, ///< The first extra mouse button
|
||||||
sfMouseButtonExtra2, ///< The second extra mouse button
|
sfMouseXButton2, ///< The second extra mouse button
|
||||||
} sfMouseButton;
|
|
||||||
|
|
||||||
enum
|
sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
|
||||||
{
|
} sfMouseButton;
|
||||||
sfMouseButtonCount = sfMouseButtonExtra2 + 1 ///< The total number of mouse buttons
|
|
||||||
};
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Mouse wheels
|
/// \brief Mouse wheels
|
||||||
|
|||||||
@@ -45,12 +45,10 @@ typedef enum
|
|||||||
sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)
|
sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)
|
||||||
sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)
|
sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)
|
||||||
sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
|
sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
|
||||||
|
|
||||||
|
sfSensorCount ///< Keep last -- the total number of sensor types
|
||||||
} sfSensorType;
|
} sfSensorType;
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
sfSensorCount = sfSensorOrientation + 1 ///< The total number of sensor types
|
|
||||||
};
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Check if a sensor is available on the underlying platform
|
/// \brief Check if a sensor is available on the underlying platform
|
||||||
|
|||||||
@@ -83,7 +83,7 @@ void sfMusic_destroy(const sfMusic* music)
|
|||||||
void sfMusic_setLooping(sfMusic* music, bool loop)
|
void sfMusic_setLooping(sfMusic* music, bool loop)
|
||||||
{
|
{
|
||||||
assert(music);
|
assert(music);
|
||||||
music->setLooping(loop);
|
music->setLooping(loop != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -81,17 +81,18 @@ bool sfSoundRecorder_isAvailable()
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
const char* const* sfSoundRecorder_getAvailableDevices(size_t* count)
|
const char** sfSoundRecorder_getAvailableDevices(size_t* count)
|
||||||
{
|
{
|
||||||
static const auto cstringDevices = []
|
static std::vector<std::string> stringDevices = sf::SoundRecorder::getAvailableDevices();
|
||||||
|
static std::vector<const char*> cstringDevices;
|
||||||
|
|
||||||
|
if (cstringDevices.empty() && !stringDevices.empty())
|
||||||
{
|
{
|
||||||
static const std::vector<std::string> stringDevices = sf::SoundRecorder::getAvailableDevices();
|
|
||||||
std::vector<const char*> devices;
|
|
||||||
devices.reserve(stringDevices.size());
|
|
||||||
for (const auto& stringDevice : stringDevices)
|
for (const auto& stringDevice : stringDevices)
|
||||||
devices.push_back(stringDevice.c_str());
|
{
|
||||||
return devices;
|
cstringDevices.push_back(stringDevice.c_str());
|
||||||
}();
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (count)
|
if (count)
|
||||||
*count = cstringDevices.size();
|
*count = cstringDevices.size();
|
||||||
@@ -103,7 +104,7 @@ const char* const* sfSoundRecorder_getAvailableDevices(size_t* count)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
const char* sfSoundRecorder_getDefaultDevice()
|
const char* sfSoundRecorder_getDefaultDevice()
|
||||||
{
|
{
|
||||||
static const std::string defaultDevice = sf::SoundRecorder::getDefaultDevice();
|
static std::string defaultDevice = sf::SoundRecorder::getDefaultDevice();
|
||||||
|
|
||||||
return !defaultDevice.empty() ? defaultDevice.c_str() : nullptr;
|
return !defaultDevice.empty() ? defaultDevice.c_str() : nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,181 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <CSFML/System/ConvertVector2.hpp>
|
||||||
|
#include <CSFML/System/ConvertVector3.hpp>
|
||||||
|
#include <CSFML/Window/Event.h>
|
||||||
|
|
||||||
|
#include <SFML/Window/Event.hpp>
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Convert sf::Event to sfEvent
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent* event)
|
||||||
|
{
|
||||||
|
if (!sfmlEvent)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (sfmlEvent->is<sf::Event::Closed>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtClosed;
|
||||||
|
}
|
||||||
|
else if (const auto* resized = sfmlEvent->getIf<sf::Event::Resized>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtResized;
|
||||||
|
event->size.size = convertVector2(resized->size);
|
||||||
|
}
|
||||||
|
else if (sfmlEvent->is<sf::Event::FocusLost>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtFocusLost;
|
||||||
|
}
|
||||||
|
else if (sfmlEvent->is<sf::Event::FocusGained>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtFocusGained;
|
||||||
|
}
|
||||||
|
else if (const auto* textEntered = sfmlEvent->getIf<sf::Event::TextEntered>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtTextEntered;
|
||||||
|
event->text.unicode = textEntered->unicode;
|
||||||
|
}
|
||||||
|
else if (const auto* keyReleased = sfmlEvent->getIf<sf::Event::KeyReleased>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtKeyReleased;
|
||||||
|
event->key.code = static_cast<sfKeyCode>(keyReleased->code);
|
||||||
|
event->key.scancode = static_cast<sfScancode>(keyReleased->scancode);
|
||||||
|
event->key.alt = keyReleased->alt;
|
||||||
|
event->key.control = keyReleased->control;
|
||||||
|
event->key.shift = keyReleased->shift;
|
||||||
|
event->key.system = keyReleased->system;
|
||||||
|
}
|
||||||
|
else if (const auto* keyPressed = sfmlEvent->getIf<sf::Event::KeyPressed>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtKeyPressed;
|
||||||
|
event->key.code = static_cast<sfKeyCode>(keyPressed->code);
|
||||||
|
event->key.scancode = static_cast<sfScancode>(keyPressed->scancode);
|
||||||
|
event->key.alt = keyPressed->alt;
|
||||||
|
event->key.control = keyPressed->control;
|
||||||
|
event->key.shift = keyPressed->shift;
|
||||||
|
event->key.system = keyPressed->system;
|
||||||
|
}
|
||||||
|
else if (const auto* mouseWheelScrolled = sfmlEvent->getIf<sf::Event::MouseWheelScrolled>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseWheelScrolled;
|
||||||
|
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
|
||||||
|
event->mouseWheelScroll.delta = mouseWheelScrolled->delta;
|
||||||
|
event->mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
|
||||||
|
}
|
||||||
|
else if (const auto* mouseButtonPressed = sfmlEvent->getIf<sf::Event::MouseButtonPressed>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseButtonPressed;
|
||||||
|
event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
|
||||||
|
event->mouseButton.position = convertVector2(mouseButtonPressed->position);
|
||||||
|
}
|
||||||
|
else if (const auto* mouseButtonReleased = sfmlEvent->getIf<sf::Event::MouseButtonReleased>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseButtonReleased;
|
||||||
|
event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
|
||||||
|
event->mouseButton.position = convertVector2(mouseButtonReleased->position);
|
||||||
|
}
|
||||||
|
else if (const auto* mouseMoved = sfmlEvent->getIf<sf::Event::MouseMoved>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseMoved;
|
||||||
|
event->mouseMove.position = convertVector2(mouseMoved->position);
|
||||||
|
}
|
||||||
|
else if (const auto* mouseMovedRaw = sfmlEvent->getIf<sf::Event::MouseMovedRaw>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseMovedRaw;
|
||||||
|
event->mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
|
||||||
|
}
|
||||||
|
else if (sfmlEvent->is<sf::Event::MouseEntered>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseEntered;
|
||||||
|
}
|
||||||
|
else if (sfmlEvent->is<sf::Event::MouseLeft>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtMouseLeft;
|
||||||
|
}
|
||||||
|
else if (const auto* joystickButtonPressed = sfmlEvent->getIf<sf::Event::JoystickButtonPressed>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtJoystickButtonPressed;
|
||||||
|
event->joystickButton.joystickId = joystickButtonPressed->joystickId;
|
||||||
|
event->joystickButton.button = joystickButtonPressed->button;
|
||||||
|
}
|
||||||
|
else if (const auto* joystickButtonReleased = sfmlEvent->getIf<sf::Event::JoystickButtonReleased>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtJoystickButtonReleased;
|
||||||
|
event->joystickButton.joystickId = joystickButtonReleased->joystickId;
|
||||||
|
event->joystickButton.button = joystickButtonReleased->button;
|
||||||
|
}
|
||||||
|
else if (const auto* joystickMoved = sfmlEvent->getIf<sf::Event::JoystickMoved>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtJoystickMoved;
|
||||||
|
event->joystickMove.joystickId = joystickMoved->joystickId;
|
||||||
|
event->joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
|
||||||
|
event->joystickMove.position = joystickMoved->position;
|
||||||
|
}
|
||||||
|
else if (const auto* joystickConnected = sfmlEvent->getIf<sf::Event::JoystickConnected>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtJoystickConnected;
|
||||||
|
event->joystickConnect.joystickId = joystickConnected->joystickId;
|
||||||
|
}
|
||||||
|
else if (const auto* joystickDisconnected = sfmlEvent->getIf<sf::Event::JoystickDisconnected>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtJoystickDisconnected;
|
||||||
|
event->joystickConnect.joystickId = joystickDisconnected->joystickId;
|
||||||
|
}
|
||||||
|
else if (const auto* touchBegan = sfmlEvent->getIf<sf::Event::TouchBegan>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtTouchBegan;
|
||||||
|
event->touch.finger = touchBegan->finger;
|
||||||
|
event->touch.position = convertVector2(touchBegan->position);
|
||||||
|
}
|
||||||
|
else if (const auto* touchMoved = sfmlEvent->getIf<sf::Event::TouchMoved>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtTouchMoved;
|
||||||
|
event->touch.finger = touchMoved->finger;
|
||||||
|
event->touch.position = convertVector2(touchMoved->position);
|
||||||
|
}
|
||||||
|
else if (const auto* touchEnded = sfmlEvent->getIf<sf::Event::TouchEnded>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtTouchEnded;
|
||||||
|
event->touch.finger = touchEnded->finger;
|
||||||
|
event->touch.position = convertVector2(touchEnded->position);
|
||||||
|
}
|
||||||
|
else if (const auto* sensorChanged = sfmlEvent->getIf<sf::Event::SensorChanged>())
|
||||||
|
{
|
||||||
|
event->type = sfEvtSensorChanged;
|
||||||
|
event->sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
|
||||||
|
event->sensor.value = convertVector3(sensorChanged->value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -19,7 +19,6 @@ set(SRC
|
|||||||
${SRCROOT}/ConvexShape.cpp
|
${SRCROOT}/ConvexShape.cpp
|
||||||
${SRCROOT}/ConvexShapeStruct.hpp
|
${SRCROOT}/ConvexShapeStruct.hpp
|
||||||
${INCROOT}/ConvexShape.h
|
${INCROOT}/ConvexShape.h
|
||||||
${INCROOT}/CoordinateType.h
|
|
||||||
${SRCROOT}/Font.cpp
|
${SRCROOT}/Font.cpp
|
||||||
${SRCROOT}/FontStruct.hpp
|
${SRCROOT}/FontStruct.hpp
|
||||||
${INCROOT}/Font.h
|
${INCROOT}/Font.h
|
||||||
|
|||||||
@@ -170,7 +170,7 @@ sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape)
|
|||||||
void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, bool resetRect)
|
void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, bool resetRect)
|
||||||
{
|
{
|
||||||
assert(shape);
|
assert(shape);
|
||||||
shape->setTexture(texture ? texture->This : nullptr, resetRect);
|
shape->setTexture(texture, resetRect);
|
||||||
shape->Texture = texture;
|
shape->Texture = texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -45,26 +45,33 @@ const sfColor sfTransparent = sfColor_fromRGBA(0, 0, 0, 0);
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfColor sfColor_fromRGB(uint8_t red, uint8_t green, uint8_t blue)
|
sfColor sfColor_fromRGB(uint8_t red, uint8_t green, uint8_t blue)
|
||||||
{
|
{
|
||||||
return {red, green, blue, 255};
|
return sfColor_fromRGBA(red, green, blue, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfColor sfColor_fromRGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
sfColor sfColor_fromRGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
||||||
{
|
{
|
||||||
return {red, green, blue, alpha};
|
sfColor color;
|
||||||
|
|
||||||
|
color.r = red;
|
||||||
|
color.g = green;
|
||||||
|
color.b = blue;
|
||||||
|
color.a = alpha;
|
||||||
|
|
||||||
|
return color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfColor sfColor_fromInteger(uint32_t color)
|
sfColor sfColor_fromInteger(uint32_t color)
|
||||||
{
|
{
|
||||||
return {
|
auto red = static_cast<uint8_t>((color & 0xff000000) >> 24);
|
||||||
static_cast<uint8_t>((color & 0xff000000) >> 24),
|
auto green = static_cast<uint8_t>((color & 0x00ff0000) >> 16);
|
||||||
static_cast<uint8_t>((color & 0x00ff0000) >> 16),
|
auto blue = static_cast<uint8_t>((color & 0x0000ff00) >> 8);
|
||||||
static_cast<uint8_t>((color & 0x0000ff00) >> 8),
|
auto alpha = static_cast<uint8_t>((color & 0x000000ff) >> 0);
|
||||||
static_cast<uint8_t>((color & 0x000000ff) >> 0),
|
|
||||||
};
|
return sfColor_fromRGBA(red, green, blue, alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -78,34 +85,43 @@ uint32_t sfColor_toInteger(sfColor color)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfColor sfColor_add(sfColor color1, sfColor color2)
|
sfColor sfColor_add(sfColor color1, sfColor color2)
|
||||||
{
|
{
|
||||||
return {
|
int red = std::min(color1.r + color2.r, 255);
|
||||||
static_cast<uint8_t>(std::min(color1.r + color2.r, 255)),
|
int green = std::min(color1.g + color2.g, 255);
|
||||||
static_cast<uint8_t>(std::min(color1.g + color2.g, 255)),
|
int blue = std::min(color1.b + color2.b, 255);
|
||||||
static_cast<uint8_t>(std::min(color1.b + color2.b, 255)),
|
int alpha = std::min(color1.a + color2.a, 255);
|
||||||
static_cast<uint8_t>(std::min(color1.a + color2.a, 255)),
|
|
||||||
};
|
return sfColor_fromRGBA(static_cast<uint8_t>(red),
|
||||||
|
static_cast<uint8_t>(green),
|
||||||
|
static_cast<uint8_t>(blue),
|
||||||
|
static_cast<uint8_t>(alpha));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfColor sfColor_subtract(sfColor color1, sfColor color2)
|
sfColor sfColor_subtract(sfColor color1, sfColor color2)
|
||||||
{
|
{
|
||||||
return {
|
int red = std::max(color1.r - color2.r, 0);
|
||||||
static_cast<uint8_t>(std::max(color1.r - color2.r, 0)),
|
int green = std::max(color1.g - color2.g, 0);
|
||||||
static_cast<uint8_t>(std::max(color1.g - color2.g, 0)),
|
int blue = std::max(color1.b - color2.b, 0);
|
||||||
static_cast<uint8_t>(std::max(color1.b - color2.b, 0)),
|
int alpha = std::max(color1.a - color2.a, 0);
|
||||||
static_cast<uint8_t>(std::max(color1.a - color2.a, 0)),
|
|
||||||
};
|
return sfColor_fromRGBA(static_cast<uint8_t>(red),
|
||||||
|
static_cast<uint8_t>(green),
|
||||||
|
static_cast<uint8_t>(blue),
|
||||||
|
static_cast<uint8_t>(alpha));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfColor sfColor_modulate(sfColor color1, sfColor color2)
|
sfColor sfColor_modulate(sfColor color1, sfColor color2)
|
||||||
{
|
{
|
||||||
return {
|
int red = color1.r * color2.r / 255;
|
||||||
static_cast<uint8_t>(color1.r * color2.r / 255),
|
int green = color1.g * color2.g / 255;
|
||||||
static_cast<uint8_t>(color1.g * color2.g / 255),
|
int blue = color1.b * color2.b / 255;
|
||||||
static_cast<uint8_t>(color1.b * color2.b / 255),
|
int alpha = color1.a * color2.a / 255;
|
||||||
static_cast<uint8_t>(color1.a * color2.a / 255),
|
|
||||||
};
|
return sfColor_fromRGBA(static_cast<uint8_t>(red),
|
||||||
|
static_cast<uint8_t>(green),
|
||||||
|
static_cast<uint8_t>(blue),
|
||||||
|
static_cast<uint8_t>(alpha));
|
||||||
}
|
}
|
||||||
@@ -50,15 +50,8 @@
|
|||||||
renderStates.blendMode.alphaSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaSrcFactor);
|
renderStates.blendMode.alphaSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaSrcFactor);
|
||||||
renderStates.blendMode.alphaDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaDstFactor);
|
renderStates.blendMode.alphaDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaDstFactor);
|
||||||
renderStates.blendMode.alphaEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.alphaEquation);
|
renderStates.blendMode.alphaEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.alphaEquation);
|
||||||
renderStates.stencilMode.stencilComparison = static_cast<sf::StencilComparison>(states->stencilMode.stencilComparison);
|
renderStates.transform = convertTransform(states->transform);
|
||||||
renderStates.stencilMode.stencilUpdateOperation = static_cast<sf::StencilUpdateOperation>(
|
renderStates.texture = states->texture;
|
||||||
states->stencilMode.stencilUpdateOperation);
|
renderStates.shader = states->shader;
|
||||||
renderStates.stencilMode.stencilReference.value = states->stencilMode.stencilReference.value;
|
|
||||||
renderStates.stencilMode.stencilMask.value = states->stencilMode.stencilMask.value;
|
|
||||||
renderStates.stencilMode.stencilOnly = states->stencilMode.stencilOnly;
|
|
||||||
renderStates.transform = convertTransform(states->transform);
|
|
||||||
renderStates.coordinateType = static_cast<sf::CoordinateType>(states->coordinateType);
|
|
||||||
renderStates.texture = states->texture ? states->texture->This : nullptr;
|
|
||||||
renderStates.shader = states->shader;
|
|
||||||
return renderStates;
|
return renderStates;
|
||||||
}
|
}
|
||||||
@@ -167,7 +167,7 @@ sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape)
|
|||||||
void sfConvexShape_setTexture(sfConvexShape* shape, const sfTexture* texture, bool resetRect)
|
void sfConvexShape_setTexture(sfConvexShape* shape, const sfTexture* texture, bool resetRect)
|
||||||
{
|
{
|
||||||
assert(shape);
|
assert(shape);
|
||||||
shape->setTexture(texture ? texture->This : nullptr, resetRect);
|
shape->setTexture(texture, resetRect);
|
||||||
shape->Texture = texture;
|
shape->Texture = texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -152,7 +152,7 @@ const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize)
|
|||||||
{
|
{
|
||||||
assert(font);
|
assert(font);
|
||||||
|
|
||||||
*font->Textures[characterSize].This = font->getTexture(characterSize);
|
font->Textures[characterSize] = sfTexture{font->getTexture(characterSize)};
|
||||||
|
|
||||||
return &font->Textures[characterSize];
|
return &font->Textures[characterSize];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -167,7 +167,7 @@ sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape)
|
|||||||
void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, bool resetRect)
|
void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, bool resetRect)
|
||||||
{
|
{
|
||||||
assert(shape);
|
assert(shape);
|
||||||
shape->setTexture(texture ? texture->This : nullptr, resetRect);
|
shape->setTexture(texture, resetRect);
|
||||||
shape->Texture = texture;
|
shape->Texture = texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -31,9 +31,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
const sfRenderStates sfRenderStates_default = {
|
const sfRenderStates sfRenderStates_default = {
|
||||||
sfBlendAlpha,
|
sfBlendAlpha,
|
||||||
sfStencilMode_default,
|
|
||||||
sfTransform_Identity,
|
sfTransform_Identity,
|
||||||
sfCoordinateTypePixels,
|
|
||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
};
|
};
|
||||||
@@ -54,7 +54,7 @@ sfRenderTexture* sfRenderTexture_create(sfVector2u size, const sfContextSettings
|
|||||||
if (!renderTexture->resize(convertVector2(size), params))
|
if (!renderTexture->resize(convertVector2(size), params))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
renderTexture->Target = std::make_unique<sfTexture>(const_cast<sf::Texture*>(&renderTexture->getTexture()));
|
renderTexture->Target = sfTexture{renderTexture->getTexture()};
|
||||||
renderTexture->DefaultView = sfView{renderTexture->getDefaultView()};
|
renderTexture->DefaultView = sfView{renderTexture->getDefaultView()};
|
||||||
renderTexture->CurrentView = sfView{renderTexture->getView()};
|
renderTexture->CurrentView = sfView{renderTexture->getView()};
|
||||||
|
|
||||||
@@ -300,7 +300,7 @@ void sfRenderTexture_resetGLStates(sfRenderTexture* renderTexture)
|
|||||||
const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture)
|
const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture)
|
||||||
{
|
{
|
||||||
assert(renderTexture);
|
assert(renderTexture);
|
||||||
return renderTexture->Target.get();
|
return &renderTexture->Target;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -32,15 +32,13 @@
|
|||||||
|
|
||||||
#include <SFML/Graphics/RenderTexture.hpp>
|
#include <SFML/Graphics/RenderTexture.hpp>
|
||||||
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Internal structure of sfRenderTexture
|
// Internal structure of sfRenderTexture
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
struct sfRenderTexture : sf::RenderTexture
|
struct sfRenderTexture : sf::RenderTexture
|
||||||
{
|
{
|
||||||
std::unique_ptr<const sfTexture> Target;
|
sfTexture Target;
|
||||||
sfView DefaultView;
|
sfView DefaultView;
|
||||||
sfView CurrentView;
|
sfView CurrentView;
|
||||||
};
|
};
|
||||||
@@ -25,6 +25,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <CSFML/ConvertEvent.hpp>
|
||||||
#include <CSFML/Graphics/CircleShapeStruct.hpp>
|
#include <CSFML/Graphics/CircleShapeStruct.hpp>
|
||||||
#include <CSFML/Graphics/ConvertColor.hpp>
|
#include <CSFML/Graphics/ConvertColor.hpp>
|
||||||
#include <CSFML/Graphics/ConvertRect.hpp>
|
#include <CSFML/Graphics/ConvertRect.hpp>
|
||||||
@@ -42,7 +43,6 @@
|
|||||||
#include <CSFML/Graphics/VertexBufferStruct.hpp>
|
#include <CSFML/Graphics/VertexBufferStruct.hpp>
|
||||||
#include <CSFML/System/ConvertVector2.hpp>
|
#include <CSFML/System/ConvertVector2.hpp>
|
||||||
#include <CSFML/Window/ConvertContextSettings.hpp>
|
#include <CSFML/Window/ConvertContextSettings.hpp>
|
||||||
#include <CSFML/Window/ConvertEvent.hpp>
|
|
||||||
#include <CSFML/Window/ConvertVideoMode.hpp>
|
#include <CSFML/Window/ConvertVideoMode.hpp>
|
||||||
#include <CSFML/Window/CursorStruct.hpp>
|
#include <CSFML/Window/CursorStruct.hpp>
|
||||||
|
|
||||||
@@ -145,7 +145,7 @@ bool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
|
|||||||
{
|
{
|
||||||
assert(renderWindow);
|
assert(renderWindow);
|
||||||
assert(event);
|
assert(event);
|
||||||
return convertEvent(renderWindow->pollEvent(), *event);
|
return convertEvent(renderWindow->pollEvent(), event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -154,7 +154,7 @@ bool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfTime timeout, sfEv
|
|||||||
{
|
{
|
||||||
assert(renderWindow);
|
assert(renderWindow);
|
||||||
assert(event);
|
assert(event);
|
||||||
return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), *event);
|
return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+116
-88
@@ -37,28 +37,41 @@ sfShader* sfShader_createFromFile(const char* vertexShaderFilename,
|
|||||||
const char* geometryShaderFilename,
|
const char* geometryShaderFilename,
|
||||||
const char* fragmentShaderFilename)
|
const char* fragmentShaderFilename)
|
||||||
{
|
{
|
||||||
// At least one shader must be provided
|
|
||||||
if (!(vertexShaderFilename || geometryShaderFilename || fragmentShaderFilename))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
bool success = false;
|
bool success = false;
|
||||||
auto shader = std::make_unique<sfShader>();
|
auto shader = std::make_unique<sfShader>();
|
||||||
|
if (vertexShaderFilename || geometryShaderFilename || fragmentShaderFilename)
|
||||||
if (!geometryShaderFilename)
|
|
||||||
{
|
{
|
||||||
if (!vertexShaderFilename) // fragment shader only
|
if (!geometryShaderFilename)
|
||||||
success = shader->loadFromFile(fragmentShaderFilename, sf::Shader::Type::Fragment);
|
{
|
||||||
else if (!fragmentShaderFilename) // vertex shader only
|
if (!vertexShaderFilename)
|
||||||
success = shader->loadFromFile(vertexShaderFilename, sf::Shader::Type::Vertex);
|
{
|
||||||
else // vertex + fragment shaders
|
// fragment shader only
|
||||||
success = shader->loadFromFile(vertexShaderFilename, fragmentShaderFilename);
|
success = shader->loadFromFile(fragmentShaderFilename, sf::Shader::Type::Fragment);
|
||||||
}
|
}
|
||||||
else
|
else if (!fragmentShaderFilename)
|
||||||
{
|
{
|
||||||
if (!vertexShaderFilename && !fragmentShaderFilename) // geometry shader only
|
// vertex shader only
|
||||||
success = shader->loadFromFile(geometryShaderFilename, sf::Shader::Type::Geometry);
|
success = shader->loadFromFile(vertexShaderFilename, sf::Shader::Type::Vertex);
|
||||||
else // vertex + geometry + fragment shaders
|
}
|
||||||
success = shader->loadFromFile(vertexShaderFilename, geometryShaderFilename, fragmentShaderFilename);
|
else
|
||||||
|
{
|
||||||
|
// vertex + fragment shaders
|
||||||
|
success = shader->loadFromFile(vertexShaderFilename, fragmentShaderFilename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!vertexShaderFilename && !fragmentShaderFilename)
|
||||||
|
{
|
||||||
|
// geometry shader only
|
||||||
|
success = shader->loadFromFile(geometryShaderFilename, sf::Shader::Type::Geometry);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// vertex + geometry + fragment shaders
|
||||||
|
success = shader->loadFromFile(vertexShaderFilename, geometryShaderFilename, fragmentShaderFilename);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!success)
|
if (!success)
|
||||||
@@ -71,28 +84,41 @@ sfShader* sfShader_createFromFile(const char* vertexShaderFilename,
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader)
|
sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader)
|
||||||
{
|
{
|
||||||
// At least one shader must be provided
|
|
||||||
if (!(vertexShader || geometryShader || fragmentShader))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
bool success = false;
|
bool success = false;
|
||||||
auto shader = std::make_unique<sfShader>();
|
auto shader = std::make_unique<sfShader>();
|
||||||
|
if (vertexShader || geometryShader || fragmentShader)
|
||||||
if (!geometryShader)
|
|
||||||
{
|
{
|
||||||
if (!vertexShader) // fragment shader only
|
if (!geometryShader)
|
||||||
success = shader->loadFromMemory(fragmentShader, sf::Shader::Type::Fragment);
|
{
|
||||||
else if (!fragmentShader) // vertex shader only
|
if (!vertexShader)
|
||||||
success = shader->loadFromMemory(vertexShader, sf::Shader::Type::Vertex);
|
{
|
||||||
else // vertex + fragment shaders
|
// fragment shader only
|
||||||
success = shader->loadFromMemory(vertexShader, fragmentShader);
|
success = shader->loadFromMemory(fragmentShader, sf::Shader::Type::Fragment);
|
||||||
}
|
}
|
||||||
else
|
else if (!fragmentShader)
|
||||||
{
|
{
|
||||||
if (!vertexShader && !fragmentShader) // geometry shader only
|
// vertex shader only
|
||||||
success = shader->loadFromMemory(geometryShader, sf::Shader::Type::Geometry);
|
success = shader->loadFromMemory(vertexShader, sf::Shader::Type::Vertex);
|
||||||
else // vertex + geometry + fragment shaders
|
}
|
||||||
success = shader->loadFromMemory(vertexShader, geometryShader, fragmentShader);
|
else
|
||||||
|
{
|
||||||
|
// vertex + fragment shaders
|
||||||
|
success = shader->loadFromMemory(vertexShader, fragmentShader);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!vertexShader && !fragmentShader)
|
||||||
|
{
|
||||||
|
// geometry shader only
|
||||||
|
success = shader->loadFromMemory(geometryShader, sf::Shader::Type::Geometry);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// vertex + geometry + fragment shaders
|
||||||
|
success = shader->loadFromMemory(vertexShader, geometryShader, fragmentShader);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!success)
|
if (!success)
|
||||||
@@ -107,44 +133,47 @@ sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream,
|
|||||||
sfInputStream* geometryShaderStream,
|
sfInputStream* geometryShaderStream,
|
||||||
sfInputStream* fragmentShaderStream)
|
sfInputStream* fragmentShaderStream)
|
||||||
{
|
{
|
||||||
// At least one shader must be provided
|
|
||||||
if (!(vertexShaderStream || geometryShaderStream || fragmentShaderStream))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
bool success = false;
|
bool success = false;
|
||||||
auto shader = std::make_unique<sfShader>();
|
auto shader = std::make_unique<sfShader>();
|
||||||
|
if (vertexShaderStream || geometryShaderStream || fragmentShaderStream)
|
||||||
if (!geometryShaderStream)
|
|
||||||
{
|
{
|
||||||
if (!vertexShaderStream) // fragment shader only
|
if (!geometryShaderStream)
|
||||||
{
|
{
|
||||||
CallbackStream stream(fragmentShaderStream);
|
if (!vertexShaderStream)
|
||||||
success = shader->loadFromStream(stream, sf::Shader::Type::Fragment);
|
{
|
||||||
|
// fragment shader only
|
||||||
|
CallbackStream stream(fragmentShaderStream);
|
||||||
|
success = shader->loadFromStream(stream, sf::Shader::Type::Fragment);
|
||||||
|
}
|
||||||
|
else if (!fragmentShaderStream)
|
||||||
|
{
|
||||||
|
// vertex shader only
|
||||||
|
CallbackStream stream(vertexShaderStream);
|
||||||
|
success = shader->loadFromStream(stream, sf::Shader::Type::Vertex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// vertex + fragment shaders
|
||||||
|
CallbackStream vertexStream(vertexShaderStream);
|
||||||
|
CallbackStream fragmentStream(fragmentShaderStream);
|
||||||
|
success = shader->loadFromStream(vertexStream, fragmentStream);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (!fragmentShaderStream) // vertex shader only
|
else
|
||||||
{
|
{
|
||||||
CallbackStream stream(vertexShaderStream);
|
CallbackStream geometryStream(geometryShaderStream);
|
||||||
success = shader->loadFromStream(stream, sf::Shader::Type::Vertex);
|
if (!vertexShaderStream && !fragmentShaderStream)
|
||||||
}
|
{
|
||||||
else // vertex + fragment shaders
|
// geometry shader only
|
||||||
{
|
success = shader->loadFromStream(geometryStream, sf::Shader::Type::Geometry);
|
||||||
CallbackStream vertexStream(vertexShaderStream);
|
}
|
||||||
CallbackStream fragmentStream(fragmentShaderStream);
|
else
|
||||||
success = shader->loadFromStream(vertexStream, fragmentStream);
|
{
|
||||||
}
|
// vertex + geometry + fragment shaders
|
||||||
}
|
CallbackStream vertexStream(vertexShaderStream);
|
||||||
else
|
CallbackStream fragmentStream(fragmentShaderStream);
|
||||||
{
|
success = shader->loadFromStream(vertexStream, geometryStream, fragmentStream);
|
||||||
CallbackStream geometryStream(geometryShaderStream);
|
}
|
||||||
if (!vertexShaderStream && !fragmentShaderStream) // geometry shader only
|
|
||||||
{
|
|
||||||
success = shader->loadFromStream(geometryStream, sf::Shader::Type::Geometry);
|
|
||||||
}
|
|
||||||
else // vertex + geometry + fragment shaders
|
|
||||||
{
|
|
||||||
CallbackStream vertexStream(vertexShaderStream);
|
|
||||||
CallbackStream fragmentStream(fragmentShaderStream);
|
|
||||||
success = shader->loadFromStream(vertexStream, geometryStream, fragmentStream);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,14 +230,13 @@ void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vect
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color)
|
void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color)
|
||||||
{
|
{
|
||||||
sfShader_setVec4Uniform(shader,
|
sfGlslVec4 vec4;
|
||||||
name,
|
vec4.x = color.r / 255.f;
|
||||||
{
|
vec4.y = color.g / 255.f;
|
||||||
color.r / 255.f,
|
vec4.z = color.b / 255.f;
|
||||||
color.g / 255.f,
|
vec4.w = color.a / 255.f;
|
||||||
color.b / 255.f,
|
|
||||||
color.a / 255.f,
|
sfShader_setVec4Uniform(shader, name, vec4);
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
@@ -250,14 +278,13 @@ void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 ve
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color)
|
void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color)
|
||||||
{
|
{
|
||||||
sfShader_setIvec4Uniform(shader,
|
sfGlslIvec4 ivec4;
|
||||||
name,
|
ivec4.x = static_cast<int>(color.r);
|
||||||
{
|
ivec4.y = static_cast<int>(color.g);
|
||||||
color.r,
|
ivec4.z = static_cast<int>(color.b);
|
||||||
color.g,
|
ivec4.w = static_cast<int>(color.a);
|
||||||
color.b,
|
|
||||||
color.a,
|
sfShader_setIvec4Uniform(shader, name, ivec4);
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
@@ -319,7 +346,8 @@ void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfText
|
|||||||
{
|
{
|
||||||
assert(shader);
|
assert(shader);
|
||||||
assert(name);
|
assert(name);
|
||||||
shader->setUniform(name, *texture->This);
|
assert(texture);
|
||||||
|
shader->setUniform(name, *texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -392,7 +420,7 @@ void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTe
|
|||||||
assert(shader);
|
assert(shader);
|
||||||
assert(name);
|
assert(name);
|
||||||
assert(texture);
|
assert(texture);
|
||||||
shader->setUniform(name, *texture->This);
|
shader->setUniform(name, *texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -159,7 +159,7 @@ sfTransform sfShape_getInverseTransform(const sfShape* shape)
|
|||||||
void sfShape_setTexture(sfShape* shape, const sfTexture* texture, bool resetRect)
|
void sfShape_setTexture(sfShape* shape, const sfTexture* texture, bool resetRect)
|
||||||
{
|
{
|
||||||
assert(shape);
|
assert(shape);
|
||||||
shape->setTexture(texture ? texture->This : nullptr, resetRect);
|
shape->setTexture(texture, resetRect);
|
||||||
shape->Texture = texture;
|
shape->Texture = texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -40,8 +40,7 @@
|
|||||||
sfSprite* sfSprite_create(const sfTexture* texture)
|
sfSprite* sfSprite_create(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(texture->This);
|
auto sprite = new sfSprite(*texture);
|
||||||
auto sprite = new sfSprite(*texture->This);
|
|
||||||
sprite->Texture = texture;
|
sprite->Texture = texture;
|
||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
@@ -171,10 +170,10 @@ sfTransform sfSprite_getInverseTransform(const sfSprite* sprite)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, bool resetRect)
|
void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, bool resetRect)
|
||||||
{
|
{
|
||||||
if (texture && texture->This)
|
if (texture)
|
||||||
{
|
{
|
||||||
assert(sprite);
|
assert(sprite);
|
||||||
sprite->setTexture(*texture->This, resetRect);
|
sprite->setTexture(*texture, resetRect);
|
||||||
sprite->Texture = texture;
|
sprite->Texture = texture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -41,7 +41,7 @@
|
|||||||
sfTexture* sfTexture_create(sfVector2u size)
|
sfTexture* sfTexture_create(sfVector2u size)
|
||||||
{
|
{
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->resize(convertVector2(size)))
|
if (!texture->resize(convertVector2(size)))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -52,7 +52,7 @@ sfTexture* sfTexture_create(sfVector2u size)
|
|||||||
sfTexture* sfTexture_createSrgb(sfVector2u size)
|
sfTexture* sfTexture_createSrgb(sfVector2u size)
|
||||||
{
|
{
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->resize(convertVector2(size), true))
|
if (!texture->resize(convertVector2(size), true))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -65,7 +65,7 @@ sfTexture* sfTexture_createFromFile(const char* filename, const sfIntRect* area)
|
|||||||
assert(filename);
|
assert(filename);
|
||||||
|
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromFile(filename, false, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromFile(filename, false, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -77,7 +77,7 @@ sfTexture* sfTexture_createSrgbFromFile(const char* filename, const sfIntRect* a
|
|||||||
assert(filename);
|
assert(filename);
|
||||||
|
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromFile(filename, true, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromFile(filename, true, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -87,7 +87,7 @@ sfTexture* sfTexture_createSrgbFromFile(const char* filename, const sfIntRect* a
|
|||||||
sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
|
sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
|
||||||
{
|
{
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromMemory(data, sizeInBytes, false, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromMemory(data, sizeInBytes, false, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -97,7 +97,7 @@ sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, cons
|
|||||||
sfTexture* sfTexture_createSrgbFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
|
sfTexture* sfTexture_createSrgbFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
|
||||||
{
|
{
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromMemory(data, sizeInBytes, true, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromMemory(data, sizeInBytes, true, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -111,7 +111,7 @@ sfTexture* sfTexture_createFromStream(sfInputStream* stream, const sfIntRect* ar
|
|||||||
|
|
||||||
CallbackStream sfmlStream(stream);
|
CallbackStream sfmlStream(stream);
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromStream(sfmlStream, false, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromStream(sfmlStream, false, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -124,7 +124,7 @@ sfTexture* sfTexture_createSrgbFromStream(sfInputStream* stream, const sfIntRect
|
|||||||
|
|
||||||
CallbackStream sfmlStream(stream);
|
CallbackStream sfmlStream(stream);
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromStream(sfmlStream, true, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromStream(sfmlStream, true, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -137,7 +137,7 @@ sfTexture* sfTexture_createFromImage(const sfImage* image, const sfIntRect* area
|
|||||||
assert(image);
|
assert(image);
|
||||||
|
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromImage(*image, false, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromImage(*image, false, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -149,7 +149,7 @@ sfTexture* sfTexture_createSrgbFromImage(const sfImage* image, const sfIntRect*
|
|||||||
assert(image);
|
assert(image);
|
||||||
|
|
||||||
auto texture = std::make_unique<sfTexture>();
|
auto texture = std::make_unique<sfTexture>();
|
||||||
if (!texture->This->loadFromImage(*image, true, area ? convertRect(*area) : sf::IntRect()))
|
if (!texture->loadFromImage(*image, true, area ? convertRect(*area) : sf::IntRect()))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
return texture.release();
|
return texture.release();
|
||||||
@@ -174,7 +174,7 @@ void sfTexture_destroy(const sfTexture* texture)
|
|||||||
sfVector2u sfTexture_getSize(const sfTexture* texture)
|
sfVector2u sfTexture_getSize(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
return convertVector2(texture->This->getSize());
|
return convertVector2(texture->getSize());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -182,8 +182,7 @@ sfVector2u sfTexture_getSize(const sfTexture* texture)
|
|||||||
sfImage* sfTexture_copyToImage(const sfTexture* texture)
|
sfImage* sfTexture_copyToImage(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(texture->This);
|
return new sfImage{texture->copyToImage()};
|
||||||
return new sfImage{texture->This->copyToImage()};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -191,7 +190,7 @@ sfImage* sfTexture_copyToImage(const sfTexture* texture)
|
|||||||
void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, sfVector2u size, sfVector2u offset)
|
void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, sfVector2u size, sfVector2u offset)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
texture->This->update(pixels, convertVector2(size), convertVector2(offset));
|
texture->update(pixels, convertVector2(size), convertVector2(offset));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -200,8 +199,7 @@ void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* textur
|
|||||||
{
|
{
|
||||||
assert(destination);
|
assert(destination);
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(texture->This);
|
destination->update(*texture, convertVector2(offset));
|
||||||
destination->This->update(*texture->This, convertVector2(offset));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -210,7 +208,7 @@ void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, sfVecto
|
|||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(image);
|
assert(image);
|
||||||
texture->This->update(*image, convertVector2(offset));
|
texture->update(*image, convertVector2(offset));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -219,7 +217,7 @@ void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, sfVe
|
|||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(window);
|
assert(window);
|
||||||
texture->This->update(*window, convertVector2(offset));
|
texture->update(*window, convertVector2(offset));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -228,7 +226,7 @@ void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow*
|
|||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(renderWindow);
|
assert(renderWindow);
|
||||||
texture->This->update(*renderWindow, convertVector2(offset));
|
texture->update(*renderWindow, convertVector2(offset));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -236,7 +234,7 @@ void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow*
|
|||||||
void sfTexture_setSmooth(sfTexture* texture, bool smooth)
|
void sfTexture_setSmooth(sfTexture* texture, bool smooth)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
texture->This->setSmooth(smooth);
|
texture->setSmooth(smooth);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -244,15 +242,14 @@ void sfTexture_setSmooth(sfTexture* texture, bool smooth)
|
|||||||
bool sfTexture_isSmooth(const sfTexture* texture)
|
bool sfTexture_isSmooth(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(texture->This);
|
return texture->isSmooth();
|
||||||
return texture->This->isSmooth();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool sfTexture_isSrgb(const sfTexture* texture)
|
bool sfTexture_isSrgb(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
return texture->This->isSrgb();
|
return texture->isSrgb();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -260,7 +257,7 @@ bool sfTexture_isSrgb(const sfTexture* texture)
|
|||||||
void sfTexture_setRepeated(sfTexture* texture, bool repeated)
|
void sfTexture_setRepeated(sfTexture* texture, bool repeated)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
texture->This->setRepeated(repeated);
|
texture->setRepeated(repeated);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -268,8 +265,7 @@ void sfTexture_setRepeated(sfTexture* texture, bool repeated)
|
|||||||
bool sfTexture_isRepeated(const sfTexture* texture)
|
bool sfTexture_isRepeated(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
assert(texture->This);
|
return texture->isRepeated();
|
||||||
return texture->This->isRepeated();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -277,7 +273,7 @@ bool sfTexture_isRepeated(const sfTexture* texture)
|
|||||||
bool sfTexture_generateMipmap(sfTexture* texture)
|
bool sfTexture_generateMipmap(sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
return texture->This->generateMipmap();
|
return texture->generateMipmap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -286,7 +282,7 @@ void sfTexture_swap(sfTexture* left, sfTexture* right)
|
|||||||
{
|
{
|
||||||
assert(left);
|
assert(left);
|
||||||
assert(right);
|
assert(right);
|
||||||
left->This->swap(*right->This);
|
left->swap(*right);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -294,14 +290,14 @@ void sfTexture_swap(sfTexture* left, sfTexture* right)
|
|||||||
unsigned int sfTexture_getNativeHandle(const sfTexture* texture)
|
unsigned int sfTexture_getNativeHandle(const sfTexture* texture)
|
||||||
{
|
{
|
||||||
assert(texture);
|
assert(texture);
|
||||||
return texture->This->getNativeHandle();
|
return texture->getNativeHandle();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void sfTexture_bind(const sfTexture* texture, sfCoordinateType type)
|
void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type)
|
||||||
{
|
{
|
||||||
sf::Texture::bind(texture ? texture->This : nullptr, static_cast<sf::CoordinateType>(type));
|
sf::Texture::bind(texture, static_cast<sf::CoordinateType>(type));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -33,24 +33,6 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Internal structure of sfTexture
|
// Internal structure of sfTexture
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
struct sfTexture
|
struct sfTexture : sf::Texture
|
||||||
{
|
{
|
||||||
sfTexture() = default;
|
|
||||||
|
|
||||||
sfTexture(sf::Texture* texture) : This(texture), OwnInstance(false)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
sfTexture(const sfTexture& texture) : This(texture.This ? new sf::Texture(*texture.This) : nullptr)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
~sfTexture()
|
|
||||||
{
|
|
||||||
if (OwnInstance)
|
|
||||||
delete This;
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::Texture* This{new sf::Texture};
|
|
||||||
bool OwnInstance{true};
|
|
||||||
};
|
};
|
||||||
@@ -48,13 +48,8 @@ const sfTransform sfTransform_Identity = {
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfTransform sfTransform_fromMatrix(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)
|
sfTransform sfTransform_fromMatrix(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)
|
||||||
{
|
{
|
||||||
// clang-format off
|
sfTransform transform = {a00, a01, a02, a10, a11, a12, a20, a21, a22};
|
||||||
return {
|
return transform;
|
||||||
a00, a01, a02,
|
|
||||||
a10, a11, a12,
|
|
||||||
a20, a21, a22,
|
|
||||||
};
|
|
||||||
// clang-format on
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,9 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfTransformable* sfTransformable_create()
|
sfTransformable* sfTransformable_create()
|
||||||
{
|
{
|
||||||
return new sfTransformable;
|
auto* transformable = new sfTransformable;
|
||||||
|
|
||||||
|
return transformable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -30,9 +30,6 @@
|
|||||||
#include <CSFML/Graphics/VertexArrayStruct.hpp>
|
#include <CSFML/Graphics/VertexArrayStruct.hpp>
|
||||||
|
|
||||||
|
|
||||||
static_assert(sizeof(sf::Vertex) == sizeof(sfVertex));
|
|
||||||
static_assert(alignof(sf::Vertex) == alignof(sfVertex));
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfVertexArray* sfVertexArray_create()
|
sfVertexArray* sfVertexArray_create()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -30,7 +30,7 @@
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfVertexBuffer* sfVertexBuffer_create(size_t vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage)
|
sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage)
|
||||||
{
|
{
|
||||||
auto buffer = std::make_unique<sfVertexBuffer>();
|
auto buffer = std::make_unique<sfVertexBuffer>();
|
||||||
if (!buffer->create(vertexCount))
|
if (!buffer->create(vertexCount))
|
||||||
|
|||||||
@@ -51,8 +51,6 @@ static_assert(alignof(sfChar32) == alignof(char32_t));
|
|||||||
{
|
{
|
||||||
const std::size_t byteCount = sizeof(sfChar32) * str.getSize();
|
const std::size_t byteCount = sizeof(sfChar32) * str.getSize();
|
||||||
auto* utf32 = static_cast<sfChar32*>(std::malloc(byteCount + sizeof(sfChar32)));
|
auto* utf32 = static_cast<sfChar32*>(std::malloc(byteCount + sizeof(sfChar32)));
|
||||||
if (!utf32)
|
|
||||||
return nullptr;
|
|
||||||
std::memcpy(utf32, str.getData(), byteCount);
|
std::memcpy(utf32, str.getData(), byteCount);
|
||||||
utf32[str.getSize()] = 0;
|
utf32[str.getSize()] = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -37,13 +37,21 @@ namespace
|
|||||||
// Helper function for converting a SFML address to a CSFML one
|
// Helper function for converting a SFML address to a CSFML one
|
||||||
[[nodiscard]] sfIpAddress fromSFMLAddress(std::optional<sf::IpAddress> address)
|
[[nodiscard]] sfIpAddress fromSFMLAddress(std::optional<sf::IpAddress> address)
|
||||||
{
|
{
|
||||||
if (!address)
|
sfIpAddress result = {0};
|
||||||
return sfIpAddress_None;
|
|
||||||
|
if (address)
|
||||||
|
{
|
||||||
|
strncpy(result.address, address->toString().c_str(), 15);
|
||||||
|
}
|
||||||
|
|
||||||
sfIpAddress result{};
|
|
||||||
std::strncpy(result.address, address->toString().c_str(), 15);
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper function for converting a CSFML address to a SFML one
|
||||||
|
[[nodiscard]] std::optional<sf::IpAddress> toSFMLAddress(sfIpAddress address)
|
||||||
|
{
|
||||||
|
return sf::IpAddress::resolve(address.address);
|
||||||
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
@@ -89,14 +97,14 @@ sfIpAddress sfIpAddress_fromInteger(uint32_t address)
|
|||||||
void sfIpAddress_toString(sfIpAddress address, char* string)
|
void sfIpAddress_toString(sfIpAddress address, char* string)
|
||||||
{
|
{
|
||||||
if (string)
|
if (string)
|
||||||
std::strcpy(string, address.address);
|
strcpy(string, address.address);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
uint32_t sfIpAddress_toInteger(sfIpAddress address)
|
uint32_t sfIpAddress_toInteger(sfIpAddress address)
|
||||||
{
|
{
|
||||||
const auto sfmlAddress = sf::IpAddress::resolve(address.address);
|
auto sfmlAddress = toSFMLAddress(address);
|
||||||
return sfmlAddress ? sfmlAddress->toInteger() : 0;
|
return sfmlAddress ? sfmlAddress->toInteger() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ bool sfPacket_endOfPacket(const sfPacket* packet)
|
|||||||
bool sfPacket_canRead(const sfPacket* packet)
|
bool sfPacket_canRead(const sfPacket* packet)
|
||||||
{
|
{
|
||||||
assert(packet);
|
assert(packet);
|
||||||
return bool{*packet};
|
return static_cast<bool>(*packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -173,14 +173,14 @@ double sfPacket_readDouble(sfPacket* packet)
|
|||||||
void sfPacket_readString(sfPacket* packet, char* string)
|
void sfPacket_readString(sfPacket* packet, char* string)
|
||||||
{
|
{
|
||||||
assert(packet);
|
assert(packet);
|
||||||
assert(string);
|
if (string)
|
||||||
*packet >> string;
|
*packet >> string;
|
||||||
}
|
}
|
||||||
void sfPacket_readWideString(sfPacket* packet, wchar_t* string)
|
void sfPacket_readWideString(sfPacket* packet, wchar_t* string)
|
||||||
{
|
{
|
||||||
assert(packet);
|
assert(packet);
|
||||||
assert(string);
|
if (string)
|
||||||
*packet >> string;
|
*packet >> string;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -232,12 +232,12 @@ void sfPacket_writeDouble(sfPacket* packet, double value)
|
|||||||
void sfPacket_writeString(sfPacket* packet, const char* string)
|
void sfPacket_writeString(sfPacket* packet, const char* string)
|
||||||
{
|
{
|
||||||
assert(packet);
|
assert(packet);
|
||||||
assert(string);
|
if (string)
|
||||||
*packet << string;
|
*packet << string;
|
||||||
}
|
}
|
||||||
void sfPacket_writeWideString(sfPacket* packet, const wchar_t* string)
|
void sfPacket_writeWideString(sfPacket* packet, const wchar_t* string)
|
||||||
{
|
{
|
||||||
assert(packet);
|
assert(packet);
|
||||||
assert(string);
|
if (string)
|
||||||
*packet << string;
|
*packet << string;
|
||||||
}
|
}
|
||||||
@@ -82,7 +82,7 @@ sfIpAddress sfTcpSocket_getRemoteAddress(const sfTcpSocket* socket)
|
|||||||
sfIpAddress result = sfIpAddress_None;
|
sfIpAddress result = sfIpAddress_None;
|
||||||
if (address)
|
if (address)
|
||||||
{
|
{
|
||||||
std::strncpy(result.address, address->toString().c_str(), 15);
|
strncpy(result.address, address->toString().c_str(), 15);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
@@ -139,7 +139,7 @@ sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket,
|
|||||||
|
|
||||||
if (address)
|
if (address)
|
||||||
{
|
{
|
||||||
std::strncpy(remoteAddress->address, address->toString().c_str(), 15);
|
strncpy(remoteAddress->address, address->toString().c_str(), 15);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -187,7 +187,7 @@ sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet,
|
|||||||
|
|
||||||
if (address)
|
if (address)
|
||||||
{
|
{
|
||||||
std::strncpy(remoteAddress->address, address->toString().c_str(), 15);
|
strncpy(remoteAddress->address, address->toString().c_str(), 15);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -33,5 +33,5 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void sfFree(void* ptr)
|
void sfFree(void* ptr)
|
||||||
{
|
{
|
||||||
std::free(ptr);
|
free(ptr);
|
||||||
}
|
}
|
||||||
@@ -29,7 +29,7 @@
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
const sfTime sfTime_Zero = {0};
|
sfTime sfTime_Zero = {0};
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
@@ -56,19 +56,25 @@ int64_t sfTime_asMicroseconds(sfTime time)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfTime sfSeconds(float amount)
|
sfTime sfSeconds(float amount)
|
||||||
{
|
{
|
||||||
return {static_cast<int64_t>(amount * 1000000)};
|
sfTime time;
|
||||||
|
time.microseconds = static_cast<int64_t>(amount * 1000000);
|
||||||
|
return time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfTime sfMilliseconds(int32_t amount)
|
sfTime sfMilliseconds(int32_t amount)
|
||||||
{
|
{
|
||||||
return {int64_t{amount} * 1000};
|
sfTime time;
|
||||||
|
time.microseconds = static_cast<int64_t>(amount) * 1000;
|
||||||
|
return time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
sfTime sfMicroseconds(int64_t amount)
|
sfTime sfMicroseconds(int64_t amount)
|
||||||
{
|
{
|
||||||
return {amount};
|
sfTime time;
|
||||||
|
time.microseconds = amount;
|
||||||
|
return time;
|
||||||
}
|
}
|
||||||
@@ -13,7 +13,6 @@ set(SRC
|
|||||||
${SRCROOT}/ContextStruct.hpp
|
${SRCROOT}/ContextStruct.hpp
|
||||||
${INCROOT}/Context.h
|
${INCROOT}/Context.h
|
||||||
${SRCROOT}/ConvertContextSettings.hpp
|
${SRCROOT}/ConvertContextSettings.hpp
|
||||||
${SRCROOT}/ConvertEvent.hpp
|
|
||||||
${SRCROOT}/ConvertVideoMode.hpp
|
${SRCROOT}/ConvertVideoMode.hpp
|
||||||
${INCROOT}/Event.h
|
${INCROOT}/Event.h
|
||||||
${SRCROOT}/Joystick.cpp
|
${SRCROOT}/Joystick.cpp
|
||||||
|
|||||||
@@ -1,181 +0,0 @@
|
|||||||
////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// SFML - Simple and Fast Multimedia Library
|
|
||||||
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
|
|
||||||
//
|
|
||||||
// This software is provided 'as-is', without any express or implied warranty.
|
|
||||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
||||||
//
|
|
||||||
// Permission is granted to anyone to use this software for any purpose,
|
|
||||||
// including commercial applications, and to alter it and redistribute it freely,
|
|
||||||
// subject to the following restrictions:
|
|
||||||
//
|
|
||||||
// 1. The origin of this software must not be misrepresented;
|
|
||||||
// you must not claim that you wrote the original software.
|
|
||||||
// If you use this software in a product, an acknowledgment
|
|
||||||
// in the product documentation would be appreciated but is not required.
|
|
||||||
//
|
|
||||||
// 2. Altered source versions must be plainly marked as such,
|
|
||||||
// and must not be misrepresented as being the original software.
|
|
||||||
//
|
|
||||||
// 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
//
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
// Headers
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
#include <CSFML/System/ConvertVector2.hpp>
|
|
||||||
#include <CSFML/System/ConvertVector3.hpp>
|
|
||||||
#include <CSFML/Window/Event.h>
|
|
||||||
|
|
||||||
#include <SFML/Window/Event.hpp>
|
|
||||||
|
|
||||||
#include <optional>
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
// Convert sf::Event to sfEvent
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent& event)
|
|
||||||
{
|
|
||||||
if (!sfmlEvent)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (sfmlEvent->is<sf::Event::Closed>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtClosed;
|
|
||||||
}
|
|
||||||
else if (const auto* resized = sfmlEvent->getIf<sf::Event::Resized>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtResized;
|
|
||||||
event.size.size = convertVector2(resized->size);
|
|
||||||
}
|
|
||||||
else if (sfmlEvent->is<sf::Event::FocusLost>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtFocusLost;
|
|
||||||
}
|
|
||||||
else if (sfmlEvent->is<sf::Event::FocusGained>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtFocusGained;
|
|
||||||
}
|
|
||||||
else if (const auto* textEntered = sfmlEvent->getIf<sf::Event::TextEntered>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtTextEntered;
|
|
||||||
event.text.unicode = textEntered->unicode;
|
|
||||||
}
|
|
||||||
else if (const auto* keyReleased = sfmlEvent->getIf<sf::Event::KeyReleased>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtKeyReleased;
|
|
||||||
event.key.code = static_cast<sfKeyCode>(keyReleased->code);
|
|
||||||
event.key.scancode = static_cast<sfScancode>(keyReleased->scancode);
|
|
||||||
event.key.alt = keyReleased->alt;
|
|
||||||
event.key.control = keyReleased->control;
|
|
||||||
event.key.shift = keyReleased->shift;
|
|
||||||
event.key.system = keyReleased->system;
|
|
||||||
}
|
|
||||||
else if (const auto* keyPressed = sfmlEvent->getIf<sf::Event::KeyPressed>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtKeyPressed;
|
|
||||||
event.key.code = static_cast<sfKeyCode>(keyPressed->code);
|
|
||||||
event.key.scancode = static_cast<sfScancode>(keyPressed->scancode);
|
|
||||||
event.key.alt = keyPressed->alt;
|
|
||||||
event.key.control = keyPressed->control;
|
|
||||||
event.key.shift = keyPressed->shift;
|
|
||||||
event.key.system = keyPressed->system;
|
|
||||||
}
|
|
||||||
else if (const auto* mouseWheelScrolled = sfmlEvent->getIf<sf::Event::MouseWheelScrolled>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseWheelScrolled;
|
|
||||||
event.mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
|
|
||||||
event.mouseWheelScroll.delta = mouseWheelScrolled->delta;
|
|
||||||
event.mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
|
|
||||||
}
|
|
||||||
else if (const auto* mouseButtonPressed = sfmlEvent->getIf<sf::Event::MouseButtonPressed>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseButtonPressed;
|
|
||||||
event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
|
|
||||||
event.mouseButton.position = convertVector2(mouseButtonPressed->position);
|
|
||||||
}
|
|
||||||
else if (const auto* mouseButtonReleased = sfmlEvent->getIf<sf::Event::MouseButtonReleased>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseButtonReleased;
|
|
||||||
event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
|
|
||||||
event.mouseButton.position = convertVector2(mouseButtonReleased->position);
|
|
||||||
}
|
|
||||||
else if (const auto* mouseMoved = sfmlEvent->getIf<sf::Event::MouseMoved>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseMoved;
|
|
||||||
event.mouseMove.position = convertVector2(mouseMoved->position);
|
|
||||||
}
|
|
||||||
else if (const auto* mouseMovedRaw = sfmlEvent->getIf<sf::Event::MouseMovedRaw>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseMovedRaw;
|
|
||||||
event.mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
|
|
||||||
}
|
|
||||||
else if (sfmlEvent->is<sf::Event::MouseEntered>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseEntered;
|
|
||||||
}
|
|
||||||
else if (sfmlEvent->is<sf::Event::MouseLeft>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtMouseLeft;
|
|
||||||
}
|
|
||||||
else if (const auto* joystickButtonPressed = sfmlEvent->getIf<sf::Event::JoystickButtonPressed>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtJoystickButtonPressed;
|
|
||||||
event.joystickButton.joystickId = joystickButtonPressed->joystickId;
|
|
||||||
event.joystickButton.button = joystickButtonPressed->button;
|
|
||||||
}
|
|
||||||
else if (const auto* joystickButtonReleased = sfmlEvent->getIf<sf::Event::JoystickButtonReleased>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtJoystickButtonReleased;
|
|
||||||
event.joystickButton.joystickId = joystickButtonReleased->joystickId;
|
|
||||||
event.joystickButton.button = joystickButtonReleased->button;
|
|
||||||
}
|
|
||||||
else if (const auto* joystickMoved = sfmlEvent->getIf<sf::Event::JoystickMoved>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtJoystickMoved;
|
|
||||||
event.joystickMove.joystickId = joystickMoved->joystickId;
|
|
||||||
event.joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
|
|
||||||
event.joystickMove.position = joystickMoved->position;
|
|
||||||
}
|
|
||||||
else if (const auto* joystickConnected = sfmlEvent->getIf<sf::Event::JoystickConnected>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtJoystickConnected;
|
|
||||||
event.joystickConnect.joystickId = joystickConnected->joystickId;
|
|
||||||
}
|
|
||||||
else if (const auto* joystickDisconnected = sfmlEvent->getIf<sf::Event::JoystickDisconnected>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtJoystickDisconnected;
|
|
||||||
event.joystickConnect.joystickId = joystickDisconnected->joystickId;
|
|
||||||
}
|
|
||||||
else if (const auto* touchBegan = sfmlEvent->getIf<sf::Event::TouchBegan>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtTouchBegan;
|
|
||||||
event.touch.finger = touchBegan->finger;
|
|
||||||
event.touch.position = convertVector2(touchBegan->position);
|
|
||||||
}
|
|
||||||
else if (const auto* touchMoved = sfmlEvent->getIf<sf::Event::TouchMoved>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtTouchMoved;
|
|
||||||
event.touch.finger = touchMoved->finger;
|
|
||||||
event.touch.position = convertVector2(touchMoved->position);
|
|
||||||
}
|
|
||||||
else if (const auto* touchEnded = sfmlEvent->getIf<sf::Event::TouchEnded>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtTouchEnded;
|
|
||||||
event.touch.finger = touchEnded->finger;
|
|
||||||
event.touch.position = convertVector2(touchEnded->position);
|
|
||||||
}
|
|
||||||
else if (const auto* sensorChanged = sfmlEvent->getIf<sf::Event::SensorChanged>())
|
|
||||||
{
|
|
||||||
event.type = sfEvtSensorChanged;
|
|
||||||
event.sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
|
|
||||||
event.sensor.value = convertVector3(sensorChanged->value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
@@ -41,13 +41,14 @@ sfVideoMode sfVideoMode_getDesktopMode()
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* count)
|
const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* count)
|
||||||
{
|
{
|
||||||
static const auto modes = []
|
static std::vector<sfVideoMode> modes;
|
||||||
|
|
||||||
|
// Populate the array on first call
|
||||||
|
if (modes.empty())
|
||||||
{
|
{
|
||||||
std::vector<sfVideoMode> videomodes;
|
|
||||||
for (const auto& mode : sf::VideoMode::getFullscreenModes())
|
for (const auto& mode : sf::VideoMode::getFullscreenModes())
|
||||||
videomodes.push_back(convertVideoMode(mode));
|
modes.push_back(convertVideoMode(mode));
|
||||||
return videomodes;
|
}
|
||||||
}();
|
|
||||||
|
|
||||||
if (count)
|
if (count)
|
||||||
*count = modes.size();
|
*count = modes.size();
|
||||||
|
|||||||
@@ -31,6 +31,9 @@
|
|||||||
|
|
||||||
#include <SFML/Window/Vulkan.hpp>
|
#include <SFML/Window/Vulkan.hpp>
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool sfVulkan_isAvailable(bool requireGraphics)
|
bool sfVulkan_isAvailable(bool requireGraphics)
|
||||||
@@ -49,7 +52,7 @@ sfVulkanFunctionPointer sfVulkan_getFunction(const char* name)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
const char* const* sfVulkan_getGraphicsRequiredInstanceExtensions(size_t* count)
|
const char* const* sfVulkan_getGraphicsRequiredInstanceExtensions(size_t* count)
|
||||||
{
|
{
|
||||||
static const std::vector<const char*> extensions = sf::Vulkan::getGraphicsRequiredInstanceExtensions();
|
static std::vector<const char*> extensions = sf::Vulkan::getGraphicsRequiredInstanceExtensions();
|
||||||
|
|
||||||
if (count)
|
if (count)
|
||||||
*count = extensions.size();
|
*count = extensions.size();
|
||||||
|
|||||||
@@ -25,9 +25,9 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <CSFML/ConvertEvent.hpp>
|
||||||
#include <CSFML/System/ConvertVector2.hpp>
|
#include <CSFML/System/ConvertVector2.hpp>
|
||||||
#include <CSFML/Window/ConvertContextSettings.hpp>
|
#include <CSFML/Window/ConvertContextSettings.hpp>
|
||||||
#include <CSFML/Window/ConvertEvent.hpp>
|
|
||||||
#include <CSFML/Window/ConvertVideoMode.hpp>
|
#include <CSFML/Window/ConvertVideoMode.hpp>
|
||||||
#include <CSFML/Window/CursorStruct.hpp>
|
#include <CSFML/Window/CursorStruct.hpp>
|
||||||
#include <CSFML/Window/Window.h>
|
#include <CSFML/Window/Window.h>
|
||||||
@@ -114,7 +114,7 @@ bool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
|
|||||||
{
|
{
|
||||||
assert(window);
|
assert(window);
|
||||||
assert(event);
|
assert(event);
|
||||||
return convertEvent(window->pollEvent(), *event);
|
return convertEvent(window->pollEvent(), event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -123,7 +123,7 @@ bool sfWindow_waitEvent(sfWindow* window, sfTime timeout, sfEvent* event)
|
|||||||
{
|
{
|
||||||
assert(window);
|
assert(window);
|
||||||
assert(event);
|
assert(event);
|
||||||
return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), *event);
|
return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -25,8 +25,8 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <CSFML/ConvertEvent.hpp>
|
||||||
#include <CSFML/System/ConvertVector2.hpp>
|
#include <CSFML/System/ConvertVector2.hpp>
|
||||||
#include <CSFML/Window/ConvertEvent.hpp>
|
|
||||||
#include <CSFML/Window/ConvertVideoMode.hpp>
|
#include <CSFML/Window/ConvertVideoMode.hpp>
|
||||||
#include <CSFML/Window/CursorStruct.hpp>
|
#include <CSFML/Window/CursorStruct.hpp>
|
||||||
#include <CSFML/Window/WindowBase.h>
|
#include <CSFML/Window/WindowBase.h>
|
||||||
@@ -96,7 +96,7 @@ bool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
|
|||||||
{
|
{
|
||||||
assert(windowBase);
|
assert(windowBase);
|
||||||
assert(event);
|
assert(event);
|
||||||
return convertEvent(windowBase->pollEvent(), *event);
|
return convertEvent(windowBase->pollEvent(), event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -105,7 +105,7 @@ bool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfTime timeout, sfEvent* e
|
|||||||
{
|
{
|
||||||
assert(windowBase);
|
assert(windowBase);
|
||||||
assert(event);
|
assert(event);
|
||||||
return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), *event);
|
return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -28,7 +28,4 @@ TEST_CASE("[System] sfTime")
|
|||||||
CHECK(sfSeconds(10).microseconds == 10'000'000);
|
CHECK(sfSeconds(10).microseconds == 10'000'000);
|
||||||
CHECK(sfMilliseconds(10).microseconds == 10'000);
|
CHECK(sfMilliseconds(10).microseconds == 10'000);
|
||||||
CHECK(sfMicroseconds(10).microseconds == 10);
|
CHECK(sfMicroseconds(10).microseconds == 10);
|
||||||
|
|
||||||
CHECK(sfMilliseconds(std::numeric_limits<int32_t>::max()).microseconds == 2'147'483'647'000);
|
|
||||||
CHECK(sfMicroseconds(std::numeric_limits<int64_t>::max()).microseconds == std::numeric_limits<int64_t>::max());
|
|
||||||
}
|
}
|
||||||
@@ -30,7 +30,7 @@ TEST_CASE("[Window] sfJoystick")
|
|||||||
// no joysticks will be detected. This is how we can ensure these
|
// no joysticks will be detected. This is how we can ensure these
|
||||||
// tests are portable and reliable.
|
// tests are portable and reliable.
|
||||||
|
|
||||||
const auto joystick = GENERATE(range(0u, unsigned{sfJoystickCount - 1}));
|
const auto joystick = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickCount - 1)));
|
||||||
|
|
||||||
SECTION("sfJoystick_isConnected()")
|
SECTION("sfJoystick_isConnected()")
|
||||||
{
|
{
|
||||||
@@ -56,7 +56,7 @@ TEST_CASE("[Window] sfJoystick")
|
|||||||
|
|
||||||
SECTION("sfJoystick_isButtonPressed()")
|
SECTION("sfJoystick_isButtonPressed()")
|
||||||
{
|
{
|
||||||
const auto button = GENERATE(range(0u, unsigned{sfJoystickButtonCount - 1}));
|
const auto button = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickButtonCount - 1)));
|
||||||
CHECK(!sfJoystick_isButtonPressed(joystick, button));
|
CHECK(!sfJoystick_isButtonPressed(joystick, button));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ TEST_CASE("[Window] sfMouse")
|
|||||||
STATIC_CHECK(sfMouseLeft == static_cast<int>(sf::Mouse::Button::Left));
|
STATIC_CHECK(sfMouseLeft == static_cast<int>(sf::Mouse::Button::Left));
|
||||||
STATIC_CHECK(sfMouseRight == static_cast<int>(sf::Mouse::Button::Right));
|
STATIC_CHECK(sfMouseRight == static_cast<int>(sf::Mouse::Button::Right));
|
||||||
STATIC_CHECK(sfMouseMiddle == static_cast<int>(sf::Mouse::Button::Middle));
|
STATIC_CHECK(sfMouseMiddle == static_cast<int>(sf::Mouse::Button::Middle));
|
||||||
STATIC_CHECK(sfMouseButtonExtra1 == static_cast<int>(sf::Mouse::Button::Extra1));
|
STATIC_CHECK(sfMouseXButton1 == static_cast<int>(sf::Mouse::Button::Extra1));
|
||||||
STATIC_CHECK(sfMouseButtonExtra2 == static_cast<int>(sf::Mouse::Button::Extra2));
|
STATIC_CHECK(sfMouseXButton2 == static_cast<int>(sf::Mouse::Button::Extra2));
|
||||||
STATIC_CHECK(sfMouseButtonCount == sf::Mouse::ButtonCount);
|
STATIC_CHECK(sfMouseButtonCount == sf::Mouse::ButtonCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -154,7 +154,7 @@ cmake `
|
|||||||
"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=$CSFMLLibDir" `
|
"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=$CSFMLLibDir" `
|
||||||
`
|
`
|
||||||
'-DCMAKE_SYSTEM_VERSION=8.1' `
|
'-DCMAKE_SYSTEM_VERSION=8.1' `
|
||||||
'-DCSFML_USE_STATIC_STD_LIBS=OFF' `
|
'-DSTATIC_STD_LIBS=OFF' `
|
||||||
`
|
`
|
||||||
'-DBUILD_SHARED_LIBS=ON' `
|
'-DBUILD_SHARED_LIBS=ON' `
|
||||||
'-DCMAKE_BUILD_TYPE=Release' `
|
'-DCMAKE_BUILD_TYPE=Release' `
|
||||||
|
|||||||
Reference in new issue
Block a user