Author SHA1 Message Date
Chris Thrasher 80c362cb86 Reimplement sfTexture 2024-09-24 11:44:54 -06:00
65 changed files with 505 additions and 1026 deletions

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-2
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@@ -1,2 +0,0 @@
github: SFML
open_collective: sfml
+5 -11
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@@ -6,9 +6,6 @@ concurrency:
group: environment-${{github.ref}}
cancel-in-progress: true
env:
SFML_VERSION: 3.0.0
defaults:
run:
shell: bash
@@ -52,7 +49,7 @@ jobs:
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: ${{env.SFML_VERSION}}
ref: master
path: SFML
- name: Configure SFML CMake
@@ -77,17 +74,14 @@ jobs:
format:
name: Formatting
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
steps:
- name: Install Clang Format
run: sudo apt-get install clang-format-17
- name: Checkout Code
uses: actions/checkout@v4
- name: Format Code
run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-17 -P cmake/Format.cmake
run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake
- name: Check Formatting
run: git diff --exit-code
@@ -107,7 +101,7 @@ jobs:
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: ${{env.SFML_VERSION}}
ref: master
path: SFML
- name: Configure SFML CMake
@@ -141,7 +135,7 @@ jobs:
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: ${{env.SFML_VERSION}}
ref: master
path: SFML
- name: Configure SFML
+2 -2
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@@ -46,7 +46,7 @@ csfml_set_option(CSFML_LINK_SFML_STATICALLY ${LINK_STATICALLY_DEFAULT} BOOL "ON
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
csfml_set_option(CSFML_USE_STATIC_STD_LIBS OFF BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
set(STATIC_STD_LIBS OFF CACHE BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
endif()
# find SFML libraries (C++)
@@ -121,7 +121,7 @@ if(CSFML_BUILD_TEST_SUITE)
add_subdirectory(test)
endif()
csfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 17")
csfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 14")
add_custom_target(format
COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
+2 -2
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@@ -13,8 +13,8 @@ endif()
execute_process(COMMAND ${CLANG_FORMAT_EXECUTABLE} --version OUTPUT_VARIABLE CLANG_FORMAT_VERSION)
string(REGEX MATCH "clang-format version ([0-9]+)" CLANG_FORMAT_VERSION ${CLANG_FORMAT_VERSION})
unset(CLANG_FORMAT_VERSION)
if(NOT CMAKE_MATCH_1 EQUAL 17)
message(FATAL_ERROR "clang-format version ${CMAKE_MATCH_1} not supported. Must use version 17")
if(NOT CMAKE_MATCH_1 EQUAL 14)
message(FATAL_ERROR "clang-format version ${CMAKE_MATCH_1} not supported. Must use version 14")
endif()
# Run
+4 -4
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@@ -46,7 +46,7 @@ macro(csfml_add_library target)
set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
if(CSFML_USE_STATIC_STD_LIBS)
if(STATIC_STD_LIBS)
set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
@@ -58,11 +58,11 @@ macro(csfml_add_library target)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "CSFML")
# apply the CSFML_USE_STATIC_STD_LIBS option if it is enabled
# apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
if(CSFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT CSFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif()
endif()
+1 -1
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@@ -175,7 +175,7 @@ CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Sets the beginning and end of the sound's looping sequence using sfTime
/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
///
/// Loop points allow one to specify a pair of positions such that, when the music
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
+1 -1
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@@ -129,7 +129,7 @@ CSFML_AUDIO_API bool sfSoundRecorder_isAvailable(void);
/// \return An array of strings containing the names
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* const* sfSoundRecorder_getAvailableDevices(size_t* count);
CSFML_AUDIO_API const char** sfSoundRecorder_getAvailableDevices(size_t* count);
////////////////////////////////////////////////////////////
/// \brief Get the name of the default audio capture device
-35
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@@ -1,35 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
/// \brief Types of texture coordinates that can be used for rendering.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfCoordinateTypeNormalized, ///< sfTexture coordinates in range [0 .. 1].
sfCoordinateTypePixels ///< sfTexture coordinates in range [0 .. size].
} sfCoordinateType;
+1 -1
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@@ -31,7 +31,7 @@
////////////////////////////////////////////////////////////
/// \brief Types of primitives that an sfVertexArray can render
/// \brief Types of primitives that a sf::VertexArray can render
///
/// Points and lines have no area, therefore their thickness
/// will always be 1 pixel, regardless the current transform
+4 -8
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@@ -30,8 +30,6 @@
#include <CSFML/Graphics/Export.h>
#include <CSFML/Graphics/BlendMode.h>
#include <CSFML/Graphics/CoordinateType.h>
#include <CSFML/Graphics/StencilMode.h>
#include <CSFML/Graphics/Transform.h>
#include <CSFML/Graphics/Types.h>
@@ -42,12 +40,10 @@
////////////////////////////////////////////////////////////
typedef struct
{
sfBlendMode blendMode; ///< Blending mode
sfStencilMode stencilMode; //!< Stencil mode
sfTransform transform; ///< Transform
sfCoordinateType coordinateType; //!< Texture coordinate type
const sfTexture* texture; ///< Texture
const sfShader* shader; ///< Shader
sfBlendMode blendMode; ///< Blending mode
sfTransform transform; ///< Transform
const sfTexture* texture; ///< Texture
const sfShader* shader; ///< Shader
} sfRenderStates;
////////////////////////////////////////////////////////////
+11 -2
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@@ -29,7 +29,6 @@
////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Export.h>
#include <CSFML/Graphics/CoordinateType.h>
#include <CSFML/Graphics/Rect.h>
#include <CSFML/Graphics/Types.h>
#include <CSFML/System/InputStream.h>
@@ -38,6 +37,16 @@
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Types of texture coordinates that can be used for rendering.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextureNormalized, ///< sfTexture coordinates in range [0 .. 1].
sfTexturePixels ///< sfTexture coordinates in range [0 .. size].
} sfTextureCoordinateType;
////////////////////////////////////////////////////////////
/// \brief Create a new texture
///
@@ -391,7 +400,7 @@ CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* textu
/// \param type Type of texture coordinates to use
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfCoordinateType type);
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type);
////////////////////////////////////////////////////////////
/// \brief Get the maximum texture size allowed
+3 -3
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@@ -69,7 +69,7 @@ typedef enum
/// \return A new sfVertexBuffer object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(size_t vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Copy an existing vertex buffer
@@ -174,7 +174,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* v
/// This function defines how the vertices must be interpreted
/// when it's time to draw them.
///
/// The default primitive type is sfPoints.
/// The default primitive type is sf::Points.
///
/// \param vertexBuffer Vertex buffer object
/// \param type Type of primitive
@@ -248,7 +248,7 @@ CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
///
/// This function should always be called before using
/// the vertex buffer features. If it returns false, then
/// any attempt to use sfVertexBuffer will fail.
/// any attempt to use sf::VertexBuffer will fail.
///
/// \return True if vertex buffers are supported, false otherwise
///
+2 -2
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@@ -225,7 +225,7 @@ CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getMessage(const sfFtpDirec
///
/// \param ftpDirectoryResponse Ftp directory response
///
/// \return Directory name or NULL if it failed
/// \return Directory name
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getDirectory(const sfFtpDirectoryResponse* ftpDirectoryResponse);
@@ -239,7 +239,7 @@ CSFML_NETWORK_API const char* sfFtpDirectoryResponse_getDirectory(const sfFtpDir
///
/// \param ftpDirectoryResponse Ftp directory response
///
/// \return Directory name or NULL if it failed
/// \return Directory name
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API const sfChar32* sfFtpDirectoryResponse_getDirectoryUnicode(const sfFtpDirectoryResponse* ftpDirectoryResponse);
+1 -1
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@@ -153,7 +153,7 @@ CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
/// \brief Send raw data to the remote peer of a TCP socket
///
/// To be able to handle partial sends over non-blocking
/// sockets, use the sfTcpSocket_sendPartial(sfTcpSocket*, const void*, size_t, size_t*)
/// sockets, use the sfTcpSocket_sendPartial(sfTcpSocket*, const void*, std::size_t, size_t*)
/// overload instead.
/// This function will fail if the socket is not connected.
///
+1 -1
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@@ -43,7 +43,7 @@ typedef struct
/// \brief Predefined "zero" time value
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API const sfTime sfTime_Zero;
CSFML_SYSTEM_API sfTime sfTime_Zero;
////////////////////////////////////////////////////////////
/// \brief Return a time value as a number of seconds
+4 -8
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@@ -142,12 +142,10 @@ typedef enum
sfKeyF14, ///< The F14 key
sfKeyF15, ///< The F15 key
sfKeyPause, ///< The Pause key
sfKeyCount, ///< Keep last -- the total number of keyboard keys
} sfKeyCode;
enum
{
sfKeyCount = sfKeyPause + 1 ///< The total number of keyboard keys
};
////////////////////////////////////////////////////////////
/// \brief Scancodes
@@ -312,12 +310,10 @@ typedef enum
sfScanLaunchApplication2, //!< Keyboard Launch Application 2 key
sfScanLaunchMail, //!< Keyboard Launch Mail key
sfScanLaunchMediaSelect, //!< Keyboard Launch Media Select key
sfScancodeCount //!< Keep last -- the total number of scancodes
} sfScancode;
enum
{
sfScancodeCount = sfScanLaunchMediaSelect + 1 //!< The total number of scancodes
};
////////////////////////////////////////////////////////////
/// \brief Check if a key is pressed
+7 -10
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@@ -39,17 +39,14 @@
////////////////////////////////////////////////////////////
typedef enum
{
sfMouseLeft, ///< The left mouse button
sfMouseRight, ///< The right mouse button
sfMouseMiddle, ///< The middle (wheel) mouse button
sfMouseButtonExtra1, ///< The first extra mouse button
sfMouseButtonExtra2, ///< The second extra mouse button
} sfMouseButton;
sfMouseLeft, ///< The left mouse button
sfMouseRight, ///< The right mouse button
sfMouseMiddle, ///< The middle (wheel) mouse button
sfMouseXButton1, ///< The first extra mouse button
sfMouseXButton2, ///< The second extra mouse button
enum
{
sfMouseButtonCount = sfMouseButtonExtra2 + 1 ///< The total number of mouse buttons
};
sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
} sfMouseButton;
////////////////////////////////////////////////////////////
/// \brief Mouse wheels
+2 -4
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@@ -45,12 +45,10 @@ typedef enum
sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)
sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)
sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
sfSensorCount ///< Keep last -- the total number of sensor types
} sfSensorType;
enum
{
sfSensorCount = sfSensorOrientation + 1 ///< The total number of sensor types
};
////////////////////////////////////////////////////////////
/// \brief Check if a sensor is available on the underlying platform
+1 -1
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@@ -9,7 +9,7 @@ SFML is a simple, fast, cross-platform and object-oriented multimedia API. It pr
Development is focused on the next major version in the `master` branch. No more features are planned for the 2.x release series.
- The [`master`](https://github.com/SFML/CSFML/tree/master) branch contains work in progress for the next major version CSFML 3. As such it's considered unstable, but any testing and feedback is highly appreciated.
- The [`2.6.1`](https://github.com/SFML/CSFML/tree/2.6.1) tag is the latest official CSFML release and will be the last minor release in the 2.x series.
- The [`2.6.1`](https://github.com/SFML/CSFML/tree/2.6.1) tag is the latest official SFML release and will be the last minor release in the 2.x series.
- The [`2.6.x`](https://github.com/SFML/CSFML/tree/2.6.x) branch contains the latest bugfix work on CSFML 2.6.x, matching SFML's `2.6.x` branch.
## Authors
+1 -1
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@@ -83,7 +83,7 @@ void sfMusic_destroy(const sfMusic* music)
void sfMusic_setLooping(sfMusic* music, bool loop)
{
assert(music);
music->setLooping(loop);
music->setLooping(loop != 0);
}
+10 -9
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@@ -81,17 +81,18 @@ bool sfSoundRecorder_isAvailable()
////////////////////////////////////////////////////////////
const char* const* sfSoundRecorder_getAvailableDevices(size_t* count)
const char** sfSoundRecorder_getAvailableDevices(size_t* count)
{
static const auto cstringDevices = []
static std::vector<std::string> stringDevices = sf::SoundRecorder::getAvailableDevices();
static std::vector<const char*> cstringDevices;
if (cstringDevices.empty() && !stringDevices.empty())
{
static const std::vector<std::string> stringDevices = sf::SoundRecorder::getAvailableDevices();
std::vector<const char*> devices;
devices.reserve(stringDevices.size());
for (const auto& stringDevice : stringDevices)
devices.push_back(stringDevice.c_str());
return devices;
}();
{
cstringDevices.push_back(stringDevice.c_str());
}
}
if (count)
*count = cstringDevices.size();
@@ -103,7 +104,7 @@ const char* const* sfSoundRecorder_getAvailableDevices(size_t* count)
////////////////////////////////////////////////////////////
const char* sfSoundRecorder_getDefaultDevice()
{
static const std::string defaultDevice = sf::SoundRecorder::getDefaultDevice();
static std::string defaultDevice = sf::SoundRecorder::getDefaultDevice();
return !defaultDevice.empty() ? defaultDevice.c_str() : nullptr;
}
+181
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@@ -0,0 +1,181 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/System/ConvertVector3.hpp>
#include <CSFML/Window/Event.h>
#include <SFML/Window/Event.hpp>
#include <optional>
////////////////////////////////////////////////////////////
// Convert sf::Event to sfEvent
////////////////////////////////////////////////////////////
[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent* event)
{
if (!sfmlEvent)
return false;
if (sfmlEvent->is<sf::Event::Closed>())
{
event->type = sfEvtClosed;
}
else if (const auto* resized = sfmlEvent->getIf<sf::Event::Resized>())
{
event->type = sfEvtResized;
event->size.size = convertVector2(resized->size);
}
else if (sfmlEvent->is<sf::Event::FocusLost>())
{
event->type = sfEvtFocusLost;
}
else if (sfmlEvent->is<sf::Event::FocusGained>())
{
event->type = sfEvtFocusGained;
}
else if (const auto* textEntered = sfmlEvent->getIf<sf::Event::TextEntered>())
{
event->type = sfEvtTextEntered;
event->text.unicode = textEntered->unicode;
}
else if (const auto* keyReleased = sfmlEvent->getIf<sf::Event::KeyReleased>())
{
event->type = sfEvtKeyReleased;
event->key.code = static_cast<sfKeyCode>(keyReleased->code);
event->key.scancode = static_cast<sfScancode>(keyReleased->scancode);
event->key.alt = keyReleased->alt;
event->key.control = keyReleased->control;
event->key.shift = keyReleased->shift;
event->key.system = keyReleased->system;
}
else if (const auto* keyPressed = sfmlEvent->getIf<sf::Event::KeyPressed>())
{
event->type = sfEvtKeyPressed;
event->key.code = static_cast<sfKeyCode>(keyPressed->code);
event->key.scancode = static_cast<sfScancode>(keyPressed->scancode);
event->key.alt = keyPressed->alt;
event->key.control = keyPressed->control;
event->key.shift = keyPressed->shift;
event->key.system = keyPressed->system;
}
else if (const auto* mouseWheelScrolled = sfmlEvent->getIf<sf::Event::MouseWheelScrolled>())
{
event->type = sfEvtMouseWheelScrolled;
event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
event->mouseWheelScroll.delta = mouseWheelScrolled->delta;
event->mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
}
else if (const auto* mouseButtonPressed = sfmlEvent->getIf<sf::Event::MouseButtonPressed>())
{
event->type = sfEvtMouseButtonPressed;
event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
event->mouseButton.position = convertVector2(mouseButtonPressed->position);
}
else if (const auto* mouseButtonReleased = sfmlEvent->getIf<sf::Event::MouseButtonReleased>())
{
event->type = sfEvtMouseButtonReleased;
event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
event->mouseButton.position = convertVector2(mouseButtonReleased->position);
}
else if (const auto* mouseMoved = sfmlEvent->getIf<sf::Event::MouseMoved>())
{
event->type = sfEvtMouseMoved;
event->mouseMove.position = convertVector2(mouseMoved->position);
}
else if (const auto* mouseMovedRaw = sfmlEvent->getIf<sf::Event::MouseMovedRaw>())
{
event->type = sfEvtMouseMovedRaw;
event->mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
}
else if (sfmlEvent->is<sf::Event::MouseEntered>())
{
event->type = sfEvtMouseEntered;
}
else if (sfmlEvent->is<sf::Event::MouseLeft>())
{
event->type = sfEvtMouseLeft;
}
else if (const auto* joystickButtonPressed = sfmlEvent->getIf<sf::Event::JoystickButtonPressed>())
{
event->type = sfEvtJoystickButtonPressed;
event->joystickButton.joystickId = joystickButtonPressed->joystickId;
event->joystickButton.button = joystickButtonPressed->button;
}
else if (const auto* joystickButtonReleased = sfmlEvent->getIf<sf::Event::JoystickButtonReleased>())
{
event->type = sfEvtJoystickButtonReleased;
event->joystickButton.joystickId = joystickButtonReleased->joystickId;
event->joystickButton.button = joystickButtonReleased->button;
}
else if (const auto* joystickMoved = sfmlEvent->getIf<sf::Event::JoystickMoved>())
{
event->type = sfEvtJoystickMoved;
event->joystickMove.joystickId = joystickMoved->joystickId;
event->joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
event->joystickMove.position = joystickMoved->position;
}
else if (const auto* joystickConnected = sfmlEvent->getIf<sf::Event::JoystickConnected>())
{
event->type = sfEvtJoystickConnected;
event->joystickConnect.joystickId = joystickConnected->joystickId;
}
else if (const auto* joystickDisconnected = sfmlEvent->getIf<sf::Event::JoystickDisconnected>())
{
event->type = sfEvtJoystickDisconnected;
event->joystickConnect.joystickId = joystickDisconnected->joystickId;
}
else if (const auto* touchBegan = sfmlEvent->getIf<sf::Event::TouchBegan>())
{
event->type = sfEvtTouchBegan;
event->touch.finger = touchBegan->finger;
event->touch.position = convertVector2(touchBegan->position);
}
else if (const auto* touchMoved = sfmlEvent->getIf<sf::Event::TouchMoved>())
{
event->type = sfEvtTouchMoved;
event->touch.finger = touchMoved->finger;
event->touch.position = convertVector2(touchMoved->position);
}
else if (const auto* touchEnded = sfmlEvent->getIf<sf::Event::TouchEnded>())
{
event->type = sfEvtTouchEnded;
event->touch.finger = touchEnded->finger;
event->touch.position = convertVector2(touchEnded->position);
}
else if (const auto* sensorChanged = sfmlEvent->getIf<sf::Event::SensorChanged>())
{
event->type = sfEvtSensorChanged;
event->sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
event->sensor.value = convertVector3(sensorChanged->value);
}
return true;
}
-1
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@@ -19,7 +19,6 @@ set(SRC
${SRCROOT}/ConvexShape.cpp
${SRCROOT}/ConvexShapeStruct.hpp
${INCROOT}/ConvexShape.h
${INCROOT}/CoordinateType.h
${SRCROOT}/Font.cpp
${SRCROOT}/FontStruct.hpp
${INCROOT}/Font.h
+1 -1
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@@ -170,7 +170,7 @@ sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape)
void sfCircleShape_setTexture(sfCircleShape* shape, const sfTexture* texture, bool resetRect)
{
assert(shape);
shape->setTexture(texture ? texture->This : nullptr, resetRect);
shape->setTexture(texture, resetRect);
shape->Texture = texture;
}
+42 -26
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@@ -45,26 +45,33 @@ const sfColor sfTransparent = sfColor_fromRGBA(0, 0, 0, 0);
////////////////////////////////////////////////////////////
sfColor sfColor_fromRGB(uint8_t red, uint8_t green, uint8_t blue)
{
return {red, green, blue, 255};
return sfColor_fromRGBA(red, green, blue, 255);
}
////////////////////////////////////////////////////////////
sfColor sfColor_fromRGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
{
return {red, green, blue, alpha};
sfColor color;
color.r = red;
color.g = green;
color.b = blue;
color.a = alpha;
return color;
}
////////////////////////////////////////////////////////////
sfColor sfColor_fromInteger(uint32_t color)
{
return {
static_cast<uint8_t>((color & 0xff000000) >> 24),
static_cast<uint8_t>((color & 0x00ff0000) >> 16),
static_cast<uint8_t>((color & 0x0000ff00) >> 8),
static_cast<uint8_t>((color & 0x000000ff) >> 0),
};
auto red = static_cast<uint8_t>((color & 0xff000000) >> 24);
auto green = static_cast<uint8_t>((color & 0x00ff0000) >> 16);
auto blue = static_cast<uint8_t>((color & 0x0000ff00) >> 8);
auto alpha = static_cast<uint8_t>((color & 0x000000ff) >> 0);
return sfColor_fromRGBA(red, green, blue, alpha);
}
@@ -78,34 +85,43 @@ uint32_t sfColor_toInteger(sfColor color)
////////////////////////////////////////////////////////////
sfColor sfColor_add(sfColor color1, sfColor color2)
{
return {
static_cast<uint8_t>(std::min(color1.r + color2.r, 255)),
static_cast<uint8_t>(std::min(color1.g + color2.g, 255)),
static_cast<uint8_t>(std::min(color1.b + color2.b, 255)),
static_cast<uint8_t>(std::min(color1.a + color2.a, 255)),
};
int red = std::min(color1.r + color2.r, 255);
int green = std::min(color1.g + color2.g, 255);
int blue = std::min(color1.b + color2.b, 255);
int alpha = std::min(color1.a + color2.a, 255);
return sfColor_fromRGBA(static_cast<uint8_t>(red),
static_cast<uint8_t>(green),
static_cast<uint8_t>(blue),
static_cast<uint8_t>(alpha));
}
////////////////////////////////////////////////////////////
sfColor sfColor_subtract(sfColor color1, sfColor color2)
{
return {
static_cast<uint8_t>(std::max(color1.r - color2.r, 0)),
static_cast<uint8_t>(std::max(color1.g - color2.g, 0)),
static_cast<uint8_t>(std::max(color1.b - color2.b, 0)),
static_cast<uint8_t>(std::max(color1.a - color2.a, 0)),
};
int red = std::max(color1.r - color2.r, 0);
int green = std::max(color1.g - color2.g, 0);
int blue = std::max(color1.b - color2.b, 0);
int alpha = std::max(color1.a - color2.a, 0);
return sfColor_fromRGBA(static_cast<uint8_t>(red),
static_cast<uint8_t>(green),
static_cast<uint8_t>(blue),
static_cast<uint8_t>(alpha));
}
////////////////////////////////////////////////////////////
sfColor sfColor_modulate(sfColor color1, sfColor color2)
{
return {
static_cast<uint8_t>(color1.r * color2.r / 255),
static_cast<uint8_t>(color1.g * color2.g / 255),
static_cast<uint8_t>(color1.b * color2.b / 255),
static_cast<uint8_t>(color1.a * color2.a / 255),
};
int red = color1.r * color2.r / 255;
int green = color1.g * color2.g / 255;
int blue = color1.b * color2.b / 255;
int alpha = color1.a * color2.a / 255;
return sfColor_fromRGBA(static_cast<uint8_t>(red),
static_cast<uint8_t>(green),
static_cast<uint8_t>(blue),
static_cast<uint8_t>(alpha));
}
+3 -10
View File
@@ -50,15 +50,8 @@
renderStates.blendMode.alphaSrcFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaSrcFactor);
renderStates.blendMode.alphaDstFactor = static_cast<sf::BlendMode::Factor>(states->blendMode.alphaDstFactor);
renderStates.blendMode.alphaEquation = static_cast<sf::BlendMode::Equation>(states->blendMode.alphaEquation);
renderStates.stencilMode.stencilComparison = static_cast<sf::StencilComparison>(states->stencilMode.stencilComparison);
renderStates.stencilMode.stencilUpdateOperation = static_cast<sf::StencilUpdateOperation>(
states->stencilMode.stencilUpdateOperation);
renderStates.stencilMode.stencilReference.value = states->stencilMode.stencilReference.value;
renderStates.stencilMode.stencilMask.value = states->stencilMode.stencilMask.value;
renderStates.stencilMode.stencilOnly = states->stencilMode.stencilOnly;
renderStates.transform = convertTransform(states->transform);
renderStates.coordinateType = static_cast<sf::CoordinateType>(states->coordinateType);
renderStates.texture = states->texture ? states->texture->This : nullptr;
renderStates.shader = states->shader;
renderStates.transform = convertTransform(states->transform);
renderStates.texture = states->texture;
renderStates.shader = states->shader;
return renderStates;
}
+1 -1
View File
@@ -167,7 +167,7 @@ sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape)
void sfConvexShape_setTexture(sfConvexShape* shape, const sfTexture* texture, bool resetRect)
{
assert(shape);
shape->setTexture(texture ? texture->This : nullptr, resetRect);
shape->setTexture(texture, resetRect);
shape->Texture = texture;
}
+1 -1
View File
@@ -152,7 +152,7 @@ const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize)
{
assert(font);
*font->Textures[characterSize].This = font->getTexture(characterSize);
font->Textures[characterSize] = sfTexture{font->getTexture(characterSize)};
return &font->Textures[characterSize];
}
+1 -1
View File
@@ -167,7 +167,7 @@ sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape)
void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, bool resetRect)
{
assert(shape);
shape->setTexture(texture ? texture->This : nullptr, resetRect);
shape->setTexture(texture, resetRect);
shape->Texture = texture;
}
-2
View File
@@ -31,9 +31,7 @@
////////////////////////////////////////////////////////////
const sfRenderStates sfRenderStates_default = {
sfBlendAlpha,
sfStencilMode_default,
sfTransform_Identity,
sfCoordinateTypePixels,
nullptr,
nullptr,
};
+2 -2
View File
@@ -54,7 +54,7 @@ sfRenderTexture* sfRenderTexture_create(sfVector2u size, const sfContextSettings
if (!renderTexture->resize(convertVector2(size), params))
return nullptr;
renderTexture->Target = std::make_unique<sfTexture>(const_cast<sf::Texture*>(&renderTexture->getTexture()));
renderTexture->Target = sfTexture{renderTexture->getTexture()};
renderTexture->DefaultView = sfView{renderTexture->getDefaultView()};
renderTexture->CurrentView = sfView{renderTexture->getView()};
@@ -300,7 +300,7 @@ void sfRenderTexture_resetGLStates(sfRenderTexture* renderTexture)
const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture)
{
assert(renderTexture);
return renderTexture->Target.get();
return &renderTexture->Target;
}
+3 -5
View File
@@ -32,15 +32,13 @@
#include <SFML/Graphics/RenderTexture.hpp>
#include <memory>
////////////////////////////////////////////////////////////
// Internal structure of sfRenderTexture
////////////////////////////////////////////////////////////
struct sfRenderTexture : sf::RenderTexture
{
std::unique_ptr<const sfTexture> Target;
sfView DefaultView;
sfView CurrentView;
sfTexture Target;
sfView DefaultView;
sfView CurrentView;
};
+3 -3
View File
@@ -25,6 +25,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.hpp>
#include <CSFML/Graphics/CircleShapeStruct.hpp>
#include <CSFML/Graphics/ConvertColor.hpp>
#include <CSFML/Graphics/ConvertRect.hpp>
@@ -42,7 +43,6 @@
#include <CSFML/Graphics/VertexBufferStruct.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Window/ConvertContextSettings.hpp>
#include <CSFML/Window/ConvertEvent.hpp>
#include <CSFML/Window/ConvertVideoMode.hpp>
#include <CSFML/Window/CursorStruct.hpp>
@@ -145,7 +145,7 @@ bool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
{
assert(renderWindow);
assert(event);
return convertEvent(renderWindow->pollEvent(), *event);
return convertEvent(renderWindow->pollEvent(), event);
}
@@ -154,7 +154,7 @@ bool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfTime timeout, sfEv
{
assert(renderWindow);
assert(event);
return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), *event);
return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), event);
}
+116 -88
View File
@@ -37,28 +37,41 @@ sfShader* sfShader_createFromFile(const char* vertexShaderFilename,
const char* geometryShaderFilename,
const char* fragmentShaderFilename)
{
// At least one shader must be provided
if (!(vertexShaderFilename || geometryShaderFilename || fragmentShaderFilename))
return nullptr;
bool success = false;
auto shader = std::make_unique<sfShader>();
if (!geometryShaderFilename)
if (vertexShaderFilename || geometryShaderFilename || fragmentShaderFilename)
{
if (!vertexShaderFilename) // fragment shader only
success = shader->loadFromFile(fragmentShaderFilename, sf::Shader::Type::Fragment);
else if (!fragmentShaderFilename) // vertex shader only
success = shader->loadFromFile(vertexShaderFilename, sf::Shader::Type::Vertex);
else // vertex + fragment shaders
success = shader->loadFromFile(vertexShaderFilename, fragmentShaderFilename);
}
else
{
if (!vertexShaderFilename && !fragmentShaderFilename) // geometry shader only
success = shader->loadFromFile(geometryShaderFilename, sf::Shader::Type::Geometry);
else // vertex + geometry + fragment shaders
success = shader->loadFromFile(vertexShaderFilename, geometryShaderFilename, fragmentShaderFilename);
if (!geometryShaderFilename)
{
if (!vertexShaderFilename)
{
// fragment shader only
success = shader->loadFromFile(fragmentShaderFilename, sf::Shader::Type::Fragment);
}
else if (!fragmentShaderFilename)
{
// vertex shader only
success = shader->loadFromFile(vertexShaderFilename, sf::Shader::Type::Vertex);
}
else
{
// vertex + fragment shaders
success = shader->loadFromFile(vertexShaderFilename, fragmentShaderFilename);
}
}
else
{
if (!vertexShaderFilename && !fragmentShaderFilename)
{
// geometry shader only
success = shader->loadFromFile(geometryShaderFilename, sf::Shader::Type::Geometry);
}
else
{
// vertex + geometry + fragment shaders
success = shader->loadFromFile(vertexShaderFilename, geometryShaderFilename, fragmentShaderFilename);
}
}
}
if (!success)
@@ -71,28 +84,41 @@ sfShader* sfShader_createFromFile(const char* vertexShaderFilename,
////////////////////////////////////////////////////////////
sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader)
{
// At least one shader must be provided
if (!(vertexShader || geometryShader || fragmentShader))
return nullptr;
bool success = false;
auto shader = std::make_unique<sfShader>();
if (!geometryShader)
if (vertexShader || geometryShader || fragmentShader)
{
if (!vertexShader) // fragment shader only
success = shader->loadFromMemory(fragmentShader, sf::Shader::Type::Fragment);
else if (!fragmentShader) // vertex shader only
success = shader->loadFromMemory(vertexShader, sf::Shader::Type::Vertex);
else // vertex + fragment shaders
success = shader->loadFromMemory(vertexShader, fragmentShader);
}
else
{
if (!vertexShader && !fragmentShader) // geometry shader only
success = shader->loadFromMemory(geometryShader, sf::Shader::Type::Geometry);
else // vertex + geometry + fragment shaders
success = shader->loadFromMemory(vertexShader, geometryShader, fragmentShader);
if (!geometryShader)
{
if (!vertexShader)
{
// fragment shader only
success = shader->loadFromMemory(fragmentShader, sf::Shader::Type::Fragment);
}
else if (!fragmentShader)
{
// vertex shader only
success = shader->loadFromMemory(vertexShader, sf::Shader::Type::Vertex);
}
else
{
// vertex + fragment shaders
success = shader->loadFromMemory(vertexShader, fragmentShader);
}
}
else
{
if (!vertexShader && !fragmentShader)
{
// geometry shader only
success = shader->loadFromMemory(geometryShader, sf::Shader::Type::Geometry);
}
else
{
// vertex + geometry + fragment shaders
success = shader->loadFromMemory(vertexShader, geometryShader, fragmentShader);
}
}
}
if (!success)
@@ -107,44 +133,47 @@ sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream,
sfInputStream* geometryShaderStream,
sfInputStream* fragmentShaderStream)
{
// At least one shader must be provided
if (!(vertexShaderStream || geometryShaderStream || fragmentShaderStream))
return nullptr;
bool success = false;
auto shader = std::make_unique<sfShader>();
if (!geometryShaderStream)
if (vertexShaderStream || geometryShaderStream || fragmentShaderStream)
{
if (!vertexShaderStream) // fragment shader only
if (!geometryShaderStream)
{
CallbackStream stream(fragmentShaderStream);
success = shader->loadFromStream(stream, sf::Shader::Type::Fragment);
if (!vertexShaderStream)
{
// fragment shader only
CallbackStream stream(fragmentShaderStream);
success = shader->loadFromStream(stream, sf::Shader::Type::Fragment);
}
else if (!fragmentShaderStream)
{
// vertex shader only
CallbackStream stream(vertexShaderStream);
success = shader->loadFromStream(stream, sf::Shader::Type::Vertex);
}
else
{
// vertex + fragment shaders
CallbackStream vertexStream(vertexShaderStream);
CallbackStream fragmentStream(fragmentShaderStream);
success = shader->loadFromStream(vertexStream, fragmentStream);
}
}
else if (!fragmentShaderStream) // vertex shader only
else
{
CallbackStream stream(vertexShaderStream);
success = shader->loadFromStream(stream, sf::Shader::Type::Vertex);
}
else // vertex + fragment shaders
{
CallbackStream vertexStream(vertexShaderStream);
CallbackStream fragmentStream(fragmentShaderStream);
success = shader->loadFromStream(vertexStream, fragmentStream);
}
}
else
{
CallbackStream geometryStream(geometryShaderStream);
if (!vertexShaderStream && !fragmentShaderStream) // geometry shader only
{
success = shader->loadFromStream(geometryStream, sf::Shader::Type::Geometry);
}
else // vertex + geometry + fragment shaders
{
CallbackStream vertexStream(vertexShaderStream);
CallbackStream fragmentStream(fragmentShaderStream);
success = shader->loadFromStream(vertexStream, geometryStream, fragmentStream);
CallbackStream geometryStream(geometryShaderStream);
if (!vertexShaderStream && !fragmentShaderStream)
{
// geometry shader only
success = shader->loadFromStream(geometryStream, sf::Shader::Type::Geometry);
}
else
{
// vertex + geometry + fragment shaders
CallbackStream vertexStream(vertexShaderStream);
CallbackStream fragmentStream(fragmentShaderStream);
success = shader->loadFromStream(vertexStream, geometryStream, fragmentStream);
}
}
}
@@ -201,14 +230,13 @@ void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vect
////////////////////////////////////////////////////////////
void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color)
{
sfShader_setVec4Uniform(shader,
name,
{
color.r / 255.f,
color.g / 255.f,
color.b / 255.f,
color.a / 255.f,
});
sfGlslVec4 vec4;
vec4.x = color.r / 255.f;
vec4.y = color.g / 255.f;
vec4.z = color.b / 255.f;
vec4.w = color.a / 255.f;
sfShader_setVec4Uniform(shader, name, vec4);
}
////////////////////////////////////////////////////////////
@@ -250,14 +278,13 @@ void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 ve
////////////////////////////////////////////////////////////
void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color)
{
sfShader_setIvec4Uniform(shader,
name,
{
color.r,
color.g,
color.b,
color.a,
});
sfGlslIvec4 ivec4;
ivec4.x = static_cast<int>(color.r);
ivec4.y = static_cast<int>(color.g);
ivec4.z = static_cast<int>(color.b);
ivec4.w = static_cast<int>(color.a);
sfShader_setIvec4Uniform(shader, name, ivec4);
}
////////////////////////////////////////////////////////////
@@ -319,7 +346,8 @@ void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfText
{
assert(shader);
assert(name);
shader->setUniform(name, *texture->This);
assert(texture);
shader->setUniform(name, *texture);
}
@@ -392,7 +420,7 @@ void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTe
assert(shader);
assert(name);
assert(texture);
shader->setUniform(name, *texture->This);
shader->setUniform(name, *texture);
}
+1 -1
View File
@@ -159,7 +159,7 @@ sfTransform sfShape_getInverseTransform(const sfShape* shape)
void sfShape_setTexture(sfShape* shape, const sfTexture* texture, bool resetRect)
{
assert(shape);
shape->setTexture(texture ? texture->This : nullptr, resetRect);
shape->setTexture(texture, resetRect);
shape->Texture = texture;
}
+3 -4
View File
@@ -40,8 +40,7 @@
sfSprite* sfSprite_create(const sfTexture* texture)
{
assert(texture);
assert(texture->This);
auto sprite = new sfSprite(*texture->This);
auto sprite = new sfSprite(*texture);
sprite->Texture = texture;
return sprite;
}
@@ -171,10 +170,10 @@ sfTransform sfSprite_getInverseTransform(const sfSprite* sprite)
////////////////////////////////////////////////////////////
void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, bool resetRect)
{
if (texture && texture->This)
if (texture)
{
assert(sprite);
sprite->setTexture(*texture->This, resetRect);
sprite->setTexture(*texture, resetRect);
sprite->Texture = texture;
}
}
+27 -31
View File
@@ -41,7 +41,7 @@
sfTexture* sfTexture_create(sfVector2u size)
{
auto texture = std::make_unique<sfTexture>();
if (!texture->This->resize(convertVector2(size)))
if (!texture->resize(convertVector2(size)))
return nullptr;
return texture.release();
@@ -52,7 +52,7 @@ sfTexture* sfTexture_create(sfVector2u size)
sfTexture* sfTexture_createSrgb(sfVector2u size)
{
auto texture = std::make_unique<sfTexture>();
if (!texture->This->resize(convertVector2(size), true))
if (!texture->resize(convertVector2(size), true))
return nullptr;
return texture.release();
@@ -65,7 +65,7 @@ sfTexture* sfTexture_createFromFile(const char* filename, const sfIntRect* area)
assert(filename);
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromFile(filename, false, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromFile(filename, false, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -77,7 +77,7 @@ sfTexture* sfTexture_createSrgbFromFile(const char* filename, const sfIntRect* a
assert(filename);
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromFile(filename, true, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromFile(filename, true, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -87,7 +87,7 @@ sfTexture* sfTexture_createSrgbFromFile(const char* filename, const sfIntRect* a
sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
{
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromMemory(data, sizeInBytes, false, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromMemory(data, sizeInBytes, false, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -97,7 +97,7 @@ sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, cons
sfTexture* sfTexture_createSrgbFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area)
{
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromMemory(data, sizeInBytes, true, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromMemory(data, sizeInBytes, true, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -111,7 +111,7 @@ sfTexture* sfTexture_createFromStream(sfInputStream* stream, const sfIntRect* ar
CallbackStream sfmlStream(stream);
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromStream(sfmlStream, false, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromStream(sfmlStream, false, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -124,7 +124,7 @@ sfTexture* sfTexture_createSrgbFromStream(sfInputStream* stream, const sfIntRect
CallbackStream sfmlStream(stream);
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromStream(sfmlStream, true, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromStream(sfmlStream, true, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -137,7 +137,7 @@ sfTexture* sfTexture_createFromImage(const sfImage* image, const sfIntRect* area
assert(image);
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromImage(*image, false, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromImage(*image, false, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -149,7 +149,7 @@ sfTexture* sfTexture_createSrgbFromImage(const sfImage* image, const sfIntRect*
assert(image);
auto texture = std::make_unique<sfTexture>();
if (!texture->This->loadFromImage(*image, true, area ? convertRect(*area) : sf::IntRect()))
if (!texture->loadFromImage(*image, true, area ? convertRect(*area) : sf::IntRect()))
return nullptr;
return texture.release();
@@ -174,7 +174,7 @@ void sfTexture_destroy(const sfTexture* texture)
sfVector2u sfTexture_getSize(const sfTexture* texture)
{
assert(texture);
return convertVector2(texture->This->getSize());
return convertVector2(texture->getSize());
}
@@ -182,8 +182,7 @@ sfVector2u sfTexture_getSize(const sfTexture* texture)
sfImage* sfTexture_copyToImage(const sfTexture* texture)
{
assert(texture);
assert(texture->This);
return new sfImage{texture->This->copyToImage()};
return new sfImage{texture->copyToImage()};
}
@@ -191,7 +190,7 @@ sfImage* sfTexture_copyToImage(const sfTexture* texture)
void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, sfVector2u size, sfVector2u offset)
{
assert(texture);
texture->This->update(pixels, convertVector2(size), convertVector2(offset));
texture->update(pixels, convertVector2(size), convertVector2(offset));
}
@@ -200,8 +199,7 @@ void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* textur
{
assert(destination);
assert(texture);
assert(texture->This);
destination->This->update(*texture->This, convertVector2(offset));
destination->update(*texture, convertVector2(offset));
}
@@ -210,7 +208,7 @@ void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, sfVecto
{
assert(texture);
assert(image);
texture->This->update(*image, convertVector2(offset));
texture->update(*image, convertVector2(offset));
}
@@ -219,7 +217,7 @@ void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, sfVe
{
assert(texture);
assert(window);
texture->This->update(*window, convertVector2(offset));
texture->update(*window, convertVector2(offset));
}
@@ -228,7 +226,7 @@ void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow*
{
assert(texture);
assert(renderWindow);
texture->This->update(*renderWindow, convertVector2(offset));
texture->update(*renderWindow, convertVector2(offset));
}
@@ -236,7 +234,7 @@ void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow*
void sfTexture_setSmooth(sfTexture* texture, bool smooth)
{
assert(texture);
texture->This->setSmooth(smooth);
texture->setSmooth(smooth);
}
@@ -244,15 +242,14 @@ void sfTexture_setSmooth(sfTexture* texture, bool smooth)
bool sfTexture_isSmooth(const sfTexture* texture)
{
assert(texture);
assert(texture->This);
return texture->This->isSmooth();
return texture->isSmooth();
}
////////////////////////////////////////////////////////////
bool sfTexture_isSrgb(const sfTexture* texture)
{
assert(texture);
return texture->This->isSrgb();
return texture->isSrgb();
}
@@ -260,7 +257,7 @@ bool sfTexture_isSrgb(const sfTexture* texture)
void sfTexture_setRepeated(sfTexture* texture, bool repeated)
{
assert(texture);
texture->This->setRepeated(repeated);
texture->setRepeated(repeated);
}
@@ -268,8 +265,7 @@ void sfTexture_setRepeated(sfTexture* texture, bool repeated)
bool sfTexture_isRepeated(const sfTexture* texture)
{
assert(texture);
assert(texture->This);
return texture->This->isRepeated();
return texture->isRepeated();
}
@@ -277,7 +273,7 @@ bool sfTexture_isRepeated(const sfTexture* texture)
bool sfTexture_generateMipmap(sfTexture* texture)
{
assert(texture);
return texture->This->generateMipmap();
return texture->generateMipmap();
}
@@ -286,7 +282,7 @@ void sfTexture_swap(sfTexture* left, sfTexture* right)
{
assert(left);
assert(right);
left->This->swap(*right->This);
left->swap(*right);
}
@@ -294,14 +290,14 @@ void sfTexture_swap(sfTexture* left, sfTexture* right)
unsigned int sfTexture_getNativeHandle(const sfTexture* texture)
{
assert(texture);
return texture->This->getNativeHandle();
return texture->getNativeHandle();
}
////////////////////////////////////////////////////////////
void sfTexture_bind(const sfTexture* texture, sfCoordinateType type)
void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type)
{
sf::Texture::bind(texture ? texture->This : nullptr, static_cast<sf::CoordinateType>(type));
sf::Texture::bind(texture, static_cast<sf::CoordinateType>(type));
}
+1 -19
View File
@@ -33,24 +33,6 @@
////////////////////////////////////////////////////////////
// Internal structure of sfTexture
////////////////////////////////////////////////////////////
struct sfTexture
struct sfTexture : sf::Texture
{
sfTexture() = default;
sfTexture(sf::Texture* texture) : This(texture), OwnInstance(false)
{
}
sfTexture(const sfTexture& texture) : This(texture.This ? new sf::Texture(*texture.This) : nullptr)
{
}
~sfTexture()
{
if (OwnInstance)
delete This;
}
sf::Texture* This{new sf::Texture};
bool OwnInstance{true};
};
+2 -7
View File
@@ -48,13 +48,8 @@ const sfTransform sfTransform_Identity = {
////////////////////////////////////////////////////////////
sfTransform sfTransform_fromMatrix(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)
{
// clang-format off
return {
a00, a01, a02,
a10, a11, a12,
a20, a21, a22,
};
// clang-format on
sfTransform transform = {a00, a01, a02, a10, a11, a12, a20, a21, a22};
return transform;
}
+3 -1
View File
@@ -34,7 +34,9 @@
////////////////////////////////////////////////////////////
sfTransformable* sfTransformable_create()
{
return new sfTransformable;
auto* transformable = new sfTransformable;
return transformable;
}
+1 -1
View File
@@ -30,7 +30,7 @@
////////////////////////////////////////////////////////////
sfVertexBuffer* sfVertexBuffer_create(size_t vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage)
sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage)
{
auto buffer = std::make_unique<sfVertexBuffer>();
if (!buffer->create(vertexCount))
-2
View File
@@ -51,8 +51,6 @@ static_assert(alignof(sfChar32) == alignof(char32_t));
{
const std::size_t byteCount = sizeof(sfChar32) * str.getSize();
auto* utf32 = static_cast<sfChar32*>(std::malloc(byteCount + sizeof(sfChar32)));
if (!utf32)
return nullptr;
std::memcpy(utf32, str.getData(), byteCount);
utf32[str.getSize()] = 0;
+14 -6
View File
@@ -37,13 +37,21 @@ namespace
// Helper function for converting a SFML address to a CSFML one
[[nodiscard]] sfIpAddress fromSFMLAddress(std::optional<sf::IpAddress> address)
{
if (!address)
return sfIpAddress_None;
sfIpAddress result = {0};
if (address)
{
strncpy(result.address, address->toString().c_str(), 15);
}
sfIpAddress result{};
std::strncpy(result.address, address->toString().c_str(), 15);
return result;
}
// Helper function for converting a CSFML address to a SFML one
[[nodiscard]] std::optional<sf::IpAddress> toSFMLAddress(sfIpAddress address)
{
return sf::IpAddress::resolve(address.address);
}
} // namespace
@@ -89,14 +97,14 @@ sfIpAddress sfIpAddress_fromInteger(uint32_t address)
void sfIpAddress_toString(sfIpAddress address, char* string)
{
if (string)
std::strcpy(string, address.address);
strcpy(string, address.address);
}
////////////////////////////////////////////////////////////
uint32_t sfIpAddress_toInteger(sfIpAddress address)
{
const auto sfmlAddress = sf::IpAddress::resolve(address.address);
auto sfmlAddress = toSFMLAddress(address);
return sfmlAddress ? sfmlAddress->toInteger() : 0;
}
+1 -1
View File
@@ -105,7 +105,7 @@ bool sfPacket_endOfPacket(const sfPacket* packet)
bool sfPacket_canRead(const sfPacket* packet)
{
assert(packet);
return bool{*packet};
return static_cast<bool>(*packet);
}
+1 -1
View File
@@ -82,7 +82,7 @@ sfIpAddress sfTcpSocket_getRemoteAddress(const sfTcpSocket* socket)
sfIpAddress result = sfIpAddress_None;
if (address)
{
std::strncpy(result.address, address->toString().c_str(), 15);
strncpy(result.address, address->toString().c_str(), 15);
}
return result;
+2 -2
View File
@@ -139,7 +139,7 @@ sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket,
if (address)
{
std::strncpy(remoteAddress->address, address->toString().c_str(), 15);
strncpy(remoteAddress->address, address->toString().c_str(), 15);
}
}
@@ -187,7 +187,7 @@ sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet,
if (address)
{
std::strncpy(remoteAddress->address, address->toString().c_str(), 15);
strncpy(remoteAddress->address, address->toString().c_str(), 15);
}
}
+1 -1
View File
@@ -33,5 +33,5 @@
////////////////////////////////////////////////////////////
void sfFree(void* ptr)
{
std::free(ptr);
free(ptr);
}
+10 -4
View File
@@ -29,7 +29,7 @@
////////////////////////////////////////////////////////////
const sfTime sfTime_Zero = {0};
sfTime sfTime_Zero = {0};
////////////////////////////////////////////////////////////
@@ -56,19 +56,25 @@ int64_t sfTime_asMicroseconds(sfTime time)
////////////////////////////////////////////////////////////
sfTime sfSeconds(float amount)
{
return {static_cast<int64_t>(amount * 1000000)};
sfTime time;
time.microseconds = static_cast<int64_t>(amount * 1000000);
return time;
}
////////////////////////////////////////////////////////////
sfTime sfMilliseconds(int32_t amount)
{
return {int64_t{amount} * 1000};
sfTime time;
time.microseconds = static_cast<int64_t>(amount) * 1000;
return time;
}
////////////////////////////////////////////////////////////
sfTime sfMicroseconds(int64_t amount)
{
return {amount};
sfTime time;
time.microseconds = amount;
return time;
}
-1
View File
@@ -13,7 +13,6 @@ set(SRC
${SRCROOT}/ContextStruct.hpp
${INCROOT}/Context.h
${SRCROOT}/ConvertContextSettings.hpp
${SRCROOT}/ConvertEvent.hpp
${SRCROOT}/ConvertVideoMode.hpp
${INCROOT}/Event.h
${SRCROOT}/Joystick.cpp
-181
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@@ -1,181 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/System/ConvertVector3.hpp>
#include <CSFML/Window/Event.h>
#include <SFML/Window/Event.hpp>
#include <optional>
////////////////////////////////////////////////////////////
// Convert sf::Event to sfEvent
////////////////////////////////////////////////////////////
[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent& event)
{
if (!sfmlEvent)
return false;
if (sfmlEvent->is<sf::Event::Closed>())
{
event.type = sfEvtClosed;
}
else if (const auto* resized = sfmlEvent->getIf<sf::Event::Resized>())
{
event.type = sfEvtResized;
event.size.size = convertVector2(resized->size);
}
else if (sfmlEvent->is<sf::Event::FocusLost>())
{
event.type = sfEvtFocusLost;
}
else if (sfmlEvent->is<sf::Event::FocusGained>())
{
event.type = sfEvtFocusGained;
}
else if (const auto* textEntered = sfmlEvent->getIf<sf::Event::TextEntered>())
{
event.type = sfEvtTextEntered;
event.text.unicode = textEntered->unicode;
}
else if (const auto* keyReleased = sfmlEvent->getIf<sf::Event::KeyReleased>())
{
event.type = sfEvtKeyReleased;
event.key.code = static_cast<sfKeyCode>(keyReleased->code);
event.key.scancode = static_cast<sfScancode>(keyReleased->scancode);
event.key.alt = keyReleased->alt;
event.key.control = keyReleased->control;
event.key.shift = keyReleased->shift;
event.key.system = keyReleased->system;
}
else if (const auto* keyPressed = sfmlEvent->getIf<sf::Event::KeyPressed>())
{
event.type = sfEvtKeyPressed;
event.key.code = static_cast<sfKeyCode>(keyPressed->code);
event.key.scancode = static_cast<sfScancode>(keyPressed->scancode);
event.key.alt = keyPressed->alt;
event.key.control = keyPressed->control;
event.key.shift = keyPressed->shift;
event.key.system = keyPressed->system;
}
else if (const auto* mouseWheelScrolled = sfmlEvent->getIf<sf::Event::MouseWheelScrolled>())
{
event.type = sfEvtMouseWheelScrolled;
event.mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
event.mouseWheelScroll.delta = mouseWheelScrolled->delta;
event.mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
}
else if (const auto* mouseButtonPressed = sfmlEvent->getIf<sf::Event::MouseButtonPressed>())
{
event.type = sfEvtMouseButtonPressed;
event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
event.mouseButton.position = convertVector2(mouseButtonPressed->position);
}
else if (const auto* mouseButtonReleased = sfmlEvent->getIf<sf::Event::MouseButtonReleased>())
{
event.type = sfEvtMouseButtonReleased;
event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
event.mouseButton.position = convertVector2(mouseButtonReleased->position);
}
else if (const auto* mouseMoved = sfmlEvent->getIf<sf::Event::MouseMoved>())
{
event.type = sfEvtMouseMoved;
event.mouseMove.position = convertVector2(mouseMoved->position);
}
else if (const auto* mouseMovedRaw = sfmlEvent->getIf<sf::Event::MouseMovedRaw>())
{
event.type = sfEvtMouseMovedRaw;
event.mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
}
else if (sfmlEvent->is<sf::Event::MouseEntered>())
{
event.type = sfEvtMouseEntered;
}
else if (sfmlEvent->is<sf::Event::MouseLeft>())
{
event.type = sfEvtMouseLeft;
}
else if (const auto* joystickButtonPressed = sfmlEvent->getIf<sf::Event::JoystickButtonPressed>())
{
event.type = sfEvtJoystickButtonPressed;
event.joystickButton.joystickId = joystickButtonPressed->joystickId;
event.joystickButton.button = joystickButtonPressed->button;
}
else if (const auto* joystickButtonReleased = sfmlEvent->getIf<sf::Event::JoystickButtonReleased>())
{
event.type = sfEvtJoystickButtonReleased;
event.joystickButton.joystickId = joystickButtonReleased->joystickId;
event.joystickButton.button = joystickButtonReleased->button;
}
else if (const auto* joystickMoved = sfmlEvent->getIf<sf::Event::JoystickMoved>())
{
event.type = sfEvtJoystickMoved;
event.joystickMove.joystickId = joystickMoved->joystickId;
event.joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
event.joystickMove.position = joystickMoved->position;
}
else if (const auto* joystickConnected = sfmlEvent->getIf<sf::Event::JoystickConnected>())
{
event.type = sfEvtJoystickConnected;
event.joystickConnect.joystickId = joystickConnected->joystickId;
}
else if (const auto* joystickDisconnected = sfmlEvent->getIf<sf::Event::JoystickDisconnected>())
{
event.type = sfEvtJoystickDisconnected;
event.joystickConnect.joystickId = joystickDisconnected->joystickId;
}
else if (const auto* touchBegan = sfmlEvent->getIf<sf::Event::TouchBegan>())
{
event.type = sfEvtTouchBegan;
event.touch.finger = touchBegan->finger;
event.touch.position = convertVector2(touchBegan->position);
}
else if (const auto* touchMoved = sfmlEvent->getIf<sf::Event::TouchMoved>())
{
event.type = sfEvtTouchMoved;
event.touch.finger = touchMoved->finger;
event.touch.position = convertVector2(touchMoved->position);
}
else if (const auto* touchEnded = sfmlEvent->getIf<sf::Event::TouchEnded>())
{
event.type = sfEvtTouchEnded;
event.touch.finger = touchEnded->finger;
event.touch.position = convertVector2(touchEnded->position);
}
else if (const auto* sensorChanged = sfmlEvent->getIf<sf::Event::SensorChanged>())
{
event.type = sfEvtSensorChanged;
event.sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
event.sensor.value = convertVector3(sensorChanged->value);
}
return true;
}
+6 -5
View File
@@ -41,13 +41,14 @@ sfVideoMode sfVideoMode_getDesktopMode()
////////////////////////////////////////////////////////////
const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* count)
{
static const auto modes = []
static std::vector<sfVideoMode> modes;
// Populate the array on first call
if (modes.empty())
{
std::vector<sfVideoMode> videomodes;
for (const auto& mode : sf::VideoMode::getFullscreenModes())
videomodes.push_back(convertVideoMode(mode));
return videomodes;
}();
modes.push_back(convertVideoMode(mode));
}
if (count)
*count = modes.size();
+4 -1
View File
@@ -31,6 +31,9 @@
#include <SFML/Window/Vulkan.hpp>
#include <cstdlib>
#include <cstring>
////////////////////////////////////////////////////////////
bool sfVulkan_isAvailable(bool requireGraphics)
@@ -49,7 +52,7 @@ sfVulkanFunctionPointer sfVulkan_getFunction(const char* name)
////////////////////////////////////////////////////////////
const char* const* sfVulkan_getGraphicsRequiredInstanceExtensions(size_t* count)
{
static const std::vector<const char*> extensions = sf::Vulkan::getGraphicsRequiredInstanceExtensions();
static std::vector<const char*> extensions = sf::Vulkan::getGraphicsRequiredInstanceExtensions();
if (count)
*count = extensions.size();
+3 -3
View File
@@ -25,9 +25,9 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Window/ConvertContextSettings.hpp>
#include <CSFML/Window/ConvertEvent.hpp>
#include <CSFML/Window/ConvertVideoMode.hpp>
#include <CSFML/Window/CursorStruct.hpp>
#include <CSFML/Window/Window.h>
@@ -114,7 +114,7 @@ bool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
{
assert(window);
assert(event);
return convertEvent(window->pollEvent(), *event);
return convertEvent(window->pollEvent(), event);
}
@@ -123,7 +123,7 @@ bool sfWindow_waitEvent(sfWindow* window, sfTime timeout, sfEvent* event)
{
assert(window);
assert(event);
return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), *event);
return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), event);
}
+3 -3
View File
@@ -25,8 +25,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Window/ConvertEvent.hpp>
#include <CSFML/Window/ConvertVideoMode.hpp>
#include <CSFML/Window/CursorStruct.hpp>
#include <CSFML/Window/WindowBase.h>
@@ -96,7 +96,7 @@ bool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
{
assert(windowBase);
assert(event);
return convertEvent(windowBase->pollEvent(), *event);
return convertEvent(windowBase->pollEvent(), event);
}
@@ -105,7 +105,7 @@ bool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfTime timeout, sfEvent* e
{
assert(windowBase);
assert(event);
return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), *event);
return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), event);
}
-29
View File
@@ -1,29 +0,0 @@
#include <CSFML/Audio/SoundChannel.h>
#include <SFML/Audio/SoundChannel.hpp>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Audio] sfSoundChannel")
{
STATIC_CHECK(sfSoundChannelUnspecified == static_cast<int>(sf::SoundChannel::Unspecified));
STATIC_CHECK(sfSoundChannelMono == static_cast<int>(sf::SoundChannel::Mono));
STATIC_CHECK(sfSoundChannelFrontLeft == static_cast<int>(sf::SoundChannel::FrontLeft));
STATIC_CHECK(sfSoundChannelFrontRight == static_cast<int>(sf::SoundChannel::FrontRight));
STATIC_CHECK(sfSoundChannelFrontCenter == static_cast<int>(sf::SoundChannel::FrontCenter));
STATIC_CHECK(sfSoundChannelFrontLeftOfCenter == static_cast<int>(sf::SoundChannel::FrontLeftOfCenter));
STATIC_CHECK(sfSoundChannelFrontRightOfCenter == static_cast<int>(sf::SoundChannel::FrontRightOfCenter));
STATIC_CHECK(sfSoundChannelLowFrequencyEffects == static_cast<int>(sf::SoundChannel::LowFrequencyEffects));
STATIC_CHECK(sfSoundChannelBackLeft == static_cast<int>(sf::SoundChannel::BackLeft));
STATIC_CHECK(sfSoundChannelBackRight == static_cast<int>(sf::SoundChannel::BackRight));
STATIC_CHECK(sfSoundChannelBackCenter == static_cast<int>(sf::SoundChannel::BackCenter));
STATIC_CHECK(sfSoundChannelSideLeft == static_cast<int>(sf::SoundChannel::SideLeft));
STATIC_CHECK(sfSoundChannelSideRight == static_cast<int>(sf::SoundChannel::SideRight));
STATIC_CHECK(sfSoundChannelTopCenter == static_cast<int>(sf::SoundChannel::TopCenter));
STATIC_CHECK(sfSoundChannelTopFrontLeft == static_cast<int>(sf::SoundChannel::TopFrontLeft));
STATIC_CHECK(sfSoundChannelTopFrontRight == static_cast<int>(sf::SoundChannel::TopFrontRight));
STATIC_CHECK(sfSoundChannelTopFrontCenter == static_cast<int>(sf::SoundChannel::TopFrontCenter));
STATIC_CHECK(sfSoundChannelTopBackLeft == static_cast<int>(sf::SoundChannel::TopBackLeft));
STATIC_CHECK(sfSoundChannelTopBackRight == static_cast<int>(sf::SoundChannel::TopBackRight));
STATIC_CHECK(sfSoundChannelTopBackCenter == static_cast<int>(sf::SoundChannel::TopBackCenter));
}
-18
View File
@@ -37,7 +37,6 @@ add_executable(test-csfml-window
Window/Keyboard.test.cpp
Window/Mouse.test.cpp
Window/Sensor.test.cpp
Window/VideoMode.test.cpp
Window/Window.test.cpp
Window/WindowBase.test.cpp
)
@@ -45,16 +44,6 @@ target_link_libraries(test-csfml-window PRIVATE csfml-window Catch2::Catch2WithM
set_target_warnings(test-csfml-window)
catch_discover_tests(test-csfml-window)
add_executable(test-csfml-graphics
Graphics/BlendMode.test.cpp
Graphics/Color.test.cpp
Graphics/CoordinateType.test.cpp
Graphics/Rect.test.cpp
)
target_link_libraries(test-csfml-graphics PRIVATE csfml-graphics Catch2::Catch2WithMain SFML::Graphics)
set_target_warnings(test-csfml-graphics)
catch_discover_tests(test-csfml-graphics)
add_executable(test-csfml-network
Network/Ftp.test.cpp
Network/Http.test.cpp
@@ -65,13 +54,6 @@ target_link_libraries(test-csfml-network PRIVATE csfml-network Catch2::Catch2Wit
set_target_warnings(test-csfml-network)
catch_discover_tests(test-csfml-network)
add_executable(test-csfml-audio
Audio/SoundChannel.test.cpp
)
target_link_libraries(test-csfml-audio PRIVATE csfml-audio Catch2::Catch2WithMain SFML::Audio)
set_target_warnings(test-csfml-audio)
catch_discover_tests(test-csfml-audio)
# Copy DLLs into the same directory
if(SFML_OS_WINDOWS AND NOT CSFML_LINK_SFML_STATICALLY)
foreach(SFML_TARGET SFML::System SFML::Window SFML::Graphics SFML::Audio SFML::Network)
-112
View File
@@ -1,112 +0,0 @@
#include <CSFML/Graphics/BlendMode.h>
#include <SFML/Graphics/BlendMode.hpp>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Graphics] sfBlendMode")
{
SECTION("sfBlendFactor")
{
STATIC_CHECK(sfBlendFactorZero == static_cast<int>(sf::BlendMode::Factor::Zero));
STATIC_CHECK(sfBlendFactorOne == static_cast<int>(sf::BlendMode::Factor::One));
STATIC_CHECK(sfBlendFactorSrcColor == static_cast<int>(sf::BlendMode::Factor::SrcColor));
STATIC_CHECK(sfBlendFactorOneMinusSrcColor == static_cast<int>(sf::BlendMode::Factor::OneMinusSrcColor));
STATIC_CHECK(sfBlendFactorDstColor == static_cast<int>(sf::BlendMode::Factor::DstColor));
STATIC_CHECK(sfBlendFactorOneMinusDstColor == static_cast<int>(sf::BlendMode::Factor::OneMinusDstColor));
STATIC_CHECK(sfBlendFactorSrcAlpha == static_cast<int>(sf::BlendMode::Factor::SrcAlpha));
STATIC_CHECK(sfBlendFactorOneMinusSrcAlpha == static_cast<int>(sf::BlendMode::Factor::OneMinusSrcAlpha));
STATIC_CHECK(sfBlendFactorDstAlpha == static_cast<int>(sf::BlendMode::Factor::DstAlpha));
STATIC_CHECK(sfBlendFactorOneMinusDstAlpha == static_cast<int>(sf::BlendMode::Factor::OneMinusDstAlpha));
}
SECTION("sfBlendEquation")
{
STATIC_CHECK(sfBlendEquationAdd == static_cast<int>(sf::BlendMode::Equation::Add));
STATIC_CHECK(sfBlendEquationSubtract == static_cast<int>(sf::BlendMode::Equation::Subtract));
STATIC_CHECK(sfBlendEquationReverseSubtract == static_cast<int>(sf::BlendMode::Equation::ReverseSubtract));
STATIC_CHECK(sfBlendEquationMin == static_cast<int>(sf::BlendMode::Equation::Min));
STATIC_CHECK(sfBlendEquationMax == static_cast<int>(sf::BlendMode::Equation::Max));
}
SECTION("Construction")
{
// sfBlendFactor colorSrcFactor; ///< Source blending factor for the color channels
// sfBlendFactor colorDstFactor; ///< Destination blending factor for the color channels
// sfBlendEquation colorEquation; ///< Blending equation for the color channels
// sfBlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
// sfBlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
// sfBlendEquation alphaEquation; ///< Blending equation for the alpha channel
constexpr sfBlendMode blendMode{};
STATIC_CHECK(blendMode.colorSrcFactor == sfBlendFactorZero);
STATIC_CHECK(blendMode.colorDstFactor == sfBlendFactorZero);
STATIC_CHECK(blendMode.colorEquation == sfBlendEquationAdd);
STATIC_CHECK(blendMode.alphaSrcFactor == sfBlendFactorZero);
STATIC_CHECK(blendMode.alphaDstFactor == sfBlendFactorZero);
STATIC_CHECK(blendMode.alphaEquation == sfBlendEquationAdd);
}
SECTION("Constants")
{
SECTION("sfBlendAlpha")
{
CHECK(sfBlendAlpha.colorSrcFactor == sfBlendFactorSrcAlpha);
CHECK(sfBlendAlpha.colorDstFactor == sfBlendFactorOneMinusSrcAlpha);
CHECK(sfBlendAlpha.colorEquation == sfBlendEquationAdd);
CHECK(sfBlendAlpha.alphaSrcFactor == sfBlendFactorOne);
CHECK(sfBlendAlpha.alphaDstFactor == sfBlendFactorOneMinusSrcAlpha);
CHECK(sfBlendAlpha.alphaEquation == sfBlendEquationAdd);
}
SECTION("sfBlendAdd")
{
CHECK(sfBlendAdd.colorSrcFactor == sfBlendFactorSrcAlpha);
CHECK(sfBlendAdd.colorDstFactor == sfBlendFactorOne);
CHECK(sfBlendAdd.colorEquation == sfBlendEquationAdd);
CHECK(sfBlendAdd.alphaSrcFactor == sfBlendFactorOne);
CHECK(sfBlendAdd.alphaDstFactor == sfBlendFactorOne);
CHECK(sfBlendAdd.alphaEquation == sfBlendEquationAdd);
}
SECTION("sfBlendMultiply")
{
CHECK(sfBlendMultiply.colorSrcFactor == sfBlendFactorDstColor);
CHECK(sfBlendMultiply.colorDstFactor == sfBlendFactorZero);
CHECK(sfBlendMultiply.colorEquation == sfBlendEquationAdd);
CHECK(sfBlendMultiply.alphaSrcFactor == sfBlendFactorDstColor);
CHECK(sfBlendMultiply.alphaDstFactor == sfBlendFactorZero);
CHECK(sfBlendMultiply.alphaEquation == sfBlendEquationAdd);
}
SECTION("sfBlendMin")
{
CHECK(sfBlendMin.colorSrcFactor == sfBlendFactorOne);
CHECK(sfBlendMin.colorDstFactor == sfBlendFactorOne);
CHECK(sfBlendMin.colorEquation == sfBlendEquationMin);
CHECK(sfBlendMin.alphaSrcFactor == sfBlendFactorOne);
CHECK(sfBlendMin.alphaDstFactor == sfBlendFactorOne);
CHECK(sfBlendMin.alphaEquation == sfBlendEquationMin);
}
SECTION("sfBlendMax")
{
CHECK(sfBlendMax.colorSrcFactor == sfBlendFactorOne);
CHECK(sfBlendMax.colorDstFactor == sfBlendFactorOne);
CHECK(sfBlendMax.colorEquation == sfBlendEquationMax);
CHECK(sfBlendMax.alphaSrcFactor == sfBlendFactorOne);
CHECK(sfBlendMax.alphaDstFactor == sfBlendFactorOne);
CHECK(sfBlendMax.alphaEquation == sfBlendEquationMax);
}
SECTION("sfBlendNone")
{
CHECK(sfBlendNone.colorSrcFactor == sfBlendFactorOne);
CHECK(sfBlendNone.colorDstFactor == sfBlendFactorZero);
CHECK(sfBlendNone.colorEquation == sfBlendEquationAdd);
CHECK(sfBlendNone.alphaSrcFactor == sfBlendFactorOne);
CHECK(sfBlendNone.alphaDstFactor == sfBlendFactorZero);
CHECK(sfBlendNone.alphaEquation == sfBlendEquationAdd);
}
}
}
-229
View File
@@ -1,229 +0,0 @@
#include <CSFML/Graphics/Color.h>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Graphics] sfColor")
{
SECTION("Construction")
{
constexpr sfColor color{};
STATIC_CHECK(color.r == 0);
STATIC_CHECK(color.g == 0);
STATIC_CHECK(color.b == 0);
STATIC_CHECK(color.a == 0);
}
SECTION("Constants")
{
SECTION("sfBlack")
{
CHECK(sfBlack.r == 0);
CHECK(sfBlack.g == 0);
CHECK(sfBlack.b == 0);
CHECK(sfBlack.a == 255);
}
SECTION("sfWhite")
{
CHECK(sfWhite.r == 255);
CHECK(sfWhite.g == 255);
CHECK(sfWhite.b == 255);
CHECK(sfWhite.a == 255);
}
SECTION("sfRed")
{
CHECK(sfRed.r == 255);
CHECK(sfRed.g == 0);
CHECK(sfRed.b == 0);
CHECK(sfRed.a == 255);
}
SECTION("sfGreen")
{
CHECK(sfGreen.r == 0);
CHECK(sfGreen.g == 255);
CHECK(sfGreen.b == 0);
CHECK(sfGreen.a == 255);
}
SECTION("sfBlue")
{
CHECK(sfBlue.r == 0);
CHECK(sfBlue.g == 0);
CHECK(sfBlue.b == 255);
CHECK(sfBlue.a == 255);
}
SECTION("sfYellow")
{
CHECK(sfYellow.r == 255);
CHECK(sfYellow.g == 255);
CHECK(sfYellow.b == 0);
CHECK(sfYellow.a == 255);
}
SECTION("sfMagenta")
{
CHECK(sfMagenta.r == 255);
CHECK(sfMagenta.g == 0);
CHECK(sfMagenta.b == 255);
CHECK(sfMagenta.a == 255);
}
SECTION("sfCyan")
{
CHECK(sfCyan.r == 0);
CHECK(sfCyan.g == 255);
CHECK(sfCyan.b == 255);
CHECK(sfCyan.a == 255);
}
SECTION("sfTransparent")
{
CHECK(sfTransparent.r == 0);
CHECK(sfTransparent.g == 0);
CHECK(sfTransparent.b == 0);
CHECK(sfTransparent.a == 0);
}
}
SECTION("sfColor_fromRGB")
{
const sfColor color = sfColor_fromRGB(1, 2, 3);
CHECK(color.r == 1);
CHECK(color.g == 2);
CHECK(color.b == 3);
CHECK(color.a == 255);
}
SECTION("sfColor_fromRGBA")
{
const sfColor color = sfColor_fromRGBA(4, 5, 6, 7);
CHECK(color.r == 4);
CHECK(color.g == 5);
CHECK(color.b == 6);
CHECK(color.a == 7);
}
SECTION("sfColor_fromInteger")
{
sfColor color = sfColor_fromInteger(0);
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_fromInteger(1'000);
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 3);
CHECK(color.a == 232);
color = sfColor_fromInteger(1'000'000);
CHECK(color.r == 0);
CHECK(color.g == 15);
CHECK(color.b == 66);
CHECK(color.a == 64);
color = sfColor_fromInteger(1'000'000'000);
CHECK(color.r == 59);
CHECK(color.g == 154);
CHECK(color.b == 202);
CHECK(color.a == 0);
color = sfColor_fromInteger(std::numeric_limits<std::uint32_t>::max());
CHECK(color.r == 255);
CHECK(color.g == 255);
CHECK(color.b == 255);
CHECK(color.a == 255);
}
SECTION("sfColor_toInteger")
{
CHECK(sfColor_toInteger(sfBlack) == 255);
CHECK(sfColor_toInteger(sfWhite) == 4'294'967'295);
CHECK(sfColor_toInteger(sfRed) == 4'278'190'335);
CHECK(sfColor_toInteger(sfGreen) == 16'711'935);
CHECK(sfColor_toInteger(sfBlue) == 65'535);
CHECK(sfColor_toInteger(sfYellow) == 4'294'902'015);
CHECK(sfColor_toInteger(sfMagenta) == 4'278'255'615);
CHECK(sfColor_toInteger(sfYellow) == 4'294'902'015);
CHECK(sfColor_toInteger(sfTransparent) == 0);
}
SECTION("sfColor_add")
{
sfColor color = sfColor_add({}, {});
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_add({1, 2, 3, 4}, {5, 6, 7, 8});
CHECK(color.r == 6);
CHECK(color.g == 8);
CHECK(color.b == 10);
CHECK(color.a == 12);
color = sfColor_add({10, 20, 30, 40}, {200, 210, 220, 230});
CHECK(color.r == 210);
CHECK(color.g == 230);
CHECK(color.b == 250);
CHECK(color.a == 255);
color = sfColor_add({255, 255, 255, 255}, {255, 255, 255, 25});
CHECK(color.r == 255);
CHECK(color.g == 255);
CHECK(color.b == 255);
CHECK(color.a == 255);
}
SECTION("sfColor_subtract")
{
sfColor color = sfColor_subtract({}, {});
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_subtract({}, {10, 20, 30, 40});
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_subtract({100, 90, 80, 70}, {30, 40, 50, 60});
CHECK(color.r == 70);
CHECK(color.g == 50);
CHECK(color.b == 30);
CHECK(color.a == 10);
}
SECTION("sfColor_modulate")
{
sfColor color = sfColor_modulate({}, {});
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_modulate({}, {1, 2, 3, 4});
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_modulate({5, 6, 7, 8}, {1, 2, 3, 4});
CHECK(color.r == 0);
CHECK(color.g == 0);
CHECK(color.b == 0);
CHECK(color.a == 0);
color = sfColor_modulate({128, 196, 216, 255}, {0, 128, 255, 128});
CHECK(color.r == 0);
CHECK(color.g == 98);
CHECK(color.b == 216);
CHECK(color.a == 128);
}
}
-11
View File
@@ -1,11 +0,0 @@
#include <CSFML/Graphics/CoordinateType.h>
#include <SFML/Graphics/CoordinateType.hpp>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Graphics] sfCoordinateType")
{
STATIC_CHECK(sfCoordinateTypeNormalized == static_cast<int>(sf::CoordinateType::Normalized));
STATIC_CHECK(sfCoordinateTypePixels == static_cast<int>(sf::CoordinateType::Pixels));
}
-56
View File
@@ -1,56 +0,0 @@
#include <CSFML/Graphics/Rect.h>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Graphics] sfRect")
{
SECTION("Construction")
{
SECTION("float")
{
const sfFloatRect rect{};
CHECK(rect.position.x == 0.f);
CHECK(rect.position.y == 0.f);
CHECK(rect.size.x == 0.f);
CHECK(rect.size.y == 0.f);
}
SECTION("int")
{
const sfFloatRect rect{};
CHECK(rect.position.x == 0);
CHECK(rect.position.y == 0);
CHECK(rect.size.x == 0);
CHECK(rect.size.y == 0);
}
}
SECTION("contains(Vector2)")
{
SECTION("float")
{
const sfFloatRect rect{{0, 0}, {10, 10}};
CHECK(sfFloatRect_contains(&rect, {0, 0}));
CHECK(sfFloatRect_contains(&rect, {9, 0}));
CHECK(sfFloatRect_contains(&rect, {0, 9}));
CHECK(sfFloatRect_contains(&rect, {9, 9}));
CHECK(!sfFloatRect_contains(&rect, {9, 10}));
CHECK(!sfFloatRect_contains(&rect, {10, 9}));
CHECK(!sfFloatRect_contains(&rect, {10, 10}));
CHECK(!sfFloatRect_contains(&rect, {15, 15}));
}
SECTION("int")
{
const sfIntRect rect{{0, 0}, {10, 10}};
CHECK(sfIntRect_contains(&rect, {0, 0}));
CHECK(sfIntRect_contains(&rect, {9, 0}));
CHECK(sfIntRect_contains(&rect, {0, 9}));
CHECK(sfIntRect_contains(&rect, {9, 9}));
CHECK(!sfIntRect_contains(&rect, {9, 10}));
CHECK(!sfIntRect_contains(&rect, {10, 9}));
CHECK(!sfIntRect_contains(&rect, {10, 10}));
CHECK(!sfIntRect_contains(&rect, {15, 15}));
}
}
}
-3
View File
@@ -28,7 +28,4 @@ TEST_CASE("[System] sfTime")
CHECK(sfSeconds(10).microseconds == 10'000'000);
CHECK(sfMilliseconds(10).microseconds == 10'000);
CHECK(sfMicroseconds(10).microseconds == 10);
CHECK(sfMilliseconds(std::numeric_limits<int32_t>::max()).microseconds == 2'147'483'647'000);
CHECK(sfMicroseconds(std::numeric_limits<int64_t>::max()).microseconds == std::numeric_limits<int64_t>::max());
}
+2 -2
View File
@@ -30,7 +30,7 @@ TEST_CASE("[Window] sfJoystick")
// no joysticks will be detected. This is how we can ensure these
// tests are portable and reliable.
const auto joystick = GENERATE(range(0u, unsigned{sfJoystickCount - 1}));
const auto joystick = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickCount - 1)));
SECTION("sfJoystick_isConnected()")
{
@@ -56,7 +56,7 @@ TEST_CASE("[Window] sfJoystick")
SECTION("sfJoystick_isButtonPressed()")
{
const auto button = GENERATE(range(0u, unsigned{sfJoystickButtonCount - 1}));
const auto button = GENERATE(range(0u, static_cast<unsigned int>(sfJoystickButtonCount - 1)));
CHECK(!sfJoystick_isButtonPressed(joystick, button));
}
+2 -2
View File
@@ -11,8 +11,8 @@ TEST_CASE("[Window] sfMouse")
STATIC_CHECK(sfMouseLeft == static_cast<int>(sf::Mouse::Button::Left));
STATIC_CHECK(sfMouseRight == static_cast<int>(sf::Mouse::Button::Right));
STATIC_CHECK(sfMouseMiddle == static_cast<int>(sf::Mouse::Button::Middle));
STATIC_CHECK(sfMouseButtonExtra1 == static_cast<int>(sf::Mouse::Button::Extra1));
STATIC_CHECK(sfMouseButtonExtra2 == static_cast<int>(sf::Mouse::Button::Extra2));
STATIC_CHECK(sfMouseXButton1 == static_cast<int>(sf::Mouse::Button::Extra1));
STATIC_CHECK(sfMouseXButton2 == static_cast<int>(sf::Mouse::Button::Extra2));
STATIC_CHECK(sfMouseButtonCount == sf::Mouse::ButtonCount);
}
-38
View File
@@ -1,38 +0,0 @@
#include <CSFML/Window/VideoMode.h>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("[Window] sfVideoMode")
{
SECTION("Construction")
{
const sfVideoMode videoMode{};
CHECK(videoMode.size.x == 0);
CHECK(videoMode.size.y == 0);
CHECK(videoMode.bitsPerPixel == 0);
}
SECTION("sfVideoMode_getDesktopMode()")
{
const sfVideoMode videoMode = sfVideoMode_getDesktopMode();
CHECK(videoMode.size.x != 0);
CHECK(videoMode.size.y != 0);
CHECK(videoMode.bitsPerPixel != 0);
}
SECTION("sfVideoMode_getFullscreenModes()")
{
std::size_t count = 0;
const sfVideoMode* videoModes = sfVideoMode_getFullscreenModes(&count);
REQUIRE(count > 0);
const sfVideoMode& videoMode = videoModes[0];
CHECK(videoMode.size.x != 0);
CHECK(videoMode.size.y != 0);
CHECK(videoMode.bitsPerPixel != 0);
}
SECTION("sfVideoMode_isValid")
{
CHECK(!sfVideoMode_isValid({}));
}
}
+1 -1
View File
@@ -154,7 +154,7 @@ cmake `
"-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=$CSFMLLibDir" `
`
'-DCMAKE_SYSTEM_VERSION=8.1' `
'-DCSFML_USE_STATIC_STD_LIBS=OFF' `
'-DSTATIC_STD_LIBS=OFF' `
`
'-DBUILD_SHARED_LIBS=ON' `
'-DCMAKE_BUILD_TYPE=Release' `