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https://github.com/SFML/CSFML.git
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88 lines
2.3 KiB
C
88 lines
2.3 KiB
C
#include <CSFML/Audio.h>
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#include <CSFML/Graphics.h>
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#include <stdlib.h>
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int main(void)
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{
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// Create the main window
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const sfVideoMode mode = {{800, 600}, 32};
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sfRenderWindow* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, sfWindowed, NULL);
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if (!window)
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return EXIT_FAILURE;
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// Load a sprite to display
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const sfTexture* texture = sfTexture_createFromFile("sfml_logo.png", NULL);
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if (!texture)
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{
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sfRenderWindow_destroy(window);
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return EXIT_FAILURE;
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}
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sfSprite* sprite = sfSprite_create(texture);
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const sfVector2f spritePosition = {200, 200};
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sfSprite_setPosition(sprite, spritePosition);
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// Create a graphical text to display
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const sfFont* font = sfFont_createFromFile("tuffy.ttf");
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if (!font)
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{
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sfSprite_destroy(sprite);
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sfTexture_destroy(texture);
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sfRenderWindow_destroy(window);
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return EXIT_FAILURE;
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}
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sfText* text = sfText_create(font);
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sfText_setString(text, "Hello, SFML!");
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sfText_setCharacterSize(text, 50);
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// Load a music to play
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sfMusic* music = sfMusic_createFromFile("doodle_pop.ogg");
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if (!music)
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{
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sfText_destroy(text);
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sfFont_destroy(font);
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sfSprite_destroy(sprite);
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sfTexture_destroy(texture);
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sfRenderWindow_destroy(window);
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return EXIT_FAILURE;
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}
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// Play the music
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sfMusic_play(music);
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// Start the game loop
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sfEvent event;
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while (sfRenderWindow_isOpen(window))
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{
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// Process events
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while (sfRenderWindow_pollEvent(window, &event))
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{
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// Close window : exit
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if (event.type == sfEvtClosed)
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sfRenderWindow_close(window);
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}
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// Clear the screen
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sfRenderWindow_clear(window, sfBlack);
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// Draw the sprite
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sfRenderWindow_drawSprite(window, sprite, NULL);
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// Draw the text
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sfRenderWindow_drawText(window, text, NULL);
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// Update the window
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sfRenderWindow_display(window);
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}
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// Cleanup resources
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sfMusic_destroy(music);
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sfText_destroy(text);
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sfFont_destroy(font);
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sfSprite_destroy(sprite);
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sfTexture_destroy(texture);
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sfRenderWindow_destroy(window);
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return EXIT_SUCCESS;
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}
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