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CSFML/src/SFML/Graphics/ConvexShape.cpp
T

307 lines
8.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/ConvexShape.h>
#include <SFML/Graphics/ConvexShapeStruct.h>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfConvexShape* sfConvexShape_Create(void)
{
return new sfConvexShape;
}
////////////////////////////////////////////////////////////
sfConvexShape* sfConvexShape_Copy(sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
return new sfConvexShape(*shape);
}
////////////////////////////////////////////////////////////
void sfConvexShape_Destroy(sfConvexShape* shape)
{
delete shape;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetPosition(sfConvexShape* shape, float x, float y)
{
CSFML_CALL(shape, SetPosition(x, y));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetRotation(sfConvexShape* shape, float angle)
{
CSFML_CALL(shape, SetRotation(angle));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetScale(sfConvexShape* shape, float factorX, float factorY)
{
CSFML_CALL(shape, SetScale(factorX, factorY));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetOrigin(sfConvexShape* shape, float x, float y)
{
CSFML_CALL(shape, SetOrigin(x, y));
}
////////////////////////////////////////////////////////////
void sfConvexShape_GetPosition(const sfConvexShape* shape, float* x, float* y)
{
CSFML_CHECK(shape);
sf::Vector2f point = shape->This.GetPosition();
if (x)
*x = point.x;
if (y)
*y = point.y;
}
////////////////////////////////////////////////////////////
float sfConvexShape_GetRotation(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, GetRotation(), 0.f);
}
////////////////////////////////////////////////////////////
void sfConvexShape_GetScale(const sfConvexShape* shape, float* x, float* y)
{
CSFML_CHECK(shape);
sf::Vector2f point = shape->This.GetScale();
if (x)
*x = point.x;
if (y)
*y = point.y;
}
////////////////////////////////////////////////////////////
void sfConvexShape_GetOrigin(const sfConvexShape* shape, float* x, float* y)
{
CSFML_CHECK(shape);
sf::Vector2f point = shape->This.GetOrigin();
if (x)
*x = point.x;
if (y)
*y = point.y;
}
////////////////////////////////////////////////////////////
void sfConvexShape_Move(sfConvexShape* shape, float offsetX, float offsetY)
{
CSFML_CALL(shape, Move(offsetX, offsetY));
}
////////////////////////////////////////////////////////////
void sfConvexShape_Rotate(sfConvexShape* shape, float angle)
{
CSFML_CALL(shape, Rotate(angle));
}
////////////////////////////////////////////////////////////
void sfConvexShape_Scale(sfConvexShape* shape, float factorX, float factorY)
{
CSFML_CALL(shape, Scale(factorX, factorY));
}
////////////////////////////////////////////////////////////
const sfTransform* sfConvexShape_GetTransform(const sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
shape->Transform.This = shape->This.GetTransform();
return &shape->Transform;
}
////////////////////////////////////////////////////////////
const sfTransform* sfConvexShape_GetInverseTransform(const sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL);
shape->InverseTransform.This = shape->This.GetInverseTransform();
return &shape->InverseTransform;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetTexture(sfConvexShape* shape, const sfTexture* texture, sfBool resetRect)
{
CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue))
shape->Texture = texture;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetTextureRect(sfConvexShape* shape, sfIntRect rect)
{
CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)))
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetFillColor(sfConvexShape* shape, sfColor color)
{
CSFML_CALL(shape, SetFillColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetOutlineColor(sfConvexShape* shape, sfColor color)
{
CSFML_CALL(shape, SetOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetOutlineThickness(sfConvexShape* shape, float thickness)
{
CSFML_CALL(shape, SetOutlineThickness(thickness));
}
////////////////////////////////////////////////////////////
const sfTexture* sfConvexShape_GetTexture(const sfConvexShape* shape)
{
CSFML_CHECK_RETURN(shape, NULL)
return shape->Texture;
}
////////////////////////////////////////////////////////////
sfIntRect sfConvexShape_GetTextureRect(const sfConvexShape* shape)
{
sfIntRect rect = {0, 0, 0, 0};
CSFML_CHECK_RETURN(sprite, rect)
sf::IntRect sfmlRect = shape->This.GetTextureRect();
rect.Left = sfmlRect.Left;
rect.Top = sfmlRect.Top;
rect.Width = sfmlRect.Width;
rect.Height = sfmlRect.Height;
return rect;
}
////////////////////////////////////////////////////////////
sfColor sfConvexShape_GetFillColor(const sfConvexShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.GetFillColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
color.a = sfmlColor.a;
return color;
}
////////////////////////////////////////////////////////////
sfColor sfConvexShape_GetOutlineColor(const sfConvexShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(shape, color);
sf::Color sfmlColor = shape->This.GetOutlineColor();
color.r = sfmlColor.r;
color.g = sfmlColor.g;
color.b = sfmlColor.b;
color.a = sfmlColor.a;
return color;
}
////////////////////////////////////////////////////////////
float sfConvexShape_GetOutlineThickness(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, GetOutlineThickness(), 0.f);
}
////////////////////////////////////////////////////////////
unsigned int sfConvexShape_GetPointCount(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, GetPointCount(), 0);
}
////////////////////////////////////////////////////////////
void sfConvexShape_GetPoint(const sfConvexShape* shape, unsigned int index, float* x, float* y)
{
CSFML_CHECK(shape);
sf::Vector2f point = shape->This.GetPoint(index);
if (x)
*x = point.x;
if (y)
*y = point.y;
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetPointCount(sfConvexShape* shape, unsigned int count)
{
CSFML_CALL(shape, SetPointCount(count));
}
////////////////////////////////////////////////////////////
void sfConvexShape_SetPoint(sfConvexShape* shape, unsigned int index, float x, float y)
{
CSFML_CALL(shape, SetPoint(index, sf::Vector2f(x, y)));
}